View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002601 | NoesisGUI | Unity3D | public | 2023-05-16 22:25 | 2023-08-16 19:32 |
Reporter | stonstad | Assigned To | jsantos | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.2.1 | ||||
Target Version | 3.2 | ||||
Summary | 0002601: Support HDR Textures in TextureSource | ||||
Description | I'm attempting to use BackgoundEffect in Unity. I am compositing camera output to a RenderTexture. For HDR data to be preserved, Unity requires a texture format which supports HDR (DefaultHDR/Linear). Noesis does not support this format, and it shows HDR texures incorrectly. Ideally, a solution uses a grab pass w/ BackgroundEffect, or HDR support is added. I'll look into HDR to SDR conversion via a shader. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
I have two layers of UI (i.e. pop-ups) and for this reason, I still require Unity HDR texture support in Noesis. Thank you! | |
See https://www.noesisengine.com/forums/viewtopic.php?p=15825#p15825 | |
As far as I understand (I will verify as soon as possible) HDR textures should work (for example, with an Image). The problem is when offscreens (Opacity, Effects) are used, in this case our intermediate render targets are SDR so we should expose a way to indicate the format of this intermediate textures. | |
Hey Jesus. Are you thinking that Noesis can render out to Unity-HDR format? It is R16G16B16A16_SFloat with transparency? | |
Yes, we can render to that format *but* our intermediate textures are not going to work correctly until this is fixed. If you are not using intermediate texture (not Opacity, no effects) it should work. Yes, I know, a bit limited right now. I will be come back to this as soon as possible. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-05-16 22:25 | stonstad | New Issue | |
2023-05-17 12:18 | sfernandez | Assigned To | => jsantos |
2023-05-17 12:18 | sfernandez | Status | new => assigned |
2023-05-17 12:18 | sfernandez | Product Version | 3.2 => 3.2.1 |
2023-05-17 12:18 | sfernandez | Target Version | => 3.2.2 |
2023-05-17 12:18 | sfernandez | Summary | Supprt HDR Textures in TetureSoursce => Support HDR Textures in TextureSource |
2023-05-17 14:22 | jsantos | Target Version | 3.2.2 => 3.2 |
2023-07-05 17:43 | stonstad | Note Added: 0008586 | |
2023-07-05 17:50 | stonstad | Note Added: 0008587 | |
2023-07-06 11:30 | jsantos | Note Added: 0008589 | |
2023-08-15 22:38 | stonstad | Note Added: 0008638 | |
2023-08-16 19:32 | jsantos | Note Added: 0008644 |