View Issue Details

IDProjectCategoryView StatusLast Update
0002567NoesisGUIUnitypublic2023-05-09 12:43
Reporterjsantos Assigned Tojsantos  
PrioritynormalSeveritymajor 
Status resolvedResolutionfixed 
Product Version3.2.0 
Target Version3.2.1Fixed in Version3.2.1 
Summary0002567: WorldSpace UI inverted when using the fixed pipeline
Description

When using the fixed pipeline (this is not happening with URP) and the camera doesn't containt postprocessing effects, WorldSpaceUI is inverted.

PlatformAny

Relationships

related to 0002568 resolvedjsantos Implement support for Single-Pass stereo rendering on Android (Quest2) 

Activities

jsantos

jsantos

2023-04-13 12:45

manager   ~0008424

Patch for fixing this issue:


Index: NoesisView.cs

--- NoesisView.cs (revision 12431)
+++ NoesisView.cs (working copy)
@@ -1579,7 +1579,11 @@
// Note that camera.activeTexture should only be checked from OnPostRender
if (!IsGL())
{

  • #if ENABLE_VR && ENABLE_XR_MODULE
  • return _camera.activeTexture != null && !_camera.activeTexture.name.StartsWith("XR ");
  • #else
    return _camera.activeTexture != null;
  • #endif
    }

     return false;

Issue History

Date Modified Username Field Change
2023-04-13 12:41 jsantos New Issue
2023-04-13 12:41 jsantos Assigned To => jsantos
2023-04-13 12:41 jsantos Status new => assigned
2023-04-13 12:41 jsantos Target Version => 3.2.1
2023-04-13 12:42 jsantos Description Updated
2023-04-13 12:43 jsantos Relationship added related to 0002568
2023-04-13 12:45 jsantos Note Added: 0008424
2023-05-09 12:43 jsantos Status assigned => resolved
2023-05-09 12:43 jsantos Resolution open => fixed
2023-05-09 12:43 jsantos Fixed in Version => 3.2.1
2025-10-10 13:29 jsantos Category Unity3D => Unity