View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002635 | NoesisGUI | Unity | public | 2023-06-30 17:59 | 2023-07-03 13:46 |
| Reporter | stonstad | Assigned To | sfernandez | ||
| Priority | normal | Severity | crash | ||
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 3.2.1 | ||||
| Summary | 0002635: Shape.StrokeDashArray - Unity Hang | ||||
| Description | I added the following line to see what Noesis' default value is for StrokeDashArray. This is so that I may set and clear it programatically. i.e. This code causes Noesis to crash/hang if the value is uninitialized. In WPF it is a double collection. What is the default or 'unset' value in Noesis? | ||||
| Platform | Any | ||||
| related to | 0002636 | feedback | sfernandez | Grid.Children.Add() Infinite Loop / Hang |
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The Shape.StrokeDashArray property is just a string in Noesis. How are you defining the _Rectangle object, in xaml or code? |
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Appologies, Sergio. The actual bug was this: https://www.noesisengine.com/bugs/view.php?id=2636 |
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Ok, closing this one. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-06-30 17:59 | stonstad | New Issue | |
| 2023-06-30 18:29 | sfernandez | Assigned To | => sfernandez |
| 2023-06-30 18:29 | sfernandez | Status | new => feedback |
| 2023-06-30 18:29 | sfernandez | Note Added: 0008574 | |
| 2023-06-30 23:15 | stonstad | Note Added: 0008575 | |
| 2023-06-30 23:15 | stonstad | Status | feedback => assigned |
| 2023-07-03 13:46 | sfernandez | Status | assigned => closed |
| 2023-07-03 13:46 | sfernandez | Resolution | open => unable to reproduce |
| 2023-07-03 13:46 | sfernandez | Note Added: 0008576 | |
| 2023-07-03 13:46 | sfernandez | Relationship added | related to 0002636 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |