View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001995 | NoesisGUI | Unity | public | 2021-04-30 17:07 | 2022-03-07 19:38 |
| Reporter | KeldorKatarn | Assigned To | jsantos | ||
| Priority | low | Severity | minor | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.0.11 | ||||
| Target Version | 3.1 | ||||
| Summary | 0001995: Configurable Enter Play Mode results in missing XAMLs | ||||
| Description | The new Configurable Enter Play Mode causes Noesis to fail. it reports the XAML Assets missing. | ||||
| Platform | Any | ||||
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I just wanted to add that I VERY regularly experience this and it's quite frustrating. I have XAML files located in many different resource folders, and the only way I temporarily resolve this is manually right clicking and "reimporting" the contents of the directory. But seemingly randomly things revert back after some time and I have to repeat this process. It makes it nearly unusable when you're spending 30% of your dev time just reimporting XAML. |
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Are those XAMLs properly grabbed by the currently active scene? |
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In my case they were yes. |
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In my case, I am programmatically assigning assets to the NoesisView. The result is that it fails to show anything related to WPF, but the rest of my scene still operates (i.e. not a hard crash). If I right click in the resource folder that has my xaml/assets and select "re-import", then I can visually see the asset get recreated and have an icon that shows a preview. Then pressing play again seems to work. (then randomly at some point in the future it fails again) Since I have these in different resource folders throughout my Unity project, I essentially have to chase all of these down when it occurs. |
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If you are programmatically assigning assets to NoesisView make sure those assets are hard-referenced by Unity, by having them in the chain of dependencies of the scene. For example, adding each one to a public property of a MonoBehaviour. We have plans to better report these issues, when a XAML not correctly referenced is being loaded. But that's a different topic regarding this issue. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-04-30 17:07 | KeldorKatarn | New Issue | |
| 2021-04-30 21:48 | ncosentino | Note Added: 0007202 | |
| 2021-05-03 12:05 | sfernandez | Assigned To | => jsantos |
| 2021-05-03 12:05 | sfernandez | Status | new => assigned |
| 2021-05-03 12:05 | sfernandez | Target Version | => 3.1 |
| 2021-05-03 12:18 | jsantos | Status | assigned => feedback |
| 2021-05-03 12:18 | jsantos | Note Added: 0007208 | |
| 2021-05-03 14:31 | KeldorKatarn | Note Added: 0007211 | |
| 2021-05-03 14:31 | KeldorKatarn | Status | feedback => assigned |
| 2021-05-04 07:52 | ncosentino | Note Added: 0007216 | |
| 2021-05-04 11:00 | jsantos | Note Added: 0007217 | |
| 2021-05-04 11:00 | jsantos | Note Edited: 0007217 | |
| 2021-05-04 11:00 | jsantos | Note Edited: 0007217 | |
| 2021-06-02 11:26 | KeldorKatarn | Priority | normal => low |
| 2022-03-07 19:38 | jsantos | Status | assigned => resolved |
| 2022-03-07 19:38 | jsantos | Resolution | open => no change required |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |