NoesisGUI
 

🔹 VisualStateGroup Class

namespace Noesis | MSDN

Contains mutually exclusive VisualState objects and VisualTransition objects that are used to go from one state to another.

Inheritance Hierarchy

VisualStateGroup

📚 Class Hierarchy Index

Properties

Name Description
 Name Gets or sets the name of the VisualStateGroup.
 States Gets the collection of mutually exclusive VisualState objects
 Transitions Gets the collection of VisualTransition objects

 Dependency Property    Reflection Property


From DispatcherObject

Name Description
 ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

 Dependency Property    Reflection Property

Attached Properties

VisualStateGroup has no attached properties

Methods

Name Description
 CreateTransitionStoryboard(FrameworkElement*, VisualState*, VisualTransition*) Creates a Storyboard that animates changes from current state to the specifed new state
 FindState(Symbol) Finds a matching state with the same name (can be null or empty)
 FindTransition(VisualState*, VisualState*) Finds a matching transition for the provided from and "to* VisualState objects
 GetCurrentState(FrameworkElement*) Gets or the state that is currently active
 UpdateAnimations(FrameworkElement*, Storyboard*, Storyboard*) Updates element animations with the specified storyboards

From DependencyObject

Name Description
 ClearAnimation(const DependencyProperty*) Clears the animation value of a property
 ClearLocalValue(const DependencyProperty*) Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
 CoerceValue(const DependencyProperty*) Coerces and validates the effective property value
 DependencyPropertyChanged() Returns the PropertyChanged event
 Destroyed() Destroyed delegate is raised when object is going to be destroyed
 GetBaseValue(const DependencyProperty*) Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
 GetExpression(const DependencyProperty*) Gets the expression, if any, used to evaluate the specified property value
 GetLocalValue(const DependencyProperty*) Returns the local value of a dependency property, if it exists
 GetValue(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject
 GetValueObject(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
 GetValueProvider(const DependencyProperty*) Gets the provider that returns the effective value for the specified dependency property
 HasAnimatedProperties() Returns true if there is any animated property
 InvalidateProperty(const DependencyProperty*, uint8_t) Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
 IsCached(const DependencyProperty*, uint8_t*) Returns if the value is stored in the cache. If true, the priority is returned in the provider field
 IsSealed() Gets a value that indicates whether this instance is currently sealed (read-only)
 SetAnimation(const DependencyProperty*, SetValueType<T>::Type) Sets the animated value of a property
 SetCurrentValue(const DependencyProperty*, SetValueType<T>::Type) Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
 SetCurrentValueObject(const DependencyProperty*, BaseComponent*) Sets the current value of a dependency property using a boxed value
 SetExpression(const DependencyProperty*, Expression*) Sets the expression to be evaluated dynamically to obtain the value of the property
 SetValue(const DependencyProperty*, SetValueType<T>::Type) Sets the local value of a dependency property
 SetValueObject(const DependencyProperty*, BaseComponent*) Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
 CheckAccess() Determines whether the calling thread has access to this DispatcherObject
 VerifyAccess() Enforces that the calling thread has access to this DispatcherObject

Events

Name Description
 CurrentStateChanged Occurs after a control transitions to a different state
 CurrentStateChanging Occurs when a control starts transitioning to a different state

 Routed Event    Non-routed Event    Delegate Event


 
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