View Issue Details

IDProjectCategoryView StatusLast Update
0005068NoesisGUIUnrealpublic2026-06-09 16:01
Reporterttermeer-rcg Assigned Tohcpizzi  
PrioritynormalSeveritymajor 
Status assignedResolutionopen 
Product Version3.2.12 
Target Version3.2.14 
Summary0005068: Keyboard accents display as ? in TextBox
Description

Steps:

  • Start the Login example in Unreal 5.6.1
  • In the username box, try typing any accents letters like é (either via natural key combination from keyboard or using alt+0233)

Result:
Letter is replaced by ?

Using CTRL+V to copy a text containing accents letter has no issue (so not a font issue). Issue seems to be within Noesis as Unreal does not receive the updated text until focus leave the TextBox.
Also this seems to be specific to the Unreal version as such issue is not replicated in Unity when using TextBox.

PlatformWindows

Activities

ttermeer-rcg

ttermeer-rcg

2026-06-09 15:56

reporter   ~0012352

Last edited: 2026-06-09 15:58

The issue seems to come from

FReply UNoesisInstance::NativeOnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& CharacterEvent)
{
    SCOPE_CYCLE_COUNTER(STAT_NoesisInstance_OnKeyChar);
    if (XamlView)
    {
        TCHAR Character = CharacterEvent.GetCharacter();

        bool Handled = XamlView->Char(CharCast<char>(Character));

        if (Handled)
        {
            return FReply::Handled();
        }
    }
    return FReply::Unhandled();
}

CharCast<char> lose important character information.

Issue History

Date Modified Username Field Change
2026-06-09 15:28 ttermeer-rcg New Issue
2026-06-09 15:56 ttermeer-rcg Note Added: 0012352
2026-06-09 15:58 ttermeer-rcg Note Edited: 0012352
2026-06-09 16:01 sfernandez Assigned To => hcpizzi
2026-06-09 16:01 sfernandez Status new => assigned
2026-06-09 16:01 sfernandez Target Version => 3.2.14