View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003607 | NoesisGUI | Unity3D | public | 2024-08-12 11:07 | 2024-10-25 10:31 |
Reporter | Xaron | Assigned To | sfernandez | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.3 | ||||
Target Version | 3.2.5 | Fixed in Version | 3.2.5 | ||
Summary | 0003607: Matrix not invertible issue | ||||
Description | We're using Noesis 3.2.3 in our quite big Unity project and had exceptions with non invertible matrices. We needed to change those lines public bool HasInverse { get { return Math.Abs(Determinant) >= 0.0001f; } } public void Invert() { float determinant = Determinant; if (Math.Abs(determinant) < 0.0001f) { throw new InvalidOperationException("Matrix is not Invertible"); } to public bool HasInverse { get { return Math.Abs(Determinant) >= float.Epsilon; } } public void Invert() { float determinant = Determinant; if (Math.Abs(determinant) < float.Epsilon) { throw new InvalidOperationException("Matrix is not Invertible"); } Our map needs to invert some close to singular matrices... We're doing matrix transforms from long/lat (world positions) in meters to screen space, which obviously have very large numbers. Works fine, could be change of course. Do you think that is a change which could make it into the official next version? | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-08-12 11:07 | Xaron | New Issue | |
2024-08-12 11:08 | Xaron | Note Added: 0009866 | |
2024-08-12 12:32 | sfernandez | Assigned To | => sfernandez |
2024-08-12 12:32 | sfernandez | Status | new => assigned |
2024-08-12 12:32 | sfernandez | Target Version | => 3.2.5 |
2024-08-12 12:32 | sfernandez | Note Added: 0009868 | |
2024-10-25 10:31 | sfernandez | Status | assigned => resolved |
2024-10-25 10:31 | sfernandez | Resolution | open => fixed |
2024-10-25 10:31 | sfernandez | Fixed in Version | => 3.2.5 |