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IDProjectCategoryView StatusLast Update
0002601NoesisGUIUnity3Dpublic2023-08-16 19:32
Reporterstonstad Assigned Tojsantos  
PrioritynormalSeverityfeatureReproducibilityalways
Status assignedResolutionopen 
Product Version3.2.1 
Target Version3.2 
Summary0002601: Support HDR Textures in TextureSource
DescriptionI'm attempting to use BackgoundEffect in Unity. I am compositing camera output to a RenderTexture. For HDR data to be preserved, Unity requires a texture format which supports HDR (DefaultHDR/Linear). Noesis does not support this format, and it shows HDR texures incorrectly.

Ideally, a solution uses a grab pass w/ BackgroundEffect, or HDR support is added. I'll look into HDR to SDR conversion via a shader.
TagsNo tags attached.
PlatformAny

Activities

stonstad

stonstad

2023-07-05 17:43

reporter   ~0008586

I have two layers of UI (i.e. pop-ups) and for this reason, I still require Unity HDR texture support in Noesis. Thank you!
stonstad

stonstad

2023-07-05 17:50

reporter   ~0008587

See https://www.noesisengine.com/forums/viewtopic.php?p=15825#p15825
jsantos

jsantos

2023-07-06 11:30

manager   ~0008589

As far as I understand (I will verify as soon as possible) HDR textures should work (for example, with an Image). The problem is when offscreens (Opacity, Effects) are used, in this case our intermediate render targets are SDR so we should expose a way to indicate the format of this intermediate textures.
stonstad

stonstad

2023-08-15 22:38

reporter   ~0008638

Hey Jesus. Are you thinking that Noesis can render out to Unity-HDR format? It is R16G16B16A16_SFloat with transparency?
jsantos

jsantos

2023-08-16 19:32

manager   ~0008644

Yes, we can render to that format *but* our intermediate textures are not going to work correctly until this is fixed.

If you are not using intermediate texture (not Opacity, no effects) it should work. Yes, I know, a bit limited right now.

I will be come back to this as soon as possible.

Issue History

Date Modified Username Field Change
2023-05-16 22:25 stonstad New Issue
2023-05-17 12:18 sfernandez Assigned To => jsantos
2023-05-17 12:18 sfernandez Status new => assigned
2023-05-17 12:18 sfernandez Product Version 3.2 => 3.2.1
2023-05-17 12:18 sfernandez Target Version => 3.2.2
2023-05-17 12:18 sfernandez Summary Supprt HDR Textures in TetureSoursce => Support HDR Textures in TextureSource
2023-05-17 14:22 jsantos Target Version 3.2.2 => 3.2
2023-07-05 17:43 stonstad Note Added: 0008586
2023-07-05 17:50 stonstad Note Added: 0008587
2023-07-06 11:30 jsantos Note Added: 0008589
2023-08-15 22:38 stonstad Note Added: 0008638
2023-08-16 19:32 jsantos Note Added: 0008644