View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003607 | NoesisGUI | Unity | public | 2024-08-12 11:07 | 2024-10-25 10:31 |
| Reporter | Xaron | Assigned To | sfernandez | ||
| Priority | normal | Severity | tweak | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.3 | ||||
| Target Version | 3.2.5 | Fixed in Version | 3.2.5 | ||
| Summary | 0003607: Matrix not invertible issue | ||||
| Description | We're using Noesis 3.2.3 in our quite big Unity project and had exceptions with non invertible matrices. We needed to change those lines public bool HasInverse { public void Invert() { to public bool HasInverse { public void Invert() { Our map needs to invert some close to singular matrices... We're doing matrix transforms from long/lat (world positions) in meters to screen space, which obviously have very large numbers. Works fine, could be change of course. Do you think that is a change which could make it into the official next version? | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-08-12 11:07 | Xaron | New Issue | |
| 2024-08-12 11:08 | Xaron | Note Added: 0009866 | |
| 2024-08-12 12:32 | sfernandez | Assigned To | => sfernandez |
| 2024-08-12 12:32 | sfernandez | Status | new => assigned |
| 2024-08-12 12:32 | sfernandez | Target Version | => 3.2.5 |
| 2024-08-12 12:32 | sfernandez | Note Added: 0009868 | |
| 2024-10-25 10:31 | sfernandez | Status | assigned => resolved |
| 2024-10-25 10:31 | sfernandez | Resolution | open => fixed |
| 2024-10-25 10:31 | sfernandez | Fixed in Version | => 3.2.5 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |