View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002286 | NoesisGUI | Unity | public | 2022-02-16 20:06 | 2022-02-21 16:09 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | block | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.1.2 | ||||
| Target Version | 3.1.3 | Fixed in Version | 3.1.3 | ||
| Summary | 0002286: GamePad Analog Thumbstick Cannot Navigate Dense UI | ||||
| Description |
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| Attached Files | |||||
| Platform | Any | ||||
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I was able to reproduce this issue with the following xaml: <Grid The problem is that gamepad input actions configuration is missing the deadzones settings (Processors > Axis Deadzone), so it is not filtering out minimal movements of the stick. |
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Thank you! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-02-16 20:06 | stonstad | New Issue | |
| 2022-02-16 20:06 | stonstad | File Added: GamePadBehavior.zip | |
| 2022-02-16 20:06 | stonstad | File Added: DPad Works.mp4 | |
| 2022-02-16 20:06 | stonstad | File Added: Windows 11 Works.mp4 | |
| 2022-02-16 20:06 | stonstad | File Added: Analog Thumbstick Broken.mp4 | |
| 2022-02-16 21:34 | sfernandez | Assigned To | => jsantos |
| 2022-02-16 21:34 | sfernandez | Status | new => assigned |
| 2022-02-16 21:34 | sfernandez | Target Version | => 3.1.3 |
| 2022-02-16 21:34 | sfernandez | Note Added: 0007813 | |
| 2022-02-16 23:09 | stonstad | Note Added: 0007815 | |
| 2022-02-21 16:09 | sfernandez | Status | assigned => resolved |
| 2022-02-21 16:09 | sfernandez | Resolution | open => fixed |
| 2022-02-21 16:09 | sfernandez | Fixed in Version | => 3.1.3 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |