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Callstack when UI gets frozen:
[External Code]
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::SpinMutex::Acquire() Line 87 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::SpinMutex::ScopedLock::{ctor}(Noesis::SpinMutex &) Line 129 C++
UE4Editor-NoesisCore.dll!Noesis::RadioButton::OnChecked(const Noesis::RoutedEventArgs & e) Line 94 C++
UE4Editor-NoesisCore.dll!Noesis::ToggleButton::OnPropertyChanged(const Noesis::DependencyPropertyChangedEventArgs & args_) Line 164 C++
UE4Editor-NoesisCore.dll!Noesis::RadioButton::OnPropertyChanged(const Noesis::DependencyPropertyChangedEventArgs & args) Line 118 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::NotifyPropertyChanged(const Noesis::DependencyProperty dp, Noesis::StoredValue storedValue, const void oldValue, const void newValue, bool valueChanged, bool isBaseComponent, const Noesis::PropertyMetadata metadata) Line 1260 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::InternalSetValue(const Noesis::DependencyProperty dp, void oldValue, const void newValue, void coercedValue, unsigned char priority, Noesis::Expression newExpression, const Noesis::PropertyMetadata metadata, Noesis::Value::Destination destination, bool isBaseComponent) Line 894 C++
UE4Editor-NoesisCore.dll!Noesis::ValueStorageManagerImpl<Noesis::Nullable<bool>>::SetValue(Noesis::DependencyObject dob, const Noesis::DependencyProperty dp, Noesis::BaseComponent value, unsigned char priority, Noesis::Expression expression, const Noesis::PropertyMetadata metadata, Noesis::Value::Destination destination) Line 233 C++
UE4Editor-NoesisCore.dll!Noesis::ValueStorageManager::SetValueObject(Noesis::DependencyObject dob, const Noesis::DependencyProperty dp, Noesis::BaseComponent value, unsigned char priority, Noesis::Expression expression, const Noesis::PropertyMetadata metadata, Noesis::Value::Destination destination) Line 39 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::DependencyProperty::SetValueObject(Noesis::DependencyObject ) Line 208 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::InternalSetExpression(const Noesis::DependencyProperty dp, Noesis::Expression newExpression, unsigned char priority) Line 698 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::InternalInvalidateProperty(const Noesis::DependencyProperty dp, unsigned char priority) Line 1109 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::InvalidateProperty(const Noesis::DependencyProperty dp, unsigned char priority) Line 291 C++
UE4Editor-NoesisCore.dll!Noesis::BindingExpression::TransferSourceValue(const void value) Line 1384 C++
UE4Editor-NoesisCore.dll!Noesis::BindingExpression::AfterSet(Noesis::DependencyObject obj, const Noesis::DependencyProperty prop, const void value, bool _formal) Line 334 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::DependencyObject::NotifyLocalExpression(Noesis::Expression expression, const Noesis::DependencyProperty ) Line 1394 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::InternalSetValue(const Noesis::DependencyProperty dp, void oldValue, const void newValue, void coercedValue, unsigned char priority, Noesis::Expression newExpression, const Noesis::PropertyMetadata metadata, Noesis::Value::Destination destination, bool isBaseComponent) Line 896 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::DependencyObject::SetValue(Noesis::Int2Type<0>) Line 180 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::DependencyObject::SetCurrentValue(const Noesis::DependencyProperty dp, const Noesis::Nullable<bool> &) Line 95 C++
UE4Editor-NoesisCore.dll!Noesis::RadioButton::OnChecked(const Noesis::RoutedEventArgs & e) Line 100 C++
UE4Editor-NoesisCore.dll!Noesis::ToggleButton::OnPropertyChanged(const Noesis::DependencyPropertyChangedEventArgs & args_) Line 164 C++
UE4Editor-NoesisCore.dll!Noesis::RadioButton::OnPropertyChanged(const Noesis::DependencyPropertyChangedEventArgs & args) Line 118 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::Init() Line 515 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::InitComponent(Noesis::IComponentInitializer component, bool) Line 39 C++
UE4Editor-NoesisCore.dll!Noesis::BaseUICollection::Init() Line 48 C++
UE4Editor-NoesisCore.dll!Noesis::Grid::OnInit() Line 163 C++
UE4Editor-NoesisCore.dll!Noesis::DependencyObject::Init() Line 410 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::InitComponent(Noesis::IComponentInitializer doInit, bool) Line 39 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::SetSingleVisualChild(Noesis::Visual child) Line 1408 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::ApplyTemplate() Line 636 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::MeasureCore(const Noesis::Size & availableSize) Line 2123 C++
UE4Editor-NoesisCore.dll!Noesis::UIElement::Measure(const Noesis::Size & availableSize) Line 623 C++
UE4Editor-NoesisCore.dll!Noesis::Grid::SimpleMeasure(const Noesis::Size & availableSize) Line 308 C++
UE4Editor-NoesisCore.dll!Noesis::Grid::MeasureOverride(const Noesis::Size & availableSize) Line 276 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::MeasureCore(const Noesis::Size & availableSize) Line 2164 C++
UE4Editor-NoesisCore.dll!Noesis::UIElement::Measure(const Noesis::Size & availableSize) Line 623 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::MeasureOverride(const Noesis::Size & availableSize) Line 1502 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::MeasureCore(const Noesis::Size & availableSize) Line 2164 C++
UE4Editor-NoesisCore.dll!Noesis::UIElement::Measure(const Noesis::Size & availableSize) Line 623 C++
UE4Editor-NoesisCore.dll!anonymous namespace'::MeasureHelper::Measure<anonymous namespace'::LayoutHelper::Vertical>(const Noesis::Size & availableSize, const Noesis::Size & viewport, Noesis::UIElementCollection children, bool isScrolling, Noesis::StackPanelScrollData scrollData) Line 269 C++
UE4Editor-NoesisCore.dll!Noesis::StackPanelHelper::Measure(Noesis::Orientation orientation, const Noesis::Size & availableSize, Noesis::UIElementCollection children, bool isScrolling, Noesis::StackPanelScrollData scrollData) Line 491 C++
UE4Editor-NoesisCore.dll!Noesis::VirtualizingStackPanel::MeasureOverride(const Noesis::Size & availableSize) Line 374 C++
UE4Editor-NoesisCore.dll!Noesis::FrameworkElement::MeasureCore(const Noesis::Size & availableSize) Line 2164 C++
UE4Editor-NoesisCore.dll!Noesis::UIElement::Measure(const Noesis::Size & availableSize) Line 623 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::ViewLayout::ProcessMeasures() Line 586 C++
UE4Editor-NoesisCore.dll!Noesis::ViewLayout::ProcessLayout() Line 437 C++
UE4Editor-NoesisCore.dll!Noesis::ViewLayout::Layout(bool raiseRendering) Line 316 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::View::UpdateContent() Line 903 C++
[Inline Frame] UE4Editor-NoesisCore.dll!Noesis::View::InternalUpdate(double) Line 887 C++
UE4Editor-NoesisCore.dll!Noesis::View::Update(double timeInSeconds) Line 820 C++
UE4Editor-NoesisRuntime.dll!UNoesisInstance::Update(float InLeft, float InTop, float InWidth, float InHeight) Line 412 C++
UE4Editor-NoesisRuntime.dll!UNoesisInstance::NativeTick(const FGeometry & MyGeometry, float InDeltaTime) Line 644 C++
UE4Editor-UMG.dll!SObjectWidget::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 111 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1303 C++
UE4Editor-Slate.dll!SConstraintCanvas::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 226 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 95 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 95 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-Engine.dll!SGameLayerManager::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 292 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-Slate.dll!SViewport::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 145 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 C++
UE4Editor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 95 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1408 C++
UE4Editor-SlateCore.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) Line 2058 C++
UE4Editor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) Line 240 C++
UE4Editor-SlateCore.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2090 C++
UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,0> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1056 C++
UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0> DrawOnlyThisWindow) Line 1279 C++
UE4Editor-Slate.dll!FSlateApplication::DrawWindows() Line 1017 C++
UE4Editor-Slate.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) Line 1569 C++
UE4Editor-Slate.dll!FSlateApplication::Tick(ESlateTickType TickType) Line 1423 C++
UE4Editor.exe!FEngineLoop::Tick() Line 4946 C++
[Inline Frame] UE4Editor.exe!EngineTick() Line 62 C++
UE4Editor.exe!GuardedMain(const wchar_t CmdLine) Line 169 C++
UE4Editor.exe!WinMain(HINSTANCE__ hInInstance, HINSTANCE hPrevInstance, char formal, int nCmdShow) Line 293 C++
[External Code]
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