View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002528 | NoesisGUI | C++ SDK | public | 2023-03-06 18:59 | 2023-03-07 00:09 |
| Reporter | steveh | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.0 | ||||
| Summary | 0002528: Suggestion: Storyboard::IsPlayingOrQueued | ||||
| Description | Hi guys, We have several situations where we want to check if the Storyboard is playing or is due to play during the next update. I think the following would work: bool Storyboard::InternalIsPlayingOrQueued(FrameworkElement target) const
} I think checking for stopped clocks is enough since that's what they default to, and they will be set to activate during the next tick. This is pretty useful when we want to kick off animations then later on run some conditional logic depending on whether the animations are currently playing or not. Cheers -Steven | ||||
| Platform | Any | ||||
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Hi Steve, is there any plan to update to the stable 3.2 (out of beta planned for next week) ? |
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Hey Jesús, I doubt it, we're at the stage in the project now where all third party libraries are pretty locked in stone. We'd have to have a good reason to upgrade at this point, e.g. critical bug fixes which can't be individually pulled from SVN. |
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Yes, that makes sense. Thanks for the information. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-03-06 18:59 | steveh | New Issue | |
| 2023-03-06 23:36 | jsantos | Assigned To | => sfernandez |
| 2023-03-06 23:36 | jsantos | Status | new => assigned |
| 2023-03-06 23:37 | jsantos | Note Added: 0008326 | |
| 2023-03-06 23:37 | jsantos | Status | assigned => feedback |
| 2023-03-06 23:47 | steveh | Note Added: 0008327 | |
| 2023-03-06 23:47 | steveh | Status | feedback => assigned |
| 2023-03-07 00:09 | jsantos | Note Added: 0008328 |