View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000431 | NoesisGUI | Unity | public | 2014-07-21 23:09 | 2018-11-23 02:15 |
| Reporter | wckdspn | Assigned To | sfernandez | ||
| Priority | normal | Severity | feature | ||
| Status | resolved | Resolution | fixed | ||
| Target Version | 2.2.0 | Fixed in Version | 2.2.0b1 | ||
| Summary | 0000431: PlaySoundAction Behavior implementation | ||||
| Description | While it is not a requirement, for a better data-driven workflow, it would be nice to have the ability to set audio triggers from the editor. That isn't to say that I am asking for Noesis to support audio; what I really want is the hooks. Basically, I'd like the following: The parser support the PlaySoundAction. With these, it'll be fairly easy to implement UI audio. | ||||
| Platform | Any | ||||
| child of | 0000287 | resolved | sfernandez | Behaviors SDK |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-07-21 23:09 | wckdspn | New Issue | |
| 2014-07-28 17:31 | sfernandez | Relationship added | child of 0000287 |
| 2014-07-28 23:48 | sfernandez | Note Added: 0001454 | |
| 2014-07-28 23:48 | sfernandez | Note Edited: 0001454 | |
| 2014-07-28 23:49 | sfernandez | Assigned To | => sfernandez |
| 2014-07-28 23:49 | sfernandez | Status | new => assigned |
| 2015-07-23 02:38 | jsantos | Category | Unity Package => Unity3D |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-21 13:43 | sfernandez | Target Version | => 2.2.0 |
| 2018-11-21 13:43 | sfernandez | View Status | private => public |
| 2018-11-21 13:43 | sfernandez | Platform | => Any |
| 2018-11-23 02:15 | sfernandez | Status | assigned => resolved |
| 2018-11-23 02:15 | sfernandez | Resolution | open => fixed |
| 2018-11-23 02:15 | sfernandez | Fixed in Version | => 2.2.0b1 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |