View Issue Details

IDProjectCategoryView StatusLast Update
0003723NoesisGUIC# SDKpublic2024-10-18 10:05
Reporterstonstad Assigned Tosfernandez  
PrioritynormalSeveritycrash 
Status resolvedResolutionfixed 
Product Version3.2.4 
Target Version3.2.5Fixed in Version3.2.5 
Summary0003723: Frequent Unity Editor Crashes
Description

I'm seeing repeated random crashes in Noesis 3.2.4 with the 2022.3.x Unity Editor LTS.

I'm reaching out to see if there is a patched version of Noesis that may be more stable? I've been working on a part of Stellar which does not use Noesis -- hence the recent silence. But I'm back in Stellar and I'm seeing crashes ten times a day.

I'm including a crash dump and stack trace for the most recent crash. All crashes are random, and occur during playback. Script changes are "recompile after finish playing".

Is the stack trace shown below valid?

Thanks,
Shaun

Steps To Reproduce

========== OUTPUTTING STACK TRACE ==================

0x00007FFBAB659AA8 (Noesis) VirtualizationCacheLength_GetStaticType
0x00007FFBAB4F595F (Noesis) CornerRadius_GetStaticType
0x00007FFBAB5E9E21 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA046 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA75A (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7851 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E8541 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7932 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E2B97 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5DFDDB (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB73553D (Noesis) Noesis_RegisterLogCallback
0x00007FF60F864F29 (Unity) GfxDevice::InsertCustomMarkerCallbackAndDataWithFlags
0x00007FF611173FE6 (Unity) GfxDeviceWorker::RunCommand
0x00007FF61117B84B (Unity) GfxDeviceWorker::RunExt
0x00007FF61117B968 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF60F7A115B (Unity) Thread::RunThreadWrapper
0x00007FFC284E257D (KERNEL32) BaseThreadInitThunk
0x00007FFC290AAF28 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Attached Files
crash.dmp (4,244,072 bytes)
Editor.log (46,491 bytes)   
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Shaun Tonstad" at "2024-10-02T19:48:25.3598117Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 33332, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.15.8+6332f58
  Session Id:              b84bab3ddfc34d45aa1a9310789d192c
  Correlation Id:          8e368a5c1a22e7a4da43b9b5b173fc89
  External correlation Id: 8786077729216864611
  Machine Id:              3aWCxks5QFTGv4zvnu+A8S2zHKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Shaun Tonstad" (connect: 0.00s, validation: 0.01s, handshake: 0.02s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Shaun Tonstad-notifications" at "2024-10-02T19:48:25.3868106Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token Hwba6Jknco...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.39f1 (4e1b0f82c39a) revision 5118735'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 65169 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Unity.exe
-projectpath
D:\Source\StellarConquest\StellarConquest.Presentation.Unity
-job-worker-count
24
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Shaun Tonstad
Successfully changed project path to: D:\Source\StellarConquest\StellarConquest.Presentation.Unity
D:/Source/StellarConquest/StellarConquest.Presentation.Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [54172]  Target information:

Player connection [54172]  * "[IP] 172.26.0.1 [Port] 55504 [Flags] 2 [Guid] 3234880320 [EditorId] 3234880320 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [54172]  * "[IP] 192.168.0.100 [Port] 55504 [Flags] 2 [Guid] 3234880320 [EditorId] 3234880320 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [54172] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [54172] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 24
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-23068" after 0.2 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 58 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
  Built-in packages:
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
  Embedded packages:
    com.frenzybyte.fluidfrenzy@file:D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy)
  Local packages:
    com.noesis.noesisgui@file:D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4 (location: D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4)
    com.unity.gamecore@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package)
    com.unity.inputsystem.gxdk@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.06 seconds
Refreshing native plugins compatible for Editor in 14.53 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 1.77 ms.
Initialize engine version: 2022.3.39f1 (4e1b0f82c39a)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24142 MB
    Driver:   32.0.15.6109


(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Crash!!!
SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Mono;.;D:\Source\StellarConquest\StellarConquest.Presentation.Unity;D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\BurstCache\JIT;C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: 'Shaun Tonstad'
OS-Version: 10.0.0
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Unity.exe:Unity.exe (00007FF60E850000), size: 82415616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.39.6927
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC29050000), size: 2191360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC284D0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3958
C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC265F0000), size: 3854336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFC20610000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3810
C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFC269A0000), size: 1466368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4169
C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFC26370000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
C:\Windows\System32\USER32.dll:USER32.dll (00007FFC27A00000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\System32\win32u.dll:win32u.dll (00007FFC26BB0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4169
C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFC28B70000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4036
C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFC26BE0000), size: 1150976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3958
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\s3tcompress.dll:s3tcompress.dll (00007FFC186D0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFC26490000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\etccompress.dll:etccompress.dll (00007FFBE5450000), size: 5066752 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC28F50000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3810
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\ispc_texcomp.dll:ispc_texcomp.dll (00007FFC04580000), size: 1826816 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFC28C80000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.2506
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFBE4790000), size: 10063872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.4.0
C:\Windows\System32\sechost.dll:sechost.dll (00007FFC27730000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3810
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\compress_bc7e.dll:compress_bc7e.dll (00007FFC11460000), size: 1433600 (result: 0), SymType: '-deferred-', PDB: ''
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\FreeImage.dll:FreeImage.dll (0000000180000000), size: 5783552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.18.0.0
C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFC26B80000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFC28C00000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFC28D30000), size: 1130496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3810
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\WinPixEventRuntime.dll:WinPixEventRuntime.dll (00007FFC23570000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.1812.6001
C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFC26EC0000), size: 8810496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFC10F30000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC287A0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3672
C:\Windows\System32\ole32.dll:ole32.dll (00007FFC288C0000), size: 1724416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3958
C:\Windows\System32\combase.dll:combase.dll (00007FFC27CC0000), size: 3727360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFC26E80000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC28050000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFC27BE0000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3672
C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FFC26B10000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFC0AB00000), size: 577536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.40.33810.0
C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFC0AAE0000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.40.33810.0
C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFB713D0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3672
C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB7D140000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC24E80000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC22230000), size: 1269760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3958
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C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFC1B7C0000), size: 1282048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\System32\msvcp110_win.dll:msvcp110_win.dll (00007FFC22E20000), size: 602112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\urlmon.dll:urlmon.dll (00007FFC16D50000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.22621.4169
C:\Windows\SYSTEM32\iertutil.dll:iertutil.dll (00007FFC179B0000), size: 2875392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.22621.4169
C:\Windows\SYSTEM32\srvcli.dll:srvcli.dll (00007FFC1DEC0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
C:\Windows\SYSTEM32\netutils.dll:netutils.dll (00007FFC24E00000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
C:\Windows\System32\cldapi.dll:cldapi.dll (00007FFC07A70000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
C:\Windows\SYSTEM32\virtdisk.dll:virtdisk.dll (00007FFC1DD30000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3672
C:\Windows\System32\appresolver.dll:appresolver.dll (00007FFC08B10000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.4111
C:\Windows\System32\Bcp47Langs.dll:Bcp47Langs.dll (00007FFC08D70000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3672
C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFAE84C0000), size: 24735744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86
C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFB6F780000), size: 1683456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86
C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFB6F9E0000), size: 753664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86
C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC15EF0000), size: 2301952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593

========== OUTPUTTING STACK TRACE ==================

0x00007FFBAB659AA8 (Noesis) VirtualizationCacheLength_GetStaticType
0x00007FFBAB4F595F (Noesis) CornerRadius_GetStaticType
0x00007FFBAB5E9E21 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA046 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA75A (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7851 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E8541 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7932 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E2B97 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5DFDDB (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB73553D (Noesis) Noesis_RegisterLogCallback
0x00007FF60F864F29 (Unity) GfxDevice::InsertCustomMarkerCallbackAndDataWithFlags
0x00007FF611173FE6 (Unity) GfxDeviceWorker::RunCommand
0x00007FF61117B84B (Unity) GfxDeviceWorker::RunExt
0x00007FF61117B968 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF60F7A115B (Unity) Thread::RunThreadWrapper
0x00007FFC284E257D (KERNEL32) BaseThreadInitThunk
0x00007FFC290AAF28 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/SHAUNT~1/AppData/Local/Temp/Unity/Editor/Crashes
Editor.log (46,491 bytes)   
PlatformAny

Relationships

related to 0003470 resolvedsfernandez Domain Reload Crashing 
related to 0003521 resolvedsfernandez Visual Brush Crash 
related to 0003473 resolvedsfernandez Crash - VirtualizationCacheLength_GetStaticType 

Activities

stonstad

stonstad

2024-10-02 23:44

reporter   ~0009998

Same crash behavior. It appears to precede a pop-up window appearing. The window uses animations which affect sizing and it uses backgroundblureffect. Its behavior is deterministic and it works consistently except when Noesis crashes. encl. crash.dmp and editor.log.

crash-2.dmp (4,469,135 bytes)
Editor-2.log (917,095 bytes)   
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Shaun Tonstad" at "2024-10-02T20:28:58.3880256Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 33332, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.15.8+6332f58
  Session Id:              4225579dee5c49f3b89aa4b8d3a4dfde
  Correlation Id:          8e368a5c1a22e7a4da43b9b5b173fc89
  External correlation Id: 111272364005789127
  Machine Id:              3aWCxks5QFTGv4zvnu+A8S2zHKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Shaun Tonstad" (connect: 0.00s, validation: 0.01s, handshake: 0.02s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Shaun Tonstad-notifications" at "2024-10-02T20:28:58.4150264Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token Hwba6Jknco...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.39f1 (4e1b0f82c39a) revision 5118735'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 65169 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Unity.exe
-projectpath
D:\Source\StellarConquest\StellarConquest.Presentation.Unity
-job-worker-count
24
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Shaun Tonstad
-hubSessionId
b5fea539-64e0-4c2b-b543-f5be17c68937
-accessToken
Hwba6Jknco73nd9mj78xXK53iSJpraaDs8A_2gRTkXY002f
Successfully changed project path to: D:\Source\StellarConquest\StellarConquest.Presentation.Unity
D:/Source/StellarConquest/StellarConquest.Presentation.Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [59884]  Target information:

Player connection [59884]  * "[IP] 172.26.0.1 [Port] 55504 [Flags] 2 [Guid] 3391363392 [EditorId] 3391363392 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [59884]  * "[IP] 192.168.0.100 [Port] 55504 [Flags] 2 [Guid] 3391363392 [EditorId] 3391363392 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [59884] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [59884] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 24
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-7876" after 0.2 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 58 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
  Built-in packages:
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
  Embedded packages:
    com.frenzybyte.fluidfrenzy@file:D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy)
  Local packages:
    com.noesis.noesisgui@file:D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4 (location: D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4)
    com.unity.gamecore@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package)
    com.unity.inputsystem.gxdk@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.06 seconds
Refreshing native plugins compatible for Editor in 15.40 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 1.46 ms.
Initialize engine version: 2022.3.39f1 (4e1b0f82c39a)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24142 MB
    Driver:   32.0.15.6109
Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Shader 'Hidden/BOXOPHOBIC/The Visual Engine/Helpers/Debug': dependency 'LightMode' shader 'ForwardBase' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56876
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003810 seconds.
- Loaded All Assemblies, in  0.178 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.160 seconds
Domain Reload Profiling: 337ms
	BeginReloadAssembly (57ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (0ms)
	RebuildCommonClasses (17ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (31ms)
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		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (66ms)
			TypeCache.Refresh (65ms)
				TypeCache.ScanAssembly (58ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (160ms)
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		SetupLoadedEditorAssemblies (128ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (5ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (1ms)
			ProcessInitializeOnLoadAttributes (80ms)
			ProcessInitializeOnLoadMethodAttributes (37ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 23.2289ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s172ms
*** Tundra build success (0.15 seconds), 0 items updated, 828 evaluated
AssetDatabase: script compilation time: 0.511536s
Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.417 seconds
Refreshing native plugins compatible for Editor in 6.76 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.05 ms.
Refreshing native plugins compatible for Editor in 6.86 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.932 seconds
Domain Reload Profiling: 1347ms
	BeginReloadAssembly (82ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (3ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (18ms)
	RebuildCommonClasses (17ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (21ms)
	LoadAllAssembliesAndSetupDomain (290ms)
		LoadAssemblies (208ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (126ms)
			TypeCache.Refresh (98ms)
				TypeCache.ScanAssembly (88ms)
			ScanForSourceGeneratedMonoScriptInfo (21ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (932ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (726ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (4ms)
			SetLoadedEditorAssemblies (5ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (87ms)
			ProcessInitializeOnLoadAttributes (304ms)
			ProcessInitializeOnLoadMethodAttributes (323ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3ms)
Start importing Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.xaml using Guid(4054deab2e7c02848bd9e1ba4d8f115d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'e8901ef0517aff69d97766d7f61a7cad') in 0.015828 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.xaml using Guid(80ba0a7b3ee34ad4da0d087e96219836) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '43a88f121b185698536cd23b30b72585') in 0.001751 seconds
Start importing Assets/User Interface/Controls/Color Picker Control/ColorPickerControl.xaml using Guid(a0f81f92adfaab9439b8055f3eaeca05) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0e77159354cb05ee748c62917f8cd6b4') in 0.001486 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.xaml using Guid(c058f952677ffdf478b2b5fa3df80e96) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '5782bc4a1e541673a3d0416c5c5ffb2b') in 0.001604 seconds
Start importing Assets/User Interface/Screens/Title/Credits Control/CreditsControl.xaml using Guid(f0f7e745c39ddc2438e414495cdfecd8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'e6f7b9a9cfb93054622f9ce76641f099') in 0.001552 seconds
Start importing Assets/User Interface/Controls/Chart Control/ChartControl.xaml using Guid(3122b1c387c3e0c4f849858a762aa096) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '2e191ed6e5fe08d25765c6ccb9369384') in 0.001415 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.xaml using Guid(91af31ba4c03f704392614ec88295dfc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ed5cddbd7d98f3a53a8c8f20563a09d1') in 0.002756 seconds
Start importing Assets/User Interface/Screens/Game/World/WorldUITest.xaml using Guid(a106129432407dc478648a5b98418875) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '71ef8f7ccb39c2f86e13b92e65b7f355') in 0.001422 seconds
Start importing Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.xaml using Guid(b1bc3744118a9eb4a8b1440fc7bfe7e8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'da85b036cc9e4a0853ac843bd7a2c91c') in 0.001422 seconds
Start importing Assets/User Interface/Controls/Render Control/RenderControl.xaml using Guid(47e1bdf927995484f876188651b7a0ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '60356ea205d1dd66c4dc62099ce20e9f') in 0.001349 seconds
Start importing Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.xaml using Guid(d18d0c028e8c41e4f9d7f183cdd50bb0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '433c2f23f64daad3d99edd4d9a18aa46') in 0.002240 seconds
Start importing Assets/User Interface/Screens/Title/Server Control/ServerControl.xaml using Guid(2284a4dfccc84cb4aaee0dfe25e2f847) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0cd4ce1bd383e4571d38b4238dc7a07d') in 0.001401 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Sharing/BlueprintSharingControl.xaml using Guid(62458e87864b2784eb6f5b86c99aff13) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c1f9596eec7067d95fb7889339f9a909') in 0.001399 seconds
Start importing Assets/User Interface/Controls/Input Control/InputControl.xaml using Guid(92f2b333dde0f2446b0532fff867de8a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'a88f148ae725de26e19c804d8bbd1e38') in 0.001354 seconds
Start importing Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.xaml using Guid(9237c03549d0ecf44a23a2876500eebd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6cab6201232f3676cc26e096a51c460d') in 0.001413 seconds
Start importing Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.xaml using Guid(396c2453fa5d0234ea08ef9976bfa207) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f2da1697619d545984713d7c14a2a645') in 0.001605 seconds
Start importing Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.xaml using Guid(dbdc41b67ba197f48bb50c5c4f93d52f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '48635ab00a872fb6ac0f7ec423343332') in 0.001425 seconds
Start importing Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.xaml using Guid(661c9b18a8ebee34db150cd4ed4082d0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f077c5ae814649fe5565ffd19686918e') in 0.001384 seconds
Start importing Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.xaml using Guid(25815b13b743e2840bf504ae1abb5153) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '843b8a78c63d6cdf48ac6288e263ee95') in 0.001527 seconds
Start importing Assets/User Interface/Screens/Character Creation/Companion Selection/CompanionSelectionControl.xaml using Guid(a54ec0bc6e23b1a4cbb119cb641b5344) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '34d92be1dad2fb6c5bfeb0ac13971d8e') in 0.001489 seconds
Start importing Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml using Guid(f33259f9e5a7d2446bb5ed4cfb347866) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '5cdc420b4baacd366adc05a921b834a2') in 0.001344 seconds
Start importing Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.xaml using Guid(94e0ff5a96507cf46908367e72654b88) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '116cbae04882c129f930f898a679a079') in 0.002376 seconds
Start importing Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.xaml using Guid(3385edbdc45fa1d4f8a62f20b0c4aa60) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '66944a07dc2a5a58ddec090df49a122e') in 0.002795 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.xaml using Guid(335d5f06ccbd89640ba2af5ba4b294e3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f2ad25aa401ea27d53e75113fcd5a7ad') in 0.001643 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Import Settings/ImportSettingsControl.xaml using Guid(73eefbe6450204e46ad45078da21b19d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b85ef70fab415f73cb689f9f832319fe') in 0.001452 seconds
Start importing Assets/User Interface/Screens/Game/World/WorldSpaceLayer.xaml using Guid(934d5a52cf1dec841a390dc0a116502d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '7a93f02872a54c0d167057fd7ab1c857') in 0.001393 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.xaml using Guid(c3a1dae6facbbac4782bfb37e8eed07d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8ddc09582a0b0f0455ae4e637d3987f7') in 0.001575 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.xaml using Guid(c36408d7616d2b04d8d936173773ee4e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ef5595923f9ffbe568f4566e24531171') in 0.001663 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.xaml using Guid(c3881e6996bb11542b23db2550b07714) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8dd984607bc9b8944e25c125e38c12b2') in 0.001808 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.xaml using Guid(b6145207f7da6ab43a6c2dc2314df295) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b04e44af668b3edd849f0532913e925b') in 0.001688 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.xaml using Guid(3e6fe80a3a035bc44a93bcb825080862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '3b409c3dc5ddf085246298fab5ab06e3') in 0.001367 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.xaml using Guid(6d7d516b9da431c40983fddc9a5969dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6a8041c6ea98307b5288cc13cf9d7e88') in 0.001647 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.xaml using Guid(afbc1bca4b0bd2442a28ddca6d43f97f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0d2063d8cbb433c735f1603bfea65d1c') in 0.001336 seconds
Start importing Assets/User Interface/Controls/Progress Control/ProgressControl.xaml using Guid(061a3449d63c0f94ea4274373426a3bc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8d138a881359c7b7e96628ee241a13ea') in 0.001314 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.xaml using Guid(79bfbf472ac36cd40bbdc93bb1d125c9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f6f113b4412946eaa3e4360496aaac03') in 0.001433 seconds
Start importing Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.xaml using Guid(db2064d53e235c64383c650b411eca45) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '96b687227dabaa802a8f3b446ba7653f') in 0.001386 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.xaml using Guid(64459f4656247fb4abfc079974597a87) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '32482845973516d453c196a617597149') in 0.001580 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.xaml using Guid(087843b5e570ecc48aa42600db2482d5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c5aba0be646ea646a7ad5e54d0355587') in 0.001345 seconds
Start importing Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.xaml using Guid(a935fa7c9a6f6774286adeaf784f1634) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1da67e9ed3ab5cf99c5a4681ed23edb7') in 0.001478 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.xaml using Guid(cc58d9d9325546c4b8bc2731120f199a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'edbeabf7ae8ba34ab985b5af8c8b4e3c') in 0.001581 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Events/EventControl.xaml using Guid(ad0e335b7419a9a44aecdc8661cd0e14) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f44870da491a87491424580737276137') in 0.002736 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.xaml using Guid(2d9ded3793b6c8b48acd3cde5f49f497) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd723f393c4cd2414c9b001583f7184bb') in 0.001487 seconds
Start importing Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.xaml using Guid(4cd2b2e7a8805b546b22bcf8ce9f5504) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0e7757e4a988355238c8c75c87d84d39') in 0.001493 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Building/BuildControl.xaml using Guid(f7896a5632010624b8baeba1cfb08f9a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b0518326138e19b7bef73926b9ba1a39') in 0.001571 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.xaml using Guid(8e5f7526f798b2f45b0a48af763edbcc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '90674c61b4d3f43c520013287d2568b1') in 0.001598 seconds
Start importing Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.xaml using Guid(57553abd321f48641b0b5ac7e2d99589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd329f727782fc0df0e94234f4da468c7') in 0.001772 seconds
Start importing Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.xaml using Guid(f8e2e4ac1a971cc428c37d042110305a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'feedf4ad4f30a629b363e0cd868f112f') in 0.001665 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1339bc573304ba54028ab07ba3c4419c') in 0.001368 seconds
Start importing Assets/User Interface/Controls/Decor Line Control/DecorLineControl.xaml using Guid(8fc4175865151a8418508031b5ae96ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8831e38e2371d94d9d9345129f911a56') in 0.002882 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '2795872e9c43c21484f2ca9463f220ee') in 0.001491 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.xaml using Guid(2bf6d384435a9384eb0bc83110307ce8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd679503730ac0e99012909444b1154d8') in 0.001503 seconds
Start importing Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.xaml using Guid(04215bf39db934a42a3215b3cb562943) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '20887cdaad31b4f4b898d6fa54be87ff') in 0.001501 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.xaml using Guid(cac484a205a179b4f8ba249327f3fd81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '36b20cfb4dbba08b52a59c6dddd742a2') in 0.001724 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Access/AccessControl.xaml using Guid(bbde25781a20d1c4e952ea6a6b61c60c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '25b99be1f64e6956f480efcbeebc26e8') in 0.001521 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.xaml using Guid(2dbe0123b031caa409567f4183b6b24d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '9943d3821e9732f7a99e5e74abcb0efb') in 0.001447 seconds
Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.xaml using Guid(4a25d8b5d82423d42a79e23e6d719eca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'dc59787f70f1363657d2a4036b7fcc83') in 0.001446 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.xaml using Guid(c5cb4e98a7efbe647a0931544d3aba76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '59be3d9cc36c39142b2eeca61506aa7c') in 0.001423 seconds
Start importing Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.xaml using Guid(36f17017749ba2d429c5fb410964b328) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '961c84dc1cd714f8a09dfb3e48e7949d') in 0.001366 seconds
Start importing Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.xaml using Guid(3dbc6f99f90b46e439aa0b235b940c55) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '43787da68752450c6e37e44f622ffcfc') in 0.001337 seconds
Start importing Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.xaml using Guid(c4298b637b5b64443b6908c6590edd1a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '121e216d175c20c07f75cfbf68efaaaa') in 0.001778 seconds
Start importing Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.xaml using Guid(ff1e05a0cb4cb8a4f9113081f031d6e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f20b09b70fa3fa04512e37bc1abd54c0') in 0.001395 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.xaml using Guid(5719e17d5f852a84793767edcd82b271) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8321f2d2b91f69bd6ccd345a09ecadbf') in 0.001655 seconds
Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.xaml using Guid(0c2d7c49f5ef8ad4a9ca1aad1b676971) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'cc5680893ec13226ddb03316096167f6') in 0.001675 seconds
Start importing Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.xaml using Guid(1d501f7d947af3c42ab9fee50b32ec3e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '33a76d9a2328adb4bd0327a8beaecd7c') in 0.001408 seconds
Start importing Assets/User Interface/Controls/Radial Range Control/RadialRangeControl.xaml using Guid(69fdcb44da78e8e4e980893ac9905ac7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b62216e40f2255187eddb170e0f261c3') in 0.001380 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.xaml using Guid(1646cb477a420954bb0fcf0bb5cb79bf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ed9ecbd6987ad6c2b0470835a504117f') in 0.001635 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.xaml using Guid(1f81c324e40d66b41826b3f27b2f4415) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'dc5367600adcfe5a7cfc44c45ef35300') in 0.001362 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.xaml using Guid(fb304784b71ddc247bebb0d8a8eee5ae) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '743e74c2f8dcd4831f814db38852227c') in 0.001363 seconds
Start importing Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.xaml using Guid(6c41e478ce9e93a4fa62c973a9a361c0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '4bfd6c00365ea2f18106b1e178c1522b') in 0.001428 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '113757a207b2404c75c7b9471902d61c') in 0.001308 seconds
Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Designer/Overlay/Parts/PartsControl.xaml using Guid(ab4d66bc138fa2b45b0d430a8c38252f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Station/MissionsControl.xaml using Guid(a69b31fd833ac6a40b5ee87478a2d058) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.xaml using Guid(1482e0c0aedb6294595c97c83b3cb14d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.xaml using Guid(44f763180a21dfc45b9adbd9d4f5ad97) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Designer/Overlay/Blueprints/BlueprintsControl.xaml using Guid(754a359008cb9e94fbe175faec53c543) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/File Picker/FilePickerControl.xaml using Guid(7efaaa7996deefd47a2fac5c1d62007b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Designer/DesignerScreen.xaml using Guid(8dfa5829e631c694dacb85638c2400c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '84ffbddded3cf36d56d09e5edf4cf2f5') in 0.002776 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.xaml using Guid(c692152d211e98a4dab1d684870ca589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.xaml using Guid(aeaf1d62d1af36d4184d995de70a88ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Overlay/Console/ConsoleControl.xaml using Guid(dbcc64be40fc00242b9fffc2a67f6f5d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.xaml using Guid(f993f24ed4bd5624da13d6fc465d48f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/Server Control/ServerListControl.xaml using Guid(26dc2774cb43904478195873ad64a0b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/TitleScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.xaml using Guid(ea1550292ae08214e8c01113c2ef68e0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.xaml using Guid(56a96d37be055e2429424c2b3525460c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Overlay/Emotes/EmotesControl.xaml using Guid(d79d122ca544179439b8b2cb4ed96b33) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Static/Map/LayoutRoot.xaml using Guid(a908a70baf65a0942a7e1fbf0e0f05ab) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c9df86c94cd1aa8001085001efb296ef') in 0.001303 seconds
Start importing Assets/User Interface/ResourcesTheme.xaml using Guid(ea8680fbac35d254180b777c02c64bde) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b15a44893afc228dfef2cd6c7666410c') in 0.082572 seconds
Start importing Assets/User Interface/Resources.xaml using Guid(bc952737900438c40aa7f7a894d51832) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'a961c523eca3066eef8938b5033cf7dc') in 0.082251 seconds
Start importing Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.xaml using Guid(3d668827aeae8964bbf8525f63024542) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6adaee38e540888b8d180ba66d970a1c') in 0.002717 seconds
Start importing Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.xaml using Guid(5d05f6b1ab8775b478bdebccb6812a74) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.xaml using Guid(cf5ccf24b7c0b554eb95ed47aaf8cf61) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 6.62 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.05 ms.
Asset Pipeline Refresh (id=3c093c384d67e474cb480ca3fe06eb3b): Total: 19.649 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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		Asset DB Process Time: managed=18 ms, native=17486 ms
		Asset DB Callback time: managed=98 ms, native=10 ms
		Scripting: domain reloads=1, domain reload time=1455 ms, compile time=512 ms, other=69 ms
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	CategorizeAssets: 531.585ms
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		ImportManagerImport: 15710.327ms (15328.470ms without children)
			ImportInProcess: 381.370ms
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		CompileScripts: 511.618ms
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		UnloadImportedAssets: 33.621ms
		ReloadImportedAssets: 0.007ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.202ms
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Application.AssetDatabase Initial Refresh End
Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Shader 'Hidden/BOXOPHOBIC/The Visual Engine/Helpers/Debug': dependency 'LightMode' shader 'ForwardBase' not found
Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Scanning for USB devices : 38.359ms
Initializing Unity extensions:
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 567 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Game.unity'
	Deserialize:            1105.842 ms
	Integration:            50.513 ms
	Integration of assets:  17.904 ms
	Thread Wait Time:       10.177 ms
	Total Operation Time:   1184.437 ms
Unloading 243 unused Assets / (5.6 MB). Loaded Objects now: 10866.
Memory consumption went from 1.71 GB to 1.71 GB.
Total: 6.503300 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.316300 ms MarkObjects: 4.228600 ms  DeleteObjects: 1.287600 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1727902132 current 1727900965
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.

[Project] Loading completed in 26.919 seconds
	Project init time: 				24.222 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		0.269 seconds
		Asset Database init time: 		0.490 seconds
		Global illumination init time: 	0.004 seconds
		Assemblies load time: 			0.343 seconds
		Unity extensions init time: 	0.006 seconds
		Asset Database refresh time: 	0.000 seconds
	Scene opening time: 			1.850 seconds
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##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1727900965300,"processId":7876,"editorVersion":"2022.3.39f1 (4e1b0f82c39a)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
Asset Pipeline Refresh (id=bdd664afda21dbf44a2c7c913ee1b8f2): Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Created GICache directory at C:/Users/Shaun Tonstad/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.012s, timestamps: [27.258 - 27.270]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:03] Builtin Sky manager started.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Hwba6Jkn"... (expires: 2025-10-02 20:29:26 GMT)
[00:00:03] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.26s wallclock)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Hwba6Jkn"... (expires: 2025-10-02 20:29:27 GMT)
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
TrimDiskCacheJob: Current cache size 112mb
Start importing Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.xaml using Guid(4054deab2e7c02848bd9e1ba4d8f115d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '2508e408975ae4b809180775402c796f') in 0.002061 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.xaml using Guid(80ba0a7b3ee34ad4da0d087e96219836) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/Color Picker Control/ColorPickerControl.xaml using Guid(a0f81f92adfaab9439b8055f3eaeca05) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.xaml using Guid(c058f952677ffdf478b2b5fa3df80e96) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/Credits Control/CreditsControl.xaml using Guid(f0f7e745c39ddc2438e414495cdfecd8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '40620f487f761a30ce4febba7e4ec7c2') in 0.001523 seconds
Start importing Assets/User Interface/Controls/Chart Control/ChartControl.xaml using Guid(3122b1c387c3e0c4f849858a762aa096) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8fd601d2d7ceab86769fdb7dabc2c937') in 0.001370 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.xaml using Guid(91af31ba4c03f704392614ec88295dfc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b0b125b6bf48e6d95cd952f075f91f02') in 0.001617 seconds
Start importing Assets/User Interface/Screens/Game/World/WorldUITest.xaml using Guid(a106129432407dc478648a5b98418875) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6c9879b853b35c717e68e54d61debe0e') in 0.001345 seconds
Start importing Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.xaml using Guid(b1bc3744118a9eb4a8b1440fc7bfe7e8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/Render Control/RenderControl.xaml using Guid(47e1bdf927995484f876188651b7a0ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.xaml using Guid(d18d0c028e8c41e4f9d7f183cdd50bb0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Title/Server Control/ServerControl.xaml using Guid(2284a4dfccc84cb4aaee0dfe25e2f847) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '9ebba1c974eb0a5db86c6bf0c731450a') in 0.001381 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Sharing/BlueprintSharingControl.xaml using Guid(62458e87864b2784eb6f5b86c99aff13) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/Input Control/InputControl.xaml using Guid(92f2b333dde0f2446b0532fff867de8a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b49aa8399eb83692b946b22b7d87743c') in 0.001352 seconds
Start importing Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.xaml using Guid(9237c03549d0ecf44a23a2876500eebd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1dad5a5f8a20f5f9cb5afca76b1e9e1e') in 0.001261 seconds
Start importing Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.xaml using Guid(396c2453fa5d0234ea08ef9976bfa207) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b1098c7a6cad17455380aa702d5a39de') in 0.001446 seconds
Start importing Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.xaml using Guid(dbdc41b67ba197f48bb50c5c4f93d52f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.xaml using Guid(661c9b18a8ebee34db150cd4ed4082d0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.xaml using Guid(25815b13b743e2840bf504ae1abb5153) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f704961016198362d43bfeb4ef02e209') in 0.001514 seconds
Start importing Assets/User Interface/Screens/Character Creation/Companion Selection/CompanionSelectionControl.xaml using Guid(a54ec0bc6e23b1a4cbb119cb641b5344) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml using Guid(f33259f9e5a7d2446bb5ed4cfb347866) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '39ba04fe6654a6bd3fe2bc1b00ff5f9f') in 0.001281 seconds
Start importing Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.xaml using Guid(94e0ff5a96507cf46908367e72654b88) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0b27a935cee3bd4d9bf9247658cc93d4') in 0.001524 seconds
Start importing Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.xaml using Guid(3385edbdc45fa1d4f8a62f20b0c4aa60) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '9edb30549e1d6071cba19cdcc59f28a5') in 0.001756 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.xaml using Guid(335d5f06ccbd89640ba2af5ba4b294e3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f5a1d2138bc7b05b14d06853203b6af7') in 0.001601 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Import Settings/ImportSettingsControl.xaml using Guid(73eefbe6450204e46ad45078da21b19d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ce34b4e5b3d4374c8ec5514cc3e7a294') in 0.001402 seconds
Start importing Assets/User Interface/Screens/Game/World/WorldSpaceLayer.xaml using Guid(934d5a52cf1dec841a390dc0a116502d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c8887d8dbad862ac60957d5a64f9dd0b') in 0.001383 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.xaml using Guid(c3a1dae6facbbac4782bfb37e8eed07d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '94230bd5b8035921d14059fadb68fd37') in 0.001425 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.xaml using Guid(c36408d7616d2b04d8d936173773ee4e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '04f1ad6e70c58b280d4ac3ffe370b734') in 0.001403 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.xaml using Guid(c3881e6996bb11542b23db2550b07714) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'da41650dc669aa9b9753868ed017a02c') in 0.001359 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.xaml using Guid(b6145207f7da6ab43a6c2dc2314df295) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '683a2cfb804b4b94d841b22c4fb981de') in 0.001528 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.xaml using Guid(3e6fe80a3a035bc44a93bcb825080862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8640fa32ea7d61914c6340f3a9d40595') in 0.001370 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.xaml using Guid(6d7d516b9da431c40983fddc9a5969dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b3cad5b9ffbae83c4a742bb088987068') in 0.001376 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.xaml using Guid(afbc1bca4b0bd2442a28ddca6d43f97f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1ec50cf7100aff6717c0944e295f4593') in 0.001334 seconds
Start importing Assets/User Interface/Controls/Progress Control/ProgressControl.xaml using Guid(061a3449d63c0f94ea4274373426a3bc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'bbe138639cf48edc352ae33d19abb4d5') in 0.001267 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.xaml using Guid(79bfbf472ac36cd40bbdc93bb1d125c9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '28039b4e9ee8c12bcfeace20a3c516cc') in 0.001367 seconds
Start importing Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.xaml using Guid(db2064d53e235c64383c650b411eca45) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '29d3bcbf0a6ab8b0bc04bb0393272790') in 0.001382 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.xaml using Guid(64459f4656247fb4abfc079974597a87) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6d1f24a5120307da1fc6ca5e48147430') in 0.001473 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.xaml using Guid(087843b5e570ecc48aa42600db2482d5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd8f040b9b468a8217d0ed50971b0be10') in 0.001311 seconds
Start importing Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.xaml using Guid(a935fa7c9a6f6774286adeaf784f1634) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '46dc2542998627dceede7d9dfad9a1e0') in 0.001747 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.xaml using Guid(cc58d9d9325546c4b8bc2731120f199a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '408a98c8a831f69b5dd1f5122b1eb578') in 0.001347 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Events/EventControl.xaml using Guid(ad0e335b7419a9a44aecdc8661cd0e14) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f4adf53223139cca03e001872dbe3d92') in 0.001321 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.xaml using Guid(2d9ded3793b6c8b48acd3cde5f49f497) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8bd59d4497e72060476e8f8f4c6121a9') in 0.001336 seconds
Start importing Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.xaml using Guid(4cd2b2e7a8805b546b22bcf8ce9f5504) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8e3b0ba511abb46ebd0b82f1b1b7979f') in 0.001347 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Building/BuildControl.xaml using Guid(f7896a5632010624b8baeba1cfb08f9a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '934ef1479aad871ec91dd41c96659b9f') in 0.001339 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.xaml using Guid(8e5f7526f798b2f45b0a48af763edbcc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '2cc8b1c02bff78c2f4954b7be5e7086f') in 0.001391 seconds
Start importing Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.xaml using Guid(57553abd321f48641b0b5ac7e2d99589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '9560c14d6764a3a9236047fc5fe24566') in 0.001324 seconds
Start importing Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.xaml using Guid(f8e2e4ac1a971cc428c37d042110305a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '68a6b09759fd41ace6cc314ca83cafa8') in 0.001494 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f4be8414320d63f364db5b97ddd09885') in 0.001295 seconds
Start importing Assets/User Interface/Controls/Decor Line Control/DecorLineControl.xaml using Guid(8fc4175865151a8418508031b5ae96ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'da5e7650971cf9d2566df19a6710e64f') in 0.001308 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6f0eea5aafa3e91940ffe0e715379b6a') in 0.001628 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.xaml using Guid(2bf6d384435a9384eb0bc83110307ce8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '930efd13effeb1b992dea61119980cca') in 0.001365 seconds
Start importing Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.xaml using Guid(04215bf39db934a42a3215b3cb562943) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'a6ce86aad8d7053da1fa19edbf91fede') in 0.001362 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.xaml using Guid(cac484a205a179b4f8ba249327f3fd81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '378b295c42fa63e269af437104743dae') in 0.001434 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Access/AccessControl.xaml using Guid(bbde25781a20d1c4e952ea6a6b61c60c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd316141cddcec86aee0ffacea355b654') in 0.001295 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.xaml using Guid(2dbe0123b031caa409567f4183b6b24d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1002a16d0125ea449dc170b26fdc3620') in 0.001351 seconds
Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.xaml using Guid(4a25d8b5d82423d42a79e23e6d719eca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'cfd61c2b546b0a61cba4542353224e27') in 0.001366 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.xaml using Guid(c5cb4e98a7efbe647a0931544d3aba76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0bf710d96d00daefd80ab2072d5c690d') in 0.001295 seconds
Start importing Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.xaml using Guid(36f17017749ba2d429c5fb410964b328) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '30a54a7b407d6839c68006a20cd47be4') in 0.001418 seconds
Start importing Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.xaml using Guid(3dbc6f99f90b46e439aa0b235b940c55) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'cd693f869ce758cdd587c38c7de07c3b') in 0.001473 seconds
Start importing Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.xaml using Guid(c4298b637b5b64443b6908c6590edd1a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '129d205e05bfe24b46fe9b8bbbe2ce6a') in 0.001729 seconds
Start importing Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.xaml using Guid(ff1e05a0cb4cb8a4f9113081f031d6e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '94e20637805d3b219440ebf117be9775') in 0.001428 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.xaml using Guid(5719e17d5f852a84793767edcd82b271) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '197526843e88eb0591769c3df4d4d5ce') in 0.001588 seconds
Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.xaml using Guid(0c2d7c49f5ef8ad4a9ca1aad1b676971) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '727d94cee6cb2bf52fca93aacc905b6a') in 0.001590 seconds
Start importing Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.xaml using Guid(1d501f7d947af3c42ab9fee50b32ec3e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '90f07eb959770fb7acbfa1ad2c442642') in 0.001514 seconds
Start importing Assets/User Interface/Controls/Radial Range Control/RadialRangeControl.xaml using Guid(69fdcb44da78e8e4e980893ac9905ac7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '178a7467a261989c8f4f46b6d4f2bc54') in 0.001346 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.xaml using Guid(1646cb477a420954bb0fcf0bb5cb79bf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0631c1a47b487f848fd59e7879cffe80') in 0.001593 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.xaml using Guid(1f81c324e40d66b41826b3f27b2f4415) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '636f279ac8e9c5675e61f7b9175eac19') in 0.001355 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.xaml using Guid(fb304784b71ddc247bebb0d8a8eee5ae) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '61480c4c14952bf2c22b3ba213069d20') in 0.001372 seconds
Start importing Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.xaml using Guid(6c41e478ce9e93a4fa62c973a9a361c0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '513fa571169ec8fdf4d2a44e53aca36f') in 0.001745 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '45ce5e6c00eb46f102a2314d5b681a00') in 0.001528 seconds
Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '4d760ddfd653548e2f29094efed522ca') in 0.001645 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Parts/PartsControl.xaml using Guid(ab4d66bc138fa2b45b0d430a8c38252f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd54175c6daa000e2366896372a6f624a') in 0.001681 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/MissionsControl.xaml using Guid(a69b31fd833ac6a40b5ee87478a2d058) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '9f99702ff551986d6589fe2731833acb') in 0.001431 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b07a0f7c3ad25f0a34649f6a767d3b62') in 0.001515 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd5180946800c0619a72887bf2b39ce7e') in 0.002123 seconds
Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6d6aa249da1db7d0beec0d8db256620b') in 0.001715 seconds
Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '92f381bdb217060976585d1015d6610d') in 0.004483 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.xaml using Guid(1482e0c0aedb6294595c97c83b3cb14d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c5ce6dddf0905cb959e0f29ceefcb83c') in 0.001467 seconds
Start importing Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.xaml using Guid(44f763180a21dfc45b9adbd9d4f5ad97) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c31f44cdd974c344f09ffe1fe2997b2c') in 0.001439 seconds
Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '25d2b0af87cf20734f2fb48533d7e0fd') in 0.001602 seconds
Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ab9081956d1642d9cf1b2b62b24599bf') in 0.001426 seconds
Start importing Assets/User Interface/Screens/Designer/Overlay/Blueprints/BlueprintsControl.xaml using Guid(754a359008cb9e94fbe175faec53c543) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'a56aedc838f999df528ab25f55184fdc') in 0.001380 seconds
Start importing Assets/User Interface/Screens/Title/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '60f988e10d5228faba9c801628c7459a') in 0.001316 seconds
Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f8d39cfea18ea4edc0ac096e73fa35b5') in 0.001413 seconds
Start importing Assets/User Interface/Controls/File Picker/FilePickerControl.xaml using Guid(7efaaa7996deefd47a2fac5c1d62007b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '723a7cb7d47eb5506fc2072d59a4734a') in 0.001411 seconds
Start importing Assets/User Interface/Screens/Designer/DesignerScreen.xaml using Guid(8dfa5829e631c694dacb85638c2400c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'e4b5d4fe4b763a56acd3f4a4e1e91e59') in 0.001999 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.xaml using Guid(c692152d211e98a4dab1d684870ca589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'ebb84b476ec81067abd40281d08b98a6') in 0.001449 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.xaml using Guid(aeaf1d62d1af36d4184d995de70a88ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '5eb19b1273da805715b42583c349abc4') in 0.001376 seconds
Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '4d65746a2d00be235650458bd0119d52') in 0.001389 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/Console/ConsoleControl.xaml using Guid(dbcc64be40fc00242b9fffc2a67f6f5d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '2ed48cc0ac117d8e3c3ad78a8e54a9fe') in 0.001387 seconds
Start importing Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '8a7ebdd865f34c0cd94e63c56122ddcb') in 0.001305 seconds
Start importing Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.xaml using Guid(f993f24ed4bd5624da13d6fc465d48f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1ebabe826c5acb95cd4d713714ba5b33') in 0.001353 seconds
Start importing Assets/User Interface/Screens/Title/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'cc69edc86e1506c8d3f40ecc2cad6693') in 0.001558 seconds
Start importing Assets/User Interface/Screens/Title/Server Control/ServerListControl.xaml using Guid(26dc2774cb43904478195873ad64a0b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'de40010516d8fb5aac2d60f050266442') in 0.001371 seconds
Start importing Assets/User Interface/Screens/Title/TitleScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6417aa5c03e453213c869771eb73d060') in 0.001902 seconds
Start importing Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.xaml using Guid(ea1550292ae08214e8c01113c2ef68e0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0337d3f1cce04619bf00a5a869293bf6') in 0.001435 seconds
Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '5a168beafeb99db82dd558e74b2f2661') in 0.002823 seconds
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Refreshing native plugins compatible for Editor in 7.54 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.04 ms.
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[Licensing::Client] Successfully resolved entitlement details
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<RI> Initialized touch support.

Asset Pipeline Refresh (id=55317debb220a7740b8b109e6493d3a2): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=125ba27e7382a2a4899dd433e7d7ce08): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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<RI> Initialized touch support.

Asset Pipeline Refresh (id=d44c6eee4cb9c0d4badc900b4d5a671a): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=3adaf11518271184f9f100f868e689f5): Total: 0.005 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            105.858 ms
	Integration:            245.349 ms
	Integration of assets:  35.328 ms
	Thread Wait Time:       -14.442 ms
	Total Operation Time:   372.093 ms
<RI> Initialized touch support.

Environment https://dev.stellarconquest.com
Setting breakpad minidump AppID = 1164560
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 106ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_02_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_01_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_04_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Create Stamps: 188ms, Create Terrain: 310ms, Connect Neighbors: 0ms, Create Base Layers 1ms, Stamp Features 39ms, Stitch Edges 0ms, Update Heightmaps 702ms, Create Metadata 0ms, Painting 133ms, Vegetation 31ms, Grass 760ms, Trees 2078ms, Spawn Objects 1109ms, Clean Up 0ms, Total 9071ms, Area 16km, <b>567ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 940ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Refreshing native plugins compatible for Editor in 6.78 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.46 ms.
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.UpdateState (UnityEngine.GameObject target, UnityEngine.GameObject lodGroup, StellarConquest.Presentation.Unity.EnvironmentResourceType EnvironmentResourceType) [0x00736] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:281 
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.HandleInteraction (UnityEngine.Collider collider) [0x00351] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:94 
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.OnTriggerEnter (UnityEngine.Collider collider) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:36 

(Filename: Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs Line: 281)

[Licensing::Client] Successfully resolved entitlements
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 1028 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            23.531 ms
	Integration:            131.071 ms
	Integration of assets:  17.467 ms
	Thread Wait Time:       -4.778 ms
	Total Operation Time:   167.291 ms
Unloading 5858 unused Assets / (16.1 MB). Loaded Objects now: 19408.
Memory consumption went from 4.22 GB to 4.20 GB.
Total: 377.676000 ms (FindLiveObjects: 1.913900 ms CreateObjectMapping: 1.273000 ms MarkObjects: 368.445900 ms  DeleteObjects: 6.042400 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=e9fc23cd01df8ea4ca20ee1d1b0cfd79): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=3cfa7f4c481e1994187a96e1488e6fe3): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=0e63e5ff5ae77c24cb8a19f8a759fdc0): Total: 0.005 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            20.976 ms
	Integration:            189.723 ms
	Integration of assets:  19.740 ms
	Thread Wait Time:       -10.784 ms
	Total Operation Time:   219.654 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 76ms
Client 1.0.55   Server 1.0.55
<RI> Initialized touch support.

Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 189ms, Create Terrain: 282ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 3ms, Stitch Edges 0ms, Update Heightmaps 710ms, Create Metadata 0ms, Painting 121ms, Vegetation 1ms, Grass 723ms, Trees 1876ms, Spawn Objects 959ms, Clean Up 0ms, Total 8519ms, Area 16km, <b>532ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 943ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.UpdateState (UnityEngine.GameObject target, UnityEngine.GameObject lodGroup, StellarConquest.Presentation.Unity.EnvironmentResourceType EnvironmentResourceType) [0x00736] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:281 
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.HandleInteraction (UnityEngine.Collider collider) [0x00351] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:94 
  at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.OnTriggerEnter (UnityEngine.Collider collider) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:36 

(Filename: Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs Line: 281)

[Licensing::Client] Successfully resolved entitlements
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 527 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            21.444 ms
	Integration:            207.994 ms
	Integration of assets:  19.144 ms
	Thread Wait Time:       -6.030 ms
	Total Operation Time:   242.553 ms
Unloading 5626 unused Assets / (10.6 MB). Loaded Objects now: 19537.
Memory consumption went from 4.21 GB to 4.20 GB.
Total: 700.310200 ms (FindLiveObjects: 1.386500 ms CreateObjectMapping: 0.531500 ms MarkObjects: 693.453300 ms  DeleteObjects: 4.938000 ms)

[Licensing::Client] Successfully resolved entitlements
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000601s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.9776ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 1s602ms
[822/828    1s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2790,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2818,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.57 seconds), 3 items updated, 828 evaluated
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2790,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2818,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.372 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6b934cdb4940d24f9635d300813b5001') in 0.011805 seconds
Refreshing native plugins compatible for Editor in 6.89 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.325 seconds
Domain Reload Profiling: 2698ms
	BeginReloadAssembly (1157ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (24ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (732ms)
	RebuildCommonClasses (19ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (171ms)
		LoadAssemblies (147ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (35ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (16ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1325ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (526ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (147ms)
			ProcessInitializeOnLoadAttributes (182ms)
			ProcessInitializeOnLoadMethodAttributes (185ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (315ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 6.81 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.41 ms.
Asset Pipeline Refresh (id=87ea819956ec8114babdf7ee3aa530e5): Total: 4.898 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=317 ms
		Asset DB Callback time: managed=59 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2742 ms, compile time=1765 ms, other=0 ms
		Project Asset Count: scripts=12437, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.650ms
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	Scan: 1.515ms
	OnSourceAssetsModified: 3.970ms
	GetAllGuidsForCategorization: 5.249ms
	CategorizeAssets: 183.922ms
	ImportOutOfDateAssets: 1386.825ms (-409.315ms without children)
		ImportManagerImport: 18.376ms (6.288ms without children)
			ImportInProcess: 12.085ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 1765.168ms
		CollectScriptTypesHashes: 1.141ms
		ReloadNativeAssets: 1.324ms
		UnloadImportedAssets: 1.771ms
		ReloadImportedAssets: 1.599ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.638ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
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	PostProcessAllAssets: 56.407ms
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	GatherAllCurrentPrimaryArtifactRevisions: 1.661ms
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	GenerateScriptTypeHashes: 3.881ms
	Untracked: 3246.952ms
<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=7e7b758bca791aa4abfd4b155eb7e844): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            27.413 ms
	Integration:            369.420 ms
	Integration of assets:  17.494 ms
	Thread Wait Time:       -12.396 ms
	Total Operation Time:   401.930 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 94ms
<RI> Initialized touch support.

Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 201ms, Create Terrain: 300ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 6ms, Stitch Edges 0ms, Update Heightmaps 709ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 735ms, Trees 1905ms, Spawn Objects 964ms, Clean Up 0ms, Total 8650ms, Area 16km, <b>540ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1034ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 530 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            25.966 ms
	Integration:            136.284 ms
	Integration of assets:  20.046 ms
	Thread Wait Time:       -7.545 ms
	Total Operation Time:   174.752 ms
Unloading 5870 unused Assets / (9.3 MB). Loaded Objects now: 19654.
Memory consumption went from 4.26 GB to 4.25 GB.
Total: 414.691900 ms (FindLiveObjects: 1.471400 ms CreateObjectMapping: 0.964800 ms MarkObjects: 406.679900 ms  DeleteObjects: 5.574800 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=2bf4135e512f628468ae582ee90a6772): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c0c26c259fd33874893453623f971628): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=28356c6a6a1144b4f8b6004112f12352): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000660s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3724ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 3 Duration: 1s141ms
[822/828    1s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll"
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-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
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-define:UNITY_2021_1_OR_NEWER
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-define:UNITY_2021_3_OR_NEWER
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-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_VIDEO
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"Assets/User Interface/Screens/Game/Overlay/Events/EventControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.cs"
"Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.cs"
"Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.cs"
"Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Targeting/Target.cs"
"Assets/User Interface/Screens/Game/Overlay/Targeting/TargetControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.cs"
"Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.cs"
"Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.cs"
"Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.cs"
"Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs"
"Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.cs"
"Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.cs"
"Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.cs"
"Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.cs"
"Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.cs"
"Assets/User Interface/Screens/Game/Static/Map/CameraZoomPlacement.cs"
"Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.cs"
"Assets/User Interface/Screens/Game/Static/Map/GalaxyMapParticleSystem.cs"
"Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.cs"
"Assets/User Interface/Screens/Game/Static/Map/JumpGateControl.cs"
"Assets/User Interface/Screens/Game/Static/Map/LineFactory.cs"
"Assets/User Interface/Screens/Game/Static/Map/MapControlManager.cs"
"Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.cs"
"Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.cs"
"Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.cs"
"Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.cs"
"Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.cs"
"Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.cs"
"Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.cs"
"Assets/User Interface/Screens/Game/Static/Planet/SCButtonDetailed.cs"
"Assets/User Interface/Screens/Game/Static/Planet/SCResourceControl.cs"
"Assets/User Interface/Screens/Game/Static/Planet/SCToggleButtonDetailed.cs"
"Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.cs"
"Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.cs"
"Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.cs"
"Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.cs"
"Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.cs"
"Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.cs"
"Assets/User Interface/Screens/Game/Static/Station/MarketControl.cs"
"Assets/User Interface/Screens/Game/Static/Station/MissionsControl.cs"
"Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.cs"
"Assets/User Interface/Screens/Game/Static/Station/StationScreen.cs"
"Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.cs"
"Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.cs"
"Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.cs"
"Assets/User Interface/Screens/Game/World/WorldSpaceLayer.cs"
"Assets/User Interface/Screens/Game/World/WorldUITest.cs"
"Assets/User Interface/Screens/Overlay Layer/OverlayLayer.cs"
"Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.cs"
"Assets/User Interface/Screens/Title/Credits Control/CreditsControl.cs"
"Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.cs"
"Assets/User Interface/Screens/Title/GameServices.cs"
"Assets/User Interface/Screens/Title/License Control/LicenseControl.cs"
"Assets/User Interface/Screens/Title/News/NewsControl.cs"
"Assets/User Interface/Screens/Title/Server Control/ServerControl.cs"
"Assets/User Interface/Screens/Title/Server Control/ServerListControl.cs"
"Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.cs"
"Assets/User Interface/Screens/Title/TitleScreen.cs"
"Assets/User Interface/Screens/Title/TitleScreenEvents.cs"
"Assets/User Interface/Screens/Title/TitleScreenGameServer.cs"
"Assets/User Interface/Screens/Title/TitleScreenServices.cs"
"Assets/User Interface/Screens/Title/TitleScreenUtility.cs"
"Assets/User Interface/ScreenType.cs"
"Assets/User Interface/UIStateMachine.cs"
"Assets/User Interface/UIUtility.cs"
"Assets/User Interface/UIUtilitySVG.cs"
"Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/CompileShaders.cs"
"Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/OpenWebsiteButton.cs"
"Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/RenderPipelineLighting.cs"
"Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/UseReferenceCamera.cs"
"Assets/Visual Design Cafe/Nature Renderer/Runtime/NatureRenderer.SRP.cs"
-langversion:9.0
/unsafe+
/deterministic
/optimize-
/debug:portable
/nologo
/RuntimeMetadataVersion:v4.0.30319
/nowarn:0169
/nowarn:0649
/nowarn:0282
/nowarn:1701
/nowarn:1702
/utf8output
/preferreduilang:en-US
/additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt"
##### Custom Environment Variables
DOTNET_MULTILEVEL_LOOKUP=0
##### ExitCode
1
##### Output
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context
*** Tundra build failed (1.11 seconds), 1 items updated, 828 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context
Start importing Assets/Scripts/Planetside/Biome/BiomeAPI.cs using Guid(f95a404eb4d6de8439f212d3b689f2f3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '7710de9ed46142f9fc4027381d6eeb3e') in 0.001888 seconds
Refreshing native plugins compatible for Editor in 7.27 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=baf54b9a94527104794ebb064fff0560): Total: 1.438 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=63 ms
		Asset DB Callback time: managed=0 ms, native=24 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=1348 ms, other=0 ms
		Project Asset Count: scripts=12437, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.632ms
	ApplyChangesToAssetFolders: 0.069ms
	Scan: 1.038ms
	OnSourceAssetsModified: 0.047ms
	GetAllGuidsForCategorization: 1.894ms
	CategorizeAssets: 27.071ms
	ImportOutOfDateAssets: 16.248ms (-1346.708ms without children)
		ImportManagerImport: 5.169ms (2.933ms without children)
			ImportInProcess: 2.232ms
			UpdateCategorizedAssets: 0.004ms
		CompileScripts: 1348.452ms
		ReloadNativeAssets: 0.574ms
		UnloadImportedAssets: 0.328ms
		ReloadImportedAssets: 0.258ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.582ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 2.589ms
	PostProcessAllAssets: 15.578ms
	Hotreload: 9.164ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.962ms
	UnloadStreamsBegin: 0.133ms
	PersistCurrentRevisions: 0.936ms
	UnloadStreamsEnd: 0.191ms
	Untracked: 1363.697ms
Total cache size 268376572
Total cache size after purge 268376572
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=de48289dd55a42d4587bab9c366fd8b1): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
<RI> Initialized touch support.

Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'aa9fa82b79c2a8497514cac8ff0473bb') in 0.001682 seconds
Refreshing native plugins compatible for Editor in 6.86 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.45 ms.
Asset Pipeline Refresh (id=5dbca0c46b89a764cbf5291b8b1455f0): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
<RI> Initialized touch support.

Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'aa9fa82b79c2a8497514cac8ff0473bb') in 0.001505 seconds
Refreshing native plugins compatible for Editor in 6.88 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.58 ms.
Asset Pipeline Refresh (id=8064344c50dfb9543b497028de729ad4): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
<RI> Initialized touch support.

Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '22cd8ae25650c05588fe80626b2bcad4') in 0.002102 seconds
Refreshing native plugins compatible for Editor in 7.04 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.47 ms.
Asset Pipeline Refresh (id=99d08dc2451dc8c42a3bb428a5fe245b): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
<RI> Initialized touch support.

Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'e40a106dc0f21b6742dcd6a07e9711ec') in 0.001399 seconds
Refreshing native plugins compatible for Editor in 6.82 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.50 ms.
Asset Pipeline Refresh (id=8a47e1b3553087446826147dc3eec1be): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Starting new worker id: 0 with log in D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Logs/AssetImportWorker1.log
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker1 1
[Worker0] Start importing Assets/Scripts/Utility using Guid(fcb5d8176b6a2b8459dbeae1251b1ea6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[Worker0]  -> (artifact id: 'c16ebe56265aba5737965d0d7c86879a') in 0.001630 seconds
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000051s
Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c67f8351be464196e6b1cd02a596954c') in 0.002311 seconds
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Refreshing native plugins compatible for Editor in 6.68 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.42 ms.
Asset Pipeline Refresh (id=1b0de50a8eda94749becd5b4dee15884): Total: 0.383 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=120 ms
		Asset DB Callback time: managed=253 ms, native=9 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=1, changed=1, moved=0, deleted=0
		Scan Filter Count: 4
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.061ms
	Scan: 0.910ms
	OnSourceAssetsModified: 0.036ms
	GetAllGuidsForCategorization: 1.716ms
	CategorizeAssets: 23.561ms
	ImportOutOfDateAssets: 12.079ms (1.218ms without children)
		ImportManagerImport: 4.561ms (2.109ms without children)
			ImportInProcess: 2.450ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 0.062ms
		ReloadNativeAssets: 0.446ms
		UnloadImportedAssets: 0.241ms
		ReloadImportedAssets: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.268ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 2.283ms
	PostProcessAllAssets: 251.763ms
	Hotreload: 11.111ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.927ms
	UnloadStreamsBegin: 0.747ms
	PersistCurrentRevisions: 0.870ms
	UnloadStreamsEnd: 0.133ms
	Untracked: 79.544ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1445ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
[Worker0] Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[Worker0]  -> (artifact id: '088010750eb3c102bfe860d94b364bec') in 0.000590 seconds
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aEDbg.dag.json" "Library/Bee/1900b0aEDbg-inputdata.json" "Library\Bee\buildprogram0.traceevents"
ExitCode: 4 Duration: 0s514ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aEDbg-inputdata.json
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_2022_3_39
-define:UNITY_2022_3
-define:UNITY_2022
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_EVENT_QUEUE
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_VIDEO
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION
-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT
-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE
-define:PLATFORM_STANDALONE
-define:TEXTCORE_1_0_OR_NEWER
-define:PLATFORM_STANDALONE_WIN
-define:UNITY_STANDALONE_WIN
-define:UNITY_STANDALONE
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_NVIDIA
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP
-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:DEBUG
-define:TRACE
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-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_WIN
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-define:UNITY_TEAM_LICENSE
-define:UNITY_PRO_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
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-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:ENABLE_LEGACY_INPUT_MANAGER
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-define:UNITY
-define:CROSS_PLATFORM_INPUT
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-langversion:9.0
/unsafe+
/deterministic
/optimize-
/debug:portable
/nologo
/RuntimeMetadataVersion:v4.0.30319
/nowarn:0169
/nowarn:0649
/nowarn:0282
/nowarn:1701
/nowarn:1702
/utf8output
/preferreduilang:en-US
/additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt"
##### Custom Environment Variables
DOTNET_MULTILEVEL_LOOKUP=0
##### ExitCode
1
##### Output
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context
*** Tundra requires additional run (0.49 seconds), 1 items updated, 821 evaluated
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s399ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 3 Duration: 0s562ms
Finished compiling graph: 832 nodes, 12060 flattened edges (10360 ToBuild, 174 ToUse), maximum node priority 591
[436/828    0s] WriteText Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll"
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-langversion:9.0
/unsafe+
/deterministic
/optimize-
/debug:portable
/nologo
/RuntimeMetadataVersion:v4.0.30319
/nowarn:0169
/nowarn:0649
/nowarn:0282
/nowarn:1701
/nowarn:1702
/utf8output
/preferreduilang:en-US
/additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt"
##### Custom Environment Variables
DOTNET_MULTILEVEL_LOOKUP=0
##### ExitCode
1
##### Output
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context
*** Tundra build failed (0.53 seconds), 2 items updated, 828 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context
Total cache size 268376572
Total cache size after purge 268376572
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000074s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1544ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s985ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.96 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
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Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
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Start importing Assets/Scripts/Planetside/Biome/BiomeAPI.cs using Guid(f95a404eb4d6de8439f212d3b689f2f3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 7.17 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2698ms
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[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.38 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=d08bbf2d7e5f4b941b056a23aa991809): Total: 4.393 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=c35dd7e101c322446917c2a0111af324): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            35.246 ms
	Integration:            443.449 ms
	Integration of assets:  22.374 ms
	Thread Wait Time:       -17.063 ms
	Total Operation Time:   484.007 ms
Environment https://dev.stellarconquest.com
[Worker1] Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker1] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[Worker1]  -> (artifact id: '162ecc7727f91b6487cff6c4a3b0d61b') in 0.029932 seconds
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 67ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 193ms, Create Terrain: 290ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 139ms, Vegetation 7ms, Grass 779ms, Trees 1956ms, Spawn Objects 1015ms, Clean Up 0ms, Total 8869ms, Area 16km, <b>554ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1058ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 527 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            24.954 ms
	Integration:            135.629 ms
	Integration of assets:  18.303 ms
	Thread Wait Time:       -6.576 ms
	Total Operation Time:   172.311 ms
Unloading 5868 unused Assets / (9.0 MB). Loaded Objects now: 19821.
Memory consumption went from 4.27 GB to 4.26 GB.
Total: 382.839400 ms (FindLiveObjects: 1.360800 ms CreateObjectMapping: 0.467800 ms MarkObjects: 375.851800 ms  DeleteObjects: 5.158400 ms)

[Licensing::Client] Successfully resolved entitlements
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000995s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
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Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s789ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.76 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
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Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 7.42 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2576ms
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			SetLoadedEditorAssemblies (4ms)
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			BeforeProcessingInitializeOnLoad (148ms)
			ProcessInitializeOnLoadAttributes (186ms)
			ProcessInitializeOnLoadMethodAttributes (189ms)
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			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (369ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.11 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=f8231da31714dfd42a4574c3ffa5bccc): Total: 4.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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		Asset DB Process Time: managed=2 ms, native=315 ms
		Asset DB Callback time: managed=62 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2623 ms, compile time=997 ms, other=0 ms
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	OnSourceAssetsModified: 3.782ms
	GetAllGuidsForCategorization: 5.249ms
	CategorizeAssets: 183.685ms
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		ImportManagerImport: 19.089ms (6.820ms without children)
			ImportInProcess: 12.267ms
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<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=3b87ac57927317d43ac5b66eb34d17d2): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            30.801 ms
	Integration:            457.693 ms
	Integration of assets:  18.982 ms
	Thread Wait Time:       -14.304 ms
	Total Operation Time:   493.172 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 121ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 202ms, Create Terrain: 286ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 151ms, Vegetation 7ms, Grass 733ms, Trees 1959ms, Spawn Objects 1029ms, Clean Up 0ms, Total 8792ms, Area 16km, <b>549ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 970ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 526 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            25.804 ms
	Integration:            137.679 ms
	Integration of assets:  19.788 ms
	Thread Wait Time:       -7.077 ms
	Total Operation Time:   176.194 ms
Unloading 5865 unused Assets / (8.7 MB). Loaded Objects now: 19941.
Memory consumption went from 4.28 GB to 4.27 GB.
Total: 379.851400 ms (FindLiveObjects: 1.541800 ms CreateObjectMapping: 0.461000 ms MarkObjects: 372.705600 ms  DeleteObjects: 5.142400 ms)

[Licensing::Client] Successfully resolved entitlements
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001124s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
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      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
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Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s771ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
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Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b9eb0c24ee069685d40e074699fe258f') in 0.011598 seconds
Refreshing native plugins compatible for Editor in 7.14 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.377 seconds
Domain Reload Profiling: 2534ms
	BeginReloadAssembly (928ms)
		ExecutionOrderSort (0ms)
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			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (16ms)
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	FinalizeReload (1377ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (523ms)
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			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
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			BeforeProcessingInitializeOnLoad (147ms)
			ProcessInitializeOnLoadAttributes (178ms)
			ProcessInitializeOnLoadMethodAttributes (186ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (374ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.19 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=9679b0ed761012c47a5481c6dd8a85ef): Total: 3.941 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=319 ms
		Asset DB Callback time: managed=62 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2579 ms, compile time=966 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
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		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.652ms
	ApplyChangesToAssetFolders: 0.070ms
	Scan: 1.151ms
	OnSourceAssetsModified: 4.181ms
	GetAllGuidsForCategorization: 5.256ms
	CategorizeAssets: 186.423ms
	ImportOutOfDateAssets: 1441.166ms (444.734ms without children)
		ImportManagerImport: 18.061ms (6.325ms without children)
			ImportInProcess: 11.733ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 965.566ms
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		UnloadImportedAssets: 1.872ms
		ReloadImportedAssets: 1.570ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.396ms
		InitializingProgressBar: 0.000ms
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Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=b7016a5760c61564a863fdb589d75613): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.961 ms
	Integration:            384.864 ms
	Integration of assets:  18.785 ms
	Thread Wait Time:       -14.211 ms
	Total Operation Time:   418.399 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 73ms
<RI> Initialized touch support.

Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 200ms, Create Terrain: 307ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 712ms, Create Metadata 0ms, Painting 151ms, Vegetation 7ms, Grass 742ms, Trees 2007ms, Spawn Objects 1007ms, Clean Up 0ms, Total 9005ms, Area 16km, <b>562ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1316ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 525 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            38.752 ms
	Integration:            143.724 ms
	Integration of assets:  15.499 ms
	Thread Wait Time:       -13.365 ms
	Total Operation Time:   184.610 ms
Unloading 5865 unused Assets / (8.5 MB). Loaded Objects now: 20060.
Memory consumption went from 4.23 GB to 4.23 GB.
Total: 374.126100 ms (FindLiveObjects: 1.459000 ms CreateObjectMapping: 0.875000 ms MarkObjects: 366.810300 ms  DeleteObjects: 4.981000 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=6c878ceeacf3de94182537e262a768bc): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001025s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1632ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s721ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.69 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.184 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '459573014d6b518e68a35e55dbef994a') in 0.012110 seconds
Refreshing native plugins compatible for Editor in 7.05 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.363 seconds
Domain Reload Profiling: 2551ms
	BeginReloadAssembly (931ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (22ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (574ms)
	RebuildCommonClasses (19ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (19ms)
	LoadAllAssembliesAndSetupDomain (212ms)
		LoadAssemblies (160ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1364ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (521ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (146ms)
			ProcessInitializeOnLoadAttributes (181ms)
			ProcessInitializeOnLoadMethodAttributes (182ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (366ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.27 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=39458122d9f781d48ac98f641c9d7477): Total: 3.920 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=302 ms
		Asset DB Callback time: managed=60 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2597 ms, compile time=945 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.619ms
	ApplyChangesToAssetFolders: 0.080ms
	Scan: 1.158ms
	OnSourceAssetsModified: 3.701ms
	GetAllGuidsForCategorization: 3.503ms
	CategorizeAssets: 178.163ms
	ImportOutOfDateAssets: 1430.220ms (453.699ms without children)
		ImportManagerImport: 18.805ms (6.567ms without children)
			ImportInProcess: 12.236ms
			UpdateCategorizedAssets: 0.003ms
		CompileScripts: 944.625ms
		CollectScriptTypesHashes: 0.298ms
		ReloadNativeAssets: 1.343ms
		UnloadImportedAssets: 1.830ms
		ReloadImportedAssets: 1.626ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.970ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 3.022ms
	PostProcessAllAssets: 57.933ms
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	GatherAllCurrentPrimaryArtifactRevisions: 0.934ms
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	PersistCurrentRevisions: 0.935ms
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	GenerateScriptTypeHashes: 3.264ms
	Untracked: 2232.271ms
<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=faacb09e35351a74eb69cd26b087aa07): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            31.413 ms
	Integration:            390.907 ms
	Integration of assets:  18.711 ms
	Thread Wait Time:       -14.770 ms
	Total Operation Time:   426.260 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 124ms
Client 1.0.55   Server 1.0.55
Error retrieving license. Steam Error. "101 - Invalid ticket"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TitleScreen/<GetCloudLicenseAsync>d__40:MoveNext () (at Assets/User Interface/Screens/Title/TitleScreenServices.cs:75)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>>:TrySetResult (StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>>:SetResult (StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>)
StellarConquest.Presentation.Unity.NetworkClient/<GetCloudAccountLicense>d__106:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:1558)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: Assets/User Interface/Screens/Title/TitleScreenServices.cs Line: 75)

Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 191ms, Create Terrain: 299ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 709ms, Create Metadata 0ms, Painting 129ms, Vegetation 7ms, Grass 769ms, Trees 2042ms, Spawn Objects 1079ms, Clean Up 0ms, Total 9596ms, Area 16km, <b>599ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1368ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 525 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            25.150 ms
	Integration:            135.652 ms
	Integration of assets:  18.512 ms
	Thread Wait Time:       -6.654 ms
	Total Operation Time:   172.660 ms
Unloading 5864 unused Assets / (8.6 MB). Loaded Objects now: 20180.
Memory consumption went from 4.25 GB to 4.24 GB.
Total: 379.935000 ms (FindLiveObjects: 1.606000 ms CreateObjectMapping: 0.939400 ms MarkObjects: 372.274500 ms  DeleteObjects: 5.114600 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=c1358b5937a616a4ab21a495da55a4fa): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "38EModOu"... (expires: 2025-10-02 21:05:01 GMT)
[Licensing::Client] Successfully resolved entitlements
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000673s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
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info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
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Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s766ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.73 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.209 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'fc2c90641282d72c2639f57642f926d3') in 0.012346 seconds
Refreshing native plugins compatible for Editor in 7.21 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.356 seconds
Domain Reload Profiling: 2568ms
	BeginReloadAssembly (967ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (23ms)
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	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (198ms)
		LoadAssemblies (162ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1357ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (522ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (144ms)
			ProcessInitializeOnLoadAttributes (181ms)
			ProcessInitializeOnLoadMethodAttributes (186ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (366ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.30 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=ef2a15e081954f3468db36cd74268393): Total: 3.963 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=294 ms
		Asset DB Callback time: managed=60 ms, native=12 ms
		Scripting: domain reloads=1, domain reload time=2616 ms, compile time=978 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.644ms
	ApplyChangesToAssetFolders: 0.081ms
	Scan: 1.121ms
	OnSourceAssetsModified: 3.970ms
	GetAllGuidsForCategorization: 3.475ms
	CategorizeAssets: 170.929ms
	ImportOutOfDateAssets: 1424.100ms (414.227ms without children)
		ImportManagerImport: 19.279ms (6.790ms without children)
			ImportInProcess: 12.486ms
			UpdateCategorizedAssets: 0.003ms
		CompileScripts: 977.732ms
		CollectScriptTypesHashes: 0.308ms
		ReloadNativeAssets: 1.326ms
		UnloadImportedAssets: 1.739ms
		ReloadImportedAssets: 1.652ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.651ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 3.186ms
	PostProcessAllAssets: 57.859ms
	Hotreload: 10.144ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.685ms
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	GenerateScriptTypeHashes: 3.034ms
	Untracked: 2289.196ms
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=87be8bcc3c55bc641ba062d609aece9c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.779 ms
	Integration:            396.037 ms
	Integration of assets:  19.143 ms
	Thread Wait Time:       -13.778 ms
	Total Operation Time:   430.181 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 99ms
<RI> Initialized touch support.

Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 203ms, Create Terrain: 293ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 706ms, Create Metadata 0ms, Painting 149ms, Vegetation 7ms, Grass 740ms, Trees 1987ms, Spawn Objects 1013ms, Clean Up 0ms, Total 8797ms, Area 16km, <b>549ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 984ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 525 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            24.829 ms
	Integration:            138.311 ms
	Integration of assets:  16.959 ms
	Thread Wait Time:       -7.178 ms
	Total Operation Time:   172.920 ms
Unloading 5864 unused Assets / (8.6 MB). Loaded Objects now: 20300.
Memory consumption went from 4.25 GB to 4.24 GB.
Total: 395.070500 ms (FindLiveObjects: 1.404600 ms CreateObjectMapping: 0.480700 ms MarkObjects: 388.044300 ms  DeleteObjects: 5.140300 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=1fc21024498d8d14286412bf5fd425e2): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000635s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1463ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s746ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.188 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '0a2c1b064bf13978d206d39bcdca3f2f') in 0.012022 seconds
Refreshing native plugins compatible for Editor in 7.25 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.354 seconds
Domain Reload Profiling: 2545ms
	BeginReloadAssembly (937ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (21ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (571ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (19ms)
	LoadAllAssembliesAndSetupDomain (208ms)
		LoadAssemblies (163ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (37ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1354ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (515ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (145ms)
			ProcessInitializeOnLoadAttributes (177ms)
			ProcessInitializeOnLoadMethodAttributes (182ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (368ms)
Refreshing native plugins compatible for Editor in 7.16 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=866d324d15336b2429b3302beb1a350a): Total: 3.905 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=296 ms
		Asset DB Callback time: managed=42 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2591 ms, compile time=959 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.631ms
	ApplyChangesToAssetFolders: 0.079ms
	Scan: 1.100ms
	OnSourceAssetsModified: 4.320ms
	GetAllGuidsForCategorization: 3.603ms
	CategorizeAssets: 172.288ms
	ImportOutOfDateAssets: 1420.927ms (428.519ms without children)
		ImportManagerImport: 19.803ms (7.611ms without children)
			ImportInProcess: 12.163ms
			UpdateCategorizedAssets: 0.029ms
		CompileScripts: 959.041ms
		CollectScriptTypesHashes: 0.303ms
		ReloadNativeAssets: 1.354ms
		UnloadImportedAssets: 1.833ms
		ReloadImportedAssets: 2.154ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.645ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.274ms
	PostProcessAllAssets: 39.913ms
	Hotreload: 10.018ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.820ms
	UnloadStreamsBegin: 0.133ms
	PersistCurrentRevisions: 0.915ms
	UnloadStreamsEnd: 0.137ms
	GenerateScriptTypeHashes: 3.083ms
	Untracked: 2249.730ms
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=1c6c37e8d31bad24a840d7021d143ec5): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            33.188 ms
	Integration:            438.474 ms
	Integration of assets:  19.440 ms
	Thread Wait Time:       -15.690 ms
	Total Operation Time:   475.411 ms
<RI> Initialized touch support.

Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 68ms
Client 1.0.55   Server 1.0.55
Error retrieving license. Steam Error. "101 - Invalid ticket"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TitleScreen/<GetCloudLicenseAsync>d__40:MoveNext () (at Assets/User Interface/Screens/Title/TitleScreenServices.cs:75)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>>:TrySetResult (StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>>:SetResult (StellarConquest.Model.Core.CheckedResponse`1<StellarConquest.Presentation.Unity.ResponseCode>)
StellarConquest.Presentation.Unity.NetworkClient/<GetCloudAccountLicense>d__106:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:1558)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: Assets/User Interface/Screens/Title/TitleScreenServices.cs Line: 75)

Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 220ms, Create Terrain: 297ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 706ms, Create Metadata 0ms, Painting 138ms, Vegetation 7ms, Grass 725ms, Trees 1993ms, Spawn Objects 989ms, Clean Up 0ms, Total 8762ms, Area 16km, <b>547ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 992ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 527 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            25.572 ms
	Integration:            135.726 ms
	Integration of assets:  20.560 ms
	Thread Wait Time:       -7.183 ms
	Total Operation Time:   174.675 ms
Unloading 5865 unused Assets / (8.7 MB). Loaded Objects now: 20421.
Memory consumption went from 4.28 GB to 4.28 GB.
Total: 375.434200 ms (FindLiveObjects: 1.458100 ms CreateObjectMapping: 0.608900 ms MarkObjects: 368.256200 ms  DeleteObjects: 5.110100 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=883cbd9942afaec4e814acb40e1d2f67): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001104s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1566ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s765ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.73 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.198 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'bf59d08fbf2b29cb4be2a8decfa2cfe6') in 0.011795 seconds
Refreshing native plugins compatible for Editor in 7.17 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.364 seconds
Domain Reload Profiling: 2565ms
	BeginReloadAssembly (954ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (22ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (587ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (19ms)
	LoadAllAssembliesAndSetupDomain (201ms)
		LoadAssemblies (164ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1364ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (516ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (147ms)
			ProcessInitializeOnLoadAttributes (176ms)
			ProcessInitializeOnLoadMethodAttributes (183ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (369ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.10 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=d16e05c8b60a92044931a98b387affc7): Total: 3.976 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=300 ms
		Asset DB Callback time: managed=60 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2611 ms, compile time=989 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.625ms
	ApplyChangesToAssetFolders: 0.079ms
	Scan: 1.149ms
	OnSourceAssetsModified: 4.099ms
	GetAllGuidsForCategorization: 3.477ms
	CategorizeAssets: 175.355ms
	ImportOutOfDateAssets: 1430.064ms (408.949ms without children)
		ImportManagerImport: 18.668ms (6.732ms without children)
			ImportInProcess: 11.933ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 989.173ms
		CollectScriptTypesHashes: 0.271ms
		ReloadNativeAssets: 1.374ms
		UnloadImportedAssets: 1.882ms
		ReloadImportedAssets: 1.602ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.938ms
		InitializingProgressBar: 0.001ms
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		OnDemandSchedulerStart: 3.206ms
	PostProcessAllAssets: 57.932ms
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	GenerateScriptTypeHashes: 3.227ms
	Untracked: 2291.723ms
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=58e9c23a57811924eb45a3bd5de4b53c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.049 ms
	Integration:            393.562 ms
	Integration of assets:  20.220 ms
	Thread Wait Time:       -12.906 ms
	Total Operation Time:   428.926 ms
<RI> Initialized touch support.

Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 100ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 192ms, Create Terrain: 291ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 712ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 780ms, Trees 2013ms, Spawn Objects 1017ms, Clean Up 0ms, Total 8880ms, Area 16km, <b>555ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1022ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 527 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            33.902 ms
	Integration:            157.561 ms
	Integration of assets:  17.519 ms
	Thread Wait Time:       -11.965 ms
	Total Operation Time:   197.016 ms
Unloading 5866 unused Assets / (8.7 MB). Loaded Objects now: 20541.
Memory consumption went from 4.30 GB to 4.30 GB.
Total: 379.189000 ms (FindLiveObjects: 1.621500 ms CreateObjectMapping: 0.932400 ms MarkObjects: 371.423700 ms  DeleteObjects: 5.210800 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=26de21ddeea511849822da621bfe80dd): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=f6ea288730ce20644ac0b5782ceb0b47): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=6b4637a79ec5e4c42998f8030e42f230): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            22.136 ms
	Integration:            203.071 ms
	Integration of assets:  24.003 ms
	Thread Wait Time:       -11.677 ms
	Total Operation Time:   237.534 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 74ms
Client 1.0.55   Server 1.0.55
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 23 Unused Serialized files (Serialized files now loaded: 2)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            22.633 ms
	Integration:            132.053 ms
	Integration of assets:  17.428 ms
	Thread Wait Time:       -8.313 ms
	Total Operation Time:   163.801 ms
Unloading 1331 unused Assets / (1.0 MB). Loaded Objects now: 20543.
Memory consumption went from 3.10 GB to 3.10 GB.
Total: 380.470800 ms (FindLiveObjects: 1.251100 ms CreateObjectMapping: 0.654100 ms MarkObjects: 377.272300 ms  DeleteObjects: 1.292700 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=8eb5219d7ab280e479e2cea9f2c6de0b): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001274s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1408ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s771ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.230 seconds
Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '95b043d54b9aa95e1041dd1ba669244c') in 0.011485 seconds
Refreshing native plugins compatible for Editor in 6.94 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.35 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=2e251335fb2917b488f7341b6ba7a79a): Total: 3.997 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=35a38b00299607e4abc3e48333d185e8): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            29.960 ms
	Integration:            410.734 ms
	Integration of assets:  17.607 ms
	Thread Wait Time:       -14.163 ms
	Total Operation Time:   444.139 ms
<RI> Initialized touch support.

Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 127ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 151ms, Create Terrain: 285ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 143ms, Vegetation 7ms, Grass 770ms, Trees 2003ms, Spawn Objects 981ms, Clean Up 0ms, Total 8803ms, Area 16km, <b>550ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

CalculateSystemsWithStars: 1095ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 518 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            25.302 ms
	Integration:            132.595 ms
	Integration of assets:  17.991 ms
	Thread Wait Time:       -7.776 ms
	Total Operation Time:   168.112 ms
Unloading 5855 unused Assets / (8.0 MB). Loaded Objects now: 20662.
Memory consumption went from 4.28 GB to 4.28 GB.
Total: 377.547900 ms (FindLiveObjects: 1.749500 ms CreateObjectMapping: 0.501000 ms MarkObjects: 370.179900 ms  DeleteObjects: 5.116500 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=bfeafc895e920cc4894fc2939412766a): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001045s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1442ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s889ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.86 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.200 seconds
Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f92d1722c2369ee64bbd26e6bf8652cf') in 0.012096 seconds
Refreshing native plugins compatible for Editor in 7.12 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.368 seconds
Domain Reload Profiling: 2570ms
	BeginReloadAssembly (954ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (25ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (584ms)
	RebuildCommonClasses (19ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (202ms)
		LoadAssemblies (162ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1368ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (522ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (145ms)
			ProcessInitializeOnLoadAttributes (181ms)
			ProcessInitializeOnLoadMethodAttributes (185ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (371ms)
Refreshing native plugins compatible for Editor in 7.15 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=71a6dae0ec50a6d49ad71db3a5cf99b7): Total: 4.097 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=299 ms
		Asset DB Callback time: managed=43 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2616 ms, compile time=1123 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
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		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.681ms
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	Scan: 1.085ms
	OnSourceAssetsModified: 4.102ms
	GetAllGuidsForCategorization: 3.590ms
	CategorizeAssets: 175.197ms
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		ImportManagerImport: 19.267ms (7.012ms without children)
			ImportInProcess: 12.253ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 1123.232ms
		CollectScriptTypesHashes: 0.269ms
		ReloadNativeAssets: 1.362ms
		UnloadImportedAssets: 1.862ms
		ReloadImportedAssets: 1.629ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.575ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 3.596ms
	PostProcessAllAssets: 40.819ms
	Hotreload: 9.836ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.949ms
	UnloadStreamsBegin: 0.134ms
	PersistCurrentRevisions: 0.936ms
	UnloadStreamsEnd: 0.136ms
	GenerateScriptTypeHashes: 3.175ms
	Untracked: 2425.208ms
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Asset Pipeline Refresh (id=beb298f758796ab4d9bd7a24a197d264): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=138558c553327884692b755152d5a1c3): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000586s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1166ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s941ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.91 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.849 seconds
Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'c92560dc12288b635a2ad58b66262731') in 0.011950 seconds
Refreshing native plugins compatible for Editor in 7.26 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.438 seconds
Domain Reload Profiling: 2290ms
	BeginReloadAssembly (602ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (32ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (296ms)
	RebuildCommonClasses (21ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (203ms)
		LoadAssemblies (184ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (7ms)
			ScanForSourceGeneratedMonoScriptInfo (16ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1438ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (541ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (162ms)
			ProcessInitializeOnLoadAttributes (187ms)
			ProcessInitializeOnLoadMethodAttributes (180ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (348ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.20 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=1fac6ff9fe04fb14ab1c049b448b65f8): Total: 3.799 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=297 ms
		Asset DB Callback time: managed=61 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2320 ms, compile time=1105 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.625ms
	ApplyChangesToAssetFolders: 0.081ms
	Scan: 1.020ms
	OnSourceAssetsModified: 4.097ms
	GetAllGuidsForCategorization: 3.743ms
	CategorizeAssets: 175.342ms
	ImportOutOfDateAssets: 1487.037ms (351.118ms without children)
		ImportManagerImport: 18.973ms (6.872ms without children)
			ImportInProcess: 12.098ms
			UpdateCategorizedAssets: 0.003ms
		CompileScripts: 1105.267ms
		CollectScriptTypesHashes: 0.289ms
		ReloadNativeAssets: 1.417ms
		UnloadImportedAssets: 0.631ms
		ReloadImportedAssets: 1.598ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.340ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 3.403ms
	PostProcessAllAssets: 58.397ms
	Hotreload: 9.961ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.952ms
	UnloadStreamsBegin: 0.121ms
	PersistCurrentRevisions: 0.905ms
	UnloadStreamsEnd: 0.139ms
	GenerateScriptTypeHashes: 3.192ms
	Untracked: 2056.197ms
<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=01c7fd8f40437ef4d8b485fc04b42816): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            30.627 ms
	Integration:            411.490 ms
	Integration of assets:  20.224 ms
	Thread Wait Time:       -14.302 ms
	Total Operation Time:   448.039 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 73ms
<RI> Initialized touch support.

Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 190ms, Create Terrain: 297ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 707ms, Create Metadata 0ms, Painting 146ms, Vegetation 7ms, Grass 732ms, Trees 2027ms, Spawn Objects 986ms, Clean Up 0ms, Total 8880ms, Area 16km, <b>555ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
CalculateSystemsWithStars: 991ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.
Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader/<>c:<LandPlayerInternal>b__2_0 () (at Assets/Scripts/Universe/PlanetLoader.cs:182)
StellarConquest.Presentation.Unity.UnityDispatcher/<ActionWrapper>d__9:MoveNext () (at Assets/Scripts/Utility/UnityDispatcher.cs:68)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StellarConquest.Presentation.Unity.UnityDispatcher/<>c__DisplayClass10_0:<Invoke>b__0 () (at Assets/Scripts/Utility/UnityDispatcher.cs:74)
StellarConquest.Presentation.Unity.UnityDispatcher:Update () (at Assets/Scripts/Utility/UnityDispatcher.cs:62)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 517 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.868 ms
	Integration:            138.778 ms
	Integration of assets:  20.405 ms
	Thread Wait Time:       -8.177 ms
	Total Operation Time:   179.874 ms
Unloading 5855 unused Assets / (7.9 MB). Loaded Objects now: 20786.
Memory consumption went from 4.25 GB to 4.24 GB.
Total: 370.509900 ms (FindLiveObjects: 1.467000 ms CreateObjectMapping: 0.503400 ms MarkObjects: 363.908800 ms  DeleteObjects: 4.630000 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=6f80fc3dbbf691a4cb8adf9fe5aca07a): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001022s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1300ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s954ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.92 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.246 seconds
Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'a16b73a0fb5f1201421a5f82f1ff1636') in 0.011881 seconds
Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.451 seconds
Domain Reload Profiling: 2700ms
	BeginReloadAssembly (994ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (26ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (593ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (7ms)
	initialDomainReloadingComplete (21ms)
	LoadAllAssembliesAndSetupDomain (208ms)
		LoadAssemblies (168ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (37ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1451ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (615ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (165ms)
			ProcessInitializeOnLoadAttributes (180ms)
			ProcessInitializeOnLoadMethodAttributes (259ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (362ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.12 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.42 ms.
Asset Pipeline Refresh (id=7e1d776d0314fcd4f8bb2696b2189017): Total: 4.442 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=436 ms
		Asset DB Callback time: managed=61 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2746 ms, compile time=1184 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.640ms
	ApplyChangesToAssetFolders: 0.078ms
	Scan: 1.092ms
	OnSourceAssetsModified: 5.785ms
	GetAllGuidsForCategorization: 3.502ms
	CategorizeAssets: 301.915ms
	ImportOutOfDateAssets: 1516.004ms (299.940ms without children)
		ImportManagerImport: 18.820ms (6.777ms without children)
			ImportInProcess: 12.041ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 1183.683ms
		CollectScriptTypesHashes: 0.287ms
		ReloadNativeAssets: 1.347ms
		UnloadImportedAssets: 1.861ms
		ReloadImportedAssets: 1.625ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.633ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.807ms
	PostProcessAllAssets: 57.254ms
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	GenerateScriptTypeHashes: 3.092ms
	Untracked: 2544.060ms
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=6869c9bbc90dded47ba4de8e31ce0cc9): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            34.689 ms
	Integration:            410.785 ms
	Integration of assets:  19.657 ms
	Thread Wait Time:       -16.151 ms
	Total Operation Time:   448.981 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 124ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 192ms, Create Terrain: 296ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 728ms, Trees 2013ms, Spawn Objects 997ms, Clean Up 0ms, Total 8926ms, Area 16km, <b>557ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

CalculateSystemsWithStars: 1097ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:<LandPlayerInternal>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:175)
StellarConquest.Presentation.Unity.UnityDispatcher/<ActionWrapper>d__9:MoveNext () (at Assets/Scripts/Utility/UnityDispatcher.cs:68)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StellarConquest.Presentation.Unity.UnityDispatcher/<>c__DisplayClass10_0:<Invoke>b__0 () (at Assets/Scripts/Utility/UnityDispatcher.cs:74)
StellarConquest.Presentation.Unity.UnityDispatcher:Update () (at Assets/Scripts/Utility/UnityDispatcher.cs:62)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 517 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.659 ms
	Integration:            140.853 ms
	Integration of assets:  15.556 ms
	Thread Wait Time:       -10.685 ms
	Total Operation Time:   174.383 ms
Unloading 5854 unused Assets / (8.0 MB). Loaded Objects now: 20906.
Memory consumption went from 4.27 GB to 4.27 GB.
Total: 381.881400 ms (FindLiveObjects: 1.468700 ms CreateObjectMapping: 0.457300 ms MarkObjects: 374.894400 ms  DeleteObjects: 5.060200 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=eb2146bb7bc4fdc4f86be45b5075767b): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001110s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2539ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s747ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.265 seconds
Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'f7e9d90f37544a6731f6115a935b7b99') in 0.011672 seconds
Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.375 seconds
Domain Reload Profiling: 2643ms
	BeginReloadAssembly (1012ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (28ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (614ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (209ms)
		LoadAssemblies (168ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1375ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (524ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (148ms)
			ProcessInitializeOnLoadAttributes (182ms)
			ProcessInitializeOnLoadMethodAttributes (183ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (370ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.30 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=ef67787a5b50ce142ab5d9039eaa62e3): Total: 4.036 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=302 ms
		Asset DB Callback time: managed=60 ms, native=12 ms
		Scripting: domain reloads=1, domain reload time=2688 ms, compile time=970 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.634ms
	ApplyChangesToAssetFolders: 0.086ms
	Scan: 1.114ms
	OnSourceAssetsModified: 4.252ms
	GetAllGuidsForCategorization: 3.712ms
	CategorizeAssets: 172.689ms
	ImportOutOfDateAssets: 1441.621ms (438.432ms without children)
		ImportManagerImport: 18.584ms (6.774ms without children)
			ImportInProcess: 11.809ms
			UpdateCategorizedAssets: 0.002ms
		CompileScripts: 970.103ms
		CollectScriptTypesHashes: 0.260ms
		ReloadNativeAssets: 1.341ms
		UnloadImportedAssets: 1.946ms
		ReloadImportedAssets: 1.580ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.598ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.776ms
	PostProcessAllAssets: 57.770ms
	Hotreload: 10.085ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.999ms
	UnloadStreamsBegin: 0.144ms
	PersistCurrentRevisions: 0.886ms
	UnloadStreamsEnd: 0.138ms
	GenerateScriptTypeHashes: 3.098ms
	Untracked: 2341.967ms
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000602s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1906ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s928ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.90 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.848 seconds
Start importing Assets/Scripts/Factory/FactoryResources.cs using Guid(40d9668f0a6b59647b76b49e41e0b862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '3357e33912fbdf8e0c38ef8c37a558bc') in 0.011634 seconds
Start importing Assets/Scripts/Planetside/Biome/BiomeCollection.cs using Guid(db7b4598ca02a364bbcea6dc316af087) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '85898fda5349b2b6d307979e427c6214') in 0.001155 seconds
Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b24b1ac7ac5825cbd7c00de83231c18a') in 0.001387 seconds
Refreshing native plugins compatible for Editor in 7.02 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.500 seconds
Domain Reload Profiling: 2351ms
	BeginReloadAssembly (598ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (32ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (309ms)
	RebuildCommonClasses (20ms)
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	initialDomainReloadingComplete (19ms)
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		LoadAssemblies (168ms)
		RebuildTransferFunctionScriptingTraits (0ms)
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			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
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		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (629ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
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			ProcessInitializeOnLoadAttributes (189ms)
			ProcessInitializeOnLoadMethodAttributes (252ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (350ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.06 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.45 ms.
Asset Pipeline Refresh (id=c83bf7efc79e2dd4fa1567195af66895): Total: 4.028 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=3 (actual=3, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=442 ms
		Asset DB Callback time: managed=61 ms, native=11 ms
		Scripting: domain reloads=1, domain reload time=2382 ms, compile time=1126 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=3, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.700ms
	ApplyChangesToAssetFolders: 0.099ms
	Scan: 1.704ms
	OnSourceAssetsModified: 4.412ms
	GetAllGuidsForCategorization: 3.602ms
	CategorizeAssets: 299.949ms
	ImportOutOfDateAssets: 1553.821ms (391.668ms without children)
		ImportManagerImport: 23.302ms (8.605ms without children)
			ImportInProcess: 14.694ms
			UpdateCategorizedAssets: 0.003ms
		CompileScripts: 1126.302ms
		CollectScriptTypesHashes: 0.349ms
		ReloadNativeAssets: 1.385ms
		UnloadImportedAssets: 0.667ms
		ReloadImportedAssets: 1.994ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.626ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.527ms
	PostProcessAllAssets: 58.434ms
	Hotreload: 10.042ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.957ms
	UnloadStreamsBegin: 0.414ms
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	GenerateScriptTypeHashes: 3.182ms
	Untracked: 2092.323ms
Asset Pipeline Refresh (id=9d089d8f3e0cd0c41bbdf472a3de8869): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Toby Fredson/The Toby Foliage Engine/(TTFE)_Demo/Materials/Materials_Vegetation/MV_Plants/Grass_Main.mat using Guid(375416245d95ec64290f92d1beb54ca6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'b1020b67ae06a20826b28ec0e1c03084') in 0.001654 seconds
Start importing Assets/Plugins/Enviro 3 - Sky and Weather/Materials/enviro_lightningFlash_mat.mat using Guid(eab4ec5ae4f54a540a995343c3d497fa) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '6e0cc9531af7fdcbbbc842bd0ef90998') in 0.001332 seconds
Start importing Assets/Plugins/Enviro 3 - Terrain/Samples/EnviroTerrainMaterial.mat using Guid(ed237bd4b81bd03429b076de722dfffd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '7732e1e0cafcb1e8546e4e3a9f6ffe97') in 0.001347 seconds
Refreshing native plugins compatible for Editor in 7.60 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.45 ms.
Asset Pipeline Refresh (id=ef073e00c249b7f46ac6ea3bd532b467): Total: 0.063 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=575753dae83e9ff44975e8fdce87e436): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=b532eacb6a893f349a91dc40c983dcaa): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <c0b7b90d34a54066a7234dad69255116>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <c0b7b90d34a54066a7234dad69255116>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0 
  at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 
  at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 
  at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 
  at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.<CreateInspectorElementUsingIMGUI>b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.UIElements.<>c__DisplayClass76_0:<CreateInspectorElementUsingIMGUI>b__0()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

(Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436)

Asset Pipeline Refresh (id=c86156fde38328c43a521d96e4b7af6c): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=11b8b1a617ac9d7478ffa40e2367b49c): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=59fe86cec1f5d6b419fd78bc96743f6c): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=126531d9b5ada9e4e9e26fdbe378c601): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=1933416e9daf7024586be62301c7c967): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            31.563 ms
	Integration:            349.961 ms
	Integration of assets:  22.832 ms
	Thread Wait Time:       -15.550 ms
	Total Operation Time:   388.806 ms
<RI> Initialized touch support.

Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 70ms
Client 1.0.55   Server 1.0.55
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 23 Unused Serialized files (Serialized files now loaded: 2)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            26.084 ms
	Integration:            40.262 ms
	Integration of assets:  19.762 ms
	Thread Wait Time:       -8.275 ms
	Total Operation Time:   77.832 ms
Unloading 1695 unused Assets / (2.3 MB). Loaded Objects now: 20899.
Memory consumption went from 3.12 GB to 3.12 GB.
Total: 49.601600 ms (FindLiveObjects: 1.205200 ms CreateObjectMapping: 0.510500 ms MarkObjects: 46.055900 ms  DeleteObjects: 1.829300 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=33cf681d7a720bf428f81e1764643653): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <c0b7b90d34a54066a7234dad69255116>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <c0b7b90d34a54066a7234dad69255116>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0 
  at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 
  at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 
  at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 
  at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.<CreateInspectorElementUsingIMGUI>b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.UIElements.<>c__DisplayClass76_0:<CreateInspectorElementUsingIMGUI>b__0()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

(Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436)

[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000605s
[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1456ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s960ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[824/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[825/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[826/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.93 seconds), 6 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.928 seconds
Start importing Assets/Scripts/Utility/LayerManager.cs using Guid(3a8c3226a5bb6eb418f01534e42c3f81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '1b0a032c3bb2b88abbdb45257f70b5c2') in 0.012308 seconds
Refreshing native plugins compatible for Editor in 7.61 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.438 seconds
Domain Reload Profiling: 2369ms
	BeginReloadAssembly (678ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (21ms)
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		CreateAndSetChildDomain (379ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (207ms)
		LoadAssemblies (170ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (37ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (8ms)
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			ProcessInitializeOnLoadMethodAttributes (189ms)
			AfterProcessingInitializeOnLoad (4ms)
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		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (355ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.42 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=f7559844fabca6a45841aedf61b57e56): Total: 3.931 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
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		Asset DB Process Time: managed=2 ms, native=301 ms
		Asset DB Callback time: managed=63 ms, native=12 ms
		Scripting: domain reloads=1, domain reload time=2416 ms, compile time=1135 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.726ms
	ApplyChangesToAssetFolders: 0.084ms
	Scan: 1.012ms
	OnSourceAssetsModified: 4.241ms
	GetAllGuidsForCategorization: 3.464ms
	CategorizeAssets: 171.910ms
	ImportOutOfDateAssets: 1506.153ms (339.060ms without children)
		ImportManagerImport: 19.362ms (6.919ms without children)
			ImportInProcess: 12.441ms
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		CollectScriptTypesHashes: 0.254ms
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		ReloadImportedAssets: 1.546ms
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		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
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Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.NullReferenceException: Object reference not set to an instance of an object
  at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <c0b7b90d34a54066a7234dad69255116>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <c0b7b90d34a54066a7234dad69255116>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0 
  at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 
  at VInspector.VInspectorEditor+<>c__DisplayClass0_0.<OnGUI>g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 
  at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 
  at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 
  at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.<CreateInspectorElementUsingIMGUI>b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.UIElements.<>c__DisplayClass76_0:<CreateInspectorElementUsingIMGUI>b__0()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

(Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436)

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<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
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Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 96ms
Client 1.0.55   Server 1.0.55
<RI> Initialized touch support.

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Unloading 1563 unused Assets / (1.2 MB). Loaded Objects now: 27216.
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[Licensing::Client] Successfully resolved entitlements
Uploading Crash Report
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Asset Pipeline Refresh (id=5860454c19b2ade4b85d157db6a7972f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=5e9b6ef6f4bbab24ea99e3beefb8d85c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=e0348d294cdf14e4c99be60414b57953): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=fd5387a5d55af5542aeb53af36db9e35): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=dc24c0e3dfed57742957b406a8d39743): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=f61cca08c69ea35498b58c4799b5272a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=c0d4e30aba368d747b59c02bbeefb300): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/13.prefab using Guid(4e1d36690a807d34cbb057a59a5328da) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 14.82 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.49 ms.
Asset Pipeline Refresh (id=49112d3e85b554146b3f42b50d8c5dcc): Total: 0.085 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=2f92e6169c58f77418ed0586ed553a44): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=4c4e745d93d8c4a48abf560d242d00d7): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=0a87909f935a7c043879941123e69b6f): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3bd6fbe9f3456aa4fa077e96124b9dca): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=a6c03fdf698fbf14d9a5ce5abeee8765): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=cf0a17c5ad0100042aa124794b72e2dc): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=2aead63b66b0cc0428374975f9fa8e88): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=cc9283f3b9cbd3e49809dba0c336c9c0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=428acb4062a818440b38f41d612aff73): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=e4be5a6916b87ea48b485b206c8c09cb): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=d978a5022c3b2564982b6a1960e7cd74): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6adb9a9a53b573d4cabf689809350bee): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=955b87f03b23b3644abe965d7b000e4e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3a7202a4b55aca4489bd16cf49838d22): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=4fd286ceecd6cc34a8ce5d5103d51199): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=7dab8bbf35485c34286c6f8f85ab6817): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=967b9fd11bf1a2b41a14189824cd5eef): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=a66a64023dc1c9848ae599b8d875a8bf): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=7d9a35959c192dd459070a04a36a7090): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=314228187bdd6554f8014f6284e6385e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=4cfc8e7c085f8c24cb3c380b84e95509): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=38484a623af1304409f2e8b24dffb051): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=d430fa1bb40ce1041a1aa3065a440c4b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=7739c1c3625c06e4faf3486096b10836): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=47ef2a78d3c7bc74088c819027f5894d): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=95922b7e3dbd9254fbf5a71369a071d0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=2e4804b5133883844930ab75b53f13d9): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6fd91984465b95b41a3a861ee0f48afd): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=907971bb8c9e4ee4aacc332b7af24b7b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=9dac96af1b077174c8de479c37dc713a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=f886e8bdd732899408290e92b8095119): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=d9ddb9ddb309bad448c0616a3e0d13a0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/11.prefab using Guid(bb03818656e0790489a62ebac5820970) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '7bd2fb841ecc780ed9004e0e67897a56') in 0.003446 seconds
Refreshing native plugins compatible for Editor in 6.71 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=5ddfaa92b80071144b60315e6c4e259f): Total: 0.073 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=e07ec9b3e92944b4bb9d7ecd29dd4828): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=d8f9f2611e907464bbe40edeaa928b73): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=ef89be5f45adc984b870c7365a3cbf67): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=fa826a14dfbc4544ea2c4243b27779cf): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=69b135ee7da3f8841a0c1405530afd8b): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3900626426229964697f55b11f9f249d): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=feeffac8069787d449e3893277f05adc): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=8cffede290d384249995bc7799451c19): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3677f9160e7be874fb98ee14604db785): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=4d2b4d525f9035b49ae906649836f13a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=178959fa0e057a04b8b5414b5f7f78ca): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=2d3f00c121772ae40a928257ac70dc49): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=208ad73dbc71e6a4c8f89a9372edf492): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=ae216f1faf02c194cac1ccf9d13ece94): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/20.prefab using Guid(9b0ba62a319c4a7478fef07d7f1aeae9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '246d5f52344576d72578e134a1dc3c25') in 0.003974 seconds
Refreshing native plugins compatible for Editor in 6.84 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=42831f92af5595141807ec651d781ab5): Total: 0.077 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=b416762bb209c274aa79c4df292253bc): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=ac33255dfaca4064baddbff6270b7179): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=cf46a338dfaf9bf498a61fd429c20797): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=921b994148c20fe4aa27853d23fe97d2): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=66db794f04481574491db7ee51806baa): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=2c721cacfb6cd014a82ce68bc4de34c0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=f3deb1159601a614ea7a0206fac56444): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/08.prefab using Guid(8abf377795cc1644e904350177f37673) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'd1da4a36358ad3467780bda99f4324a8') in 0.003860 seconds
Refreshing native plugins compatible for Editor in 6.80 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=d11feff554820034b88d4c843c0eb4fc): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=ff9985bf600d5f1469fcb852cfcd6873): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=211ad5efac05beb42899ee4d022d3367): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=27e85ea5465f4db43bd6f7ebe84a7ca7): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6c4a113bae8bd90498eafecf87b468f7): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=00133b49be74729498a6f6711b3bd578): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=91b2bdd94f9b1444189298662537b6f6): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3481ef6a85f033040a4ea131d674977f): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6ddee785b7fa172408ddbfd18a829990): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=835339cc100614f40a0b04828b2944b7): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3cf44f9d82a671c4b85e1e837df42c09): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=f3fc35f1172108e4ebc6339ce74b7520): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=32de78c3ad3570d42bc2787cc158af8d): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=b5ef2b30dff4e304ab017abb96787f1f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3acaf497392d432429a5b12ff64eef02): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=321f40920ce8b694db82cbb0369e34fc): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=9f1f4801b5f088744ae1ff63c67c4239): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=fac734700f9ea614fafe40a3e7d49e91): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=5e905aaada9c3a145a924411571137c6): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=1338f000debead84b9815b300bd7bd1d): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=af8686c343842634db7b8900689b9cff): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=9ee3f62fd09b5864790f84916d7024e0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Planetside/Metadata/Biomes/Biomes.asset using Guid(7d842d3f6bf3d6c4abef7f60fd7598b9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: 'fce8084dbcd3a34fc2c55c8a7c5fb7ac') in 0.001806 seconds
Refreshing native plugins compatible for Editor in 6.94 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.45 ms.
Asset Pipeline Refresh (id=bdfa45602d2893c4eb95b5b647b878a3): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6e3b7f28ca08f854b98c2838944284d3): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000611s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1165ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s750ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.914 seconds
Start importing Assets/Scripts/Planetside/Biome/BiomeCollection.cs using Guid(db7b4598ca02a364bbcea6dc316af087) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
 -> (artifact id: '28277c5474f791af65fb8305bfaee8e7') in 0.011767 seconds
Refreshing native plugins compatible for Editor in 7.32 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.382 seconds
Domain Reload Profiling: 2299ms
	BeginReloadAssembly (668ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (25ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (383ms)
	RebuildCommonClasses (20ms)
	RebuildNativeTypeToScriptingClass (6ms)
	initialDomainReloadingComplete (20ms)
	LoadAllAssembliesAndSetupDomain (203ms)
		LoadAssemblies (170ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (36ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (7ms)
			ScanForSourceGeneratedMonoScriptInfo (17ms)
			ResolveRequiredComponents (5ms)
	FinalizeReload (1383ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (543ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (3ms)
			SetLoadedEditorAssemblies (4ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (164ms)
			ProcessInitializeOnLoadAttributes (183ms)
			ProcessInitializeOnLoadMethodAttributes (184ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (352ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.50 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.43 ms.
Asset Pipeline Refresh (id=747c7acbf928a324891db21ff5bb99c3): Total: 3.640 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=2 ms, native=303 ms
		Asset DB Callback time: managed=66 ms, native=13 ms
		Scripting: domain reloads=1, domain reload time=2336 ms, compile time=918 ms, other=0 ms
		Project Asset Count: scripts=12438, non-scripts=29743
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.643ms
	ApplyChangesToAssetFolders: 0.083ms
	Scan: 1.097ms
	OnSourceAssetsModified: 4.062ms
	GetAllGuidsForCategorization: 3.499ms
	CategorizeAssets: 175.965ms
	ImportOutOfDateAssets: 1440.402ms (489.506ms without children)
		ImportManagerImport: 18.930ms (7.025ms without children)
			ImportInProcess: 11.903ms
			UpdateCategorizedAssets: 0.003ms
		CompileScripts: 917.646ms
		CollectScriptTypesHashes: 0.312ms
		ReloadNativeAssets: 1.499ms
		UnloadImportedAssets: 1.215ms
		ReloadImportedAssets: 1.589ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.770ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.933ms
	PostProcessAllAssets: 63.520ms
	Hotreload: 11.329ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.968ms
	UnloadStreamsBegin: 0.132ms
	PersistCurrentRevisions: 0.951ms
	UnloadStreamsEnd: 0.141ms
	GenerateScriptTypeHashes: 3.252ms
	Untracked: 1937.019ms
Asset Pipeline Refresh (id=ebbd7a5d7d096104984ef61531cba754): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=deccaec521bdab048b4b48a13a077661): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=5db3632fc534e254bbe41a751c3c2eaa): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=82960e6c899299049afa9ae47e270b9a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            28.669 ms
	Integration:            382.973 ms
	Integration of assets:  21.388 ms
	Thread Wait Time:       -13.615 ms
	Total Operation Time:   419.415 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 98ms
<RI> Initialized touch support.

Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_04_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform,bool)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

[Assets/Scripts/Global/GameStateMachine.cs line 277]

Create Stamps: 207ms, Create Terrain: 298ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 28ms, Stitch Edges 0ms, Update Heightmaps 699ms, Create Metadata 0ms, Painting 133ms, Vegetation 28ms, Grass 724ms, Trees 2029ms, Spawn Objects 1017ms, Clean Up 0ms, Total 8819ms, Area 16km, <b>551ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

CalculateSystemsWithStars: 1084ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:<LandPlayerInternal>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:174)
JacobGames.SuperInvoke.Implementation.Runnable.SingleTask:InvokeTask () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Runnable/SingleTask.cs:66)
JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Execute () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:151)
JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Update () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:119)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

Refreshing native plugins compatible for Editor in 7.52 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.46 ms.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 512 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            29.715 ms
	Integration:            145.639 ms
	Integration of assets:  17.451 ms
	Thread Wait Time:       -8.595 ms
	Total Operation Time:   184.210 ms
Unloading 11558 unused Assets / (12.2 MB). Loaded Objects now: 21186.
Memory consumption went from 4.39 GB to 4.38 GB.
Total: 384.990400 ms (FindLiveObjects: 1.797500 ms CreateObjectMapping: 1.072700 ms MarkObjects: 373.167600 ms  DeleteObjects: 8.951700 ms)

[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=261adc04317e7dd4e8157f4757308dc4): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000964s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
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Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s771ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
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Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
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		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (359ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.64 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=5eda66e3883bfad4d9263f84fbf40587): Total: 3.560 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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	GetAllGuidsForCategorization: 3.596ms
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<RI> Initialized touch support.

Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=c1ceadd126762144fa124764abb2c119): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            39.073 ms
	Integration:            393.574 ms
	Integration of assets:  13.720 ms
	Thread Wait Time:       -13.698 ms
	Total Operation Time:   432.669 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 77ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 203ms, Create Terrain: 302ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 143ms, Vegetation 7ms, Grass 727ms, Trees 2037ms, Spawn Objects 1023ms, Clean Up 0ms, Total 9075ms, Area 16km, <b>567ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

CalculateSystemsWithStars: 1058ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Fade To Transparent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:<LandPlayerInternal>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:171)
JacobGames.SuperInvoke.Implementation.Runnable.SingleTask:InvokeTask () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Runnable/SingleTask.cs:66)
JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Execute () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:151)
JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Update () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:119)

(Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Unloading 518 Unused Serialized files (Serialized files now loaded: 1)
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Unloading 5853 unused Assets / (8.0 MB). Loaded Objects now: 21328.
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[Licensing::Client] Successfully resolved entitlements
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[Licensing::Client] Successfully resolved entitlements
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001251s
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
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Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity
ExitCode: 0 Duration: 0s746ms
[822/828    0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'

Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'

Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'

Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
[823/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[827/828    0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO'
Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO'
Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates'
Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO'
Reloading assemblies after forced synchronous recompile.
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly
Total cache size 268376572
Total cache size after purge 268376572
Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file
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Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.cs using Guid(6c860c38e5efb364f85544fc3a3e19d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
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Refreshing native plugins compatible for Editor in 7.05 ms, found 7 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2336ms
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			BeforeProcessingInitializeOnLoad (147ms)
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		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (377ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.39 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.44 ms.
Asset Pipeline Refresh (id=33178faa016a2734abaf1ceda7a4604a): Total: 3.673 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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		Scripting: domain reloads=1, domain reload time=2377 ms, compile time=926 ms, other=0 ms
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	GetAllGuidsForCategorization: 3.504ms
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		CompileScripts: 926.451ms
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Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Asset Pipeline Refresh (id=a1568e04722d20541bbe3cef8c615d1b): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 25 workers.
Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM]
(c) 2024 Stellar Game Studio, Inc. All rights reserved.
Unity [Version 2022.3.39f1]
Graphics Device [Direct3D11]
Asset Pipeline Refresh (id=c39e2309cc03fda41badda257944816a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            30.612 ms
	Integration:            378.613 ms
	Integration of assets:  22.157 ms
	Thread Wait Time:       -15.334 ms
	Total Operation Time:   416.048 ms
Environment https://dev.stellarconquest.com
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad '(76561198017122673). 95ms
Client 1.0.55   Server 1.0.55
Environment http://45.22.132.172:10000
Variation 'Mountainous Remarkables'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521)

Create Stamps: 204ms, Create Terrain: 287ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 141ms, Vegetation 8ms, Grass 782ms, Trees 2054ms, Spawn Objects 984ms, Clean Up 0ms, Total 9043ms, Area 16km, <b>565ms per sq km</b>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564)
StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54)
StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:<LandPlayer>b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34)
StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1<System.TimeSpan>,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130)
StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32)
StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277)
StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46)
StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143)

(Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548)

CalculateSystemsWithStars: 1206ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24)

Total Systems: 359214
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<<Execute>b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<CalculateSystemsWithStars>d__33:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:TrySetFromTask (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:InvokeCore (System.Threading.Tasks.Task)
System.Threading.Tasks.UnwrapPromise`1<System.Threading.Tasks.VoidTaskResult>:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
StellarConquest.Model.Universe.Galaxy/<<CalculateSystemsWithStars>b__33_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42)

Crash!!!
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OS-Version: 10.0.0
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========== OUTPUTTING STACK TRACE ==================

0x00007FFBAB659AA8 (Noesis) VirtualizationCacheLength_GetStaticType
0x00007FFBAB4F595F (Noesis) CornerRadius_GetStaticType
0x00007FFBAB5E9E21 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA046 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5EA75A (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7851 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E8541 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E7932 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5E2B97 (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB5DFDDB (Noesis) DragEventArgs_SetEffectsHelper
0x00007FFBAB73553D (Noesis) Noesis_RegisterLogCallback
0x00007FF60F864F29 (Unity) GfxDevice::InsertCustomMarkerCallbackAndDataWithFlags
0x00007FF611173FE6 (Unity) GfxDeviceWorker::RunCommand
0x00007FF61117B84B (Unity) GfxDeviceWorker::RunExt
0x00007FF61117B968 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF60F7A115B (Unity) Thread::RunThreadWrapper
0x00007FFC284E257D (KERNEL32) BaseThreadInitThunk
0x00007FFC290AAF28 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/SHAUNT~1/AppData/Local/Temp/Unity/Editor/Crashes
Editor-2.log (917,095 bytes)   
sfernandez

sfernandez

2024-10-04 16:34

manager   ~0010000

The window uses animations which affect sizing and it uses backgroundblureffect.

Would it be possible to get the barebones of that window xaml (size, effects, etc.) and animation so I can try to reproduce the crash?
Having a scenario that can reproduce the problem, even if it is not happening always will let me find the cause when it failes.

stonstad

stonstad

2024-10-04 23:47

reporter   ~0010001

It is highly random. I thought it was related to entering a game, exiting, and then restarting. But now the same workflow (window pop-up) has worked reliably for more than an hour. Is there anything in the stack trace that might identify the source?

The pop-up is the central window shown here. The NPC is a camera texture that is used as a texture source, and it is contained within a user control. There is a static parent (UIStateMachine) but the child (GameScreen) is recreated during each play through.

Am I able to open up the crash dump and see the exact line of code that threw the exception? Is the stack trace shown above accurate?

image.png (3,788,060 bytes)
CommunicationsControl.xaml (3,248 bytes)   
<UserControl
    x:Class="StellarConquest.Presentation.Unity.UI.CommunicationsControl"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
    xmlns:noesis="clr-namespace:NoesisGUIExtensions"    
    xmlns:local="clr-namespace:StellarConquest.Presentation.Unity.UI"
    >
    <noesis:Xaml.Dependencies>
        <noesis:Dependency Source="/Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml"/>
    </noesis:Xaml.Dependencies>
    <Grid x:Name="_LayoutRoot" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
        <Grid.RowDefinitions>
            <RowDefinition Height="1*"/>
            <RowDefinition Height="9*"/>
            <RowDefinition Height="1*"/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="1*"/>
            <ColumnDefinition Width="9*"/>
            <ColumnDefinition Width="1*"/>
        </Grid.ColumnDefinitions>

        <Grid x:Name="_ContentGrid" Grid.Row="1" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Stretch">
            <Grid.RowDefinitions>
                <RowDefinition Height="Auto"/>
                <RowDefinition Height="Auto"/>
            </Grid.RowDefinitions>

            <local:BorderControlTitle x:Name="_BorderControlCharacter" Grid.Row="0" VerticalAlignment="Top" BlurLayer="{DynamicResource OverlayBlurSource}">
                <Grid>
                    <local:RenderControl x:Name="_RenderControl" Width="1920" Height="1080" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0">
                        <local:RenderControl.LayoutTransform>
                            <ScaleTransform ScaleX="0.5" ScaleY="0.5"/>
                        </local:RenderControl.LayoutTransform>
                    </local:RenderControl>
                    <Grid x:Name="_StellarTeletypeGrid" VerticalAlignment="Bottom" HorizontalAlignment="Center" Margin="0, 0, 0, 130" MaxWidth="820">
                        <local:TeletypeControl x:Name="_TeletypeControl" HorizontalAlignment="Center" VerticalAlignment="Center"/>
                    </Grid>
                </Grid>
            </local:BorderControlTitle>

            <Grid x:Name="_PlanetsideTeletypeGrid" VerticalAlignment="Bottom" Margin="0, 0, 0, 20"  Visibility="Collapsed"/>

            <Grid x:Name="_ResponsesGrid" Grid.Row="1" Margin="0, 20, 0, 0" VerticalAlignment="Stretch">
                <local:BorderControlBorderless x:Name="_BorderControlResponses" VerticalAlignment="Top" BlurLayer="{DynamicResource OverlayBlurSource}">
                    <ScrollViewer Margin="0, 10, 10, 10" MinWidth="900" MinHeight="160" MaxHeight="200"> 
                        <DockPanel x:Name="_PlayerResponsesDockPanel" LastChildFill="false" HorizontalAlignment="Stretch" MaxWidth="900" VerticalAlignment="Top"/>
                    </ScrollViewer>
                </local:BorderControlBorderless>
            </Grid>
        </Grid>
    </Grid>
</UserControl>
CommunicationsControl.xaml (3,248 bytes)   
stonstad

stonstad

2024-10-05 00:34

reporter   ~0010002

The sequence is as follows:

1) Play game in editor.
2) Stop game.
3) Make code change.
4) Play game.
5) Asset refresh occurs.
6) The window workflow described above crashes the editor.

What should I do with this knowledge? I am looking for static state and I am not finding any.

sfernandez

sfernandez

2024-10-07 10:19

manager   ~0010003

The crash has to do with the rendering of the BackgroundEffectBehavior. At some specific situation is not able to generate the texture that later is needed by the VisualBrush used in the effect.
That is why I said having something that reproduces it, at least from time to time, will allow me to identify in which scenario is that happening.

If you disable the BackgroundEffectBehavior from your dialogs I'm totally sure you won't get any of these crashes.

stonstad

stonstad

2024-10-09 14:32

reporter   ~0010007

Thank you, Sergio. This gives me a place to look. Might it be possible for VisualBrush to throw an error instead of crash when its texture is null or collected? If the editor process is not terminated, it can make debugging the issue easier.

stonstad

stonstad

2024-10-09 18:19

reporter   ~0010008

I would like to be able to give you a reproduction, but it happens either frequently or rarely. In six hours of development, it has happened twice today.

Based on the description of the crash dump, it sounds like it is an issue with this resource --

This resource is set during InitializeComponent of a top-level user control, UIStateMachine.xaml.

Resources["BaseBlurSource"] = _Root.FindName("_BaseBlurSource") as FrameworkElement;
Resources["OverlayBlurSource"] = _Root.FindName("_OverlayBlurSource") as FrameworkElement;

I data bind to this resource in other controls --

i.e.
<local:BorderControlTitle TitleText="{TemplateBinding Title}" BlurLayer="{DynamicResource BaseBlurSource}">

What are some things that I may try to prevent the crashes? Should I do something to Resources["BaseBlurSource"] when an unloaded event occurs? Or should I try to create a key in a resources xaml file so that a value is always present to datatabind to? The type of BaseBlurSource is grid.

sfernandez

sfernandez

2024-10-10 12:28

manager   ~0010011

I will prepare a version of the library with some logs that could help me identify what happened when this crashes.

stonstad

stonstad

2024-10-16 19:54

reporter   ~0010014

I'd definitely appreciate a response to the above information -- I am hoping it is diagnostically useful. Separately, I have been tracking memory usage on the GPU and the last two crashes occurred when GPU memory was approximately 9GB used of 24 GB available. Not sure if that is diagnostically relevant.

sfernandez

sfernandez

2024-10-17 01:02

manager   ~0010015

From the video it seems that BackgroundEffectBehavior is still being used in those dialogs because the background is not a solid color.
And the latest crash dump points to the same initial crashes caused by the use of VisualBrushes in the BackgroundEffectBehavior.
So my guess is that the behavior was not correctly disabled in those tests.

Anyway, I have generated a new library that logs extra information about the generation of VisualBrush textures that could provide some info about what is happening in your project. Could you give it a try with the BackgroundEffectBehavior enabled?
https://drive.google.com/file/d/1yUfNBaOy4leSw2tmpO3LZuOAUnB_kn-Q/view?usp=sharing

Thanks a lot for your feedback!

sfernandez

sfernandez

2024-10-17 17:28

manager   ~0010017

After looking at your video I was able to create a test myself that reproduces the crash, so I can now debug it and find what is happening.
Thanks for all the feedback.

stonstad

stonstad

2024-10-17 17:55

reporter   ~0010018

That is amazing, Sergio! I am available to run a test DLL to see if it resolves the behavior. My game has this kind of windowing behavior everywhere, and it will be a huge boost to productivity to have more stability! Thank you!

sfernandez

sfernandez

2024-10-17 19:46

manager   ~0010019

Great news, I found the origin of the crash and fixed it. Could you please try the following patched library?
https://drive.google.com/file/d/1snmEHMJ8xJ3zZrmE-2zai3R9KqkWc4n8/view?usp=sharing

stonstad

stonstad

2024-10-17 21:22

reporter   ~0010020

Thank you, Sergio. It works great. Is this a debug or release library?

Separately, it might be helpful if we close out previous tickets I reported related to crashes. All future testing that I do will be with this new library.

stonstad

stonstad

2024-10-17 22:03

reporter   ~0010024

I'm seeing a new behavior with this library.

The editor froze on this line: View::Update(). Line 379. return Noesis_View_Update(CPtr, timeInSeconds);

It has happened twice. I'll keep watching.

sfernandez

sfernandez

2024-10-18 10:03

manager   ~0010026

The crash regarding this issue is fixed, so I'm going to close this ticket and related ones.

If you find again any other problems please create a new ticket.

Issue History

Date Modified Username Field Change
2024-10-02 22:37 stonstad New Issue
2024-10-02 22:37 stonstad File Added: crash.dmp
2024-10-02 22:37 stonstad File Added: Editor.log
2024-10-02 23:44 stonstad Note Added: 0009998
2024-10-02 23:44 stonstad File Added: crash-2.dmp
2024-10-02 23:44 stonstad File Added: Editor-2.log
2024-10-04 16:30 sfernandez Relationship added related to 0003470
2024-10-04 16:30 sfernandez Assigned To => sfernandez
2024-10-04 16:30 sfernandez Status new => assigned
2024-10-04 16:34 sfernandez Status assigned => feedback
2024-10-04 16:34 sfernandez Note Added: 0010000
2024-10-04 23:47 stonstad Note Added: 0010001
2024-10-04 23:47 stonstad File Added: image.png
2024-10-04 23:47 stonstad File Added: CommunicationsControl.xaml
2024-10-04 23:47 stonstad Status feedback => assigned
2024-10-05 00:34 stonstad Note Added: 0010002
2024-10-07 10:19 sfernandez Status assigned => feedback
2024-10-07 10:19 sfernandez Note Added: 0010003
2024-10-09 14:32 stonstad Note Added: 0010007
2024-10-09 14:32 stonstad Status feedback => assigned
2024-10-09 18:19 stonstad Note Added: 0010008
2024-10-10 12:28 sfernandez Note Added: 0010011
2024-10-16 19:54 stonstad Note Added: 0010014
2024-10-17 01:02 sfernandez Note Added: 0010015
2024-10-17 17:28 sfernandez Note Added: 0010017
2024-10-17 17:55 stonstad Note Added: 0010018
2024-10-17 19:46 sfernandez Status assigned => feedback
2024-10-17 19:46 sfernandez Note Added: 0010019
2024-10-17 21:22 stonstad Note Added: 0010020
2024-10-17 21:22 stonstad Status feedback => assigned
2024-10-17 22:03 stonstad Note Added: 0010024
2024-10-18 09:48 sfernandez Target Version => 3.2.5
2024-10-18 10:03 sfernandez Status assigned => resolved
2024-10-18 10:03 sfernandez Resolution open => fixed
2024-10-18 10:03 sfernandez Fixed in Version => 3.2.5
2024-10-18 10:03 sfernandez Note Added: 0010026
2024-10-18 10:04 sfernandez Relationship added related to 0003521
2024-10-18 10:05 sfernandez Relationship added related to 0003473