View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002435 | NoesisGUI | C++ SDK | public | 2022-09-29 16:29 | 2023-02-26 17:28 |
| Reporter | jsantos | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.1.5 | ||||
| Target Version | 3.1.6 | Fixed in Version | 3.1.6 | ||
| Summary | 0002435: Add support for a second texture in custom Shader Brushes | ||||
| Description | Right now only the texture corresponding to the Image associated to the brush can be samples in a custom shader. We should extend this to, at least, support a secondary texture. Note that this texture will use the same UV coordinates than the first one. | ||||
| Platform | Any | ||||
|
Added a SetTexture method to BrushShader, this way, new texture dependency properties can be created in new brushes.
The extra texture is passed in the t4 register:
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-09-29 16:29 | jsantos | New Issue | |
| 2022-09-29 16:30 | jsantos | Assigned To | => jsantos |
| 2022-09-29 16:30 | jsantos | Status | new => assigned |
| 2022-09-29 16:30 | jsantos | Target Version | => 3.1.6 |
| 2022-11-07 17:13 | sfernandez | Target Version | 3.1.6 => 3.1.7 |
| 2022-11-07 17:15 | sfernandez | Target Version | 3.1.7 => 3.1.6 |
| 2022-11-17 20:57 | jsantos | Status | assigned => resolved |
| 2022-11-17 20:57 | jsantos | Resolution | open => fixed |
| 2022-11-17 20:57 | jsantos | Fixed in Version | => 3.1.6 |
| 2022-11-17 20:57 | jsantos | Note Added: 0008164 |