View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002590 | NoesisGUI | Unity | public | 2023-05-10 10:24 | 2023-09-08 11:52 |
| Reporter | Rafael Munoz | Assigned To | jsantos | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.1.7 | ||||
| Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
| Summary | 0002590: Custom Shaders not supported outside of windows. | ||||
| Description | As I understood from the 3.1 release notes, that version introduced support for Custom Brushes and Effects ( I'm calling them together custom shaders) These work fine in windows, but when making a platform for switch it does not work. Looking into shader importer in our version it is pretty clear this is only supported in windows. I have several questions:
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| Attached Files | |||||
| Platform | Switch | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-05-10 10:24 | Rafael Munoz | New Issue | |
| 2023-05-10 10:24 | Rafael Munoz | Tag Attached: CustomShader | |
| 2023-05-10 10:24 | Rafael Munoz | Tag Attached: switch | |
| 2023-05-10 10:24 | Rafael Munoz | Tag Attached: Unity | |
| 2023-05-10 10:24 | Rafael Munoz | File Added: image.png | |
| 2023-05-11 09:40 | jsantos | Assigned To | => jsantos |
| 2023-05-11 09:40 | jsantos | Status | new => assigned |
| 2023-05-11 09:41 | jsantos | Note Added: 0008471 | |
| 2023-09-08 11:51 | jsantos | Fixed in Version | => 3.2.2 |
| 2023-09-08 11:51 | jsantos | Target Version | => 3.2.2 |
| 2023-09-08 11:52 | jsantos | Status | assigned => resolved |
| 2023-09-08 11:52 | jsantos | Resolution | open => fixed |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |