| Description | From forum thread https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1981
Noesis.dll!NoesisApp::D3D11RenderDevice::WrapTexture(ID3D11Texture2D * texture, unsigned int width, unsigned int height, unsigned int levels, bool isInverted) Line 445 C++
Noesis.dll!NoesisApp::D3D11Factory::WrapTexture(ID3D11Texture2D texture, unsigned int width, unsigned int height, unsigned int levels, bool isInverted) Line 28 C++
[Inline Frame] Noesis.dll!Noesis_WrapD3D11Texture(const void ) Line 124 C++
Noesis.dll!Noesis::UnityDeviceD3D11::WrapTexture(void texture, int width, int height, int numLevels) Line 130 C++
Noesis.dll!`anonymous namespace'::TextureProviderUnity::LoadTexture(const char filename, Noesis::RenderDevice __formal) Line 615 C++
Noesis.dll!Noesis::VGLContext::CreateImage(const char filename) Line 359 C++
Noesis.dll!Noesis::BitmapImageProxy::CreateImage(Noesis::RenderTree tree) Line 45 C++
Noesis.dll!Noesis::ImageSourceProxy::GetImage(Noesis::RenderTree tree) Line 34 C++
Noesis.dll!Noesis::RenderTreeHelper::DrawCommands(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, Noesis::DrawingCommandsProxy drawCommands, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, unsigned int bitmapScalingMode) Line 269 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderDraw(Noesis::RenderNode ) Line 684 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
[Inline Frame] Noesis.dll!Noesis::RenderTreeHelper::RenderChildren(Noesis::RenderNode ) Line 701 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderNodeRecursive(Noesis::RenderNode node, const Noesis::Recti & surfaceRect, const Noesis::Transform2<float> & transform, const Noesis::Matrix4<float> & projection, bool isProjectionIdentity, float opacity, unsigned int depth) Line 644 C++
Noesis.dll!Noesis::RenderTreeHelper::Render(Noesis::RenderNode node, float x, float y, float width, float height, bool flipY) Line 128 C++
Noesis.dll!Noesis::RenderTree::Render(float x, float y, float width, float height, bool flipY) Line 309 C++
Noesis.dll!Noesis::Renderer::Render(bool flipY) Line 209 C++
Noesis.dll!Noesis_GetRenderOnscreenCallback::__l2::<lambda>(int flipY, void data) Line 454 C++
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