View Issue Details

IDProjectCategoryView StatusLast Update
0002269NoesisGUIUnitypublic2022-02-11 20:27
Reporterstonstad Assigned Tosfernandez  
PrioritynormalSeveritycrash 
Status resolvedResolutionno change required 
Product Version3.1.2 
Target Version3.1.3Fixed in Version3.1.3 
Summary0002269: Noesis_View_Update Crashes Editor (Update: It's a Unity Bug)
Description

=================================================================
Native Crash Reporting

Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

  at <unknown> <0xffffffff>
  at Noesis.View:Noesis_View_Update <0x0010c>
  at Noesis.View:Update <0x00192>
  at NoesisView:ExternalUpdateInternal <0x00492>
  at NoesisView:LateUpdate <0x000da>
  at System.Object:runtime_invoke_void__this__ <0x00187>

=================================================================

Steps To Reproduce

TBD. It crashes Unity before the editor is able to produce a stack dump. All I have at this point is the editor log file attached to this ticket. It is reproducible based on a specific screen appearing. I am investigating the XAML and code-behind to see the cause. It is new to 3.1.2 and does not exist in 3.0.4.

Attached Files
Editor-prev.log (40,761 bytes)   
[LicensingClient] Handshaking with LicensingClient (version: 1.9.4+69ce618)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-stons" (connect: 0.00s, validation: 0.01s, handshake: 1.72s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token v0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f
[LicensingClient] Licenses updated successfully

LICENSE SYSTEM [2022210 12:48:5] Next license update check is after 2022-02-11T18:48:05


LICENSE SYSTEM [2022210 12:48:5] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2021.2/staging' branch; Version is '2021.2.5f1 (4ec9a5e799f5) revision 5163429'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 32512 MB
[Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 53138 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Unity.exe
-projectpath
C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity
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production
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v0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f
Successfully changed project path to: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity
C:/Users/stons/Source/StellarConquest/StellarConquest.Presentation.Unity
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[Package Manager] Restoring resolved packages state from cache
[Package Manager] 
Registered 48 packages:
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    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
  Local packages:
    com.noesis.noesisgui@file:C:\Users\stons\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.2 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.2)
  Git packages:
    com.unity.editoriterationprofiler@https://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.editoriterationprofiler@02a50237af)

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
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Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56356
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
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Registering precompiled unity dll's ...
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Platform modules already initialized, skipping
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Starting: C:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure ScriptAssemblies
WorkingDir: C:/Users/stons/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s84ms
*** Tundra build success (0.03 seconds), 0 items updated, 300 evaluated
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Platform modules already initialized, skipping
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Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found
Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
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Initializing Unity extensions:
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
Unloading 576 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
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[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

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[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1644522183 current 1644518909
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

[Project] Loading completed in 26.729 seconds
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Unable to use UDP port 56358 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs:55)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:<RunOnceOnUpdate>b__0 () (at Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs:100)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs Line: 55)

Request Asset Garbage Collect because used heap size increased from 434.8 MB to 0.84 GB, exceeding the threshold of 256.0 MB.
Unloading 934 Unused Serialized files (Serialized files now loaded: 0)
Asset Pipeline Refresh: Total: 0.025 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Module] Successfully updated access token: "v0LRD2eD"... (expires: 2023-02-10 18:48:33 GMT)
Created GICache directory at C:/Users/stons/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.019s, timestamps: [28.415 - 28.434]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 8 worker threads for Enlighten.
Unloading 2 unused Assets / (39.0 KB). Loaded Objects now: 7302.
Memory consumption went from 0.74 GB to 0.74 GB.
Total: 7.723300 ms (FindLiveObjects: 0.572100 ms CreateObjectMapping: 0.392400 ms MarkObjects: 6.675600 ms  DeleteObjects: 0.082300 ms)

[Licensing::Module] Successfully updated access token: "v0LRD2eD"... (expires: 2023-02-10 18:48:34 GMT)
Reloading assemblies for play mode.
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Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
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Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
Mono: successfully reloaded assembly
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				EditorAssembliesLoaded (1ms)
			ExecutionOrderSort2 (0ms)
			AwakeInstancesAfterBackupRestoration (1417ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.005653 seconds.
Asset Pipeline Refresh: Total: 9.754 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
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		Asset DB Process Time: managed=0 ms, native=713 ms
		Asset DB Callback time: managed=21 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=9013 ms, compile time=4 ms, other=0 ms
		Project Asset Count: scripts=6532, non-scripts=17912
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.791ms
	ApplyChangesToAssetFolders: 0.057ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.000ms
	InitializeImportedAssetsSnapshot: 19.518ms
	GetAllGuidsForCategorization: 3.678ms
	CategorizeAssets: 624.683ms
	ImportOutOfDateAssets: 9036.648ms (9023.462ms without children)
		CompileScripts: 4.313ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.663ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 2.141ms
		OnDemandSchedulerStart: 1.068ms
	ReloadSourceAssets: 6.555ms
	UnloadImportedAssets: 1.710ms
	PostProcessAllAssets: 21.419ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.037ms
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	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms
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	PersistCurrentRevisions: 1.055ms
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	GenerateScriptTypeHashes: 13.032ms
	Untracked: 51.367ms
Stellar Conquest [Version 1.0.5 2/10/2022 12:36:46 PM]
(c) 2022 Clarion Group, Inc. All rights reserved.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
StellarConquest.Presentation.Unity.GameStateMachine:Awake () (at Assets/Scripts/Global/GameStateMachine.cs:41)

(Filename: Assets/Scripts/Global/GameStateMachine.cs Line: 41)

Asset Pipeline Refresh: Total: 0.003 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            113.102 ms
	Integration:            6025.404 ms
	Integration of assets:  19.168 ms
	Thread Wait Time:       0.009 ms
	Total Operation Time:   6157.682 ms
Screen Resoution: (3780.00, 1862.00), Snapped Resoution: (1920.00, 1080.00)
Quality Ultra
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
StellarConquest.Presentation.Unity.PlayerPreferences:Apply () (at Assets/Scripts/Global/PlayerPreferences.cs:390)
StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:45)

(Filename: Assets/Scripts/Global/PlayerPreferences.cs Line: 390)

Environment http://localhost:9999
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.NetworkClient:Log (string) (at Assets/Scripts/Network/NetworkClient.cs:1452)
StellarConquest.Presentation.Unity.NetworkClient:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) (at Assets/Scripts/Network/NetworkClient.cs:155)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:178)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17> (StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17&)
StellarConquest.Presentation.Unity.UI.LoginScreen:Initialize ()
StellarConquest.Presentation.Unity.UI.LoginScreen:OnInitialized (object,Noesis.EventArgs) (at Assets/User Interface/Screens/Login/LoginScreen.cs:164)
Noesis.EventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Proxies/EventArgs.cs:51)
Noesis.EventManager:InvokeHandler (string,System.Delegate,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/Events.cs:658)
Noesis.EventHandlerStore:RaiseEvent (intptr,intptr,string,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/Events.cs:407)
Noesis.BaseUICollection:Add (object) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Proxies/BaseUICollection.cs:172)
Noesis.UICollection`1<Noesis.UIElement>:Add (Noesis.UIElement) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/UICollection.cs:32)
StellarConquest.Presentation.Unity.UI.UIStateMachine/<>c__DisplayClass36_0:<ShowTitleScreen>b__0 () (at Assets/User Interface/UIStateMachine.cs:89)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.TimeSpan,System.TimeSpan,System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:165)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:155)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowTitleScreen (bool) (at Assets/User Interface/UIStateMachine.cs:86)
StellarConquest.Presentation.Unity.GameStateMachine:SetState (StellarConquest.Presentation.Unity.GameStateType) (at Assets/Scripts/Global/GameStateMachine.cs:82)
StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:46)

(Filename: Assets/Scripts/Network/NetworkClient.cs Line: 1452)

Setting breakpad minidump AppID = 1164560
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad' (76561198017122673)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen:InitializeSteam () (at Assets/User Interface/Screens/Login/LoginScreen.cs:267)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:185)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
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System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
StellarConquest.Presentation.Unity.NetworkClient/<TestHttpConnection>d__50:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:290)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
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System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
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System.Threading.Tasks.Task`1<string>:TrySetResult (string)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetResult (string)
StellarConquest.Presentation.Unity.NetworkClient/<GetServerVersion>d__53:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:374)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 267)

Client 1.0.5   Server 1.0.5
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen/<GetStatisticsAsync>d__23:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:332)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
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StellarConquest.Presentation.Unity.NetworkClient/<GetStatistics>d__59:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:477)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
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UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
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(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 332)

[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
Unable to use UDP port 56358 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs:55)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:<RunOnceOnUpdate>b__0 () (at Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs:100)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: Library/PackageCache/[email protected]/Editor/VisualStudioIntegration.cs Line: 55)

[collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
Asset Pipeline Refresh: Total: 0.027 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[LAYOUT] About to load C:/Users/stons/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\default\Shaun Multi.wlt, keepMainWindow=True
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

TrimDiskCacheJob: Current cache size 619mb

=================================================================
	Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Managed Stacktrace:
=================================================================
	  at <unknown> <0xffffffff>
	  at Noesis.View:Noesis_View_Update <0x0010c>
	  at Noesis.View:Update <0x00192>
	  at NoesisView:ExternalUpdateInternal <0x00492>
	  at NoesisView:LateUpdate <0x000da>
	  at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Editor-prev.log (40,761 bytes)   
PlatformAny

Activities

stonstad

stonstad

2022-02-10 21:36

reporter   ~0007799

OK, although it reports as originating from View_Update this is a Unity bug. When I changed the signature of two methods Unity stopped crashing on instantiation of the Noesis object.

public void SetText(params string[] textCollection)
public void SetText(IList<string> textCollection)

The issue is resolved on my end. I likely picked this up in Unity 2021.2.x.

This is a candidate for closure. Thanks!

sfernandez

sfernandez

2022-02-11 20:27

manager   ~0007801

Thanks for the update, closing this.

Issue History

Date Modified Username Field Change
2022-02-10 19:53 stonstad New Issue
2022-02-10 19:53 stonstad File Added: Editor-prev.log
2022-02-10 21:36 stonstad Note Added: 0007799
2022-02-10 21:37 stonstad Summary Noesis_View_Update Crashes Editor => Noesis_View_Update Crashes Editor (Update: It's a Unity Bug)
2022-02-11 20:27 sfernandez Assigned To => sfernandez
2022-02-11 20:27 sfernandez Status new => assigned
2022-02-11 20:27 sfernandez Target Version => 3.1.3
2022-02-11 20:27 sfernandez Status assigned => resolved
2022-02-11 20:27 sfernandez Resolution open => no change required
2022-02-11 20:27 sfernandez Fixed in Version => 3.1.3
2022-02-11 20:27 sfernandez Note Added: 0007801
2025-10-10 13:29 jsantos Category Unity3D => Unity