View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002453 | NoesisGUI | Unity | public | 2022-11-05 20:25 | 2023-01-20 11:45 |
| Reporter | stonstad | Assigned To | sfernandez | ||
| Priority | normal | Severity | crash | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.1.5 | ||||
| Target Version | 3.1.7 | ||||
| Summary | 0002453: DragEventArgs_GetAllowedEffectsHelper Crash | ||||
| Description | Crash occurs randomly without user input. Encl. crash.dmp. | ||||
| Steps To Reproduce | ========== OUTPUTTING STACK TRACE ================== 0x00007FF875AD2DC8 (Noesis) DragEventArgs_GetAllowedEffectsHelper ========== END OF STACKTRACE =========== | ||||
| Attached Files | |||||
| Platform | Any | ||||
| related to | 0002454 | resolved | sfernandez | XAML Graphics Corruption |
| related to | 0002495 | resolved | sfernandez | Texture Corruption Built Assembly |
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Hi, this crash and the one in issue 0002454 both happen when loading the following texture asset: Do you know if there is anything in particular with that texture? |
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I can confirm the asset exists. It is not corrupt because I can open it in third-party image editors, and it has historically worked for a year+. However, this UI element normally appears in a screen that is affected by the shared bug referenced above. The graphics corruption is somehow related. |
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It may be related to Unity version. I downgraded to 3.1.3 and the corruption persists. The crashes stopped (coincidence) but I ran into a separate scrolling bug, and I upgraded back to 3.1.5. |
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I assume this is not going to be possible, but... are you able to reproduce this in a smaller scenario? |
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Hard to say. I'm working to isolate it right now, in context of the game. Here's the XAML for the image: |
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Strangely, I am seeing incorrect images/textures shown. That image of a station blueprint cannot possibly appear on this screen. It is highly likely that incorrect texture memory addresses are being referenced within Noesis. |
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Hopefully I am not sending too many messages. Maybe you have a discord channel? Anyway, these images are presented via an ImageBrush pointing to a resource. object resource = root.TryFindResource(resourceKey); |
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Also worth nothing -- every time I load the screen the image shown above i.e. shields switches to a random image. |
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These images (which are loaded into image brushes via merged resource dictionaries. I am thinking this is where the texture addresses are getting messed up. <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
</ResourceDictionary> Do you have any insight into how to validate if Unity is doing what your texture loading logic expects? |
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OK, this is the end of the line. If I disable the following code the crashes stop. These image brushes are no longer populated, which is where the behavior manifests. object resource = root.TryFindResource(resourceKey); // subsequent access to imageBrush causes crash when texture memory/address is incorrect! |
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Confirmed it is not caused by a Unity upgrade. Behavior occurs in 2022.1.20f1 and 2021.3.13f1. Issue is manifest in UserControl.TryFindResource(resourceKey) Please let me know if you have a debug build you would like me to try, as I am actively developing today. Thanks. |
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Thanks for the details! I think I have an idea of what's going on here. Probably, Unity is changing the internal low-level native pointer of textures, whenever all the memory is consumed. By the documentation this shouldn't happen (or at least there is no way to know when it happens, except for when the pixel data of a Texture object is modified, and I think this not your case). To verify this, could you please log the output of Texture.GetNativeTexturePtr for the problematic texture, every frame and see if it changes whenever we crash? |
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Is there a particular approach you would like me to use to obtain a handle to the texture from the image source? I have: object resource = root.TryFindResource(resourceKey); I'm google searching to see how to obtain the underlying texture pointer. |
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To clarify the above, I am not directly creating a texture. I am loading an image source from a XAML dictionary. I'll try to see if I can find the associated Unity texture. |
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Yeah, that was my suggestion. Just create a monobehaviour with a Texture property, set the value to the problematic texture and dump the GetNativeTexturePtr per frame till you crash your game. |
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The pointer address changes after Unity's start method is invoked. See sample script and output. Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920 2084922559920 != 2087889289776 *edited to include missing log text. OK, what's next? TexturePointerCheck.cs (634 bytes)
using System;
using UnityEngine;
public class TexturePointerCheck : MonoBehaviour
{
public Texture2D texture;
private IntPtr start;
private void Start()
{
if (texture != null)
{
start = texture.GetNativeTexturePtr();
Debug.Log($"Texture {texture.name} has pointer {start}");
}
}
private void Update()
{
if (texture != null && start != texture.GetNativeTexturePtr())
{
Debug.LogError(start + " != " + texture.GetNativeTexturePtr());
start = texture.GetNativeTexturePtr();
}
}
}
Editor-2.log (59,638 bytes)
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
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[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
[email protected] (location: C:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\[email protected])
Local packages:
com.noesis.noesisgui@file:C:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.5 (location: C:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.5)
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Scripting: domain reloads=1, domain reload time=838 ms, compile time=296 ms, other=542 ms
Project Asset Count: scripts=6512, non-scripts=17872
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
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OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 14.487ms
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ImportManagerImport: 4279.633ms (4144.448ms without children)
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.903ms
InitializingProgressBar: 0.041ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.375ms
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Application.AssetDatabase Initial Refresh End
Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found
Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found
Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Scanning for USB devices : 37.827ms
Initializing Unity extensions:
[LicensingClient] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest
Unloading 245 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Game.unity'
Deserialize: 89.987 ms
Integration: 14.561 ms
Integration of assets: 1.717 ms
Thread Wait Time: 1.398 ms
Total Operation Time: 107.663 ms
Unloading 165 unused Assets / (3.6 MB). Loaded Objects now: 5459.
Memory consumption went from 430.6 MB to 427.1 MB.
Total: 4.390800 ms (FindLiveObjects: 0.264200 ms CreateObjectMapping: 0.061800 ms MarkObjects: 3.356400 ms DeleteObjects: 0.707900 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1667850219 current 1667847439
<RI> Initializing input.
New input system (experimental) initialized
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
[Project] Loading completed in 10.455 seconds
Project init time: 8.756 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.263 seconds
Asset Database init time: 0.228 seconds
Global illumination init time: 0.002 seconds
Assemblies load time: 0.342 seconds
Unity extensions init time: 0.003 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.513 seconds
Request Asset Garbage Collect because used heap size increased from 427.5 MB to 0.95 GB, exceeding the threshold of 256.0 MB.
Unloading 945 Unused Serialized files (Serialized files now loaded: 0)
Created GICache directory at C:/Users/Shaun Tonstad/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.011s, timestamps: [10.854 - 10.865]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 16 worker threads for Enlighten.
Unloading 40 unused Assets / (7.0 MB). Loaded Objects now: 7318.
Memory consumption went from 0.75 GB to 0.74 GB.
Total: 8.663900 ms (FindLiveObjects: 0.376800 ms CreateObjectMapping: 0.150200 ms MarkObjects: 7.603500 ms DeleteObjects: 0.533000 ms)
[LicensingClient] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:20 GMT)
[LicensingClient] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-WkgJePc"... (expires: 2023-11-07 18:57:21 GMT)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'.
Registering precompiled user dll's ...
Registered in 0.002699 seconds.
Asset Pipeline Refresh (id=eaf62539127b4254993b6f6b784dcd8c): Total: 0.071 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Entering Playmode with Reload Domain disabled.
If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings
Stellar Conquest [Version 1.0.5 10/30/2022 12:34:09 PM]
(c) 2022 Clarion Group, Inc. All rights reserved.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
StellarConquest.Presentation.Unity.GameStateMachine:Awake () (at Assets/Scripts/Global/GameStateMachine.cs:41)
(Filename: Assets/Scripts/Global/GameStateMachine.cs Line: 41)
Asset Pipeline Refresh (id=c93a7cfc9cffb80429cc6d5b55822809): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 56.942 ms
Integration: 216.354 ms
Integration of assets: 9.390 ms
Thread Wait Time: -0.007 ms
Total Operation Time: 282.679 ms
Texture bbcadff4-ef43-4152-9626-bac7a57d2967 has pointer 2084922559920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TexturePointerCheck:Start () (at Assets/TexturePointerCheck.cs:14)
(Filename: Assets/TexturePointerCheck.cs Line: 14)
Environment http://localhost:9999
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.NetworkClient:Log (string) (at Assets/Scripts/Network/NetworkClient.cs:1452)
StellarConquest.Presentation.Unity.NetworkClient:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) (at Assets/Scripts/Network/NetworkClient.cs:155)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:179)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17> (StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17&)
StellarConquest.Presentation.Unity.UI.LoginScreen:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool)
StellarConquest.Presentation.Unity.UI.LoginScreen:OnInitialized (object,Noesis.EventArgs) (at Assets/User Interface/Screens/Login/LoginScreen.cs:165)
Noesis.EventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/EventArgs.cs:51)
Noesis.EventManager:InvokeHandler (string,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:660)
Noesis.EventHandlerStore:RaiseEvent (intptr,intptr,string,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:407)
Noesis.BaseUICollection:Add (object) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/BaseUICollection.cs:172)
Noesis.UICollection`1<Noesis.UIElement>:Add (Noesis.UIElement) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/UICollection.cs:32)
StellarConquest.Presentation.Unity.UI.UIStateMachine/<>c__DisplayClass36_0:<ShowTitleScreen>b__0 () (at Assets/User Interface/UIStateMachine.cs:89)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.TimeSpan,System.TimeSpan,System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:165)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:155)
StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowTitleScreen (bool) (at Assets/User Interface/UIStateMachine.cs:86)
StellarConquest.Presentation.Unity.GameStateMachine:SetState (StellarConquest.Presentation.Unity.GameStateType) (at Assets/Scripts/Global/GameStateMachine.cs:90)
StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:61)
(Filename: Assets/Scripts/Network/NetworkClient.cs Line: 1452)
Corsair Server Version 4.29.203
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:283)
StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
(Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 283)
Corsair. SDK Protocol 16. Server Protocol 16
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.RGB.CorsairBehavior:CorsairHandshake () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:284)
StellarConquest.RGB.CorsairBehavior:<FixedUpdate>b__45_0 () (at Assets/Scripts/Utility/Corsair/CorsairBehavior.cs:105)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
(Filename: Assets/Scripts/Utility/Corsair/CorsairBehavior.cs Line: 284)
2084922559920 != 2087889289776
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
TexturePointerCheck:Update () (at Assets/TexturePointerCheck.cs:22)
(Filename: Assets/TexturePointerCheck.cs Line: 22)
Setting breakpad minidump AppID = 1164560
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no]
Steam initialized. User 'stonstad' (76561198017122673)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen:InitializeSteam () (at Assets/User Interface/Screens/Login/LoginScreen.cs:277)
StellarConquest.Presentation.Unity.UI.LoginScreen/<Initialize>d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:186)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
StellarConquest.Presentation.Unity.NetworkClient/<TestHttpConnection>d__50:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:290)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<string>:TrySetResult (string)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetResult (string)
StellarConquest.Presentation.Unity.NetworkClient/<GetServerVersion>d__53:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:374)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 277)
Client 1.0.5 Server 1.0.5
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
StellarConquest.Presentation.Unity.UI.LoginScreen/<GetStatisticsAsync>d__23:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:349)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<StellarConquest.Model.Performance.Statistics>:TrySetResult (StellarConquest.Model.Performance.Statistics)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<StellarConquest.Model.Performance.Statistics>:SetResult (StellarConquest.Model.Performance.Statistics)
StellarConquest.Presentation.Unity.NetworkClient/<GetStatistics>d__59:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:477)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
(Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 349)
Missing image fbff63ab-1651-44ec-a6c1-0610288b3b09
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
StellarConquest.Presentation.Unity.UI.UIUtility:GetImageBrush (Noesis.FrameworkElement,string,bool) (at Assets/User Interface/UIUtility.cs:1153)
StellarConquest.Presentation.Unity.UI.UIUtility:CreateInventoryButton (Noesis.FrameworkElement,StellarConquest.Model.Core.BaseItem,int,bool,bool,bool,bool,string,StellarConquest.Model.Actions.BaseAction,StellarConquest.Presentation.Unity.UI.MenuItemSelectedDelegate) (at Assets/User Interface/UIUtility.cs:272)
StellarConquest.Presentation.Unity.UI.CargoScreen:OnUpdate () (at Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs:143)
StellarConquest.Presentation.Unity.UI.GameScreen:SelectCargoScreen () (at Assets/User Interface/Screens/Game/GameScreen.cs:586)
StellarConquest.Presentation.Unity.UI.GameScreen:OnSelectScreen (object,StellarConquest.Presentation.Unity.UI.ScreenSelectedEventArgs) (at Assets/User Interface/Screens/Game/GameScreen.cs:322)
StellarConquest.Presentation.Unity.UI.GameMenuControl:SetSelection (StellarConquest.Presentation.Unity.ScreenType,bool) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:258)
StellarConquest.Presentation.Unity.UI.GameMenuControl/<>c__DisplayClass41_0:<OnInitialized>b__3 (object,Noesis.MouseButtonEventArgs) (at Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs:169)
Noesis.MouseButtonEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Proxies/MouseButtonEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:578)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/API/Core/View.cs:194)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1339)
NoesisView:OnGUI () (at C:/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.5/Runtime/NoesisView.cs:1462)
(Filename: Assets/User Interface/UIUtility.cs Line: 1153)
TrimDiskCacheJob: Current cache size 0mb
Unloading 107 Unused Serialized files (Serialized files now loaded: 2)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 5.796 ms
Integration: 19.068 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 24.872 ms
Unloading 3257 unused Assets / (2.6 MB). Loaded Objects now: 7457.
Memory consumption went from 1.03 GB to 1.02 GB.
Total: 15.055200 ms (FindLiveObjects: 0.557400 ms CreateObjectMapping: 0.131100 ms MarkObjects: 12.975600 ms DeleteObjects: 1.390600 ms)
Asset Pipeline Refresh (id=e12b71d4f2904a140abae03eab180d43): Total: 0.018 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=1677ac5bf01f2ae498806f89f3a36080): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=b28fb6158098b8f48992ec5e1a1fd406): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Unity Docs. "Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer." OK, I am looking to see if I modify it anywhere. I don't believe I am. |
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I am not finding any code which indicates this texture or any of the ones affected are modified. What can I do next? |
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Could you check if the pointer is changing only for textures that crash? |
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It is easy to see which ones have modified pointers because they visually glitch or show the wrong texture data. Textures that are assigned in XAML work OK: Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail. |
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Please ignore this graphic. It does not show any errors. I did not mean to attach it. |
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Please also disregard: "Textures that are loaded dynamically based on player inventory, using UserControl.TryFindResource(resourceKey) appear to all fail. I'm not sure this is the case. |
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So, only the images located at "ResourcesImages.xaml" have problems? Could you check if "ResourcesImages.xaml" has all images as dependencies? (in the Unity Inspector of the XAML) |
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I reimported all images and the error is not occurring. Still checking/confirming. |
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Yes, ResourcesImages.xaml does appear to have all images loaded. I do not know what it looked like when the error was manifesting. I am no longer getting any errors. Everything is working as intended. The fix appears to be reimporting all images. I should have tried this sooner. |
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I'm good to close this issue. Source control is not showing any changed files other than my unity scene after reimporting all images. Is it correct to say that the texture pointer is stored in the v2 asset database? |
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So, your TexturePointerCheck is no longer detecting changes in the pointers? |
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Yes, that is correct. The same script referencing the same texture no longer shows a change during runtime. |
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Probably, the texture was imported in an old format, and Unity was upgrading it, loading it again in another pointer. This could explain why rebuilding the texture fixed the issue. Anyway, I am contacting Unity to get more information about this. Closing for now. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-11-05 20:25 | stonstad | New Issue | |
| 2022-11-05 20:25 | stonstad | File Added: crash.dmp | |
| 2022-11-05 20:25 | stonstad | File Added: Editor.log | |
| 2022-11-07 11:14 | sfernandez | Assigned To | => sfernandez |
| 2022-11-07 11:14 | sfernandez | Status | new => feedback |
| 2022-11-07 11:14 | sfernandez | Note Added: 0008115 | |
| 2022-11-07 11:17 | sfernandez | Note Edited: 0008115 | |
| 2022-11-07 15:35 | stonstad | Note Added: 0008116 | |
| 2022-11-07 15:35 | stonstad | File Added: 029a3290-d41d-415b-859c-9335aaaaf4ba.png | |
| 2022-11-07 15:35 | stonstad | Status | feedback => assigned |
| 2022-11-07 15:36 | stonstad | Note Edited: 0008116 | |
| 2022-11-07 15:37 | jsantos | Relationship added | related to 0002454 |
| 2022-11-07 15:37 | stonstad | Note Added: 0008117 | |
| 2022-11-07 15:38 | jsantos | Target Version | => 3.1.6 |
| 2022-11-07 15:39 | jsantos | Note Added: 0008119 | |
| 2022-11-07 15:51 | stonstad | Note Added: 0008120 | |
| 2022-11-07 16:05 | stonstad | Note Added: 0008121 | |
| 2022-11-07 16:05 | stonstad | File Added: image.png | |
| 2022-11-07 16:06 | stonstad | Note Added: 0008122 | |
| 2022-11-07 16:07 | stonstad | Note Added: 0008123 | |
| 2022-11-07 16:10 | stonstad | Note Added: 0008124 | |
| 2022-11-07 16:28 | stonstad | Note Added: 0008126 | |
| 2022-11-07 17:13 | sfernandez | Target Version | 3.1.6 => 3.1.7 |
| 2022-11-07 17:21 | stonstad | Note Added: 0008127 | |
| 2022-11-07 18:08 | jsantos | Note Added: 0008128 | |
| 2022-11-07 18:08 | jsantos | Status | assigned => feedback |
| 2022-11-07 19:28 | stonstad | Note Added: 0008129 | |
| 2022-11-07 19:28 | stonstad | Status | feedback => assigned |
| 2022-11-07 19:35 | stonstad | Note Added: 0008130 | |
| 2022-11-07 19:50 | jsantos | Note Added: 0008132 | |
| 2022-11-07 20:01 | stonstad | Note Added: 0008133 | |
| 2022-11-07 20:01 | stonstad | File Added: TexturePointerCheck.cs | |
| 2022-11-07 20:01 | stonstad | File Added: Editor-2.log | |
| 2022-11-07 20:01 | stonstad | Note Edited: 0008133 | |
| 2022-11-07 20:04 | stonstad | Note Added: 0008135 | |
| 2022-11-07 20:08 | stonstad | Note Added: 0008136 | |
| 2022-11-07 20:09 | stonstad | Note Edited: 0008136 | |
| 2022-11-07 20:17 | jsantos | Note Added: 0008137 | |
| 2022-11-07 20:26 | stonstad | Note Added: 0008138 | |
| 2022-11-07 20:33 | stonstad | Note Added: 0008139 | |
| 2022-11-07 20:33 | stonstad | File Added: image-2.png | |
| 2022-11-07 20:34 | stonstad | Note Edited: 0008139 | |
| 2022-11-07 20:35 | stonstad | Note Added: 0008140 | |
| 2022-11-07 20:35 | jsantos | Note Added: 0008141 | |
| 2022-11-07 20:41 | stonstad | Note Added: 0008142 | |
| 2022-11-07 20:43 | stonstad | Note Added: 0008143 | |
| 2022-11-07 20:47 | stonstad | Note Added: 0008144 | |
| 2022-11-07 20:47 | jsantos | Note Added: 0008145 | |
| 2022-11-07 20:58 | stonstad | Note Added: 0008146 | |
| 2022-11-09 16:25 | jsantos | Note Added: 0008149 | |
| 2022-11-09 16:25 | jsantos | Status | assigned => resolved |
| 2022-11-09 16:25 | jsantos | Resolution | open => no change required |
| 2023-01-20 11:45 | jsantos | Relationship added | related to 0002495 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |