View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002453 | NoesisGUI | Unity3D | public | 2022-11-05 20:25 | 2023-01-20 11:45 |
Reporter | stonstad | Assigned To | sfernandez | ||
Priority | normal | Severity | crash | Reproducibility | random |
Status | resolved | Resolution | no change required | ||
Product Version | 3.1.5 | ||||
Target Version | 3.1.7 | ||||
Summary | 0002453: DragEventArgs_GetAllowedEffectsHelper Crash | ||||
Description | Crash occurs randomly without user input. Encl. crash.dmp. | ||||
Steps To Reproduce | ========== OUTPUTTING STACK TRACE ================== 0x00007FF875AD2DC8 (Noesis) DragEventArgs_GetAllowedEffectsHelper 0x00007FF875AD307B (Noesis) DragEventArgs_GetAllowedEffectsHelper 0x00007FF875A53C44 (Noesis) Noesis_RenderDeviceD3D12_WrapTexture 0x00007FF875A52B45 (Noesis) Noesis_RegisterLogCallback 0x00007FF8758B289C (Noesis) NullableSize_GetStaticType 0x00007FF875ABA053 (Noesis) Noesis_RenderDeviceGL_WrapTexture 0x00007FF875ABA1DE (Noesis) Noesis_RenderDeviceGL_WrapTexture 0x00007FF87581EF68 (Noesis) Uri_GetStaticType 0x00007FF87590E394 (Noesis) MultiBindingExpression_UpdateSource 0x00007FF87590CAA8 (Noesis) MultiBindingExpression_UpdateSource 0x00007FF875A5148F (Noesis) Noesis_RegisterLogCallback 0x00007FF7575FA72A (Unity) GfxDeviceWorker::RunCommand 0x00007FF75760183D (Unity) GfxDeviceWorker::RunExt 0x00007FF757601958 (Unity) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FF755C92FC7 (Unity) Thread::RunThreadWrapper 0x00007FF9A997244D (KERNEL32) BaseThreadInitThunk 0x00007FF9AABCDFB8 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
related to | 0002454 | resolved | sfernandez | XAML Graphics Corruption |
related to | 0002495 | resolved | sfernandez | Texture Corruption Built Assembly |
Hi, this crash and the one in issue 0002454 both happen when loading the following texture asset: Assets/User Interface/Images/engineering/029a3290-d41d-415b-859c-9335aaaaf4ba.png Do you know if there is anything in particular with that texture? Were you updating the texture when those crashes occur? Is this crash happening also with 3.1.4 version? |
|
I can confirm the asset exists. It is not corrupt because I can open it in third-party image editors, and it has historically worked for a year+. However, this UI element normally appears in a screen that is affected by the shared bug referenced above. The graphics corruption is somehow related. |
|
It may be related to Unity version. I downgraded to 3.1.3 and the corruption persists. The crashes stopped (coincidence) but I ran into a separate scrolling bug, and I upgraded back to 3.1.5. | |
I assume this is not going to be possible, but... are you able to reproduce this in a smaller scenario? | |
Hard to say. I'm working to isolate it right now, in context of the game. Here's the XAML for the image: <ImageBrush x:Key="029a3290-d41d-415b-859c-9335aaaaf4ba" ImageSource="Images/engineering/029a3290-d41d-415b-859c-9335aaaaf4ba.png" /> |
|
Strangely, I am seeing incorrect images/textures shown. That image of a station blueprint cannot possibly appear on this screen. It is highly likely that incorrect texture memory addresses are being referenced within Noesis. | |
Hopefully I am not sending too many messages. Maybe you have a discord channel? Anyway, these images are presented via an ImageBrush pointing to a resource. object resource = root.TryFindResource(resourceKey); ImageBrush imageBrush = resource as ImageBrush; |
|
Also worth nothing -- every time I load the screen the image shown above i.e. shields switches to a random image. | |
These images (which are loaded into image brushes via merged resource dictionaries. I am thinking this is where the texture addresses are getting messed up. <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.DarkBlue.xaml"/> <ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.Styles.xaml"/> <ResourceDictionary Source="ResourcesImages.xaml"/> ********** HERE <ResourceDictionary Source="ResourcesCommon.xaml"/> <ResourceDictionary Source="ResourcesTheme.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> Do you have any insight into how to validate if Unity is doing what your texture loading logic expects? |
|
OK, this is the end of the line. If I disable the following code the crashes stop. These image brushes are no longer populated, which is where the behavior manifests. object resource = root.TryFindResource(resourceKey); if (resource == null) return null; ImageBrush imageBrush = resource as ImageBrush; // subsequent access to imageBrush causes crash when texture memory/address is incorrect! |
|
Confirmed it is not caused by a Unity upgrade. Behavior occurs in 2022.1.20f1 and 2021.3.13f1. Issue is manifest in UserControl.TryFindResource(resourceKey) Please let me know if you have a debug build you would like me to try, as I am actively developing today. Thanks. |
|
Thanks for the details! I think I have an idea of what's going on here. Probably, Unity is changing the internal low-level native pointer of textures, whenever all the memory is consumed. By the documentation this shouldn't happen (or at least there is no way to know when it happens, except for when the pixel data of a Texture object is modified, and I think this not your case). To verify this, could you please log the output of Texture.GetNativeTexturePtr for the problematic texture, every frame and see if it changes whenever we crash? |
|
Is there a particular approach you would like me to use to obtain a handle to the texture from the image source? I have: object resource = root.TryFindResource(resourceKey); ImageBrush imageBrush = resource as ImageBrush; I'm google searching to see how to obtain the underlying texture pointer. |
|
To clarify the above, I am not directly creating a texture. I am loading an image source from a XAML dictionary. I'll try to see if I can find the associated Unity texture. | |
Yeah, that was my suggestion. Just create a monobehaviour with a Texture property, set the value to the problematic texture and dump the GetNativeTexturePtr per frame till you crash your game. | |
The pointer address changes after Unity's start method is invoked. See sample script and output. Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920 UnityEngine.Debug:Log (object) TexturePointerCheck:Start () (at Assets/TexturePointerCheck.cs:14) (Filename: Assets/TexturePointerCheck.cs Line: 14) 2084922559920 != 2087889289776 UnityEngine.Debug:LogError (object) TexturePointerCheck:Update () (at Assets/TexturePointerCheck.cs:22) (Filename: Assets/TexturePointerCheck.cs Line: 22) *edited to include missing log text. OK, what's next? TexturePointerCheck.cs (634 bytes)
using System; using UnityEngine; public class TexturePointerCheck : MonoBehaviour { public Texture2D texture; private IntPtr start; private void Start() { if (texture != null) { start = texture.GetNativeTexturePtr(); Debug.Log($"Texture {texture.name} has pointer {start}"); } } private void Update() { if (texture != null && start != texture.GetNativeTexturePtr()) { Debug.LogError(start + " != " + texture.GetNativeTexturePtr()); start = texture.GetNativeTexturePtr(); } } } Editor-2.log (59,638 bytes)
[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 33012, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [LicensingClient] Handshaking with LicensingClient: version: 1.11.0+2b534b4 Session Id: dfa0919087ec4901bc4c60e441a1e93d Machine Id: 3aWCxks5QFTGv4zvnu+A8S2zHKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Shaun Tonstad" (connect: 0.00s, validation: 0.01s, handshake: 0.01s) Entitlement-based licensing initiated [Licensing::Module] Error: Access token is unavailable; failed to update [LicensingClient] Error: Code 200 while updating license in client (status: Licenses updated.) Built from '2022.1/staging' branch; Version is '2022.1.20f1 (01d83b40d570) revision 120891'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'en' Physical Memory: 31897 MB [LicensingClient] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.1.20f1\Editor\Unity.exe -projectpath C:\Source\StellarConquest\StellarConquest.Presentation.Unity -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-Shaun Tonstad -hubSessionId 66cb0050-5ea8-11ed-a902-6ba46bf41e28 -accessToken -WkgJePcItY9Tv6N99kwrR8EZAUTvY4_FluU1SqDZKc002f Successfully changed project path to: C:\Source\StellarConquest\StellarConquest.Presentation.Unity C:/Source/StellarConquest/StellarConquest.Presentation.Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-15260" after 0.3 seconds. [LicensingClient] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [LicensingClient] Successfully resolved entitlement details [Package Manager] Registered 47 packages: Packages from [https://packages.unity.com]: [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) Built-in packages: [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) Local packages: [email protected]:C:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.5 (location: C:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.5) Git packages: [email protected]://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected]) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.05 seconds Refreshing native plugins compatible for Editor in 16.11 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.46 ms. Initialize engine version: 2022.1.20f1 (01d83b40d570) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.1.20f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Source/StellarConquest/StellarConquest.Presentation.Unity/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.2647 Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found [LicensingClient] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.1.20f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.1.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.1.20f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.1.20f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002566 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 9.28 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.04 ms. Mono: successfully reloaded assembly - Completed reload, in 0.336 seconds Domain Reload Profiling: ReloadAssembly (336ms) BeginReloadAssembly (37ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (245ms) LoadAssemblies (35ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (53ms) TypeCache.Initialize (52ms) TypeCache.ScanAssembly (51ms) ResolveRequiredComponents (0ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (15ms) SetupLoadedEditorAssemblies (141ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (9ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (87ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping [LicensingClient] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start Registering precompiled user dll's ... Registered in 0.003004 seconds. Starting: C:\Program Files\Unity\Hub\Editor\2022.1.20f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure ScriptAssemblies WorkingDir: C:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s49ms *** Tundra build success (0.03 seconds), 0 items updated, 286 evaluated AssetDatabase: script compilation time: 0.295358s Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 158.84 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.07 ms. Mono: successfully reloaded assembly - Completed reload, in 0.777 seconds Domain Reload Profiling: ReloadAssembly (778ms) BeginReloadAssembly (65ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (16ms) EndReloadAssembly (660ms) LoadAssemblies (40ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (109ms) TypeCache.Initialize (105ms) TypeCache.ScanAssembly (103ms) ResolveRequiredComponents (4ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (32ms) SetupLoadedEditorAssemblies (438ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (159ms) BeforeProcessingInitializeOnLoad (36ms) ProcessInitializeOnLoadAttributes (205ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.002936 seconds. Start importing Assets/User Interface/Controls/Border Control/BorderControl.xaml using Guid(0f28b1ac793e8794da90e123673ae9f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5526f3fbcec1c2b83bf04d05437c60c') in 0.013829 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.xaml using Guid(4054deab2e7c02848bd9e1ba4d8f115d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6061aca4d4027780a373500e181cac3b') in 0.002199 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.xaml using Guid(8006db56184ad424f9549841304e2c1c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1169bfaeb6b7b539b51fad080a8be581') in 0.001385 seconds Start importing Assets/User Interface/Controls/Color Picker Control/ColorPickerControl.xaml using Guid(a0f81f92adfaab9439b8055f3eaeca05) Importer(-1,00000000000000000000000000000000) -> (artifact id: '26018cc1ed83cd3ce7b6d5285c1597fd') in 0.001464 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.xaml using Guid(c058f952677ffdf478b2b5fa3df80e96) Importer(-1,00000000000000000000000000000000) -> (artifact id: '53310a146800151d2014365b5d388173') in 0.001233 seconds Start importing Assets/User Interface/Controls/Chart Control/ChartControl.xaml using Guid(3122b1c387c3e0c4f849858a762aa096) Importer(-1,00000000000000000000000000000000) -> (artifact id: '897575a31ad9707e06f0f963405845ee') in 0.001261 seconds Start importing Assets/User Interface/Controls/Render Control/RenderControl.xaml using Guid(47e1bdf927995484f876188651b7a0ba) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce9299ba05c1a0c0bbfb42e568f96d39') in 0.001220 seconds Start importing Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.xaml using Guid(d18d0c028e8c41e4f9d7f183cdd50bb0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a4381ecfc896a41858c8de9e571bcbd') in 0.001406 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetBuildScreen.xaml using Guid(022872a2c7456c94a89ee59afcf7a45b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01231397e345bef2c1c06fc2265bda44') in 0.001211 seconds Start importing Assets/User Interface/Controls/Input Control/InputControl.xaml using Guid(92f2b333dde0f2446b0532fff867de8a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad2c37256f15f0276b830af5baca2df1') in 0.001255 seconds Start importing Assets/User Interface/Screens/Game/Static/Marketplace/MarketplaceScreen.xaml using Guid(9237c03549d0ecf44a23a2876500eebd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '71ca2f038ac0817e689079262de828c5') in 0.001207 seconds Start importing Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.xaml using Guid(396c2453fa5d0234ea08ef9976bfa207) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7745d31c4b02df9ba265a9ed336f8237') in 0.001441 seconds Start importing Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.xaml using Guid(dbdc41b67ba197f48bb50c5c4f93d52f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e4e7d81d7206f5f2ad2fe424210cc62d') in 0.001250 seconds Start importing Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.xaml using Guid(661c9b18a8ebee34db150cd4ed4082d0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e357e54b4f5dc46c2233a624e1a5753e') in 0.001230 seconds Start importing Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.xaml using Guid(25815b13b743e2840bf504ae1abb5153) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9afc55fbab2f318a1eaeb10c07f3c70e') in 0.001327 seconds Start importing Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml using Guid(f33259f9e5a7d2446bb5ed4cfb347866) Importer(-1,00000000000000000000000000000000) -> (artifact id: '954c5ae2129662b33f262c23a1d812ca') in 0.001235 seconds Start importing Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.xaml using Guid(94e0ff5a96507cf46908367e72654b88) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e70a6d2d8bd3ca36e8a4ef15f1ee25cb') in 0.001783 seconds Start importing Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.xaml using Guid(3385edbdc45fa1d4f8a62f20b0c4aa60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e29f317552e8f243354406fd78d62850') in 0.003294 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.xaml using Guid(335d5f06ccbd89640ba2af5ba4b294e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75e9bf8ed7c743182d9fedf100e076d2') in 0.001275 seconds Start importing Assets/User Interface/Screens/Game/Static/News/NewsScreen.xaml using Guid(8302fb681290ef54e8c3fb69f74f35b3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560634bb02dace85f7c73c9c0910fd17') in 0.001190 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.xaml using Guid(c3a1dae6facbbac4782bfb37e8eed07d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa6b60a276f4927fa99798b94fc8cc1e') in 0.001220 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.xaml using Guid(b6145207f7da6ab43a6c2dc2314df295) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57b31efcc91d393ffa3cc7b6ba83f43c') in 0.001454 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.xaml using Guid(3e6fe80a3a035bc44a93bcb825080862) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3c616c919f37a5e69ada95d26479854c') in 0.001219 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.xaml using Guid(6d7d516b9da431c40983fddc9a5969dc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1df9778d2d53c3cc53b17432db017e1') in 0.001434 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.xaml using Guid(afbc1bca4b0bd2442a28ddca6d43f97f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f530bf020f03855abc0e8a72e9ba53cd') in 0.001222 seconds Start importing Assets/User Interface/Controls/Progress Control/ProgressControl.xaml using Guid(061a3449d63c0f94ea4274373426a3bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b420ecc58364007f464cfa044335a272') in 0.001187 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.xaml using Guid(79bfbf472ac36cd40bbdc93bb1d125c9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00aed07368e671a9f4eab99d69ed08e8') in 0.001217 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.xaml using Guid(cac484a205a179b4f8ba249327f3fd81) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8fbf6163d400fe9d2c2356260bd054a') in 0.001397 seconds Start importing Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.xaml using Guid(04215bf39db934a42a3215b3cb562943) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4dbdc124b98b11b8fe8fe7500c16384f') in 0.001204 seconds Start importing Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.xaml using Guid(db2064d53e235c64383c650b411eca45) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c11bd67ffbfccd8a6b18e7a655070fe0') in 0.001174 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.xaml using Guid(2dbe0123b031caa409567f4183b6b24d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57959931713b6892b0beda9fe0a982ac') in 0.001271 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.xaml using Guid(4a25d8b5d82423d42a79e23e6d719eca) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2e7b0674d334f5f96973a3825534ff7') in 0.001158 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.xaml using Guid(64459f4656247fb4abfc079974597a87) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2cc2f4d3c008cb3c60750658040392f5') in 0.001362 seconds Start importing Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.xaml using Guid(36f17017749ba2d429c5fb410964b328) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4961d4ddfa7dbadee506a36090df0faa') in 0.001177 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.xaml using Guid(3dbc6f99f90b46e439aa0b235b940c55) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70923e03f55383a99050b377bd36e169') in 0.001220 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.xaml using Guid(c4298b637b5b64443b6908c6590edd1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fcf9ff6573b7924eba7501a522d2f115') in 0.001558 seconds Start importing Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.xaml using Guid(ff1e05a0cb4cb8a4f9113081f031d6e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac496971354235e312952f4535cce487') in 0.001215 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.xaml using Guid(087843b5e570ecc48aa42600db2482d5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6d1fdff8d7ac854b04d96485d8e67240') in 0.001189 seconds Start importing Assets/User Interface/Controls/Item Control/ItemControl.xaml using Guid(7ac45fdc066d3c04dabb36837f64abee) Importer(-1,00000000000000000000000000000000) -> (artifact id: '275518fd1b4674be6cfa538ffd4d5943') in 0.001199 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.xaml using Guid(5719e17d5f852a84793767edcd82b271) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ed6f7fd7e967f7ce196517a1534bd6b') in 0.001280 seconds Start importing Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.xaml using Guid(a935fa7c9a6f6774286adeaf784f1634) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4bcbe4d311750c707f83bf65eb715ac3') in 0.001313 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.xaml using Guid(cc58d9d9325546c4b8bc2731120f199a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fc59a3b1b808c438621a1bd229b5641e') in 0.001250 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.xaml using Guid(0c2d7c49f5ef8ad4a9ca1aad1b676971) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9d414b3beeed6acbea929ee7dc72f5a') in 0.001233 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Events/EventControl.xaml using Guid(ad0e335b7419a9a44aecdc8661cd0e14) Importer(-1,00000000000000000000000000000000) -> (artifact id: '27d00a3ebc3b0ae0960308e2d9a50533') in 0.001183 seconds Start importing Assets/User Interface/Controls/Radial Range Control/RadialRangeControl.xaml using Guid(69fdcb44da78e8e4e980893ac9905ac7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '50273034b74ef8c581fdd306bcd79949') in 0.001182 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.xaml using Guid(1646cb477a420954bb0fcf0bb5cb79bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '29e30313275bf83605719bee5f260c6a') in 0.001380 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.xaml using Guid(1f81c324e40d66b41826b3f27b2f4415) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ab5e98c00d397a1379982634c3c83b60') in 0.001207 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.xaml using Guid(fb304784b71ddc247bebb0d8a8eee5ae) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cbd510229481bf1615d47261436f1c3a') in 0.001174 seconds Start importing Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.xaml using Guid(4cd2b2e7a8805b546b22bcf8ce9f5504) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6fee1942052100691e3692aed93f81e7') in 0.001168 seconds Start importing Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.xaml using Guid(6c41e478ce9e93a4fa62c973a9a361c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a54712cbc0bd74cf740a2dfdd899d878') in 0.001321 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingTooltipControl.xaml using Guid(1f3dd03744fd86547b3c82f737e5abd1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef1b570efc851b83836b7591916b9b02') in 0.004444 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.xaml using Guid(8e5f7526f798b2f45b0a48af763edbcc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5955ef76946707562cdc675fc338987c') in 0.001420 seconds Start importing Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.xaml using Guid(57553abd321f48641b0b5ac7e2d99589) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02d6a5a4b3d607d1a75c36bd6989bf9f') in 0.001246 seconds Start importing Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.xaml using Guid(f8e2e4ac1a971cc428c37d042110305a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '50ebe6ee5450fe34e5db82716da6e6cd') in 0.001366 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eda52cd1c451e45fb52645ba6fad905e') in 0.001258 seconds Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a4c625950ebc252857cc176cd0fa72c3') in 0.001258 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25532bfcd428af654a31ff171d747b6f') in 0.001521 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25affdc0c9a1b35d4c718c82d560e9ce') in 0.001548 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70f3ee636c698e3331beaf55232d3f8b') in 0.001411 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74e72fd4285833924ae6344f4c9da45e') in 0.001284 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3962615a03960e676593df6b11b5fb75') in 0.002680 seconds Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e05b5b34eac106aca87aa701a901f183') in 0.008251 seconds Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c059517e84424ebc449c4cfed17ed0ce') in 0.001231 seconds Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca6e062ac81865210b5522e2e8273997') in 0.001282 seconds Start importing Assets/User Interface/Screens/Login/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a4542bd91612d7493d097cc01dbadb2b') in 0.001259 seconds Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a7000264e9c8a2625bf1ef13d299044a') in 0.001272 seconds Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f6bedc9ba8f24eadc1f676e37fb3363') in 0.001161 seconds Start importing Assets/User Interface/Screens/Login/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '76f9f7f37b7f6561cd7df94ddcac59cd') in 0.001159 seconds Start importing Assets/User Interface/Screens/Login/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4bf7710b2426bc67808fb0175542181b') in 0.001252 seconds Start importing Assets/User Interface/Screens/Login/LoginScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce7a1c2900034455ee4ded06c1e50336') in 0.001691 seconds Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '403aa798bad4f0c45abaf31858dc1003') in 0.003084 seconds Start importing Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.xaml using Guid(3d668827aeae8964bbf8525f63024542) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4309a41c19b257db293877a4f12cca8e') in 0.001276 seconds Start importing Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.xaml using Guid(5d05f6b1ab8775b478bdebccb6812a74) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba2c7dcd7232b3b3fde722609646b8bd') in 0.001166 seconds Start importing Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.xaml using Guid(cf5ccf24b7c0b554eb95ed47aaf8cf61) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fc0385776ad9daa664771b0a3df43f4d') in 0.001225 seconds Refreshing native plugins compatible for Editor in 2.06 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.05 ms. Asset Pipeline Refresh (id=f68c5d8955744534391808efb2df6062): Total: 6.764 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=456 (actual=74, local cache=382, cache server=0) Asset DB Process Time: managed=12 ms, native=5006 ms Asset DB Callback time: managed=62 ms, native=6 ms Scripting: domain reloads=1, domain reload time=838 ms, compile time=296 ms, other=542 ms Project Asset Count: scripts=6512, non-scripts=17872 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeBeforeRefreshCallbacks: 0.444ms ApplyChangesToAssetFolders: 0.037ms Scan: 346.346ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 14.487ms GetAllGuidsForCategorization: 2.580ms CategorizeAssets: 302.947ms ImportOutOfDateAssets: 5977.094ms (1393.922ms without children) ImportManagerImport: 4279.633ms (4144.448ms without children) ImportInProcess: 135.079ms UpdateCategorizedAssets: 0.106ms CompileScripts: 296.248ms ReloadImportedAssets: 0.036ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.903ms InitializingProgressBar: 0.041ms PostProcessAllAssetNotificationsAddChangedAssets: 1.375ms OnDemandSchedulerStart: 0.936ms ReloadSourceAssets: 0.411ms UnloadImportedAssets: 12.376ms PostProcessAllAssets: 66.176ms Hotreload: 2.488ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.826ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.013ms GetLoadedSourceAssetsIDs: 0.643ms GetLoadedSourceAssetsSnapshot: 0.707ms PersistCurrentRevisions: 0.821ms UnloadStreamsEnd: 0.014ms GenerateScriptTypeHashes: 2.474ms Untracked: 99.507ms Application.AssetDatabase Initial Refresh End Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Scanning for USB devices : 37.827ms Initializing Unity extensions: [LicensingClient] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest Unloading 245 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Game.unity' Deserialize: 89.987 ms Integration: 14.561 ms Integration of assets: 1.717 ms Thread Wait Time: 1.398 ms Total Operation Time: 107.663 ms Unloading 165 unused Assets / (3.6 MB). Loaded Objects now: 5459. Memory consumption went from 430.6 MB to 427.1 MB. Total: 4.390800 ms (FindLiveObjects: 0.264200 ms CreateObjectMapping: 0.061800 ms MarkObjects: 3.356400 ms DeleteObjects: 0.707900 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False <RI> Initialized touch support. <RI> Initialized touch support. <RI> Initialized touch support. <RI> Initialized touch support. <RI> Initialized touch support. <RI> Initialized touch support. <RI> Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1667850219 current 1667847439 <RI> Initializing input. New input system (experimental) initialized XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. [Project] Loading completed in 10.455 seconds Project init time: 8.756 seconds Template init time: 0.000 seconds Package Manager init time: 0.263 seconds Asset Database init time: 0.228 seconds Global illumination init time: 0.002 seconds Assemblies load time: 0.342 seconds Unity extensions init time: 0.003 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 0.513 seconds Request Asset Garbage Collect because used heap size increased from 427.5 MB to 0.95 GB, exceeding the threshold of 256.0 MB. Unloading 945 Unused Serialized files (Serialized files now loaded: 0) Created GICache directory at C:/Users/Shaun Tonstad/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.011s, timestamps: [10.854 - 10.865] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 16 worker threads for Enlighten. Unloading 40 unused Assets / (7.0 MB). Loaded Objects now: 7318. Memory consumption went from 0.75 GB to 0.74 GB. Total: 8.663900 ms (FindLiveObjects: 0.376800 ms CreateObjectMapping: 0.150200 ms MarkObjects: 7.603500 ms DeleteObjects: 0.533000 ms) [LicensingClient] Successfully updated the access token [Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:20 GMT) [LicensingClient] Successfully updated the access token [Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:21 GMT) [collab-accelerator] discovery started due to a new cloud project binding UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. Registering precompiled user dll's ... Registered in 0.002699 seconds. Asset Pipeline Refresh (id=eaf62539127b4254993b6f6b784dcd8c): Total: 0.071 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings Stellar Conquest [Version 1.0.5 10/30/2022 12:34:09 PM] (c) 2022 Clarion Group, Inc. All rights reserved. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) StellarConquest.Presentation.Unity.GameStateMachine:Awake () (at Assets/Scripts/Global/GameStateMachine.cs:41) (Filename: Assets/Scripts/Global/GameStateMachine.cs Line: 41) Asset Pipeline Refresh (id=c93a7cfc9cffb80429cc6d5b55822809): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 56.942 ms Integration: 216.354 ms Integration of assets: 9.390 ms Thread Wait Time: -0.007 ms Total Operation Time: 282.679 ms Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) TexturePointerCheck:Start () (at Assets/TexturePointerCheck.cs:14) (Filename: Assets/TexturePointerCheck.cs Line: 14) Environment http://localhost:9999 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.NetworkClient:Log (string) (at Assets/Scripts/Network/NetworkClient.cs:1452) StellarConquest.Presentation.Unity.NetworkClient:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) (at Assets/Scripts/Network/NetworkClient.cs:155) StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:179) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17> (StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17&) StellarConquest.Presentation.Unity.UI.LoginScreen:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) StellarConquest.Presentation.Unity.UI.LoginScreen:OnInitialized (object,Noesis.EventArgs) (at Assets/User Interface/Screens/Login/LoginScreen.cs:165) Noesis.EventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/EventArgs.cs:51) Noesis.EventManager:InvokeHandler (string,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:660) Noesis.EventHandlerStore:RaiseEvent (intptr,intptr,string,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:407) Noesis.BaseUICollection:Add (object) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/BaseUICollection.cs:172) Noesis.UICollection`1<Noesis.UIElement>:Add (Noesis.UIElement) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/UICollection.cs:32) StellarConquest.Presentation.Unity.UI.UIStateMachine/<>c__DisplayClass36_0:<ShowTitleScreen>b__0 () (at Assets/User Interface/UIStateMachine.cs:89) StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.TimeSpan,System.TimeSpan,System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:165) StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:155) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowTitleScreen (bool) (at Assets/User Interface/UIStateMachine.cs:86) StellarConquest.Presentation.Unity.GameStateMachine:SetState (StellarConquest.Presentation.Unity.GameStateType) (at Assets/Scripts/Global/GameStateMachine.cs:90) StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:61) (Filename: Assets/Scripts/Network/NetworkClient.cs Line: 1452) Corsair Server Version 4.29.203 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:283) StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 283) Corsair. SDK Protocol 16. Server Protocol 16 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:284) StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 284) 2084922559920 != 2087889289776 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) TexturePointerCheck:Update () (at Assets/TexturePointerCheck.cs:22) (Filename: Assets/TexturePointerCheck.cs Line: 22) Setting breakpad minidump AppID = 1164560 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad' (76561198017122673) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.LoginScreen:InitializeSteam () (at Assets/User Interface/Screens/Login/LoginScreen.cs:277) StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:186) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1<bool>:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool) StellarConquest.Presentation.Unity.NetworkClient/<TestHttpConnection>d__50:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:290) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1<string>:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetResult (string) StellarConquest.Presentation.Unity.NetworkClient/<GetServerVersion>d__53:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:374) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 277) Client 1.0.5 Server 1.0.5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.LoginScreen/<GetStatisticsAsync>d__23:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:349) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1<StellarConquest.Model.Performance.Statistics>:TrySetResult (StellarConquest.Model.Performance.Statistics) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<StellarConquest.Model.Performance.Statistics>:SetResult (StellarConquest.Model.Performance.Statistics) StellarConquest.Presentation.Unity.NetworkClient/<GetStatistics>d__59:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:477) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 349) Missing image fbff63ab-1651-44ec-a6c1-0610288b3b09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) StellarConquest.Presentation.Unity.UI.UIUtility:GetImageBrush (Noesis.FrameworkElement,string,bool) (at Assets/User Interface/UIUtility.cs:1153) StellarConquest.Presentation.Unity.UI.UIUtility:CreateInventoryButton (Noesis.FrameworkElement,StellarConquest.Model.Core.BaseItem,int,bool,bool,bool,bool,string,StellarConquest.Model.Actions.BaseAction,StellarConquest.Presentation.Unity.UI.MenuItemSelectedDelegate) (at Assets/User Interface/UIUtility.cs:272) StellarConquest.Presentation.Unity.UI.CargoScreen:OnUpdate () (at Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs:143) StellarConquest.Presentation.Unity.UI.GameScreen:SelectCargoScreen () (at Assets/User Interface/Screens/Game/GameScreen.cs:586) StellarConquest.Presentation.Unity.UI.GameScreen:OnSelectScreen (object,StellarConquest.Presentation.Unity.UI.ScreenSelectedEventArgs) (at Assets/User Interface/Screens/Game/GameScreen.cs:322) StellarConquest.Presentation.Unity.UI.GameMenuControl:SetSelection (StellarConquest.Presentation.Unity.ScreenType,bool) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:258) StellarConquest.Presentation.Unity.UI.GameMenuControl/<>c__DisplayClass41_0:<OnInitialized>b__3 (object,Noesis.MouseButtonEventArgs) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:169) Noesis.MouseButtonEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/MouseButtonEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:578) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:267) Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/View.cs:194) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1339) NoesisView:OnGUI () (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1462) (Filename: Assets/User Interface/UIUtility.cs Line: 1153) TrimDiskCacheJob: Current cache size 0mb Unloading 107 Unused Serialized files (Serialized files now loaded: 2) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 5.796 ms Integration: 19.068 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 24.872 ms Unloading 3257 unused Assets / (2.6 MB). Loaded Objects now: 7457. Memory consumption went from 1.03 GB to 1.02 GB. Total: 15.055200 ms (FindLiveObjects: 0.557400 ms CreateObjectMapping: 0.131100 ms MarkObjects: 12.975600 ms DeleteObjects: 1.390600 ms) Asset Pipeline Refresh (id=e12b71d4f2904a140abae03eab180d43): Total: 0.018 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=1677ac5bf01f2ae498806f89f3a36080): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=b28fb6158098b8f48992ec5e1a1fd406): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) |
|
Unity Docs. "Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer." OK, I am looking to see if I modify it anywhere. I don't believe I am. |
|
I am not finding any code which indicates this texture or any of the ones affected are modified. What can I do next? |
|
Could you check if the pointer is changing only for textures that crash? | |
It is easy to see which ones have modified pointers because they visually glitch or show the wrong texture data. Textures that are assigned in XAML work OK: <Rectangle Fill="{StaticResource Starpedia_Down}" Width="150" Height="133"> Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail. |
|
Please ignore this graphic. It does not show any errors. I did not mean to attach it. |
|
Please also disregard: "Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail. I'm not sure this is the case. | |
So, only the images located at "ResourcesImages.xaml" have problems? Could you check if "ResourcesImages.xaml" has all images as dependencies? (in the Unity Inspector of the XAML) |
|
I reimported all images and the error is not occurring. Still checking/confirming. | |
Yes, ResourcesImages.xaml does appear to have all images loaded. I do not know what it looked like when the error was manifesting. I am no longer getting any errors. Everything is working as intended. The fix appears to be reimporting all images. I should have tried this sooner. | |
I'm good to close this issue. Source control is not showing any changed files other than my unity scene after reimporting all images. Is it correct to say that the texture pointer is stored in the v2 asset database? | |
So, your TexturePointerCheck is no longer detecting changes in the pointers? | |
Yes, that is correct. The same script referencing the same texture no longer shows a change during runtime. | |
Probably, the texture was imported in an old format, and Unity was upgrading it, loading it again in another pointer. This could explain why rebuilding the texture fixed the issue. Anyway, I am contacting Unity to get more information about this. Closing for now. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2022-11-05 20:25 | stonstad | New Issue | |
2022-11-05 20:25 | stonstad | File Added: crash.dmp | |
2022-11-05 20:25 | stonstad | File Added: Editor.log | |
2022-11-07 11:14 | sfernandez | Assigned To | => sfernandez |
2022-11-07 11:14 | sfernandez | Status | new => feedback |
2022-11-07 11:14 | sfernandez | Note Added: 0008115 | |
2022-11-07 11:17 | sfernandez | Note Edited: 0008115 | |
2022-11-07 15:35 | stonstad | Note Added: 0008116 | |
2022-11-07 15:35 | stonstad | File Added: 029a3290-d41d-415b-859c-9335aaaaf4ba.png | |
2022-11-07 15:35 | stonstad | Status | feedback => assigned |
2022-11-07 15:36 | stonstad | Note Edited: 0008116 | |
2022-11-07 15:37 | jsantos | Relationship added | related to 0002454 |
2022-11-07 15:37 | stonstad | Note Added: 0008117 | |
2022-11-07 15:38 | jsantos | Target Version | => 3.1.6 |
2022-11-07 15:39 | jsantos | Note Added: 0008119 | |
2022-11-07 15:51 | stonstad | Note Added: 0008120 | |
2022-11-07 16:05 | stonstad | Note Added: 0008121 | |
2022-11-07 16:05 | stonstad | File Added: image.png | |
2022-11-07 16:06 | stonstad | Note Added: 0008122 | |
2022-11-07 16:07 | stonstad | Note Added: 0008123 | |
2022-11-07 16:10 | stonstad | Note Added: 0008124 | |
2022-11-07 16:28 | stonstad | Note Added: 0008126 | |
2022-11-07 17:13 | sfernandez | Target Version | 3.1.6 => 3.1.7 |
2022-11-07 17:21 | stonstad | Note Added: 0008127 | |
2022-11-07 18:08 | jsantos | Note Added: 0008128 | |
2022-11-07 18:08 | jsantos | Status | assigned => feedback |
2022-11-07 19:28 | stonstad | Note Added: 0008129 | |
2022-11-07 19:28 | stonstad | Status | feedback => assigned |
2022-11-07 19:35 | stonstad | Note Added: 0008130 | |
2022-11-07 19:50 | jsantos | Note Added: 0008132 | |
2022-11-07 20:01 | stonstad | Note Added: 0008133 | |
2022-11-07 20:01 | stonstad | File Added: TexturePointerCheck.cs | |
2022-11-07 20:01 | stonstad | File Added: Editor-2.log | |
2022-11-07 20:01 | stonstad | Note Edited: 0008133 | |
2022-11-07 20:04 | stonstad | Note Added: 0008135 | |
2022-11-07 20:08 | stonstad | Note Added: 0008136 | |
2022-11-07 20:09 | stonstad | Note Edited: 0008136 | |
2022-11-07 20:17 | jsantos | Note Added: 0008137 | |
2022-11-07 20:26 | stonstad | Note Added: 0008138 | |
2022-11-07 20:33 | stonstad | Note Added: 0008139 | |
2022-11-07 20:33 | stonstad | File Added: image-2.png | |
2022-11-07 20:34 | stonstad | Note Edited: 0008139 | |
2022-11-07 20:35 | stonstad | Note Added: 0008140 | |
2022-11-07 20:35 | jsantos | Note Added: 0008141 | |
2022-11-07 20:41 | stonstad | Note Added: 0008142 | |
2022-11-07 20:43 | stonstad | Note Added: 0008143 | |
2022-11-07 20:47 | stonstad | Note Added: 0008144 | |
2022-11-07 20:47 | jsantos | Note Added: 0008145 | |
2022-11-07 20:58 | stonstad | Note Added: 0008146 | |
2022-11-09 16:25 | jsantos | Note Added: 0008149 | |
2022-11-09 16:25 | jsantos | Status | assigned => resolved |
2022-11-09 16:25 | jsantos | Resolution | open => no change required |
2023-01-20 11:45 | jsantos | Relationship added | related to 0002495 |