View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002590||NoesisGUI||Unity3D||public||2023-05-10 10:24||2023-09-08 11:52|
|Reporter||Rafael Munoz||Assigned To||jsantos|
|Target Version||3.2.2||Fixed in Version||3.2.2|
|Summary||0002590: Custom Shaders not supported outside of windows.|
|Description||As I understood from the 3.1 release notes, that version introduced support for Custom Brushes and Effects ( I'm calling them together custom shaders)|
These work fine in windows, but when making a platform for switch it does not work.
Looking into shader importer in our version it is pretty clear this is only supported in windows. I have several questions:
- Do you have any plan of supporthing this in the future ( or do you already support it in a later noesis version?)
- Do you have a link where the feature set are described per platform? I've been trying to find something like that to prevent a situation like this in the future ( Right now I have to block usage from the feature since our game is cross platform). I don't want to discover too late that other features i'm counting on are not supported platforms we target.
- Do you have some workaround for these unsupported shaders to at least not crash the build ( Like the defaulting to a shader that leaves everything as is), at least that would not block us from working on platform builds.
- Is there any mechanism to provide the appropriate shaders for these platforms?
|Tags||CustomShader, switch, Unity|
|2023-05-10 10:24||Rafael Munoz||New Issue|
|2023-05-10 10:24||Rafael Munoz||Tag Attached: CustomShader|
|2023-05-10 10:24||Rafael Munoz||Tag Attached: switch|
|2023-05-10 10:24||Rafael Munoz||Tag Attached: Unity|
|2023-05-10 10:24||Rafael Munoz||File Added: image.png|
|2023-05-11 09:40||jsantos||Assigned To||=> jsantos|
|2023-05-11 09:40||jsantos||Status||new => assigned|
|2023-05-11 09:41||jsantos||Note Added: 0008471|
|2023-09-08 11:51||jsantos||Fixed in Version||=> 3.2.2|
|2023-09-08 11:51||jsantos||Target Version||=> 3.2.2|
|2023-09-08 11:52||jsantos||Status||assigned => resolved|
|2023-09-08 11:52||jsantos||Resolution||open => fixed|