View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001676 | NoesisGUI | Unity | public | 2020-04-30 17:36 | 2020-05-07 12:47 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0 | ||||
| Target Version | 3.0.0 | Fixed in Version | 3.0.0 | ||
| Summary | 0001676: Noesis WebGL Development Build Fails with Errors - Unresolved Noesis Symbols | ||||
| Description | error: unresolved symbol: Noesis_RenderDeviceMTL_SetOffScreenCommandBuffer Aborting compilation due to previous errors | ||||
| Steps To Reproduce |
Failed running "C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\stons\Source\MBI.CustomerSelect.Unity\MBI.CustomerSelect.Unity\MBI.CustomerSelect.Unity.Project\Assets..\Temp\emcc_arguments.resp" stdout: error: unresolved symbol: Noesis_RenderDeviceMTL_SetOffScreenCommandBuffer Aborting compilation due to previous errors | undefinedTraceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in <module> sys.exit(run()) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1780, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2274, in emscripten emscripten._main(cmdline) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2233, in _main return temp_files.run_and_clean(lambda: main( File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean return func() File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2238, in <lambda> DEBUG=DEBUG, File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2164, in main temp_files=temp_files, DEBUG=DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 86, in emscript glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 218, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 541, in compile_settings cwd=path_from_root('src'), error_limit=300) File "C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data\Tools\nodejs\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\compiler.js', 'C:\Users\stons\AppData\Local\Temp\tmpw7_08y.txt', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Profiler.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Video.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js', 'C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated | ||||
| Platform | Any | ||||
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I'm experiencing a high number of 'freezes' in a client app that uses WebGL. I don't have insight into the cause, whether it is Unity or Noesis. I am unable to remote connect because debug builds fail with the above error message. Any updates around this one? |
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We fixed it. Although I am not sure about the plan for WebGL in Unity, the fact that they are stuck in a very old EMSDK (1.38.11 is really old) is not a good sign. We had issues with Development Build and Exceptions in the past. We recommend disable them by default. https://www.noesisengine.com/docs/Gui.Core.Unity3DTutorial.html#webgl |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-04-30 17:36 | stonstad | New Issue | |
| 2020-05-01 03:23 | jsantos | Assigned To | => jsantos |
| 2020-05-01 03:23 | jsantos | Status | new => assigned |
| 2020-05-01 03:23 | jsantos | Target Version | => 3.0.0 |
| 2020-05-04 23:05 | stonstad | Note Added: 0006317 | |
| 2020-05-07 12:47 | jsantos | Status | assigned => resolved |
| 2020-05-07 12:47 | jsantos | Resolution | open => fixed |
| 2020-05-07 12:47 | jsantos | Fixed in Version | => 3.0.0 |
| 2020-05-07 12:47 | jsantos | Note Added: 0006325 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |