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IDProjectCategoryView StatusLast Update
0001709NoesisGUIUnitypublic2020-06-09 13:00
Reportersamc Assigned Tojsantos  
PrioritynormalSeverityminor 
Status resolvedResolutionno change required 
Product Version3.0.1 
Target Version3.0.2 
Summary0001709: unity assets change on OSX vs. Windows
Description

Our assets are changing simply based on loading unity in OSX or windows.

Here's a text snippet from the "content" field in the .asset files in unity:

Windows:
3c5265736f7572636544696374696f6e6172790d0a2020

OSX:
3c5265736f7572636544696374696f6e6172790a2020

If you look at the end, it looks like windows is getting CRLF (0d0a) where as OSX just has LF (0a).

Steps To Reproduce

reimport xaml assets on OSX instead of windows

PlatformmacOS

Activities

jsantos

jsantos

2020-06-05 11:09

manager   ~0006422

I remember fixing this on 3.0.0 so I will verify it again. Please, confirm me this is happening in 3.0 and no in 2.X

Thanks!

samc

samc

2020-06-05 18:28

reporter   ~0006426

This happened after loading for the first time on OSX with 3.0.1. I suppose its possible it was somehow still referencing the 2.x library; i'll do some more tests here.

samc

samc

2020-06-09 02:47

reporter   ~0006433

this must have been some weird artifact of upgrading; just tried to manually reimport everything on OSX and it didn't mark anything as changed.

jsantos

jsantos

2020-06-09 13:00

manager   ~0006434

Great! Closing this

Issue History

Date Modified Username Field Change
2020-06-04 22:58 samc New Issue
2020-06-04 22:58 samc Tag Attached: Unity
2020-06-05 11:09 jsantos Note Added: 0006422
2020-06-05 11:09 jsantos Assigned To => jsantos
2020-06-05 11:09 jsantos Status new => assigned
2020-06-05 11:09 jsantos Target Version => 3.0.2
2020-06-05 18:28 samc Note Added: 0006426
2020-06-09 02:47 samc Note Added: 0006433
2020-06-09 13:00 jsantos Status assigned => resolved
2020-06-09 13:00 jsantos Resolution open => no change required
2020-06-09 13:00 jsantos Note Added: 0006434
2025-10-10 13:29 jsantos Category Unity3D => Unity