View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003908 | NoesisGUI | Unreal | public | 2025-01-17 15:08 | 2025-05-20 17:36 |
| Reporter | vmaurer | Assigned To | hcpizzi | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.6 | ||||
| Target Version | 3.2.8 | Fixed in Version | 3.2.8 | ||
| Summary | 0003908: Calling IView::Activate() on a view with a focused element resets the focus | ||||
| Description | IView::Activate() seems not only to return focus to a previously focused element, but also do the opposite, if the element was already focused. This can be problematic, because IView::Activate() is called in the NativeOnMouseEnter() implementation of UNoesisInstance. NativeOnMouseEnter() on the other hand may be called during a synthesized mouse event, and it can happen even when the mouse cursor is inside the widget. Suggestion: Either IView::Activate() should not remove the focus or there should be a way to avoid this from happening. UE version: 5.5 | ||||
| Steps To Reproduce | We have the following scenario where it happens:
Note: The loading widget is not visible to hit events and/or blocking mouse input. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-01-17 15:08 | vmaurer | New Issue | |
| 2025-01-17 15:08 | vmaurer | Tag Attached: C++ | |
| 2025-01-17 15:08 | vmaurer | Tag Attached: Unreal | |
| 2025-01-17 18:18 | sfernandez | Assigned To | => hcpizzi |
| 2025-01-17 18:18 | sfernandez | Status | new => assigned |
| 2025-01-17 18:18 | sfernandez | Target Version | => 3.2.7 |
| 2025-01-20 17:42 | jsantos | Target Version | 3.2.7 => 3.2.8 |
| 2025-05-20 17:36 | hcpizzi | Status | assigned => resolved |
| 2025-05-20 17:36 | hcpizzi | Resolution | open => fixed |
| 2025-05-20 17:36 | hcpizzi | Fixed in Version | => 3.2.8 |
| 2025-05-20 17:36 | hcpizzi | Note Added: 0010722 |