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- colinmacleod
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Help Getting Started with Unity Sample Projects on macOS
Guys,
Can you please give me some pointers on how to get started with the Unity samples?
For example, I want to get the menu3d example project working. I looked in `Samples/Menu3D/Unity`. That's clearly not a complete Unity project, so I:
I'm totally new here – was lured in by your impressive presence at GDC.
What are the correct steps for using the samples in Unity?
Can you please give me some pointers on how to get started with the Unity samples?
For example, I want to get the menu3d example project working. I looked in `Samples/Menu3D/Unity`. That's clearly not a complete Unity project, so I:
- created a Unity project (v 6000.0.34f1)
- added the local package via Package Manager
- shut down Unity
- copied the Noesis GUI Menu3D sample files over
- started the project in Unity again
I'm totally new here – was lured in by your impressive presence at GDC.
What are the correct steps for using the samples in Unity?
Last edited by colinmacleod on 27 Mar 2025, 01:04, edited 1 time in total.
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- colinmacleod
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Re: Help Getting Started with Unity Sample Projects
Currently running Unity v6000.0.43f1 on macOS 15.3.2 Apple Silicon M2 Pro.
These are some of the errors:
These are some of the errors:
Code: Select all
Assets/NoesisGUI/Samples/Menu3D/MainWindow.xaml.cs(73,24): error CS0122: 'DependencyObject.ClearAnimation(DependencyProperty)' is inaccessible due to its protection levelCode: Select all
[NOESIS] Assets/NoesisGUI/Samples/Menu3D/OptionSelector.xaml(1,14): Unknown x:Class type 'Menu3D.OptionSelector'
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisXaml.cs:17)
NoesisPostprocessor/<>c__DisplayClass1_1:<OnPostprocessAllAssets>b__0 () (at /Users/colinmacleod/Work/noesis-gui/Editor/NoesisPostprocessor.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:384)Code: Select all
[NOESIS] Can't solve PropertyPath: Type 'UserControl' does not contain a property named 'SelectedOption'
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisUnity.cs:366)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisXaml.cs:17)
NoesisPostprocessor/<>c__DisplayClass1_1:<OnPostprocessAllAssets>b__0 () (at /Users/colinmacleod/Work/noesis-gui/Editor/NoesisPostprocessor.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:384)Code: Select all
[NOESIS] Binding failed: Path=SelectedOption, Source=UserControl('OptionSelectorControl'), Target=ContentPresenter(''), TargetProperty=ContentControl.Content
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at /Users/colinmacleod/Work/noesis-gui/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at /Users/colinmacleod/Work/noesis-gui/Runtime/NoesisXaml.cs:17)
NoesisPostprocessor/<>c__DisplayClass1_1:<OnPostprocessAllAssets>b__0 () (at /Users/colinmacleod/Work/noesis-gui/Editor/NoesisPostprocessor.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:384)-
- colinmacleod
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Re: Help Getting Started with Unity Sample Projects
I also tried loading the BrushShader example - that fails because the compiler is not available on macOS (which I see is a known issue).
Then, I tried the Buttons example, also on Unity 6000.0.43f1. Running that results in a black screen on both editor and macOS build.
Do you support macOS?
Then, I tried the Buttons example, also on Unity 6000.0.43f1. Running that results in a black screen on both editor and macOS build.
Do you support macOS?
Re: Help Getting Started with Unity Sample Projects on macOS
Hey Colin, thanks for your time posting here and for visiting us at GDC.
Unfortunately, Unity 6 introduced several breaking changes (specially on macOS) that we are still fixing:
Please, follow the installation steps in the Unity tutorial. Samples must be installed from the package manager. Doing that, you shouldn't have any compiler error.Can you please give me some pointers on how to get started with the Unity samples?
Unfortunately, Unity 6 introduced several breaking changes (specially on macOS) that we are still fixing:
- Unity 6 - Issues with HDR in HDPR
- Samples showing just a black screen in play mode
- Forward+ Render Pass (URP)
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- colinmacleod
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Re: Help Getting Started with Unity Sample Projects on macOS
I see. Thanks for the pointer on installing the samples.
Edit: I took another look at the installation steps, but I couldn’t quite find where it mentions installing the samples from the package manager. The documentation says:
Oh, and I’m really excited about using the Shader compiler and Studio on macOS—do you have any idea when that might be available?
Edit: I took another look at the installation steps, but I couldn’t quite find where it mentions installing the samples from the package manager. The documentation says:
I initially thought this meant I had to install them from GitHub, but it seems the correct way is shown in a screenshot. I got a bit confused here, so if you could clarify that part of the documentation, it’d be super helpful!Our samples are also available in GitHub and the documentation can be read online at our website.
Oh, and I’m really excited about using the Shader compiler and Studio on macOS—do you have any idea when that might be available?
Re: Help Getting Started with Unity Sample Projects on macOS
You are totally right. This should be clarified. Thanks for the feedback!I initially thought this meant I had to install them from GitHub, but it seems the correct way is shown in a screenshot. I got a bit confused here, so if you could clarify that part of the documentation, it’d be super helpful!
At the moment, there's no definitive ETA for this feature. Our current focus is on stabilizing Studio, but once that's in a good place, we'll reassess and prioritize accordingly.Oh, and I’m really excited about using the Shader compiler and Studio on macOS—do you have any idea when that might be available?
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