View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001459 | NoesisGUI | Unity | public | 2019-04-29 19:24 | 2019-04-30 18:20 |
| Reporter | stonstad | Assigned To | sfernandez | ||
| Priority | normal | Severity | crash | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 2.2.2 | ||||
| Target Version | 2.2.3 | Fixed in Version | 2.2.3 | ||
| Summary | 0001459: Noesis DLL Crash on Alt-Tab to Unity or Play Clicked | ||||
| Description | I am using Unity 2019.1.0f2 with Noesis 2.2.2. This happens with 2.2.1 as well. The Unity editor is fatally crashing every time I alt-tab into the editor or play, stop, and hit play again. Here is the last thing in the Unity editor file. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.239306s Reloading assemblies for play mode. Unity does not create a crash dump. I attached Visual Studio to Unity.exe to get the exception and call stack without symbols. I'm including a dump file. Fatal crash details (no symbols): https://i.imgur.com/8FJ94te.png This issue is causing significant work stoppage due to the frequency and criticality of the error. | ||||
| Steps To Reproduce | I'm sure this is project specific. Let me know if the dump file is not sufficient. | ||||
| Attached Files | |||||
| Platform | Any | ||||
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This happens when l play once (successfully). I then stop playback. Now, if I alt-tab away and back, minimize, maximize, or hit play again, the editor crashes. Noesis.dll throws a fatal exception corresponding to the minidump shared above. |
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I can try with a debug build or with symbols is it is helpful to you. |
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The crash dump points me it is related with the View.Rendering event, could you please confirm you are using it in your game? |
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We were able to reproduce the crash and fix it, could you please try the following library (win-x86_64) and confirm it is working for you: |
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Yes! I can confirm the fix and the workflow is resolved. re: Rendering event. I do hook this event but I made sure to disable it during testing. Before trying the new DLL I retested and commented out all event subscription for Rendering (and it still crashed). I have log statements to make sure I unregister View.Rendering when the event consumer/UserControl is unloaded. Thank you for the quick turn around -- I am very grateful for your timely assistance resolving this! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-04-29 19:24 | stonstad | New Issue | |
| 2019-04-29 19:24 | stonstad | File Added: Unity.dmp | |
| 2019-04-29 20:32 | stonstad | Note Added: 0005650 | |
| 2019-04-29 23:51 | sfernandez | Assigned To | => sfernandez |
| 2019-04-29 23:51 | sfernandez | Status | new => assigned |
| 2019-04-30 03:08 | stonstad | Note Added: 0005651 | |
| 2019-04-30 09:30 | sfernandez | Status | assigned => feedback |
| 2019-04-30 09:30 | sfernandez | Note Added: 0005655 | |
| 2019-04-30 10:13 | sfernandez | Target Version | => 2.2.3 |
| 2019-04-30 10:13 | sfernandez | Description Updated | |
| 2019-04-30 14:31 | sfernandez | Note Added: 0005658 | |
| 2019-04-30 15:25 | stonstad | Note Added: 0005659 | |
| 2019-04-30 15:25 | stonstad | Status | feedback => assigned |
| 2019-04-30 18:17 | jsantos | Relationship added | has duplicate 0001452 |
| 2019-04-30 18:20 | sfernandez | Status | assigned => resolved |
| 2019-04-30 18:20 | sfernandez | Resolution | open => fixed |
| 2019-04-30 18:20 | sfernandez | Fixed in Version | => 2.2.3 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |