View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003115 | NoesisGUI | Unity | public | 2024-02-22 15:06 | 2024-12-12 13:50 |
| Reporter | Otter | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.3 | ||||
| Summary | 0003115: Transparent material is not occluded in URP | ||||
| Description | When using URP and setting Injection Point to "After Rendering Opaques" (also tried with "Before Rendering Transparents") in NoesisView, WorldSpaceUI does not occlude transparent materials (it works perfectly with Opaque materials) Note: when playing with command buffer DrawMesh, Unity knows how to occlude transparent material with that mesh | ||||
| Attached Files | |||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-02-22 15:06 | Otter | New Issue | |
| 2024-02-22 15:06 | Otter | File Added: Opaque.png | |
| 2024-02-22 15:06 | Otter | File Added: Transparent.png | |
| 2024-02-23 10:00 | jsantos | Assigned To | => jsantos |
| 2024-02-23 10:00 | jsantos | Status | new => assigned |
| 2024-02-23 10:02 | jsantos | Note Added: 0009233 | |
| 2024-02-23 10:02 | jsantos | Target Version | => 3.2.4 |
| 2024-06-03 17:21 | jsantos | Target Version | 3.2.4 => 3.2.5 |
| 2024-10-24 12:22 | jsantos | Target Version | 3.2.5 => 3.2.6 |
| 2024-11-22 18:19 | jsantos | Target Version | 3.2.6 => 3.2.7 |
| 2024-12-12 13:50 | jsantos | Target Version | 3.2.7 => |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |