View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002053 | NoesisGUI | Unreal | public | 2021-06-28 16:28 | 2023-12-12 11:34 |
| Reporter | maxnt | Assigned To | hcpizzi | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.12 | ||||
| Target Version | 3.1 | Fixed in Version | 3.1.0 | ||
| Summary | 0002053: ComboBox Selected Index not updating when selecting first item | ||||
| Description | In UE4 when selecting a combobox's first item (Index 0) a property that is bound to SelectedIndex does not trigger the set UFUNCTION to be called. However, selecting other items works fine (Index > 0). | ||||
| Steps To Reproduce | Add a Combobox to xaml with more than 1 CombBoxItem and bind SelectedIndex to a ViewModel property WPF C++ UFUNCTION() | ||||
| Platform | Any | ||||
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Update This is not a bug I have a typo in my Get function UFUNCTION() With this change everything works as expected! |
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On top of supporting native getters with an out ref parameter, we now support getters with return values too. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-06-28 16:28 | maxnt | New Issue | |
| 2021-06-30 16:55 | sfernandez | Assigned To | => hcpizzi |
| 2021-06-30 16:55 | sfernandez | Status | new => assigned |
| 2021-06-30 16:55 | sfernandez | Target Version | => 3.1 |
| 2021-06-30 16:55 | sfernandez | Relationship added | related to 0002025 |
| 2021-06-30 18:40 | maxnt | Note Added: 0007315 | |
| 2021-07-02 11:20 | hcpizzi | Status | assigned => resolved |
| 2021-07-02 11:20 | hcpizzi | Resolution | open => fixed |
| 2021-07-02 11:20 | hcpizzi | Fixed in Version | => 3.1 |
| 2021-07-02 11:20 | hcpizzi | Note Added: 0007316 | |
| 2021-07-27 20:05 | jsantos | Fixed in Version | 3.1 => 3.1.0 |