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IDProjectCategoryView StatusLast Update
0001974NoesisGUIUnity3Dpublic2021-04-21 17:05
ReportereasylaserAssigned Tosfernandez 
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Product Version3.0.11 
Target Version3.0.12Fixed in Version3.0.12 
Summary0001974: Need a way to check if an object is 'grabbed' by Noesis
DescriptionHi,

During my investigation of our memory leaks, I needed a way to check if an object is 'grabbed' by Noesis
I added the following code:

namespace Noesis
{
    internal partial class Extend
    {
        public static bool IsGrabbed(object o)
        {
            lock(_extends)
                return _extends.Any(x => Object.ReferenceEquals(x.Value.instance, o));
        }
    }
}

Is it possible to have this included in the 'official' code base?
TagsNo tags attached.
PlatformAny

Activities

sfernandez

sfernandez

2021-04-21 17:03

manager   ~0007162

Yes, we can add that function to our code, will do it for next release.

Issue History

Date Modified Username Field Change
2021-04-20 16:50 easylaser New Issue
2021-04-21 17:00 sfernandez Assigned To => sfernandez
2021-04-21 17:00 sfernandez Status new => assigned
2021-04-21 17:00 sfernandez Target Version => 3.0.12
2021-04-21 17:03 sfernandez Status assigned => feedback
2021-04-21 17:03 sfernandez Note Added: 0007162
2021-04-21 17:05 sfernandez Status feedback => resolved
2021-04-21 17:05 sfernandez Resolution open => fixed
2021-04-21 17:05 sfernandez Fixed in Version => 3.0.12