View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001591||NoesisGUI||Unity3D||public||2019-11-30 21:43||2019-12-31 00:48|
|Status||resolved||Resolution||unable to reproduce|
|Target Version||2.2.6||Fixed in Version||2.2.6|
|Summary||0001591: Unity Crash w/ Vanilla Noesis Installation if Noesis View Component Not Instantiated|
|Description||I'm enclosing a project that crashes on play. Load the default scene that has a camera, light and nothing else. It's a vanilla Unity project. The short of it is that there is a fatal Unity crash if the Noesis DLL is included but no Noesis view component is instantiated within the hierarchy, and play is pressed. Unity 2019.2.11.f1|
|Steps To Reproduce||Reproduction project included w/ log. Crash .dmp not generated, apparently. Resolution is to add a NoesisView component before hittting play.|
|Tags||No tags attached.|
Editor.log (63,648 bytes)
Encl. NoesisBugs.zip. Unity project for reproduction.
Hi, I'm not able to reproduce the crashes with the attached project. I can play the empty scene several times just fine, reimport the included xaml and play the scene again... everything seems fine.
In the attached Editor.log I see a lot of errors coming from Unity itself:
Assertion failed on expression: 'SUCCEEDED(hr)' (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/D3D11Window.cpp Line: 186) d3d11: failed to create 2D texture id=629 width=83 height=17 mips=7 dxgifmt=28 [D3D error was 887a0005] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture shader resource view id=629 [D3D error was 80070057] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 460) d3d11: failed to create buffer (target 0x1 mode 0 size 96) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create 2D texture id=631 width=4 height=4 mips=1 dxgifmt=28 [D3D error was 887a0005] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) ... d3d11: failed to create buffer (target 0x1 mode 4 size 147456) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 4 size 16384) [0x887A0005] d3d11: attempt to lock null buffer Crash!!!
I don't think this has anything to do with Noesis, aren't you able to reproduce this without Noesis package being part of the project?
|I can't reproduce it at all today. I opened the same test project and what caused a repeatable error before now doesn't. Sorry sfernandez. I agree -- it must be Unity.|
|2019-11-30 21:43||stonstad||New Issue|
|2019-11-30 21:43||stonstad||File Added: Editor.log|
|2019-11-30 21:44||stonstad||Note Added: 0006024|
|2019-11-30 21:46||stonstad||Note Edited: 0006024||View Revisions|
|2019-12-02 17:12||sfernandez||Assigned To||=> sfernandez|
|2019-12-02 17:12||sfernandez||Status||new => feedback|
|2019-12-02 17:12||sfernandez||Note Added: 0006026|
|2019-12-02 17:38||stonstad||Note Added: 0006028|
|2019-12-02 17:38||stonstad||Status||feedback => assigned|
|2019-12-02 17:45||sfernandez||Note Edited: 0006026||View Revisions|
|2019-12-30 10:24||sfernandez||Status||assigned => resolved|
|2019-12-30 10:24||sfernandez||Resolution||open => unable to reproduce|
|2019-12-31 00:48||sfernandez||Fixed in Version||=> 2.2.6|
|2019-12-31 00:48||sfernandez||Target Version||=> 2.2.6|
|2019-12-31 00:48||sfernandez||Description Updated||View Revisions|
|2019-12-31 00:48||sfernandez||Relationship added||related to 0001592|