View Issue Details

IDProjectCategoryView StatusLast Update
0001974NoesisGUIUnitypublic2021-04-21 17:05
Reportereasylaser Assigned Tosfernandez  
PrioritynormalSeverityfeature 
Status resolvedResolutionfixed 
Product Version3.0.11 
Target Version3.0.12Fixed in Version3.0.12 
Summary0001974: Need a way to check if an object is 'grabbed' by Noesis
Description

Hi,

During my investigation of our memory leaks, I needed a way to check if an object is 'grabbed' by Noesis
I added the following code:

namespace Noesis
{
internal partial class Extend
{
public static bool IsGrabbed(object o)
{
lock(_extends)
return _extends.Any(x => Object.ReferenceEquals(x.Value.instance, o));
}
}
}

Is it possible to have this included in the 'official' code base?

PlatformAny

Activities

sfernandez

sfernandez

2021-04-21 17:03

manager   ~0007162

Yes, we can add that function to our code, will do it for next release.

Issue History

Date Modified Username Field Change
2021-04-20 16:50 easylaser New Issue
2021-04-21 17:00 sfernandez Assigned To => sfernandez
2021-04-21 17:00 sfernandez Status new => assigned
2021-04-21 17:00 sfernandez Target Version => 3.0.12
2021-04-21 17:03 sfernandez Status assigned => feedback
2021-04-21 17:03 sfernandez Note Added: 0007162
2021-04-21 17:05 sfernandez Status feedback => resolved
2021-04-21 17:05 sfernandez Resolution open => fixed
2021-04-21 17:05 sfernandez Fixed in Version => 3.0.12
2025-10-10 13:29 jsantos Category Unity3D => Unity