View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002503 | NoesisGUI | Unity | public | 2023-02-07 00:26 | 2023-03-27 12:14 |
| Reporter | tylerwsavatronix | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | feedback | Resolution | open | ||
| Product Version | 3.1.5 | ||||
| Target Version | 3.2 | ||||
| Summary | 0002503: NoesisView component fields not all accessible from code | ||||
| Description | It looks like the Enable PPAA and Subpixel Rendering checkboxes on the NoesisView component in the editor are not accessible from code. Consider the following: I'd expect to be able to set every field/property that I can set in the editor to also be accessible in code, which is especially important when creating the camera dynamically instead of at design time (in my particular use case, the only thing added to the scene at design time is a ScriptContainer gameobject which contains my startup behavior script. Everything else is dynamic). So something like noesisView.EnablePPAA = true; | ||||
| Steps To Reproduce | In a new Unity project Create a new camera object In code: | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-02-07 00:26 | tylerwsavatronix | New Issue | |
| 2023-02-09 17:39 | jsantos | Assigned To | => jsantos |
| 2023-02-09 17:39 | jsantos | Status | new => assigned |
| 2023-02-09 17:39 | jsantos | Target Version | => 3.2.0 |
| 2023-02-09 17:42 | jsantos | Note Added: 0008270 | |
| 2023-02-09 17:42 | jsantos | Status | assigned => feedback |
| 2023-03-27 12:14 | jsantos | Target Version | 3.2.0 => 3.2 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |