Search found 84 matches

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by stonstad
21 May 2019, 22:35
Forum: General Discussion
Replies: 2
Views: 30

Best Approach for Scaling - HD vs 4K Resolution

I'm looking to improve how layout and scaling works at normal and high DPI. I have noticed a few things: * Images not displayed at their native resolution can appear either blurry (if upscaled) or grainy (if downscaled). * Screen resolution has a significant impact on UI scale. I looked into ViewBox...
by stonstad
21 May 2019, 22:20
Forum: General Discussion
Replies: 15
Views: 242

Re: Offscreen Texture Alpha

OK, I have an update around this. This was a case of user error. I had some rogue shaders that were setting alpha to 1 for certain things.. The shader shared above is useful if you want it to make/remove all alpha, i.e. add ColorMask RGB, and have it remove alpha. Otherwise, a standard PBR shader se...
by stonstad
08 May 2019, 22:40
Forum: General Discussion
Replies: 3
Views: 145

Re: WPF dispatcher replacement and multi-threading

My app is threaded and performs work on and off the Unity main render thread. After asynchronous work... if I need to do something back on the Unity main render thread I use this class that I made. It queues up work for the next scripting frame update. Invocation is similar to WPF/UWP. 1. Attach scr...
by stonstad
30 Apr 2019, 15:26
Forum: General Discussion
Replies: 10
Views: 160

Bug Resolved

Thank you for the quick turn-around. Works great now!
by stonstad
29 Apr 2019, 23:46
Forum: General Discussion
Replies: 10
Views: 160

Re: Crashing Hard, Often

I am using 2.2.2. With 2.2.1 and 2.2.2 I am now getting Unity hard crashes every 5 minutes. Unity is not creating a crash dump file. The last thing in the log file is: Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.239306s Asset Scan time: 0.235643s As...
by stonstad
29 Apr 2019, 20:29
Forum: General Discussion
Replies: 10
Views: 160

Re: Crashing Hard, Often (Need to Move to General Discussion)

After the editor plays once... the following will crash the editor with Noesis.dll throwing the fatal exception. Minimize, Maximize, Play.
by stonstad
29 Apr 2019, 19:19
Forum: General Discussion
Replies: 10
Views: 160

Re: Crashing Hard, Often (Need to Move to General Discussion)

Here's the Editor dump file w/o heap when I was attached.
http://clarion.blob.core.windows.net/Unity.dmp

I'll recreate in a ticket. It's OK to delete this thread after the ticket is created, since I seemed to create it in announcements instead of discussion. Sorry about that.
by stonstad
29 Apr 2019, 19:15
Forum: General Discussion
Replies: 10
Views: 160

Re: Crashing Hard, Often (Need to Move to General Discussion)

With Visual Studio debugger attached to Unity.exe, this is the fatal exception that is trapped:

Image

Image
by stonstad
29 Apr 2019, 18:33
Forum: General Discussion
Replies: 10
Views: 160

Re: Crashing Hard, Often

I need some way to disable Noesis from updating assets, assuming it is related.
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