View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001779 | NoesisGUI | Unity | public | 2020-08-13 12:16 | 2020-08-31 18:17 |
| Reporter | asusralis | Assigned To | jsantos | ||
| Priority | normal | Severity | crash | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.4 | ||||
| Target Version | 3.0.5 | Fixed in Version | 3.0.5 | ||
| Summary | 0001779: Crash rendering offscreen effects | ||||
| Description | From crash dump at issue https://www.noesisengine.com/bugs/view.php?id=1776#c6579 Crash callstack: Noesis.dll!Noesis::BaseVector<float>::operator[](unsigned int i=4) Line 134 C++ | ||||
| Platform | Any | ||||
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It happens consistency when clicking on a button in an itemscontrol. it seems the first mouse click does not register with the button, and the second click crashes unity. |
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I'm using drop shadows, but not on that button or itemscontrol. Well, just a minute ago it was requiring two clicks. Now it just crashes on the first click. This creates the same error as above, not sure if this helps: https://files.catbox.moe/2u13qu.mp4 |
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Hey, did you need any more information for this? |
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Not for now, thanks! I will be working on this (and hopefully fixing it) this week. I will write again if I need more information. |
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Is there by any chance the possibility of getting a working executable where this error is being reproduced? Better if it is standalone, not Unity editor. |
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Right now, this is the main blocker for releasing 3.0.5 |
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You want a debug build where the crash is not happening? So on 3.0.3? |
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Using the same version as the crash reported (the one provided by sergio https://www.noesisengine.com/bugs/view.php?id=1776#c6579) https://drive.google.com/file/d/1oEzPaSbXd406urlja1294mMtdpdTUvmR A standalone build where the crash is happening, that way I can debug with Visual Studio, because the minidump is not giving enough information and I am not able to reproduce the issue. |
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Thanks for this! I was able to reproduce it and fix it. By the way, we detected also a Canvas with Left set to Infinite in your game. That's not allowed in WPF, we are going to detect that and raise error in that case. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-08-13 12:16 | sfernandez | New Issue | |
| 2020-08-13 12:16 | sfernandez | Reporter | sfernandez => asusralis |
| 2020-08-13 12:16 | sfernandez | Assigned To | => jsantos |
| 2020-08-13 12:16 | sfernandez | Status | new => assigned |
| 2020-08-13 12:16 | sfernandez | Target Version | => 3.0.5 |
| 2020-08-13 12:21 | asusralis | Note Added: 0006581 | |
| 2020-08-13 12:31 | sfernandez | Status | assigned => feedback |
| 2020-08-13 12:31 | sfernandez | Note Added: 0006582 | |
| 2020-08-13 12:41 | asusralis | Note Added: 0006583 | |
| 2020-08-13 12:41 | asusralis | Status | feedback => assigned |
| 2020-08-21 19:32 | asusralis | Note Added: 0006589 | |
| 2020-08-24 13:30 | jsantos | Note Added: 0006590 | |
| 2020-08-28 15:04 | jsantos | Note Added: 0006597 | |
| 2020-08-28 15:04 | jsantos | Status | assigned => feedback |
| 2020-08-28 15:05 | jsantos | Note Edited: 0006597 | |
| 2020-08-31 12:58 | jsantos | Note Added: 0006604 | |
| 2020-08-31 13:09 | asusralis | Note Added: 0006605 | |
| 2020-08-31 13:09 | asusralis | Status | feedback => assigned |
| 2020-08-31 13:13 | jsantos | Note Added: 0006606 | |
| 2020-08-31 13:13 | jsantos | Status | assigned => feedback |
| 2020-08-31 14:07 | asusralis | Status | feedback => assigned |
| 2020-08-31 18:17 | jsantos | Status | assigned => resolved |
| 2020-08-31 18:17 | jsantos | Resolution | open => fixed |
| 2020-08-31 18:17 | jsantos | Fixed in Version | => 3.0.5 |
| 2020-08-31 18:17 | jsantos | Note Added: 0006608 | |
| 2020-08-31 18:17 | jsantos | Note Edited: 0006608 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |