View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003052 | NoesisGUI | Unity | public | 2024-01-30 15:19 | 2024-06-04 11:03 |
| Reporter | cramos | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.2.2 | ||||
| Target Version | 3.2.4 | Fixed in Version | 3.2.4 | ||
| Summary | 0003052: Calling NoesisView.KeyUp or NoesisView.KeyDown multiple times in the same frame erases the previous notifications | ||||
| Description | We have something similar to this: public NoesisView view; private void Awake() public void SendInput() This works, but if in the same frame SendInput makes more than one call, for example: public void SendInput() The UI will never receive the GamepadAccept event that previously worked. If you switch the order: public void SendInput() The UI will receive the GamepadAccept event. PLEASE NOTE: This was tested with the version 3.2.2, but we're currently using a custom version from here ( https://www.noesisengine.com/bugs/view.php?id=2693#c8804 ) to prevent crashes. | ||||
| Steps To Reproduce | Call KeyUp or KeyDow more than one time in your input method and the UI will only handle the key that was sent in the last KeyUp/KeyDown. | ||||
| Platform | Windows | ||||
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Hi, should we close this one? |
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Yeah, you can close it. Thanks! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-01-30 15:19 | cramos | New Issue | |
| 2024-01-30 15:19 | cramos | Tag Attached: C# | |
| 2024-01-30 15:19 | cramos | Tag Attached: Unity | |
| 2024-01-31 10:02 | jsantos | Assigned To | => sfernandez |
| 2024-01-31 10:02 | jsantos | Status | new => assigned |
| 2024-01-31 10:02 | jsantos | Target Version | => 3.2.4 |
| 2024-06-03 17:26 | jsantos | Severity | crash => minor |
| 2024-06-03 19:47 | sfernandez | Status | assigned => feedback |
| 2024-06-03 19:47 | sfernandez | Note Added: 0009617 | |
| 2024-06-04 09:01 | cramos | Note Added: 0009629 | |
| 2024-06-04 09:01 | cramos | Status | feedback => assigned |
| 2024-06-04 11:03 | sfernandez | Status | assigned => resolved |
| 2024-06-04 11:03 | sfernandez | Resolution | open => no change required |
| 2024-06-04 11:03 | sfernandez | Fixed in Version | => 3.2.4 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |