View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001999||NoesisGUI||Unity3D||public||2021-05-04 12:19||2021-05-05 10:26|
|Target Version||3.0.13||Fixed in Version|
|Summary||0001999: Unity crashes when TextBox is filled line by line with a lot of content|
|Description||The title says it all. I'm reading a large text file and adding it line by line to the TextBox with a 10ms delay.|
Initially I used a 100ms delay which caused the TextBox to render crap after a certain number of lines (it rendered lines over old ones and stuff like that)
After the change to 10ms it crashed the Unity editor.
|Steps To Reproduce||The sample is in my Caliburn.Noesis GitHub. It's the only sample scene in there right now. It opens a File dialog.|
Select Assembly-CSharp.csproj from the project itself. That's a sufficiently large file to crash or at least cause issues.
Does the TextBox control have a limit in Noesis in how much content it can handle?
Either way this should not crash the editor.
|Tags||No tags attached.|
|Yes, the implementation is probably not ready for a lot of lines. We should fix this|
The sample should give you a good base line to play around with it then and test it.
As a side note, let me know what you think of the sample so far. I think I got it working in both Unity and WPF.
I think the sample is great and once we theme it to look better, it will be perfect.
Thanks for this excellent work.
|2021-05-04 12:19||KeldorKatarn||New Issue|
|2021-05-04 12:22||jsantos||Assigned To||=> jsantos|
|2021-05-04 12:22||jsantos||Status||new => assigned|
|2021-05-04 12:22||jsantos||Target Version||=> 3.0.13|
|2021-05-04 12:25||jsantos||Note Added: 0007219|
|2021-05-04 12:27||KeldorKatarn||Note Added: 0007220|
|2021-05-05 10:26||jsantos||Note Added: 0007221|