View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003471 | NoesisGUI | Unity | public | 2024-07-06 19:01 | 2026-07-22 11:36 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.4 | ||||
| Target Version | 4.0 | ||||
| Summary | 0003471: NoesisWorldUI API for Programmatic Construction | ||||
| Description | I have a galaxy map which creates one or more NoesisWorldUI instances dynamically. It appears that NoesisWorldUI does not provide programmatic access to _content. Content assignment is limited to a public XAML parameter which parses XAML. For programmatic access, I propose introduction of a new method to allow assignment of a specified framework element. I am currently using the following code change, which is an overload of the LoadContent method.
With this change in place I am able to create instances of NoesisWorldUI programmatically, as follows: NoesisWorldUI noesisWorldUI = gameObject.AddComponent<NoesisWorldUI>(); This is a request for the team to add support for programmatic assignment of a framework element which assigns a value to theNoesisWorldUI _content variable. Thank you! | ||||
| Platform | Any | ||||
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Just following up on this API suggestion. NoesisWorldUI should allow programmatic assignment of XAML content. |
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Is this for the case where the content is not coming from a XAML, but created dynamically in code? |
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Yes. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-07-06 19:01 | stonstad | New Issue | |
| 2024-07-08 11:17 | sfernandez | Assigned To | => sfernandez |
| 2024-07-08 11:17 | sfernandez | Status | new => assigned |
| 2024-07-08 11:17 | sfernandez | Product Version | 3.2.5 => 3.2.4 |
| 2024-07-08 11:17 | sfernandez | Target Version | => 3.2.5 |
| 2024-10-24 16:43 | sfernandez | Target Version | 3.2.5 => 3.2.6 |
| 2024-11-22 18:18 | jsantos | Target Version | 3.2.6 => 3.2.7 |
| 2025-01-20 17:43 | jsantos | Target Version | 3.2.7 => 3.2.8 |
| 2025-06-06 12:52 | jsantos | Target Version | 3.2.8 => 3.2.9 |
| 2025-10-02 00:48 | jsantos | Target Version | 3.2.9 => 3.2.10 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |
| 2025-10-20 18:25 | jsantos | Target Version | 3.2.10 => 3.2.11 |
| 2025-10-21 17:12 | stonstad | Note Added: 0011206 | |
| 2025-10-21 17:39 | sfernandez | Status | assigned => feedback |
| 2025-10-21 17:39 | sfernandez | Note Added: 0011207 | |
| 2025-10-21 18:05 | stonstad | Note Added: 0011208 | |
| 2025-10-21 18:05 | stonstad | Status | feedback => assigned |
| 2026-01-20 19:32 | jsantos | Target Version | 3.2.11 => 3.2.12 |
| 2026-03-04 00:39 | jsantos | Target Version | 3.2.12 => 3.2.13 |
| 2026-04-27 12:17 | jsantos | Target Version | 3.2.13 => 3.2.14 |
| 2026-07-22 11:36 | jsantos | Target Version | 3.2.14 => 4.0 |
| 2026-07-22 11:36 | jsantos | Assigned To | sfernandez => jsantos |