View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001766 | NoesisGUI | C# SDK | public | 2020-08-03 23:15 | 2020-08-31 12:23 |
| Reporter | samc | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.1 | ||||
| Target Version | 3.0.5 | Fixed in Version | 3.0.5 | ||
| Summary | 0001766: Unity SceneView shows UI inverted | ||||
| Description | Not sure if this is something we're doing; when playing our game, the UI looks great, but if you switch to Scene View the UI still renders, but it's upside down (see attached screen shot). | ||||
| Steps To Reproduce | 1) Play in Unity Editor | ||||
| Attached Files | |||||
| Platform | Windows | ||||
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It seems that UI is being rendered in HDRP and it shouldn't (as in legacy pipeline or URP). I have disabled it in 3.0.5, with these changes:
Index: NoesisView.cs --- NoesisView.cs (revision 9558)
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-08-03 23:15 | samc | New Issue | |
| 2020-08-03 23:15 | samc | Tag Attached: Unity | |
| 2020-08-03 23:15 | samc | File Added: Noesis_SceneView_Bug.png | |
| 2020-08-04 10:49 | jsantos | Assigned To | => jsantos |
| 2020-08-04 10:49 | jsantos | Status | new => assigned |
| 2020-08-04 10:49 | jsantos | Product Version | 3.1 => 3.0.1 |
| 2020-08-04 10:49 | jsantos | Target Version | => 3.0.5 |
| 2020-08-04 10:49 | jsantos | Steps to Reproduce Updated | |
| 2020-08-31 12:23 | jsantos | Status | assigned => resolved |
| 2020-08-31 12:23 | jsantos | Resolution | open => fixed |
| 2020-08-31 12:23 | jsantos | Fixed in Version | => 3.0.5 |
| 2020-08-31 12:23 | jsantos | Note Added: 0006603 |