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IDProjectCategoryView StatusLast Update
0001722NoesisGUIC++ SDKpublic2021-04-05 17:19
ReporterjsantosAssigned Tojsantos 
PrioritynormalSeverityfeatureReproducibilityalways
Status assignedResolutionopen 
Product Version3.0 
Target VersionFixed in Version 
Summary0001722: Reduce Color Banding when rendering gradients
DescriptionThe following articles propose using dithering in the pixel shader to reduce banding artifacts:

https://observablehq.com/@mattdesl/perceptually-smooth-multi-color-linear-gradients
http://www.visualextract.com/posts/color-banding/

The first one also comments about using spline interpolation to improve smoothness.
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PlatformAny

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jsantos

jsantos

2021-04-05 17:19

manager   ~0007141

Shadertoy doing dithering

https://www.shadertoy.com/view/ll2GD3

Issue History

Date Modified Username Field Change
2020-06-11 11:24 jsantos New Issue
2020-06-11 11:24 jsantos Assigned To => jsantos
2020-06-11 11:24 jsantos Status new => assigned
2021-04-05 17:19 jsantos Note Added: 0007141