View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003063 | NoesisGUI | Unity | public | 2024-02-02 14:42 | 2024-08-28 14:31 |
| Reporter | jphyzic | Assigned To | sfernandez | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.2 | ||||
| Target Version | 3.2.3 | Fixed in Version | 3.2.3 | ||
| Summary | 0003063: Matrix.HasInverse has inverted behaviour. | ||||
| Description | I've stumbled on a typo in Unity Noesis plugin. Matrix struct has HasInverse property implemented like this: public bool HasInverse => Math.Abs(Determinant) < 0.0001f; On the other hand, Invert method looks like this: public void Invert() I believe, the check in HasInverse implementation has to be inverted: public bool HasInverse => Math.Abs(Determinant) >= 0.0001f; | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-02-02 14:42 | jphyzic | New Issue | |
| 2024-02-02 14:51 | jphyzic | Description Updated | |
| 2024-02-02 20:14 | sfernandez | Assigned To | => sfernandez |
| 2024-02-02 20:14 | sfernandez | Status | new => assigned |
| 2024-02-02 20:14 | sfernandez | Target Version | => 3.2.3 |
| 2024-02-02 20:18 | sfernandez | Status | assigned => resolved |
| 2024-02-02 20:18 | sfernandez | Resolution | open => fixed |
| 2024-02-02 20:18 | sfernandez | Fixed in Version | => 3.2.3 |
| 2024-02-02 20:18 | sfernandez | Note Added: 0009159 | |
| 2024-08-28 14:31 | jsantos | Priority | normal => high |
| 2024-08-28 14:31 | jsantos | Priority | high => normal |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |