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IDProjectCategoryView StatusLast Update
0001682NoesisGUIUnity3Dpublic2020-09-24 16:23
ReporterstonstadAssigned Tojsantos 
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Product Version3.0 
Target Version3.0Fixed in Version 
Summary0001682: OnGUI GC Allocations
DescriptionUsing OnGUI in NoesisView.cs causes per-frame GC allocations. Noesis should not be using OnGUI external to the Unity Editor because it is not designed for production use.

See https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1867&p=10600&hilit=ongui#p10600

According to Unity:

"The Immediate Mode GUI system is commonly used for:

Creating in-game debugging displays and tools.
Creating custom inspectors
for script components.
Creating new editor windows and tools to extend Unity itself.

The IMGUI system is not generally intended to be used for normal in-game user interfaces that players might use and interact with."
TagsNo tags attached.
PlatformAny

Activities

stonstad

stonstad

2020-09-22 19:36

reporter   ~0006641

Hey Jesús. Just checking in on the status of this issue. I know it seems low priority, but it would be really awesome to have no per-frame allocations in Noesis. That's such a big deal for console devs. Thanks!
jsantos

jsantos

2020-09-24 16:23

manager   ~0006650

We have plans to be compatible with the new Unity Input System in 3.0.X but for now I cannot give a better estimation

Issue History

Date Modified Username Field Change
2020-05-08 16:21 stonstad New Issue
2020-05-15 12:06 jsantos Assigned To => jsantos
2020-05-15 12:06 jsantos Status new => assigned
2020-05-15 12:06 jsantos Target Version => 3.0
2020-09-22 19:36 stonstad Note Added: 0006641
2020-09-24 16:23 jsantos Note Added: 0006650