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The callstack of the crash points to an effect rendering, could you help here @jsantos?
[Inline Frame] Noesis.dll!Noesis::BaseVector<float>::UninitializedMove Line 856 C++
[Inline Frame] Noesis.dll!Noesis::BaseVector<float>::PushBack Line 518 C++
Noesis.dll!Noesis::VGLContext::DrawDropShadowV Line 945 C++
Noesis.dll!Noesis::RenderTreeHelper::RenderOffscreenNodes Line 666 C++
Noesis.dll!Noesis::RenderTree::RenderOffscreen Line 277 C++
Noesis.dll!Noesis::Renderer::RenderOffscreen Line 171 C++
Noesis.dll!Noesis::Renderer::RenderOffscreen Line 149 C++
Noesis.dll!Noesis_GetRenderOffscreenCallback::__l2::<lambda> Line 420 C++
Unity.exe!GfxDeviceWorker::RunCommand Unknown
Unity.exe!GfxDeviceWorker::RunExt Unknown
Unity.exe!GfxDeviceWorker::RunGfxDeviceWorker Unknown
Unity.exe!Thread::RunThreadWrapper Unknown
kernel32.dll!BaseThreadInitThunk Unknown
ntdll.dll!RtlUserThreadStart Unknown
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