View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002567 | NoesisGUI | Unity3D | public | 2023-04-13 12:41 | 2023-05-09 12:43 |
Reporter | jsantos | Assigned To | jsantos | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.0 | ||||
Target Version | 3.2.1 | Fixed in Version | 3.2.1 | ||
Summary | 0002567: WorldSpace UI inverted when using the fixed pipeline | ||||
Description | When using the fixed pipeline (this is not happening with URP) and the camera doesn't containt postprocessing effects, WorldSpaceUI is inverted. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Patch for fixing this issue:Index: NoesisView.cs =================================================================== --- NoesisView.cs (revision 12431) +++ NoesisView.cs (working copy) @@ -1579,7 +1579,11 @@ // Note that camera.activeTexture should only be checked from OnPostRender if (!IsGL()) { + #if ENABLE_VR && ENABLE_XR_MODULE + return _camera.activeTexture != null && !_camera.activeTexture.name.StartsWith("XR "); + #else return _camera.activeTexture != null; + #endif } return false; |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-04-13 12:41 | jsantos | New Issue | |
2023-04-13 12:41 | jsantos | Assigned To | => jsantos |
2023-04-13 12:41 | jsantos | Status | new => assigned |
2023-04-13 12:41 | jsantos | Target Version | => 3.2.1 |
2023-04-13 12:42 | jsantos | Description Updated | |
2023-04-13 12:43 | jsantos | Relationship added | related to 0002568 |
2023-04-13 12:45 | jsantos | Note Added: 0008424 | |
2023-05-09 12:43 | jsantos | Status | assigned => resolved |
2023-05-09 12:43 | jsantos | Resolution | open => fixed |
2023-05-09 12:43 | jsantos | Fixed in Version | => 3.2.1 |