View Issue Details

IDProjectCategoryView StatusLast Update
0002503NoesisGUIUnitypublic2023-03-27 12:14
Reportertylerwsavatronix Assigned Tojsantos  
PrioritynormalSeverityminor 
Status feedbackResolutionopen 
Product Version3.1.5 
Target Version3.2 
Summary0002503: NoesisView component fields not all accessible from code
Description

It looks like the Enable PPAA and Subpixel Rendering checkboxes on the NoesisView component in the editor are not accessible from code.

Consider the following:
var noesisView = MainGuiCamera.gameObject.AddComponent<NoesisView>();

I'd expect to be able to set every field/property that I can set in the editor to also be accessible in code, which is especially important when creating the camera dynamically instead of at design time (in my particular use case, the only thing added to the scene at design time is a ScriptContainer gameobject which contains my startup behavior script. Everything else is dynamic).

So something like

noesisView.EnablePPAA = true;
noesisView.UseSubpixelRendering = true;

Steps To Reproduce

In a new Unity project

Create a new camera object

In code:
Get a reference to the camera object (or create one in code)
Attach a NoesisView component to the camera
Attempt to set "Enable PPAA" and/or SubpixelRendering in code
See there is no surfaced field/property for those two.

PlatformAny

Activities

jsantos

jsantos

2023-02-09 17:42

manager   ~0008270

This is exposed in the RenderFlags property of NoesisView.

Issue History

Date Modified Username Field Change
2023-02-07 00:26 tylerwsavatronix New Issue
2023-02-09 17:39 jsantos Assigned To => jsantos
2023-02-09 17:39 jsantos Status new => assigned
2023-02-09 17:39 jsantos Target Version => 3.2.0
2023-02-09 17:42 jsantos Note Added: 0008270
2023-02-09 17:42 jsantos Status assigned => feedback
2023-03-27 12:14 jsantos Target Version 3.2.0 => 3.2
2025-10-10 13:29 jsantos Category Unity3D => Unity