View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002570 | NoesisGUI | Unity3D | public | 2023-04-13 17:18 | 2023-09-05 18:45 |
Reporter | Josh Campbell | Assigned To | sfernandez | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.0 | ||||
Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
Summary | 0002570: Combo Box entries in wrong worldspace | ||||
Description | When using a combobox in worldspace UI, we see the expanded list of entries show up in the wrong worldspace location. There is also some weird rotation going on with those elements as the player moves around the world. This was on PC build. | ||||
Steps To Reproduce | Our xaml has a combo box inside a grid. Put the UI in worldspace and run the project. Click the combo box. Locate where the expanded entries show up. (In our project they are not aligned with the UI and show up in a different world space position) | ||||
Tags | No tags attached. | ||||
Platform | Windows | ||||
Find in the links below the runtimes for windows and android. Place Bin/windows_x86_64/Noesis.dll in the plugin folder <NoesisGUI>/Runtime/Libraries/Windows/x86_64: https://drive.google.com/file/d/1d3ho5WZm5iWfg_hqtgHSbb6W2c2NUPpO/view?usp=sharing Place Bin/android_arm64/libNoesis.so in the plugin folder <NoesisGUI>/Runtime/Libraries/Android/arm64: https://drive.google.com/file/d/1KiVr_GDbH9yhSjJXpu2qT0T8fPTufCCT/view?usp=sharing Could you please try them and confirm the issue is fixed in your project? |
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Hi Josh, I'm investigating the issue about the drop down not moving along with the headset and have one question just to confirm. Is it possible that the panel containing the ComboBox is not placed in a static position in the 3D world, it is moved to be in front of the camera instead? Because moving the camera shouldn't affect by default the position of the ComboBox and its drop down in the 3D world, only if the ComboBox is moved is when this issue could be happening. |
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I generated new libraries with a patch for for popups that target 3D moving elements, could you give it a try? Windows: https://drive.google.com/file/d/1fHeIKe1wCId54HLArYl80CIFbUDn_a1R/view?usp=sharing Android: https://drive.google.com/file/d/1DQDmT7ZfkkL9rPBap3NBzpak5EDzak_F/view?usp=sharing |
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Solved in changeset 12694 | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-04-13 17:18 | Josh Campbell | New Issue | |
2023-04-13 17:18 | Josh Campbell | Platform | Any => Windows |
2023-04-13 17:19 | Josh Campbell | Steps to Reproduce Updated | |
2023-04-14 19:54 | jsantos | Product Version | 3.2.1 => 3.2.0 |
2023-04-14 19:54 | jsantos | Target Version | => 3.2.1 |
2023-04-14 19:54 | jsantos | Assigned To | => sfernandez |
2023-04-14 19:54 | jsantos | Status | new => assigned |
2023-05-10 00:14 | jsantos | Target Version | 3.2.1 => 3.2.2 |
2023-08-23 19:30 | sfernandez | Status | assigned => feedback |
2023-08-23 19:30 | sfernandez | Note Added: 0008664 | |
2023-08-25 12:57 | sfernandez | Note Added: 0008668 | |
2023-08-25 12:57 | sfernandez | Note Edited: 0008668 | |
2023-08-25 18:37 | sfernandez | Note Added: 0008669 | |
2023-09-05 18:45 | sfernandez | Status | feedback => resolved |
2023-09-05 18:45 | sfernandez | Resolution | open => fixed |
2023-09-05 18:45 | sfernandez | Fixed in Version | => 3.2.2 |
2023-09-05 18:45 | sfernandez | Note Added: 0008700 |