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Documentation Index
 

🔹 NavigateToAction Class

namespace NoesisApp

A UI trigger action that initiates forward navigation using Navigation.

It locates the nearest navigation root configured via Navigation, resolves the specified destination identifier, and securely pushes the new screen onto the active history stack.

Inheritance Hierarchy

• DispatcherObject
• DependencyObject
• Freezable
• Animatable
• AttachableObject
• TriggerActionBase
• TriggerActionBaseT
• NavigateToAction

📚 Class Hierarchy Index

Properties

Name Description
◆ DestinationId Gets or sets the string identifier of the target NavDestination to load.

◆ Dependency Property   ◆ Reflection Property


From TriggerActionBase

Name Description
◆ IsEnabled Gets or sets a value indicating whether this action will run when invoked

◆ Dependency Property   ◆ Reflection Property

From Freezable

Name Description
◆ CanFreeze Gets a value that indicates whether the object can be made unmodifiable.
◆ IsFrozen Gets a value that indicates whether the object is currently modifiable.

◆ Dependency Property   ◆ Reflection Property

From DispatcherObject

Name Description
◆ ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

◆ Dependency Property   ◆ Reflection Property

Attached Properties

NavigateToAction has no attached properties

Methods

From AttachableObject

Name Description
◆ Attach(DependencyObject*) Attaches to the specified object
◆ Detach() Detaches this instance from its associated object

From Freezable

Name Description
◆ Clone() Creates a modifiable clone of the Freezable, making deep copies of the object's values. When copying the object's dependency properties, this method copies expressions (which might no longer resolve) but not animations or their current values. The cloned Freezable::IsFrozen property is false even if the source's IsFrozen property is true.
◆ CloneCurrentValue() Creates a modifiable clone (deep copy) of the Freezable using its current values. The cloned object's IsFrozen property is false even if the source's IsFrozen property is true.
◆ Freeze() Makes the current object unmodifiable and sets its IsFrozen property to true.
◆ GetAsFrozen() Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true. Throws if the Freezable cannot be frozen because it contains expressions or animated properties.
◆ GetCurrentValueAsFrozen() Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true.

From DependencyObject

Name Description
◆ ClearAnimation(const DependencyProperty*) Clears the animation value of a property
◆ ClearLocalValue(const DependencyProperty*) Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
◆ CoerceValue(const DependencyProperty*) Coerces and validates the effective property value
◆ DependencyPropertyChanged() Returns the PropertyChanged event
◆ Destroyed() Destroyed delegate is raised when object is going to be destroyed
◆ GetBaseValue(const DependencyProperty*) Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
◆ GetExpression(const DependencyProperty*) Gets the expression, if any, used to evaluate the specified property value
◆ GetLocalValue(const DependencyProperty*) Returns the local value of a dependency property, if it exists
◆ GetValue(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject
◆ GetValueObject(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
◆ GetValueProvider(const DependencyProperty*) Gets the provider that returns the effective value for the specified dependency property
◆ HasAnimatedProperties() Returns true if there is any animated property
◆ InvalidateProperty(const DependencyProperty*, uint8_t) Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
◆ IsCached(const DependencyProperty*, uint8_t*) Returns if the value is stored in the cache. If true, the priority is returned in the provider field
◆ IsSealed() Gets a value that indicates whether this instance is currently sealed (read-only)
◆ SetAnimation(const DependencyProperty*, SetValueType<T>::Type) Sets the animated value of a property
◆ SetCurrentValue(const DependencyProperty*, SetValueType<T>::Type) Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
◆ SetCurrentValueObject(const DependencyProperty*, BaseComponent*) Sets the current value of a dependency property using a boxed value
◆ SetExpression(const DependencyProperty*, Expression*) Sets the expression to be evaluated dynamically to obtain the value of the property
◆ SetValue(const DependencyProperty*, SetValueType<T>::Type) Sets the local value of a dependency property
◆ SetValueObject(const DependencyProperty*, BaseComponent*) Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
◆ CheckAccess() Determines whether the calling thread has access to this DispatcherObject
◆ VerifyAccess() Enforces that the calling thread has access to this DispatcherObject

Events

NavigateToAction has no events

📍 On this page

  • Inheritance Hierarchy
  • Properties
    • From TriggerActionBase
    • From Freezable
    • From DispatcherObject
  • Attached Properties
  • Methods
    • From AttachableObject
    • From Freezable
    • From DependencyObject
    • From DispatcherObject
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