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by stonstad
Yesterday, 22:33
Forum: General Discussion
Replies: 0
Views: 4

XAML Skew/Distort with Control Points

Hi there. I was just wondering if anyone has any thoughts on whether it is possible to skew/warp a view (or any arbitrary XAML) along a curve? i.e. something similar to what is shown below — Here https://gamedev.stackexchange.com/questions/140334/how-to-make-curved-gui-in-unity and Here: http://i.im...
by stonstad
02 Jul 2019, 23:25
Forum: Showcase Gallery
Replies: 1
Views: 4413

Re: Line Chart

Thank you! This is an elegant starting point!
by stonstad
30 Jun 2019, 04:01
Forum: General Discussion
Replies: 4
Views: 81

Re: Initialized - How Not To Execute During XAML Build Step

I have an effective (and good enough) work-around: In UserControl.OnInitialized()... private void OnInitialized(object sender, NoesisEventArgs args) { if (!Application.isPlaying) return; // execute code here with external dependencies that are only initialized during game playback. }
by stonstad
21 Jun 2019, 17:42
Forum: General Discussion
Replies: 4
Views: 81

Re: Initialized - How Not To Execute During XAML Build Step

It's a minor nuisance, really. I just clear the errors from the Unity console and continue on. It just seems like there would be some way to know whether it is a runtime build or editor build. Another option might be using a different event such as Loaded(), but my understanding of that method is th...
by stonstad
20 Jun 2019, 00:41
Forum: General Discussion
Replies: 4
Views: 81

Initialized - How Not To Execute During XAML Build Step

When a XAML file changes externally I notice that OnInitialized is called in the code behind file. Most of the time this is fine, but occasionally I have dependencies on other state in this method which may not be initialized. Is there an easy way to have OnInitialized (from UserControl.Initialized)...
by stonstad
19 Jun 2019, 17:45
Forum: General Discussion
Replies: 3
Views: 55

Re: Roadmap Question

An example, here is what I would want to do with a Character Spacing feature. Photoshop https://i.imgur.com/vO7Mdct.jpg Noesis in Unity https://i.imgur.com/eDnL2h5.png You can see how the version with increased character spacing is more readable. I am wondering if I might be able to modify the font ...
by stonstad
19 Jun 2019, 17:18
Forum: General Discussion
Replies: 3
Views: 55

Roadmap Question

Good morning! Are there any plans to implement character spacing or character casing for TextBlock? https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.textblock.characterspacing https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.textbox.charactercasing I notice that Uni...
by stonstad
14 Jun 2019, 15:02
Forum: Showcase Gallery
Replies: 2
Views: 4284

Re: 9-slice scaling

For optimal aesthetics in Unity -- is the source image/texture a power of 2? If it isn't a power of 2 do you turn on non-power of 2 resize and mip map generation? Thank you!
by stonstad
14 Jun 2019, 00:08
Forum: General Discussion
Replies: 1
Views: 57

Bug 1491

I know you guys check error reports regularly. This one is a real pain because it is crashing Unity several times a day for me and I keep losing work. https://www.noesisengine.com/bugs/view.php?id=1491
by stonstad
10 Jun 2019, 19:40
Forum: General Discussion
Replies: 1
Views: 66

Licensing Changes and Cost

I have a client that I'd like to transition over to Noesis GUI. However, it isn't clear to me what the licensing model is. It just says, "call". Before I recommend they call I need to understand the cost so that I can pitch Noesis GUI. How do I figure out the likely price a client would pay? Similar...
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