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IDProjectCategoryView StatusLast Update
0003115NoesisGUIUnitypublic2024-12-12 13:50
ReporterOtter Assigned Tojsantos  
PrioritynormalSeverityminor 
Status assignedResolutionopen 
Product Version3.2.3 
Summary0003115: Transparent material is not occluded in URP
Description

When using URP and setting Injection Point to "After Rendering Opaques" (also tried with "Before Rendering Transparents") in NoesisView, WorldSpaceUI does not occlude transparent materials (it works perfectly with Opaque materials)

Note: when playing with command buffer DrawMesh, Unity knows how to occlude transparent material with that mesh

Attached Files
Opaque.png (49,711 bytes)   
Opaque.png (49,711 bytes)   
Transparent.png (57,761 bytes)   
Transparent.png (57,761 bytes)   
PlatformAny

Activities

jsantos

jsantos

2024-02-23 10:02

manager   ~0009233

I need to think more about this but there is no easy solution because our UI only reads the depth-buffer but doesn't write into it.
And Unity objects are the same, they don't write into the depth-buffer.

Issue History

Date Modified Username Field Change
2024-02-22 15:06 Otter New Issue
2024-02-22 15:06 Otter File Added: Opaque.png
2024-02-22 15:06 Otter File Added: Transparent.png
2024-02-23 10:00 jsantos Assigned To => jsantos
2024-02-23 10:00 jsantos Status new => assigned
2024-02-23 10:02 jsantos Note Added: 0009233
2024-02-23 10:02 jsantos Target Version => 3.2.4
2024-06-03 17:21 jsantos Target Version 3.2.4 => 3.2.5
2024-10-24 12:22 jsantos Target Version 3.2.5 => 3.2.6
2024-11-22 18:19 jsantos Target Version 3.2.6 => 3.2.7
2024-12-12 13:50 jsantos Target Version 3.2.7 =>
2025-10-10 13:29 jsantos Category Unity3D => Unity