View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002302 | NoesisGUI | Unity | public | 2022-03-09 17:07 | 2022-06-18 11:43 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | unable to reproduce | ||
| Product Version | 3.1.3 | ||||
| Target Version | 3.1.5 | ||||
| Summary | 0002302: Manual XAML Reimport Required for Changes | ||||
| Description | I'm having to manually reimport XAML after a change is made to see the results at runtime. Sometimes a reimport is not needed; other times it is needed. I do not have any code in place to stop the XAML import processor from running. Other details -- I have player recompile after script changes enabled. I'm making changes while playback is stopped. | ||||
| Platform | Any | ||||
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I assume this is a unmodified version of Noesis. Please confirm me that. If you go to NoesisXamlImporter.cs and comment out the first line (to enable #define DEBUG_IMPORTER), Unity will log each time a asset is re-imported. Everytime you change a XAML, a log line with "=> Import" should appear. Could you please tell if that works? |
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Thanks, jsantos. Yes, this is an unmodified version. My prior modification to disable import (while playback is active) has not been merged in. I enabled the preprocessor statements and I'll report back on what I find after attempting a XAML change. |
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My XAML changes were picked up. I'll keep this enabled and if it does not work I'll let you know what the console output reports The file I modified previously which failed to have changes applied was the a file with the missing key in resources issue. Do certain kinds of errors put the XAML file in a state which prevents future reloading? |
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No, all changes should activate a reimport. Do you think you can reproduce this again starting with the original project and doing those changes? I am trying and trying but everything works fine. |
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Our errors are not cleared automatically when they are fixed (in contrast with C# errors). So I assume this is what happened, you fixed the error, it was reimported but you as you kept seeing the error in the console you thought it was not reimported? |
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I tried running a few times as well. OK, I will bring down an older version of the repository and attempt to share it out via a zip file. It may be large. Thank you! |
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Thanks for the effort. We will give high priority to this once we have it. |
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Should we close this? |
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Yes, thank you! |
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Thanks for your feedback! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-03-09 17:07 | stonstad | New Issue | |
| 2022-03-09 17:16 | jsantos | Note Added: 0007841 | |
| 2022-03-09 17:16 | jsantos | Assigned To | => jsantos |
| 2022-03-09 17:16 | jsantos | Status | new => feedback |
| 2022-03-09 17:45 | stonstad | Note Added: 0007842 | |
| 2022-03-09 17:45 | stonstad | Status | feedback => assigned |
| 2022-03-09 17:49 | stonstad | Note Added: 0007844 | |
| 2022-03-09 17:49 | stonstad | File Added: image.png | |
| 2022-03-09 18:00 | jsantos | Note Added: 0007848 | |
| 2022-03-09 18:01 | jsantos | Status | assigned => feedback |
| 2022-03-10 13:04 | jsantos | Note Edited: 0007848 | |
| 2022-03-10 13:06 | jsantos | Note Added: 0007852 | |
| 2022-03-10 13:07 | jsantos | Target Version | => 3.1.4 |
| 2022-03-11 00:16 | stonstad | Note Added: 0007857 | |
| 2022-03-11 00:16 | stonstad | Status | feedback => assigned |
| 2022-03-11 11:49 | jsantos | Note Added: 0007860 | |
| 2022-03-17 02:37 | jsantos | Status | assigned => feedback |
| 2022-03-17 21:31 | sfernandez | Target Version | 3.1.4 => 3.1.5 |
| 2022-06-17 11:53 | jsantos | Note Added: 0007971 | |
| 2022-06-17 20:02 | stonstad | Note Added: 0007976 | |
| 2022-06-17 20:02 | stonstad | Status | feedback => assigned |
| 2022-06-18 11:43 | jsantos | Status | assigned => resolved |
| 2022-06-18 11:43 | jsantos | Resolution | open => unable to reproduce |
| 2022-06-18 11:43 | jsantos | Note Added: 0007979 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |