View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003263 | NoesisGUI | Unity | public | 2024-04-23 16:46 | 2024-06-13 01:58 |
| Reporter | Josh Campbell | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.2 | ||||
| Target Version | 3.2.4 | Fixed in Version | 3.2.4 | ||
| Summary | 0003263: Text is saved in text box and there's no way to change this | ||||
| Description | Whenever adding text to a textbox it caches the text. This is bad for security when using custom password boxes that use a TextBox component. Proposed solution: Use InputScore to set is as password (Noesis would need to create a private input score) to use and set the autocomplete to false; (Code in the thread Tommy Dawkins posted in the forum) | ||||
| Platform | Any | ||||
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The following patch, sets autocorrection to "false" in Unity TouchScreenKeyboard, when InputScope is set to "Password". It also adds support for the Placeholder property of TextBox and PasswordBox.
Index: NoesisUnity.cs --- NoesisUnity.cs (revision 14080)
@@ -514,9 +521,9 @@
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The patch will be available in 3.2.4. We have considered adding a separate property for driving this but we were not sure about it. If you are not satisfied with this solution, please reopen the ticket. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-04-23 16:46 | Josh Campbell | New Issue | |
| 2024-04-24 12:07 | jsantos | Assigned To | => jsantos |
| 2024-04-24 12:07 | jsantos | Status | new => assigned |
| 2024-04-24 12:07 | jsantos | Target Version | => 3.2.4 |
| 2024-06-13 01:56 | jsantos | Note Added: 0009699 | |
| 2024-06-13 01:58 | jsantos | Status | assigned => resolved |
| 2024-06-13 01:58 | jsantos | Resolution | open => fixed |
| 2024-06-13 01:58 | jsantos | Fixed in Version | => 3.2.4 |
| 2024-06-13 01:58 | jsantos | Note Added: 0009700 | |
| 2024-06-13 01:58 | jsantos | Note Edited: 0009699 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |