View Issue Details

IDProjectCategoryView StatusLast Update
0002453NoesisGUIUnity3Dpublic2023-01-20 11:45
Reporterstonstad Assigned Tosfernandez  
PrioritynormalSeveritycrashReproducibilityrandom
Status resolvedResolutionno change required 
Product Version3.1.5 
Target Version3.1.7 
Summary0002453: DragEventArgs_GetAllowedEffectsHelper Crash
DescriptionCrash occurs randomly without user input. Encl. crash.dmp.
Steps To Reproduce========== OUTPUTTING STACK TRACE ==================

0x00007FF875AD2DC8 (Noesis) DragEventArgs_GetAllowedEffectsHelper
0x00007FF875AD307B (Noesis) DragEventArgs_GetAllowedEffectsHelper
0x00007FF875A53C44 (Noesis) Noesis_RenderDeviceD3D12_WrapTexture
0x00007FF875A52B45 (Noesis) Noesis_RegisterLogCallback
0x00007FF8758B289C (Noesis) NullableSize_GetStaticType
0x00007FF875ABA053 (Noesis) Noesis_RenderDeviceGL_WrapTexture
0x00007FF875ABA1DE (Noesis) Noesis_RenderDeviceGL_WrapTexture
0x00007FF87581EF68 (Noesis) Uri_GetStaticType
0x00007FF87590E394 (Noesis) MultiBindingExpression_UpdateSource
0x00007FF87590CAA8 (Noesis) MultiBindingExpression_UpdateSource
0x00007FF875A5148F (Noesis) Noesis_RegisterLogCallback
0x00007FF7575FA72A (Unity) GfxDeviceWorker::RunCommand
0x00007FF75760183D (Unity) GfxDeviceWorker::RunExt
0x00007FF757601958 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF755C92FC7 (Unity) Thread::RunThreadWrapper
0x00007FF9A997244D (KERNEL32) BaseThreadInitThunk
0x00007FF9AABCDFB8 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========
TagsNo tags attached.
PlatformAny

Relationships

related to 0002454 resolvedsfernandez XAML Graphics Corruption 
related to 0002495 resolvedsfernandez Texture Corruption Built Assembly 

Activities

stonstad

stonstad

2022-11-05 20:25

reporter  

crash.dmp (3,568,185 bytes)
Editor.log (1,817,298 bytes)
sfernandez

sfernandez

2022-11-07 11:14

manager   ~0008115

Last edited: 2022-11-07 11:17

Hi, this crash and the one in issue 0002454 both happen when loading the following texture asset:
Assets/User Interface/Images/engineering/029a3290-d41d-415b-859c-9335aaaaf4ba.png

Do you know if there is anything in particular with that texture?
Were you updating the texture when those crashes occur?
Is this crash happening also with 3.1.4 version?
stonstad

stonstad

2022-11-07 15:35

reporter   ~0008116

Last edited: 2022-11-07 15:36

I can confirm the asset exists. It is not corrupt because I can open it in third-party image editors, and it has historically worked for a year+. However, this UI element normally appears in a screen that is affected by the shared bug referenced above. The graphics corruption is somehow related.
stonstad

stonstad

2022-11-07 15:37

reporter   ~0008117

It may be related to Unity version. I downgraded to 3.1.3 and the corruption persists. The crashes stopped (coincidence) but I ran into a separate scrolling bug, and I upgraded back to 3.1.5.
jsantos

jsantos

2022-11-07 15:39

manager   ~0008119

I assume this is not going to be possible, but... are you able to reproduce this in a smaller scenario?
stonstad

stonstad

2022-11-07 15:51

reporter   ~0008120

Hard to say. I'm working to isolate it right now, in context of the game. Here's the XAML for the image:

    <ImageBrush x:Key="029a3290-d41d-415b-859c-9335aaaaf4ba" ImageSource="Images/engineering/029a3290-d41d-415b-859c-9335aaaaf4ba.png" />
stonstad

stonstad

2022-11-07 16:05

reporter   ~0008121

Strangely, I am seeing incorrect images/textures shown. That image of a station blueprint cannot possibly appear on this screen. It is highly likely that incorrect texture memory addresses are being referenced within Noesis.
image.png (87,334 bytes)   
image.png (87,334 bytes)   
stonstad

stonstad

2022-11-07 16:06

reporter   ~0008122

Hopefully I am not sending too many messages. Maybe you have a discord channel? Anyway, these images are presented via an ImageBrush pointing to a resource.

object resource = root.TryFindResource(resourceKey);
ImageBrush imageBrush = resource as ImageBrush;
stonstad

stonstad

2022-11-07 16:07

reporter   ~0008123

Also worth nothing -- every time I load the screen the image shown above i.e. shields switches to a random image.
stonstad

stonstad

2022-11-07 16:10

reporter   ~0008124

These images (which are loaded into image brushes via merged resource dictionaries. I am thinking this is where the texture addresses are getting messed up.

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
    <ResourceDictionary.MergedDictionaries>
        <ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.DarkBlue.xaml"/>
        <ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.Styles.xaml"/>

        <ResourceDictionary Source="ResourcesImages.xaml"/> ********** HERE
        <ResourceDictionary Source="ResourcesCommon.xaml"/>
        <ResourceDictionary Source="ResourcesTheme.xaml"/>

    </ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

Do you have any insight into how to validate if Unity is doing what your texture loading logic expects?
stonstad

stonstad

2022-11-07 16:28

reporter   ~0008126

OK, this is the end of the line. If I disable the following code the crashes stop. These image brushes are no longer populated, which is where the behavior manifests.

object resource = root.TryFindResource(resourceKey);
if (resource == null)
   return null;
ImageBrush imageBrush = resource as ImageBrush;

// subsequent access to imageBrush causes crash when texture memory/address is incorrect!
stonstad

stonstad

2022-11-07 17:21

reporter   ~0008127

Confirmed it is not caused by a Unity upgrade. Behavior occurs in 2022.1.20f1 and 2021.3.13f1. Issue is manifest in UserControl.TryFindResource(resourceKey)

Please let me know if you have a debug build you would like me to try, as I am actively developing today. Thanks.
jsantos

jsantos

2022-11-07 18:08

manager   ~0008128

Thanks for the details!

I think I have an idea of what's going on here. Probably, Unity is changing the internal low-level native pointer of textures, whenever all the memory is consumed. By the documentation this shouldn't happen (or at least there is no way to know when it happens, except for when the pixel data of a Texture object is modified, and I think this not your case).

To verify this, could you please log the output of Texture.GetNativeTexturePtr for the problematic texture, every frame and see if it changes whenever we crash?
stonstad

stonstad

2022-11-07 19:28

reporter   ~0008129

Is there a particular approach you would like me to use to obtain a handle to the texture from the image source?

I have:

object resource = root.TryFindResource(resourceKey);
ImageBrush imageBrush = resource as ImageBrush;

I'm google searching to see how to obtain the underlying texture pointer.
stonstad

stonstad

2022-11-07 19:35

reporter   ~0008130

To clarify the above, I am not directly creating a texture. I am loading an image source from a XAML dictionary. I'll try to see if I can find the associated Unity texture.
jsantos

jsantos

2022-11-07 19:50

manager   ~0008132

Yeah, that was my suggestion. Just create a monobehaviour with a Texture property, set the value to the problematic texture and dump the GetNativeTexturePtr per frame till you crash your game.
stonstad

stonstad

2022-11-07 20:01

reporter   ~0008133

Last edited: 2022-11-07 20:01

The pointer address changes after Unity's start method is invoked. See sample script and output.

Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920
UnityEngine.Debug:Log (object)
TexturePointerCheck:Start () (at Assets/TexturePointerCheck.cs:14)
(Filename: Assets/TexturePointerCheck.cs Line: 14)

2084922559920 != 2087889289776
UnityEngine.Debug:LogError (object)
TexturePointerCheck:Update () (at Assets/TexturePointerCheck.cs:22)
(Filename: Assets/TexturePointerCheck.cs Line: 22)

*edited to include missing log text.

OK, what's next?
TexturePointerCheck.cs (634 bytes)   
using System;
using UnityEngine;

public class TexturePointerCheck : MonoBehaviour
{
    public Texture2D texture;
    private IntPtr start;

    private void Start()
    {
        if (texture != null)
        {
            start = texture.GetNativeTexturePtr();
            Debug.Log($"Texture {texture.name} has pointer {start}");
        }
    }

    private void Update()
    {
        if (texture != null && start != texture.GetNativeTexturePtr())
        {
            Debug.LogError(start + " != " + texture.GetNativeTexturePtr());
            start = texture.GetNativeTexturePtr();
        }
    }
}
TexturePointerCheck.cs (634 bytes)   
Editor-2.log (59,638 bytes)   
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[Licensing::Module]  Error: LicensingClient has failed validation; ignoring
[LicensingClient] Handshaking with LicensingClient: 
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Shaun Tonstad" (connect: 0.00s, validation: 0.01s, handshake: 0.01s)
Entitlement-based licensing initiated
[Licensing::Module]  Error: Access token is unavailable; failed to update
[LicensingClient] Error: Code 200 while updating license in client (status: Licenses updated.)
Built from '2022.1/staging' branch; Version is '2022.1.20f1 (01d83b40d570) revision 120891'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22621) 64bit Professional' Language: 'en' Physical Memory: 31897 MB
[LicensingClient] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1

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Successfully changed project path to: C:\Source\StellarConquest\StellarConquest.Presentation.Unity
C:/Source/StellarConquest/StellarConquest.Presentation.Unity
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[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-15260" after 0.3 seconds.
[LicensingClient] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[LicensingClient] Successfully resolved entitlement details
[Package Manager] Registered 47 packages:
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    [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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    [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
    [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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    [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'eda52cd1c451e45fb52645ba6fad905e') in 0.001258 seconds 
Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a4c625950ebc252857cc176cd0fa72c3') in 0.001258 seconds 
Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '25532bfcd428af654a31ff171d747b6f') in 0.001521 seconds 
Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '25affdc0c9a1b35d4c718c82d560e9ce') in 0.001548 seconds 
Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '70f3ee636c698e3331beaf55232d3f8b') in 0.001411 seconds 
Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '74e72fd4285833924ae6344f4c9da45e') in 0.001284 seconds 
Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3962615a03960e676593df6b11b5fb75') in 0.002680 seconds 
Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e05b5b34eac106aca87aa701a901f183') in 0.008251 seconds 
Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c059517e84424ebc449c4cfed17ed0ce') in 0.001231 seconds 
Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ca6e062ac81865210b5522e2e8273997') in 0.001282 seconds 
Start importing Assets/User Interface/Screens/Login/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a4542bd91612d7493d097cc01dbadb2b') in 0.001259 seconds 
Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a7000264e9c8a2625bf1ef13d299044a') in 0.001272 seconds 
Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7f6bedc9ba8f24eadc1f676e37fb3363') in 0.001161 seconds 
Start importing Assets/User Interface/Screens/Login/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '76f9f7f37b7f6561cd7df94ddcac59cd') in 0.001159 seconds 
Start importing Assets/User Interface/Screens/Login/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4bf7710b2426bc67808fb0175542181b') in 0.001252 seconds 
Start importing Assets/User Interface/Screens/Login/LoginScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ce7a1c2900034455ee4ded06c1e50336') in 0.001691 seconds 
Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '403aa798bad4f0c45abaf31858dc1003') in 0.003084 seconds 
Start importing Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.xaml using Guid(3d668827aeae8964bbf8525f63024542) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4309a41c19b257db293877a4f12cca8e') in 0.001276 seconds 
Start importing Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.xaml using Guid(5d05f6b1ab8775b478bdebccb6812a74) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ba2c7dcd7232b3b3fde722609646b8bd') in 0.001166 seconds 
Start importing Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.xaml using Guid(cf5ccf24b7c0b554eb95ed47aaf8cf61) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'fc0385776ad9daa664771b0a3df43f4d') in 0.001225 seconds 
Refreshing native plugins compatible for Editor in 2.06 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.05 ms.
Asset Pipeline Refresh (id=f68c5d8955744534391808efb2df6062): Total: 6.764 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
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		Asset DB Process Time: managed=12 ms, native=5006 ms
		Asset DB Callback time: managed=62 ms, native=6 ms
		Scripting: domain reloads=1, domain reload time=838 ms, compile time=296 ms, other=542 ms
		Project Asset Count: scripts=6512, non-scripts=17872
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 1
	InvokeBeforeRefreshCallbacks: 0.444ms
	ApplyChangesToAssetFolders: 0.037ms
	Scan: 346.346ms
	OnSourceAssetsModified: 0.000ms
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	GetAllGuidsForCategorization: 2.580ms
	CategorizeAssets: 302.947ms
	ImportOutOfDateAssets: 5977.094ms (1393.922ms without children)
		ImportManagerImport: 4279.633ms (4144.448ms without children)
			ImportInProcess: 135.079ms
			UpdateCategorizedAssets: 0.106ms
		CompileScripts: 296.248ms
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		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.903ms
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		OnDemandSchedulerStart: 0.936ms
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Application.AssetDatabase Initial Refresh End
Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found
Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Scanning for USB devices : 37.827ms
Initializing Unity extensions:
[LicensingClient] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
Unloading 245 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Game.unity'
	Deserialize:            89.987 ms
	Integration:            14.561 ms
	Integration of assets:  1.717 ms
	Thread Wait Time:       1.398 ms
	Total Operation Time:   107.663 ms
Unloading 165 unused Assets / (3.6 MB). Loaded Objects now: 5459.
Memory consumption went from 430.6 MB to 427.1 MB.
Total: 4.390800 ms (FindLiveObjects: 0.264200 ms CreateObjectMapping: 0.061800 ms MarkObjects: 3.356400 ms  DeleteObjects: 0.707900 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1667850219 current 1667847439
<RI> Initializing input.

New input system (experimental) initialized
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

[Project] Loading completed in 10.455 seconds
	Project init time: 				8.756 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		0.263 seconds
		Asset Database init time: 		0.228 seconds
		Global illumination init time: 	0.002 seconds
		Assemblies load time: 			0.342 seconds
		Unity extensions init time: 	0.003 seconds
		Asset Database refresh time: 	0.000 seconds
	Scene opening time: 			0.513 seconds
Request Asset Garbage Collect because used heap size increased from 427.5 MB to 0.95 GB, exceeding the threshold of 256.0 MB.
Unloading 945 Unused Serialized files (Serialized files now loaded: 0)
Created GICache directory at C:/Users/Shaun Tonstad/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.011s, timestamps: [10.854 - 10.865]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 16 worker threads for Enlighten.
Unloading 40 unused Assets / (7.0 MB). Loaded Objects now: 7318.
Memory consumption went from 0.75 GB to 0.74 GB.
Total: 8.663900 ms (FindLiveObjects: 0.376800 ms CreateObjectMapping: 0.150200 ms MarkObjects: 7.603500 ms  DeleteObjects: 0.533000 ms)

[LicensingClient] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:20 GMT)
[LicensingClient] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:21 GMT)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
Registering precompiled user dll's ...
Registered in 0.002699 seconds.
Asset Pipeline Refresh (id=eaf62539127b4254993b6f6b784dcd8c): Total: 0.071 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
Stellar Conquest [Version 1.0.5 10/30/2022 12:34:09 PM]
(c) 2022 Clarion Group, Inc. All rights reserved.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
StellarConquest.Presentation.Unity.GameStateMachine:Awake () (at Assets/Scripts/Global/GameStateMachine.cs:41)

(Filename: Assets/Scripts/Global/GameStateMachine.cs Line: 41)

Asset Pipeline Refresh (id=c93a7cfc9cffb80429cc6d5b55822809): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            56.942 ms
	Integration:            216.354 ms
	Integration of assets:  9.390 ms
	Thread Wait Time:       -0.007 ms
	Total Operation Time:   282.679 ms
Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TexturePointerCheck:Start () (at Assets/TexturePointerCheck.cs:14)

(Filename: Assets/TexturePointerCheck.cs Line: 14)

Environment http://localhost:9999
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.NetworkClient:Log (string) (at Assets/Scripts/Network/NetworkClient.cs:1452)
StellarConquest.Presentation.Unity.NetworkClient:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) (at Assets/Scripts/Network/NetworkClient.cs:155)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:179)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17> (StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17&)
StellarConquest.Presentation.Unity.UI.LoginScreen:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool)
StellarConquest.Presentation.Unity.UI.LoginScreen:OnInitialized (object,Noesis.EventArgs) (at Assets/User Interface/Screens/Login/LoginScreen.cs:165)
Noesis.EventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/EventArgs.cs:51)
Noesis.EventManager:InvokeHandler (string,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:660)
Noesis.EventHandlerStore:RaiseEvent (intptr,intptr,string,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:407)
Noesis.BaseUICollection:Add (object) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/BaseUICollection.cs:172)
Noesis.UICollection`1<Noesis.UIElement>:Add (Noesis.UIElement) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/UICollection.cs:32)
StellarConquest.Presentation.Unity.UI.UIStateMachine/<>c__DisplayClass36_0:<ShowTitleScreen>b__0 () (at Assets/User Interface/UIStateMachine.cs:89)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.TimeSpan,System.TimeSpan,System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:165)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:155)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowTitleScreen (bool) (at Assets/User Interface/UIStateMachine.cs:86)
StellarConquest.Presentation.Unity.GameStateMachine:SetState (StellarConquest.Presentation.Unity.GameStateType) (at Assets/Scripts/Global/GameStateMachine.cs:90)
StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:61)

(Filename: Assets/Scripts/Network/NetworkClient.cs Line: 1452)

Corsair Server Version 4.29.203
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:283)
StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 283)

Corsair. SDK Protocol 16. Server Protocol 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:284)
StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 284)

2084922559920 != 2087889289776
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
TexturePointerCheck:Update () (at Assets/TexturePointerCheck.cs:22)

(Filename: Assets/TexturePointerCheck.cs Line: 22)

Setting breakpad minidump AppID = 1164560
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198017122673 [API loaded no]
Steam initialized. User 'stonstad' (76561198017122673)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen:InitializeSteam () (at Assets/User Interface/Screens/Login/LoginScreen.cs:277)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:186)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
StellarConquest.Presentation.Unity.NetworkClient/<TestHttpConnection>d__50:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:290)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<string>:TrySetResult (string)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetResult (string)
StellarConquest.Presentation.Unity.NetworkClient/<GetServerVersion>d__53:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:374)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 277)

Client 1.0.5   Server 1.0.5
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen/<GetStatisticsAsync>d__23:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:349)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<StellarConquest.Model.Performance.Statistics>:TrySetResult (StellarConquest.Model.Performance.Statistics)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<StellarConquest.Model.Performance.Statistics>:SetResult (StellarConquest.Model.Performance.Statistics)
StellarConquest.Presentation.Unity.NetworkClient/<GetStatistics>d__59:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:477)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 349)

Missing image fbff63ab-1651-44ec-a6c1-0610288b3b09
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
StellarConquest.Presentation.Unity.UI.UIUtility:GetImageBrush (Noesis.FrameworkElement,string,bool) (at Assets/User Interface/UIUtility.cs:1153)
StellarConquest.Presentation.Unity.UI.UIUtility:CreateInventoryButton (Noesis.FrameworkElement,StellarConquest.Model.Core.BaseItem,int,bool,bool,bool,bool,string,StellarConquest.Model.Actions.BaseAction,StellarConquest.Presentation.Unity.UI.MenuItemSelectedDelegate) (at Assets/User Interface/UIUtility.cs:272)
StellarConquest.Presentation.Unity.UI.CargoScreen:OnUpdate () (at Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs:143)
StellarConquest.Presentation.Unity.UI.GameScreen:SelectCargoScreen () (at Assets/User Interface/Screens/Game/GameScreen.cs:586)
StellarConquest.Presentation.Unity.UI.GameScreen:OnSelectScreen (object,StellarConquest.Presentation.Unity.UI.ScreenSelectedEventArgs) (at Assets/User Interface/Screens/Game/GameScreen.cs:322)
StellarConquest.Presentation.Unity.UI.GameMenuControl:SetSelection (StellarConquest.Presentation.Unity.ScreenType,bool) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:258)
StellarConquest.Presentation.Unity.UI.GameMenuControl/<>c__DisplayClass41_0:<OnInitialized>b__3 (object,Noesis.MouseButtonEventArgs) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:169)
Noesis.MouseButtonEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/MouseButtonEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:578)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/View.cs:194)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1339)
NoesisView:OnGUI () (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1462)

(Filename: Assets/User Interface/UIUtility.cs Line: 1153)

TrimDiskCacheJob: Current cache size 0mb
Unloading 107 Unused Serialized files (Serialized files now loaded: 2)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            5.796 ms
	Integration:            19.068 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       0.004 ms
	Total Operation Time:   24.872 ms
Unloading 3257 unused Assets / (2.6 MB). Loaded Objects now: 7457.
Memory consumption went from 1.03 GB to 1.02 GB.
Total: 15.055200 ms (FindLiveObjects: 0.557400 ms CreateObjectMapping: 0.131100 ms MarkObjects: 12.975600 ms  DeleteObjects: 1.390600 ms)

Asset Pipeline Refresh (id=e12b71d4f2904a140abae03eab180d43): Total: 0.018 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=1677ac5bf01f2ae498806f89f3a36080): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=b28fb6158098b8f48992ec5e1a1fd406): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Editor-2.log (59,638 bytes)   
stonstad

stonstad

2022-11-07 20:04

reporter   ~0008135

Unity Docs. "Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer."

OK, I am looking to see if I modify it anywhere. I don't believe I am.
stonstad

stonstad

2022-11-07 20:08

reporter   ~0008136

Last edited: 2022-11-07 20:09

I am not finding any code which indicates this texture or any of the ones affected are modified. What can I do next?
jsantos

jsantos

2022-11-07 20:17

manager   ~0008137

Could you check if the pointer is changing only for textures that crash?
stonstad

stonstad

2022-11-07 20:26

reporter   ~0008138

It is easy to see which ones have modified pointers because they visually glitch or show the wrong texture data.

Textures that are assigned in XAML work OK:
<Rectangle Fill="{StaticResource Starpedia_Down}" Width="150" Height="133">

Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail.
stonstad

stonstad

2022-11-07 20:33

reporter   ~0008139

Last edited: 2022-11-07 20:34

Please ignore this graphic. It does not show any errors. I did not mean to attach it.
image-2.png (1,895,870 bytes)
stonstad

stonstad

2022-11-07 20:35

reporter   ~0008140

Please also disregard: "Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail. I'm not sure this is the case.
jsantos

jsantos

2022-11-07 20:35

manager   ~0008141

So, only the images located at "ResourcesImages.xaml" have problems?

Could you check if "ResourcesImages.xaml" has all images as dependencies? (in the Unity Inspector of the XAML)
stonstad

stonstad

2022-11-07 20:41

reporter   ~0008142

I reimported all images and the error is not occurring. Still checking/confirming.
stonstad

stonstad

2022-11-07 20:43

reporter   ~0008143

Yes, ResourcesImages.xaml does appear to have all images loaded. I do not know what it looked like when the error was manifesting. I am no longer getting any errors. Everything is working as intended. The fix appears to be reimporting all images. I should have tried this sooner.
stonstad

stonstad

2022-11-07 20:47

reporter   ~0008144

I'm good to close this issue. Source control is not showing any changed files other than my unity scene after reimporting all images. Is it correct to say that the texture pointer is stored in the v2 asset database?
jsantos

jsantos

2022-11-07 20:47

manager   ~0008145

So, your TexturePointerCheck is no longer detecting changes in the pointers?
stonstad

stonstad

2022-11-07 20:58

reporter   ~0008146

Yes, that is correct. The same script referencing the same texture no longer shows a change during runtime.
jsantos

jsantos

2022-11-09 16:25

manager   ~0008149

Probably, the texture was imported in an old format, and Unity was upgrading it, loading it again in another pointer. This could explain why rebuilding the texture fixed the issue. Anyway, I am contacting Unity to get more information about this.

Closing for now.

Issue History

Date Modified Username Field Change
2022-11-05 20:25 stonstad New Issue
2022-11-05 20:25 stonstad File Added: crash.dmp
2022-11-05 20:25 stonstad File Added: Editor.log
2022-11-07 11:14 sfernandez Assigned To => sfernandez
2022-11-07 11:14 sfernandez Status new => feedback
2022-11-07 11:14 sfernandez Note Added: 0008115
2022-11-07 11:17 sfernandez Note Edited: 0008115
2022-11-07 15:35 stonstad Note Added: 0008116
2022-11-07 15:35 stonstad File Added: 029a3290-d41d-415b-859c-9335aaaaf4ba.png
2022-11-07 15:35 stonstad Status feedback => assigned
2022-11-07 15:36 stonstad Note Edited: 0008116
2022-11-07 15:37 jsantos Relationship added related to 0002454
2022-11-07 15:37 stonstad Note Added: 0008117
2022-11-07 15:38 jsantos Target Version => 3.1.6
2022-11-07 15:39 jsantos Note Added: 0008119
2022-11-07 15:51 stonstad Note Added: 0008120
2022-11-07 16:05 stonstad Note Added: 0008121
2022-11-07 16:05 stonstad File Added: image.png
2022-11-07 16:06 stonstad Note Added: 0008122
2022-11-07 16:07 stonstad Note Added: 0008123
2022-11-07 16:10 stonstad Note Added: 0008124
2022-11-07 16:28 stonstad Note Added: 0008126
2022-11-07 17:13 sfernandez Target Version 3.1.6 => 3.1.7
2022-11-07 17:21 stonstad Note Added: 0008127
2022-11-07 18:08 jsantos Note Added: 0008128
2022-11-07 18:08 jsantos Status assigned => feedback
2022-11-07 19:28 stonstad Note Added: 0008129
2022-11-07 19:28 stonstad Status feedback => assigned
2022-11-07 19:35 stonstad Note Added: 0008130
2022-11-07 19:50 jsantos Note Added: 0008132
2022-11-07 20:01 stonstad Note Added: 0008133
2022-11-07 20:01 stonstad File Added: TexturePointerCheck.cs
2022-11-07 20:01 stonstad File Added: Editor-2.log
2022-11-07 20:01 stonstad Note Edited: 0008133
2022-11-07 20:04 stonstad Note Added: 0008135
2022-11-07 20:08 stonstad Note Added: 0008136
2022-11-07 20:09 stonstad Note Edited: 0008136
2022-11-07 20:17 jsantos Note Added: 0008137
2022-11-07 20:26 stonstad Note Added: 0008138
2022-11-07 20:33 stonstad Note Added: 0008139
2022-11-07 20:33 stonstad File Added: image-2.png
2022-11-07 20:34 stonstad Note Edited: 0008139
2022-11-07 20:35 stonstad Note Added: 0008140
2022-11-07 20:35 jsantos Note Added: 0008141
2022-11-07 20:41 stonstad Note Added: 0008142
2022-11-07 20:43 stonstad Note Added: 0008143
2022-11-07 20:47 stonstad Note Added: 0008144
2022-11-07 20:47 jsantos Note Added: 0008145
2022-11-07 20:58 stonstad Note Added: 0008146
2022-11-09 16:25 jsantos Note Added: 0008149
2022-11-09 16:25 jsantos Status assigned => resolved
2022-11-09 16:25 jsantos Resolution open => no change required
2023-01-20 11:45 jsantos Relationship added related to 0002495