View Issue Details

IDProjectCategoryView StatusLast Update
0002635NoesisGUIUnitypublic2023-07-03 13:46
Reporterstonstad Assigned Tosfernandez  
PrioritynormalSeveritycrash 
Status closedResolutionunable to reproduce 
Product Version3.2.1 
Summary0002635: Shape.StrokeDashArray - Unity Hang
Description

I added the following line to see what Noesis' default value is for StrokeDashArray. This is so that I may set and clear it programatically.

i.e.
UnityEngine.Debug.Log("" + _Rectangle.StrokeDashArray);

This code causes Noesis to crash/hang if the value is uninitialized.

In WPF it is a double collection. What is the default or 'unset' value in Noesis?

PlatformAny

Relationships

related to 0002636 feedbacksfernandez Grid.Children.Add() Infinite Loop / Hang 

Activities

sfernandez

sfernandez

2023-06-30 18:29

manager   ~0008574

The Shape.StrokeDashArray property is just a string in Noesis.
I'm not able to reproduce the crash, it just retuns an empty string when it is not initialized or set in the xaml.

How are you defining the _Rectangle object, in xaml or code?

stonstad

stonstad

2023-06-30 23:15

reporter   ~0008575

Appologies, Sergio. The actual bug was this: https://www.noesisengine.com/bugs/view.php?id=2636

sfernandez

sfernandez

2023-07-03 13:46

manager   ~0008576

Ok, closing this one.

Issue History

Date Modified Username Field Change
2023-06-30 17:59 stonstad New Issue
2023-06-30 18:29 sfernandez Assigned To => sfernandez
2023-06-30 18:29 sfernandez Status new => feedback
2023-06-30 18:29 sfernandez Note Added: 0008574
2023-06-30 23:15 stonstad Note Added: 0008575
2023-06-30 23:15 stonstad Status feedback => assigned
2023-07-03 13:46 sfernandez Status assigned => closed
2023-07-03 13:46 sfernandez Resolution open => unable to reproduce
2023-07-03 13:46 sfernandez Note Added: 0008576
2023-07-03 13:46 sfernandez Relationship added related to 0002636
2025-10-10 13:29 jsantos Category Unity3D => Unity