View Issue Details

IDProjectCategoryView StatusLast Update
0000431NoesisGUIUnitypublic2018-11-23 02:15
Reporterwckdspn Assigned Tosfernandez  
PrioritynormalSeverityfeature 
Status resolvedResolutionfixed 
Target Version2.2.0Fixed in Version2.2.0b1 
Summary0000431: PlaySoundAction Behavior implementation
Description

While it is not a requirement, for a better data-driven workflow, it would be nice to have the ability to set audio triggers from the editor. That isn't to say that I am asking for Noesis to support audio; what I really want is the hooks. Basically, I'd like the following:

The parser support the PlaySoundAction.
The runtime allows you to register handlers for Play Sound (the call would pass the name of the clip).
The runtime calls the register handler when the trigger occurs

With these, it'll be fairly easy to implement UI audio.

PlatformAny

Relationships

child of 0000287 resolvedsfernandez Behaviors SDK 

Activities

sfernandez

sfernandez

2014-07-28 23:48

manager   ~0001454

Last edited: 2014-07-28 23:48

We need to implement the Behaviors API first in order to expose this Behavior action.

Issue History

Date Modified Username Field Change
2014-07-21 23:09 wckdspn New Issue
2014-07-28 17:31 sfernandez Relationship added child of 0000287
2014-07-28 23:48 sfernandez Note Added: 0001454
2014-07-28 23:48 sfernandez Note Edited: 0001454
2014-07-28 23:49 sfernandez Assigned To => sfernandez
2014-07-28 23:49 sfernandez Status new => assigned
2015-07-23 02:38 jsantos Category Unity Package => Unity3D
2018-11-01 02:14 jsantos View Status public => private
2018-11-21 13:43 sfernandez Target Version => 2.2.0
2018-11-21 13:43 sfernandez View Status private => public
2018-11-21 13:43 sfernandez Platform => Any
2018-11-23 02:15 sfernandez Status assigned => resolved
2018-11-23 02:15 sfernandez Resolution open => fixed
2018-11-23 02:15 sfernandez Fixed in Version => 2.2.0b1
2025-10-10 13:29 jsantos Category Unity3D => Unity