View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002281 | NoesisGUI | C++ SDK | public | 2022-02-14 15:56 | 2022-06-21 13:22 |
| Reporter | ext.smichalak | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.1.3 | ||||
| Target Version | 3.1.5 | Fixed in Version | 3.1.5 | ||
| Summary | 0002281: Remote control with Xbox controller connected to PC | ||||
| Description | Hey, | ||||
| Steps To Reproduce |
I believe this applies to xbox only, unsure if there's a way on other platforms. | ||||
| Platform | XboxOne | ||||
|
This has been fixed in r11423 Problem was that we were reading input for the first game-pad connected. So for example, if you used the Virtual Controller (the one you use clicking on the image), then the remote controller was not detected. And vice verse, using the remote controller first ignored the Virtual Controller. We fixed this, by reading input from all gamepads. This is fine for our app framework and examples. But probably, for a real application this needs a more advance implementation, taking care of connected users and theirs controllers, etc. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-02-14 15:56 | ext.smichalak | New Issue | |
| 2022-02-14 15:56 | ext.smichalak | Tag Attached: controller | |
| 2022-02-14 15:56 | ext.smichalak | Tag Attached: xbox | |
| 2022-02-15 13:28 | jsantos | Assigned To | => jsantos |
| 2022-02-15 13:28 | jsantos | Status | new => assigned |
| 2022-02-15 13:28 | jsantos | Target Version | => 3.1.4 |
| 2022-03-17 21:31 | sfernandez | Target Version | 3.1.4 => 3.1.5 |
| 2022-06-21 13:22 | jsantos | Status | assigned => resolved |
| 2022-06-21 13:22 | jsantos | Resolution | open => fixed |
| 2022-06-21 13:22 | jsantos | Fixed in Version | => 3.1.5 |
| 2022-06-21 13:22 | jsantos | Note Added: 0007994 |