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- SrdjanMaksimovic021
- Posts: 8
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NoesisGUI doesn't work properly with multi display
So me and my team are creating a multi-display app in Unity and we would like to have UI on potentially both monitors. Currently, NoesisGUI behaves weird when both monitors are running. If I place the pointer on a certain area of the monitor, it acts as if it is in the same area on the other monitor (UI elements in that position enter hovered state, if I click, it sends pointer down events etc).
Is there a way for us to properly use NoesisGUI with multi display?
Thanks in advance.
Is there a way for us to properly use NoesisGUI with multi display?
Thanks in advance.
Re: NoesisGUI doesn't work properly with multi display
This was reported before (#1593). You can find a workaround in that ticket. Sorry for the inconvenience.
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- SrdjanMaksimovic021
- Posts: 8
- Joined:
Re: NoesisGUI doesn't work properly with multi display
Thank you for the quick reply. I implemented the changes from the link you sent me and while it did fix mouse hover/click, it did not fix the scroll viewer element. Basically, if I point the mouse to the area of the screen with a scrollviewer on the other monitor and use the mouse wheel, the scroll view will move up/down even thought it is on a different screen than the mouse pointer.
Re: NoesisGUI doesn't work properly with multi display
The fix is not complete. If you analyze the code, it should be straightforward to add support for more cases. But anyway, I moved the ticket to 3.0.4 roadmap, this will be solved officially "soon".
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