View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004234 | NoesisGUI | Unity | public | 2025-06-09 07:04 | 2025-09-08 19:46 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.8 | ||||
| Target Version | 3.2.9 | Fixed in Version | 3.2.9 | ||
| Summary | 0004234: NoesisView.IsEyeTexture Per Frame Allocation | ||||
| Description | Noesis is almost allocation free on Unity! I'm seeing a per frame allocation of 72B in NoesisView.IsEyeTexture. Please see enclosed profile screenshot. Thanks, | ||||
| Attached Files | |||||
| Platform | Any | ||||
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Interesting, so By the way, have you considered jumping to URP ? |
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I'm just as surprised! Since I'm not using VR, is it safe to comment out this line for now? Regarding URP: Additionally, the camera stacking setup I use for game maps and visual effects would break, post-processing behavior would change, and the entire visual pipeline would need to be retuned. On top of that, GPU Resident Drawer wouldn't provide any meaningful performance boost in my case, as I'm already leveraging GPU Instancing through GPUI. In short, it feels like a massive amount of work for very little tangible gain. I know I’ll need to migrate eventually, but for now, I plan to stick with BIRP as long as it holds up. Are there any Noesis-specific benefits to using URP? |
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Yes, is safe.
Not really, but we are seeing more and more users migrating to URP, so I expect more issues will be addressed there. That said, we do plan to continue actively maintaining both Built-in and HDRP. I completely understand your situation and the challenges of migrating, it's definitely not easy |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-06-09 07:04 | stonstad | New Issue | |
| 2025-06-09 07:04 | stonstad | File Added: image.png | |
| 2025-06-09 13:31 | jsantos | Assigned To | => jsantos |
| 2025-06-09 13:31 | jsantos | Status | new => assigned |
| 2025-06-09 13:31 | jsantos | Target Version | => 3.2.9 |
| 2025-06-09 13:31 | jsantos | Note Added: 0010796 | |
| 2025-06-09 13:31 | jsantos | Status | assigned => feedback |
| 2025-06-09 16:42 | stonstad | Note Added: 0010803 | |
| 2025-06-09 16:42 | stonstad | Status | feedback => assigned |
| 2025-06-09 16:56 | jsantos | Note Added: 0010804 | |
| 2025-09-08 19:46 | jsantos | Status | assigned => resolved |
| 2025-09-08 19:46 | jsantos | Resolution | open => fixed |
| 2025-09-08 19:46 | jsantos | Fixed in Version | => 3.2.9 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |