View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001682 | NoesisGUI | Unity3D | public | 2020-05-08 16:21 | 2020-11-03 12:54 |
Reporter | stonstad | Assigned To | jsantos | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.0 | ||||
Target Version | 3.0 | Fixed in Version | |||
Summary | 0001682: OnGUI GC Allocations | ||||
Description | Using OnGUI in NoesisView.cs causes per-frame GC allocations. Noesis should not be using OnGUI external to the Unity Editor because it is not designed for production use. See https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1867&p=10600&hilit=ongui#p10600 According to Unity: "The Immediate Mode GUI system is commonly used for: Creating in-game debugging displays and tools. Creating custom inspectors for script components. Creating new editor windows and tools to extend Unity itself. The IMGUI system is not generally intended to be used for normal in-game user interfaces that players might use and interact with." | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Hey Jesús. Just checking in on the status of this issue. I know it seems low priority, but it would be really awesome to have no per-frame allocations in Noesis. That's such a big deal for console devs. Thanks! | |
We have plans to be compatible with the new Unity Input System in 3.0.X but for now I cannot give a better estimation | |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-05-08 16:21 | stonstad | New Issue | |
2020-05-15 12:06 | jsantos | Assigned To | => jsantos |
2020-05-15 12:06 | jsantos | Status | new => assigned |
2020-05-15 12:06 | jsantos | Target Version | => 3.0 |
2020-09-22 19:36 | stonstad | Note Added: 0006641 | |
2020-09-24 16:23 | jsantos | Note Added: 0006650 | |
2020-11-03 12:54 | jsantos | Relationship added | related to 0001828 |