It is explained in the Rendering section of the Unity tutorial. You need to use Camera Stacking.
By default camera post processing effects will affect the GUI. In case you don't want this to happen. You need to create a new camera to render NoesisGUI. This camera must have a larger Depth value and must set Clear Flags to Don't Clear. You must also make sure the Culling Mask is set to None to avoid rendering 3D elements in this camera.
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