View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001999 | NoesisGUI | Unity | public | 2021-05-04 12:19 | 2021-05-25 14:43 |
| Reporter | KeldorKatarn | Assigned To | jsantos | ||
| Priority | normal | Severity | crash | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.0.11 | ||||
| Summary | 0001999: Unity crashes when TextBox is filled line by line with a lot of content | ||||
| Description | The title says it all. I'm reading a large text file and adding it line by line to the TextBox with a 10ms delay. Initially I used a 100ms delay which caused the TextBox to render crap after a certain number of lines (it rendered lines over old ones and stuff like that) | ||||
| Steps To Reproduce | The sample is in my Caliburn.Noesis GitHub. It's the only sample scene in there right now. It opens a File dialog. Does the TextBox control have a limit in Noesis in how much content it can handle? | ||||
| Platform | Any | ||||
| child of | 0001038 | assigned | sfernandez | Caliburn.Micro metaticket |
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Yes, the implementation is probably not ready for a lot of lines. We should fix this |
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The sample should give you a good base line to play around with it then and test it. |
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I think the sample is great and once we theme it to look better, it will be perfect. Thanks for this excellent work. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-05-04 12:19 | KeldorKatarn | New Issue | |
| 2021-05-04 12:22 | jsantos | Assigned To | => jsantos |
| 2021-05-04 12:22 | jsantos | Status | new => assigned |
| 2021-05-04 12:22 | jsantos | Target Version | => 3.0.13 |
| 2021-05-04 12:25 | jsantos | Note Added: 0007219 | |
| 2021-05-04 12:27 | KeldorKatarn | Note Added: 0007220 | |
| 2021-05-05 10:26 | jsantos | Note Added: 0007221 | |
| 2021-05-25 14:43 | KeldorKatarn | Relationship added | child of 0001038 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |