View Issue Details

IDProjectCategoryView StatusLast Update
0003554NoesisGUIUnitypublic2024-09-16 18:43
ReporterXaron Assigned Tosfernandez  
PriorityhighSeveritycrash 
Status resolvedResolutionfixed 
Product Version3.2.4 
Target Version3.2.5Fixed in Version3.2.5 
Summary0003554: Noesis crashes Unity editor
Description

We just updated from Noesis 3.2.3 to 3.2.4 and getting crashes like this one quite frequently using Unity 2022.3.22f1:

=================================================================
Native Crash Reporting

Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

  at <unknown> <0xffffffff>
  at Noesis.View:Noesis_View_Update <0x0010c>
  at Noesis.View:Update <0x00192>
  at NoesisView:UpdateInternal <0x0062a>
  at NoesisView:LateUpdate <0x000da>
  at System.Object:runtime_invoke_void__this__ <0x00187>

=================================================================
Received signal SIGSEGV
Obtained 41 stack frames
0x00007ffd2650e1d6 (Noesis) FreeString
0x00007ffd265064f3 (Noesis) FreeString
0x00007ffd26506256 (Noesis) FreeString
0x00007ffd264e1bd8 (Noesis) FreeString
0x00007ffd26552447 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26555d53 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26552025 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26553904 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd262b9d97 (Noesis) Int32Rect_GetStaticType
0x00007ffd263854f2 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd262c2d8e (Noesis) Int32Rect_GetStaticType
0x00007ffd263b2174 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd263bcb54 (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bc9fb (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bb093 (Noesis) VisualStateChangedEventArgs_Control_get
0x0000017269451c7d (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_Update (System.Runtime.InteropServices.HandleRef,double)
0x000001726944f263 (Mono JIT Code) Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
0x000001726926e6eb (Mono JIT Code) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508)
0x000001726926e01b (Mono JIT Code) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
0x00000170b1bd4b58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_voidthis (object,intptr,intptr,intptr)
0x00007ffd23d54c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffd23c8d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffd23c8d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff697bf0c44 (Unity) scripting_method_invoke
0x00007ff697bce9b4 (Unity) ScriptingInvocation::Invoke
0x00007ff697bb61a4 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff697bb62ca (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff69764963b (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007ff697650a0a (Unity) LateBehaviourManager::Update
0x00007ff69788570d (Unity) InitPlayerLoopCallbacks'::2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward
0x00007ff697864a3c (Unity) ExecutePlayerLoop
0x00007ff697864bb0 (Unity) ExecutePlayerLoop
0x00007ff69786b445 (Unity) PlayerLoop
0x00007ff6988389ef (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff69884581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff698843b01 (Unity) Application::TickTimer
0x00007ff698cbe67a (Unity) MainMessageLoop
0x00007ff698cc3550 (Unity) WinMain
0x00007ff69a0a594e (Unity) __scrt_common_main_seh
0x00007ffe0af47374 (KERNEL32) BaseThreadInitThunk
0x00007ffe0c61cc91 (ntdll) RtlUserThreadStart

PlatformAny

Relationships

related to 0003472 resolvedsfernandez Random TextBlock and Visual Layout Corruption 

Activities

sfernandez

sfernandez

2024-07-26 17:30

manager   ~0009838

Could you please attach the crash dump generated by Unity?

Xaron

Xaron

2024-07-26 17:41

reporter   ~0009839

I'm sorry, of course, here it is:

crash.dmp (3,239,114 bytes)
Editor.log (320,025 bytes)   
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Martin" at "2024-07-26T13:20:18.1279218Z"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.15.4+eee609c
  Session Id:              1c1060d5d61449e4935580903652246d
  Correlation Id:          0ecbd5e648eb25d5845937370e8212c6
  External correlation Id: 4685340584258188029
  Machine Id:              N7HpcMuZ2epm1Izzj1i/uDBgm/Q=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Martin" (connect: 0.00s, validation: 0.01s, handshake: 1.15s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Martin-notifications" at "2024-07-26T13:20:19.2956336Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token M6Y2hOuceR...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10  (10.0.19045) 64bit Education' Language: 'de' Physical Memory: 49082 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-KJSR-7R3V-BYKM-KHZH-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
-projectpath
D:\projects\all-main\dev\martin\sp-noesis324
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Martin
-hubSessionId
58cc6320-453e-4b1b-a957-32d4e3609560
-accessToken
M6Y2hOuceR-qU6D86IedlZKVEE5hcR8l_fPZrDfFBTY008f
Successfully changed project path to: D:\projects\all-main\dev\martin\sp-noesis324
D:/projects/all-main/dev/martin/sp-noesis324
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-6244" after 0.6 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 67 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
  Built-in packages:
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
    [email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
  Embedded packages:
    com.noesis.noesisgui@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI)
    com.arongranberg.astar@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar)
    com.singularitygroup.hotreload@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.10 seconds
Refreshing native plugins compatible for Editor in 49.69 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 2.28 ms.
Initialize engine version: 2022.3.22f1 (887be4894c44)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/projects/all-main/dev/martin/sp-noesis324/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182)
    Vendor:   NVIDIA
    VRAM:     5966 MB
    Driver:   32.0.15.5612
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56244
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.013682 seconds.
- Loaded All Assemblies, in  0.456 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.449 seconds
Domain Reload Profiling: 902ms
	BeginReloadAssembly (143ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (47ms)
	RebuildNativeTypeToScriptingClass (14ms)
	initialDomainReloadingComplete (83ms)
	LoadAllAssembliesAndSetupDomain (165ms)
		LoadAssemblies (139ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (162ms)
			TypeCache.Refresh (160ms)
				TypeCache.ScanAssembly (146ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (1ms)
	FinalizeReload (449ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (371ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (16ms)
			SetLoadedEditorAssemblies (12ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (3ms)
			ProcessInitializeOnLoadAttributes (245ms)
			ProcessInitializeOnLoadMethodAttributes (94ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: D:\projects\all-main\dev\martin\sp-noesis324\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 48.0829ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/projects/all-main/dev/martin/sp-noesis324
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 537.2700ms
ExitCode: 0 Duration: 4s179ms
[1146/1528  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.78 seconds), 1 items updated, 1528 evaluated
AssetDatabase: script compilation time: 5.223643s
Begin MonoManager ReloadAssembly
Total cache size 268052768
Total cache size after purge 268052768
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.559 seconds
Refreshing native plugins compatible for Editor in 17.86 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.04 ms.
Refreshing native plugins compatible for Editor in 18.95 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 968ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 14.366 seconds
Domain Reload Profiling: 15918ms
	BeginReloadAssembly (202ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (8ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (34ms)
	RebuildCommonClasses (47ms)
	RebuildNativeTypeToScriptingClass (14ms)
	initialDomainReloadingComplete (99ms)
	LoadAllAssembliesAndSetupDomain (1190ms)
		LoadAssemblies (804ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (500ms)
			TypeCache.Refresh (413ms)
				TypeCache.ScanAssembly (385ms)
			ScanForSourceGeneratedMonoScriptInfo (64ms)
			ResolveRequiredComponents (21ms)
	FinalizeReload (14367ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (14097ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (10ms)
			SetLoadedEditorAssemblies (10ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (344ms)
			ProcessInitializeOnLoadAttributes (12825ms)
			ProcessInitializeOnLoadMethodAttributes (892ms)
			AfterProcessingInitializeOnLoad (15ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (10ms)
Asset Pipeline Refresh (id=2c467c72eb3be5c449554dc74e952d41): Total: 30.422 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=8450 ms
		Asset DB Callback time: managed=95 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=16345 ms, compile time=5224 ms, other=306 ms
		Project Asset Count: scripts=12907, non-scripts=18506
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.769ms
	ApplyChangesToAssetFolders: 0.106ms
	Scan: 4807.367ms
	OnSourceAssetsModified: 0.004ms
	GetAllGuidsForCategorization: 5.216ms
	CategorizeAssets: 646.575ms
	ImportOutOfDateAssets: 14521.635ms (9218.193ms without children)
		CompileScripts: 5223.779ms
		ReloadNativeAssets: 0.022ms
		UnloadImportedAssets: 64.377ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.421ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 4.838ms
	PostProcessAllAssets: 95.073ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.003ms
	UnloadStreamsBegin: 15.750ms
	PersistCurrentRevisions: 1.907ms
	UnloadStreamsEnd: 0.194ms
	GenerateScriptTypeHashes: 3.735ms
	Untracked: 10327.598ms
Application.AssetDatabase Initial Refresh End
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Scanning for USB devices : 10.940ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Unloading 33 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/background.unity'
	Deserialize:            4.250 ms
	Integration:            364.570 ms
	Integration of assets:  0.016 ms
	Thread Wait Time:       0.006 ms
	Total Operation Time:   368.842 ms
Unloading 245 unused Assets / (2.0 MB). Loaded Objects now: 10804.
Memory consumption went from 448.8 MB to 446.8 MB.
Total: 11.955900 ms (FindLiveObjects: 1.064900 ms CreateObjectMapping: 0.495200 ms MarkObjects: 8.870700 ms  DeleteObjects: 1.524000 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1721996686 current 1722000059
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.

[Project] Loading completed in 41.173 seconds
	Project init time: 				36.851 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		0.604 seconds
		Asset Database init time: 		0.385 seconds
		Global illumination init time: 	0.005 seconds
		Assemblies load time: 			0.921 seconds
		Unity extensions init time: 	0.014 seconds
		Asset Database refresh time: 	0.000 seconds
	Scene opening time: 			2.035 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"projectLoad":41.1728429,"projectInit":36.8514596,"templateInit":0.0,"packageManagerInit":0.6039776,"assetDatabaseInit":0.3849187,"globalIlluminationInit":0.0051451,"assembliesLoad":0.9213909,"unityExtensionsInit":0.013856,"assetDatabaseRefresh":0.0,"sceneOpening":2.0350237}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"editorVersion":"2022.3.22f1 (887be4894c44)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
[NOESIS] Noesis Init v3.2.4 (Windows on x86_64 Profile)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] Inspector listening on port 17629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
Created GICache directory at C:/Users/Martin/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.045s, timestamps: [41.551 - 41.596]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:03] Builtin Sky manager started.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "M6Y2hOuc"... (expires: 2025-07-26 13:21:01 GMT)
[00:00:04] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.26s wallclock)
Asset Pipeline Refresh (id=91954d96ff6878c4eb62223aecbb0f2d): Total: 0.092 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
TrimDiskCacheJob: Current cache size 226mb
Asset Pipeline Refresh (id=9bb7f8b47a15b9d4c9a6980656e374fe): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Starting new worker id: 0 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker1.log
[Licensing::Client] Successfully resolved entitlements
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker1 1
[Worker0] Start importing Assets/Scripts/Constants.cs using Guid(a5163b359dc2ea1499fa0ea91daceb73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '7550fd302baf9b47947c4dbb8c5a5c94') in 0.002608 seconds
Scanning for USB devices : 13.323ms
Scanning for USB devices : 14.046ms
Scanning for USB devices : 15.658ms
Scanning for USB devices : 15.800ms
Scanning for USB devices : 13.041ms
Scanning for USB devices : 12.581ms
Scanning for USB devices : 12.354ms
Scanning for USB devices : 13.360ms
Scanning for USB devices : 14.409ms
Scanning for USB devices : 12.137ms
[collab-accelerator] discovery started due to a new cloud project binding
Scanning for USB devices : 16.264ms
Scanning for USB devices : 14.604ms
Scanning for USB devices : 21.431ms
Scanning for USB devices : 17.587ms
Scanning for USB devices : 31.068ms
Scanning for USB devices : 13.681ms
Scanning for USB devices : 14.445ms
Scanning for USB devices : 13.952ms
Scanning for USB devices : 14.405ms
Scanning for USB devices : 14.587ms
Scanning for USB devices : 14.695ms
Scanning for USB devices : 14.270ms
Scanning for USB devices : 15.203ms
Scanning for USB devices : 14.580ms
Scanning for USB devices : 13.725ms
Scanning for USB devices : 13.550ms
Scanning for USB devices : 15.124ms
Scanning for USB devices : 17.169ms
Scanning for USB devices : 17.949ms
Scanning for USB devices : 16.631ms
Scanning for USB devices : 14.578ms
Scanning for USB devices : 14.831ms
Scanning for USB devices : 14.721ms
Scanning for USB devices : 14.889ms
Scanning for USB devices : 14.869ms
Scanning for USB devices : 9.966ms
Scanning for USB devices : 14.611ms
Scanning for USB devices : 14.937ms
Scanning for USB devices : 12.192ms
Scanning for USB devices : 11.534ms
Scanning for USB devices : 9.935ms
Scanning for USB devices : 9.594ms
Scanning for USB devices : 10.286ms
Scanning for USB devices : 10.054ms
Scanning for USB devices : 10.400ms
Scanning for USB devices : 9.964ms
Scanning for USB devices : 10.213ms
Scanning for USB devices : 11.476ms
Scanning for USB devices : 11.439ms
Scanning for USB devices : 9.319ms
Scanning for USB devices : 9.202ms
Scanning for USB devices : 10.499ms
Scanning for USB devices : 9.995ms
Scanning for USB devices : 10.972ms
Scanning for USB devices : 9.530ms
Scanning for USB devices : 10.134ms
Scanning for USB devices : 10.226ms
Scanning for USB devices : 9.413ms
Scanning for USB devices : 10.238ms
Scanning for USB devices : 9.482ms
Asset Pipeline Refresh (id=edf5fb6fe8d66124a85e1da91cd0f058): Total: 0.040 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=a7b8228107170e04190c9d7dac6cad70): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
<RI> Initialized touch support.

Opening scene 'Assets/Scenes/mission.unity'
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 32.04 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/mission.unity'
	Deserialize:            497.722 ms
	Integration:            476.476 ms
	Integration of assets:  76.449 ms
	Thread Wait Time:       -0.132 ms
	Total Operation Time:   1050.515 ms
Unloading 48 unused Assets / (10.3 MB). Loaded Objects now: 12785.
Memory consumption went from 0.56 GB to 0.55 GB.
Total: 24.819800 ms (FindLiveObjects: 1.288700 ms CreateObjectMapping: 0.694000 ms MarkObjects: 20.273300 ms  DeleteObjects: 2.562800 ms)

<RI> Initialized touch support.

Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlements
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.506 seconds
Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
TypeManager.Initialize took: 815ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  6.342 seconds
Domain Reload Profiling: 7848ms
	BeginReloadAssembly (1222ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (77ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (3ms)
		CreateAndSetChildDomain (880ms)
	RebuildCommonClasses (46ms)
	RebuildNativeTypeToScriptingClass (15ms)
	initialDomainReloadingComplete (83ms)
	LoadAllAssembliesAndSetupDomain (139ms)
		LoadAssemblies (231ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (35ms)
			TypeCache.Refresh (8ms)
				TypeCache.ScanAssembly (0ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (23ms)
	FinalizeReload (6343ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (4756ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (9ms)
			SetLoadedEditorAssemblies (12ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (446ms)
			ProcessInitializeOnLoadAttributes (3740ms)
			ProcessInitializeOnLoadMethodAttributes (535ms)
			AfterProcessingInitializeOnLoad (14ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (835ms)
Asset Pipeline Refresh (id=20a3118a1dfa0a44184df10c11f22d26): Total: 8.630 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=630 ms
		Asset DB Callback time: managed=17 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=7981 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=12907, non-scripts=18506
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.808ms
	ApplyChangesToAssetFolders: 0.102ms
	Scan: 0.002ms
	OnSourceAssetsModified: 0.002ms
	GetAllGuidsForCategorization: 6.754ms
	CategorizeAssets: 239.206ms
	ImportOutOfDateAssets: 6449.233ms (6428.047ms without children)
		CompileScripts: 0.027ms
		CollectScriptTypesHashes: 0.663ms
		ReloadNativeAssets: 1.227ms
		UnloadImportedAssets: 3.400ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.963ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 6.902ms
	PostProcessAllAssets: 17.306ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.242ms
	UnloadStreamsBegin: 2.199ms
	PersistCurrentRevisions: 1.362ms
	UnloadStreamsEnd: 0.327ms
	GenerateScriptTypeHashes: 5.813ms
	Untracked: 1911.143ms
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)

[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80)

[Assets/Scripts/Steamworks.NET/SteamManager.cs line 80]

Setting breakpad minidump AppID = 1286220
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198031821417 [API loaded no]
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)

[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            18.193 ms
	Integration:            2568.209 ms
	Integration of assets:  0.087 ms
	Thread Wait Time:       -0.046 ms
	Total Operation Time:   2586.444 ms
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

DEBUG: loadVegetationDistributionTextures: 10, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Loaded unit metadata in 7866ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887)

DEBUG: Loading land unit 'wp_large_pvo_airbase' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:13)
SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254)
SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102)
SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'wp_large_pvo_airbase' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:19)
SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254)
SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102)
SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>loadDEM compressed 'y2x09'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading ship 'usn_cv_kitty_hawk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_cv_kitty_hawk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>loadDEM compressed 'y3x09'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading ship 'civ_ms_bulk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'civ_ms_bulk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading aircraft 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

The legacy Animation Clip "usn_f-14a_gear" cannot be used in the State "usn_f-14a_gear_retraction". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

[Assets/Scripts/SceneCreator.cs line 2344]

The legacy Animation Clip "usn_f-14a_hook" cannot be used in the State "usn_f-14a_arrester_hook". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

[Assets/Scripts/SceneCreator.cs line 2344]

The legacy Animation Clip "usn_f-14a_canopy" cannot be used in the State "usn_f-14a_wingfold_canopy". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

[Assets/Scripts/SceneCreator.cs line 2344]

The legacy Animation Clip "usn_f-14a_flaps_landing" cannot be used in the State "usn_f-14a_flaps_landing". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

[Assets/Scripts/SceneCreator.cs line 2344]

The legacy Animation Clip "usn_f-14a_flaps_takeoff" cannot be used in the State "usn_f-14a_flaps_takeoff". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

[Assets/Scripts/SceneCreator.cs line 2344]

DEBUG: Loading aircraft 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Init JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

LoadMission 8618 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/SceneCreator.cs Line: 492)

DEBUG: SessionMode not game: LoadMusicData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166)
UnityEngine.GameObject:AddComponent (System.Type)
UnityEngine.GameObject:AddComponent<SeapowerUI.ViewModels.MenuSystemViewModel> ()
SeaPower.Singleton`1<SeapowerUI.ViewModels.MenuSystemViewModel>:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166)

[NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41)
SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)

1-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)

(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)

2-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)

(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)

ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)

(Filename: Assets/Scripts/Utils/Log.cs Line: 98)

NullReferenceException: Object reference not set to an instance of an object
  at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132 

(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132)

INFO: Startup time: 16.96
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms
 GC Memory: 0 MB
 System Used Memory: 0 MB
 Total Reserved Memory: 0 MB
 GFX Used Memory: 0 MB
 Texture Memory: 0 MB
 Draw Calls: 0
 SetPass Calls: 0
 Vertices count: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)

(Filename: Assets/Scripts/Utils/Log.cs Line: 124)

DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 5.21s, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

[Licensing::Client] Successfully resolved entitlement details
[NOESIS] 'Assets/Resources/ui/fonts/#Roboto' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

DEBUG: <color=lime>requestDEM 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129)
SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>loadDEM compressed 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1887)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y2x10</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '553a839a0c9ff969964c978cdddac1e6') in 0.023430 seconds
Refreshing native plugins compatible for Editor in 18.32 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.55 ms.
Asset Pipeline Refresh (id=dd959bf776a07d344a80528f17cf32bf): Total: 0.400 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=3 ms, native=322 ms
		Asset DB Callback time: managed=43 ms, native=30 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=12907, non-scripts=18507
		Asset File Changes: new=1, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.116ms
	Scan: 7.603ms
	OnSourceAssetsModified: 1.128ms
	GetAllGuidsForCategorization: 3.843ms
	CategorizeAssets: 200.728ms
	ImportOutOfDateAssets: 45.413ms (2.255ms without children)
		ImportManagerImport: 29.441ms (5.419ms without children)
			ImportInProcess: 23.983ms
			UpdateCategorizedAssets: 0.039ms
		ReloadNativeAssets: 0.287ms
		UnloadImportedAssets: 0.552ms
		ReloadImportedAssets: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.737ms
		InitializingProgressBar: 0.036ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 7.104ms
	PostProcessAllAssets: 38.471ms
	Hotreload: 34.358ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.292ms
	UnloadStreamsBegin: 9.781ms
	PersistCurrentRevisions: 1.415ms
	UnloadStreamsEnd: 0.320ms
	Untracked: 55.626ms
[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 8.85s, frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadBiomes, frame: 12
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadWaterMaskTextures, frame: 14
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadWaterMaskTextures>d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '125039e59bcce7a1ba6144f999b05fe1') in 0.005251 seconds
Refreshing native plugins compatible for Editor in 22.77 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.53 ms.
Asset Pipeline Refresh (id=fd5de96a18303c54a97ee952a6b69d9e): Total: 0.238 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
DEBUG: Exit JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:32)
SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:162)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Unloading 87 Unused Serialized files (Serialized files now loaded: 0)
DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:302)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            12.441 ms
	Integration:            394.233 ms
	Integration of assets:  0.033 ms
	Thread Wait Time:       -0.025 ms
	Total Operation Time:   406.681 ms
Unloading 1138 unused Assets / (1.4 MB). Loaded Objects now: 17317.
Memory consumption went from 1.48 GB to 1.48 GB.
Total: 62.516100 ms (FindLiveObjects: 1.681700 ms CreateObjectMapping: 1.041600 ms MarkObjects: 58.217600 ms  DeleteObjects: 1.573700 ms)

[Licensing::Client] Successfully resolved entitlements
Start importing Assets/StreamingAssets/original/config.ini using Guid(818cbeb29f7d562458b04b19b264d2c9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '366efc39e3a41e5142faf71fb71a150b') in 0.034017 seconds
Start importing Assets/StreamingAssets/original/missions/TestMissions/test-martin.ini using Guid(59a498bd5dee2164a873369154c4412b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '12ea0e3311e2388f605f82205d3afca7') in 0.008457 seconds
Start importing Assets/Logs/2024-07-26_playtime.txt using Guid(8b9c9d2f834ae574a8264c2b97efdb66) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2096ca20c9ce134747684e0b65eee13f') in 0.003145 seconds
Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e782e5df630c181b99149bad4aa75868') in 0.003176 seconds
Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.47 ms.
Asset Pipeline Refresh (id=1a5023ac82ee7814789cafcc0dee661e): Total: 0.235 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlements
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.675 seconds
Refreshing native plugins compatible for Editor in 17.71 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
TypeManager.Initialize took: 803ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.029 seconds
Domain Reload Profiling: 6704ms
	BeginReloadAssembly (1412ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (65ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (2ms)
		CreateAndSetChildDomain (1112ms)
	RebuildCommonClasses (42ms)
	RebuildNativeTypeToScriptingClass (15ms)
	initialDomainReloadingComplete (86ms)
	LoadAllAssembliesAndSetupDomain (119ms)
		LoadAssemblies (188ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (34ms)
			TypeCache.Refresh (8ms)
				TypeCache.ScanAssembly (0ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (23ms)
	FinalizeReload (5030ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (3434ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (9ms)
			SetLoadedEditorAssemblies (12ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (447ms)
			ProcessInitializeOnLoadAttributes (2211ms)
			ProcessInitializeOnLoadMethodAttributes (740ms)
			AfterProcessingInitializeOnLoad (14ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (851ms)
Asset Pipeline Refresh (id=a8d5dedee63292649b0467de3b501c7d): Total: 7.439 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=610 ms
		Asset DB Callback time: managed=16 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=6811 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=12907, non-scripts=18507
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.868ms
	ApplyChangesToAssetFolders: 0.115ms
	Scan: 0.002ms
	OnSourceAssetsModified: 0.001ms
	GetAllGuidsForCategorization: 5.065ms
	CategorizeAssets: 230.629ms
	ImportOutOfDateAssets: 5107.436ms (5089.790ms without children)
		CompileScripts: 0.027ms
		CollectScriptTypesHashes: 0.103ms
		ReloadNativeAssets: 0.871ms
		UnloadImportedAssets: 1.678ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.866ms
		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 7.099ms
	PostProcessAllAssets: 16.971ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.370ms
	UnloadStreamsBegin: 1.360ms
	PersistCurrentRevisions: 1.461ms
	UnloadStreamsEnd: 0.306ms
	GenerateScriptTypeHashes: 3.575ms
	Untracked: 2073.527ms
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)

[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80)

[Assets/Scripts/Steamworks.NET/SteamManager.cs line 80]

SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198031821417 [API loaded no]
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)

[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            16.855 ms
	Integration:            2638.354 ms
	Integration of assets:  0.035 ms
	Thread Wait Time:       -0.026 ms
	Total Operation Time:   2655.219 ms
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

DEBUG: loadVegetationDistributionTextures: 10, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Loaded unit metadata in 5288ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887)

DEBUG: <color=lightblue>loadDEM compressed 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading ship 'usn_dd_spruance' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_dd_spruance' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 1 entries: y2x10</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading aircraft 'usn_a-6e' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_a-6e' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

ERROR: Cant set '[1001] Spruance DD-963' as a base for '[1002] VA-34 'Blue Blasters'' - unsupported
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ObjectBase:CanAcceptAircraft (SeaPower.ObjectBase,bool,bool) (at Assets/Scripts/Objects/ObjectBase.cs:5571)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2377)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 98)

DEBUG: Loading helicopter 'usn_sh-3h' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44)
SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629)
SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451)
SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Loading object 'usn_sh-3h' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50)
SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629)
SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451)
SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: Init JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

LoadMission 5679 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/SceneCreator.cs Line: 492)

DEBUG: SessionMode not game: LoadMusicData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166)
UnityEngine.GameObject:AddComponent (System.Type)
UnityEngine.GameObject:AddComponent<SeapowerUI.ViewModels.MenuSystemViewModel> ()
SeaPower.Singleton`1<SeapowerUI.ViewModels.MenuSystemViewModel>:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166)

[NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41)
SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)

1-usn_a-6e: calculating drag power 4.921073 from speed 212.1954m/s at 10972.8m and dryThrust=82740
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)

(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)

ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)

(Filename: Assets/Scripts/Utils/Log.cs Line: 98)

NullReferenceException: Object reference not set to an instance of an object
  at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132 

(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132)

INFO: Startup time: 12.72
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms
 GC Memory: 0 MB
 System Used Memory: 0 MB
 Total Reserved Memory: 0 MB
 GFX Used Memory: 0 MB
 Texture Memory: 0 MB
 Draw Calls: 0
 SetPass Calls: 0
 Vertices count: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)

(Filename: Assets/Scripts/Utils/Log.cs Line: 124)

DEBUG: onDEMDataLoaded 'y2x10;' loaded async in 6.95s, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)

(Filename: Assets/Scripts/Utils/Log.cs Line: 181)

[Licensing::Client] Successfully resolved entitlement details
Launched and connected shader compiler UnityShaderCompiler.exe after 0.12 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4433c88cafdef8e35072804ab5ad94e3') in 0.022491 seconds
Refreshing native plugins compatible for Editor in 18.13 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.50 ms.
Asset Pipeline Refresh (id=4c5609ce10b97014b942c1a943a3a18f): Total: 0.276 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
DEBUG: loadBiomes, frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadWaterMaskTextures, frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadWaterMaskTextures>d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadMiscTextures, frame: 40
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 40
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 41
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/Utils/Log.cs Line: 113)

Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:733)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)

(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 733)

[NOESIS] 'Arial' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)

(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)

FPS: 20.3 | Main Thread Frame Time: 49.8 ms | Camera Render Time: 21.2 ms | GPU Frame Time: 11.8 ms
 GC Memory: 2201 MB
 System Used Memory: 6365 MB
 Total Reserved Memory: 8710 MB
 GFX Used Memory: 3351 MB
 Texture Memory: 4323 MB
 Draw Calls: 2390
 SetPass Calls: 1523
 Vertices count: 2030784
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)

(Filename: Assets/Scripts/Utils/Log.cs Line: 124)

Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '96e71ffe810192aefb75d80bb103a0c9') in 0.003547 seconds
Refreshing native plugins compatible for Editor in 17.44 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.49 ms.
Asset Pipeline Refresh (id=fd9b16e28174e0f4982c85acb45951bf): Total: 0.134 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
FPS: 19.3 | Main Thread Frame Time: 51.2 ms | Camera Render Time: 21.8 ms | GPU Frame Time: 11.1 ms
 GC Memory: 2201 MB
 System Used Memory: 6401 MB
 Total Reserved Memory: 8748 MB
 GFX Used Memory: 3357 MB
 Texture Memory: 4324 MB
 Draw Calls: 2387
 SetPass Calls: 1608
 Vertices count: 1735986
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)

(Filename: Assets/Scripts/Utils/Log.cs Line: 124)


=================================================================
	Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Managed Stacktrace:
=================================================================
	  at <unknown> <0xffffffff>
	  at Noesis.View:Noesis_View_Update <0x0010c>
	  at Noesis.View:Update <0x00192>
	  at NoesisView:UpdateInternal <0x0062a>
	  at NoesisView:LateUpdate <0x000da>
	  at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Received signal SIGSEGV
Obtained 41 stack frames
0x00007ffd2650e1d6 (Noesis) FreeString
0x00007ffd265064f3 (Noesis) FreeString
0x00007ffd26506256 (Noesis) FreeString
0x00007ffd264e1bd8 (Noesis) FreeString
0x00007ffd26552447 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26555d53 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26552025 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26553904 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd262b9d97 (Noesis) Int32Rect_GetStaticType
0x00007ffd263854f2 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd262c2d8e (Noesis) Int32Rect_GetStaticType
0x00007ffd263b2174 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd263bcb54 (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bc9fb (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bb093 (Noesis) VisualStateChangedEventArgs_Control_get
0x0000017269451c7d (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_Update (System.Runtime.InteropServices.HandleRef,double)
0x000001726944f263 (Mono JIT Code) Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
0x000001726926e6eb (Mono JIT Code) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508)
0x000001726926e01b (Mono JIT Code) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
0x00000170b1bd4b58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffd23d54c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffd23c8d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffd23c8d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff697bf0c44 (Unity) scripting_method_invoke
0x00007ff697bce9b4 (Unity) ScriptingInvocation::Invoke
0x00007ff697bb61a4 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff697bb62ca (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff69764963b (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007ff697650a0a (Unity) LateBehaviourManager::Update
0x00007ff69788570d (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward
0x00007ff697864a3c (Unity) ExecutePlayerLoop
0x00007ff697864bb0 (Unity) ExecutePlayerLoop
0x00007ff69786b445 (Unity) PlayerLoop
0x00007ff6988389ef (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff69884581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff698843b01 (Unity) Application::TickTimer
0x00007ff698cbe67a (Unity) MainMessageLoop
0x00007ff698cc3550 (Unity) WinMain
0x00007ff69a0a594e (Unity) __scrt_common_main_seh
0x00007ffe0af47374 (KERNEL32) BaseThreadInitThunk
0x00007ffe0c61cc91 (ntdll) RtlUserThreadStart

Editor.log (320,025 bytes)   
Xaron

Xaron

2024-07-26 20:13

reporter   ~0009840

Additional input. We have our own matrix implementation and changed it like that in Matrix.cs, line 214:

public bool HasInverse {
get { return Math.Abs(Determinant) >= float.Epsilon; }
}

public void Invert() {
float determinant = Determinant;
if (Math.Abs(determinant) < float.Epsilon) {
throw new InvalidOperationException("Matrix is not Invertible");
}

We replaced the 0.0001f value with epsilon as we use matrices which use quite some extreme values. But we also took the function over from 3.2.2 which was wrong then and got fixed with https://www.noesisengine.com/bugs/view.php?id=3063

So actually we had line 214++ in like that:

public bool HasInverse {
get { return Math.Abs(Determinant) < float.Epsilon; }
}

Which is WRONG of course as it must be >=

I've fixed that locally but I don't see that HasInverse is used anywhere anyway so not sure it could be a cause of crashes?

Xaron

Xaron

2024-07-27 11:01

reporter   ~0009841

Ok no it still crashes.

Xaron

Xaron

2024-09-02 20:45

reporter   ~0009932

We have more crashes.

One of them is happening when "Attempting to expand ComboBox when bound ItemSource is Null but PropertyChanged has not been called causes fatal crash in Unity". I'm attaching the log as well as the crash dump.

Editor-2.log (99,961 bytes)   
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L" at "2024-09-02T14:00:27.0486544Z"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.15.4+eee609c
  Session Id:              9fa18730809f48eeab78b6431a0a640c
  Correlation Id:          a1145c0b279afb5b7c07715d51cc48ae
  External correlation Id: 2119655396160142449
  Machine Id:              61dAY82jY0tCtH6fyPsjpN6d5jU=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L" (connect: 0.00s, validation: 0.01s, handshake: 0.66s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L-notifications" at "2024-09-02T14:00:27.7156188Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token 1jrRkspTsi...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 65459 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "F4-59XM-DDGC-344S-9YDG-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
-projectpath
C:\Users\don_v\Documents\seapower
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-aIdSmIBOK06Yk4TFM6x1L
-hubSessionId
6514ee53-ef0e-4eb8-93ba-5c81991cb90b
-accessToken
1jrRkspTsifRphCB4nBez35zXUGpnc9X1G5JuveN6Es008f
Successfully changed project path to: C:\Users\don_v\Documents\seapower
C:/Users/don_v/Documents/seapower
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-couExiting without the bug reporter. Application will terminate with return code 0-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [16808] Host "[IP] 192.168.1.139 [Port] 55504 [Flags] 2 [Guid] 3686350036 [EditorId] 3686350036 [Version] 1048832 [Id] WindowsEditor(7,KATAKOR-II) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [16808] Host "[IP] 192.168.1.139 [Port] 55504 [Flags] 2 [Guid] 3686350036 [EditorId] 3686350036 [Version] 1048832 [Id] WindowsEditor(7,KATAKOR-II) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-17144" after 0.3 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 67 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
  Built-in packages:
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
  Embedded packages:
    com.noesis.noesisgui@file:C:\Users\don_v\Documents\seapower\Packages\NoesisGUI (location: C:\Users\don_v\Documents\seapower\Packages\NoesisGUI)
    com.arongranberg.astar@file:C:\Users\don_v\Documents\seapower\Packages\com.arongranberg.astar (location: C:\Users\don_v\Documents\seapower\Packages\com.arongranberg.astar)
    com.singularitygroup.hotreload@file:C:\Users\don_v\Documents\seapower\Packages\com.singularitygroup.hotreload (location: C:\Users\don_v\Documents\seapower\Packages\com.singularitygroup.hotreload)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.07 seconds
Refreshing native plugins compatible for Editor in 38.57 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.22f1 (887be4894c44)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/don_v/Documents/seapower/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon RX 7600 (ID=0x7480)
    Vendor:   ATI
    VRAM:     8130 MB
    Driver:   31.0.24033.1003
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56144
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006326 seconds.
- Loaded All Assemblies, in  0.250 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.250 seconds
Domain Reload Profiling: 499ms
	BeginReloadAssembly (81ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (24ms)
	RebuildNativeTypeToScriptingClass (8ms)
	initialDomainReloadingComplete (45ms)
	LoadAllAssembliesAndSetupDomain (90ms)
		LoadAssemblies (79ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (89ms)
			TypeCache.Refresh (88ms)
				TypeCache.ScanAssembly (79ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (250ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (206ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (8ms)
			SetLoadedEditorAssemblies (6ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (2ms)
			ProcessInitializeOnLoadAttributes (138ms)
			ProcessInitializeOnLoadMethodAttributes (51ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: C:\Users\don_v\Documents\seapower\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 33.1037ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/don_v/Documents/seapower
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 342.9277ms
ExitCode: 0 Duration: 0s534ms
[1146/1528  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.51 seconds), 1 items updated, 1528 evaluated
AssetDatabase: script compilation time: 1.028202s
Total cache size 214238944
Total cache size after purge 214238944
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.906 seconds
Refreshing native plugins compatible for Editor in 15.78 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refreshing native plugins compatible for Editor in 15.77 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 536ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  7.511 seconds
Domain Reload Profiling: 8411ms
	BeginReloadAssembly (123ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (5ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (19ms)
	RebuildCommonClasses (29ms)
	RebuildNativeTypeToScriptingClass (8ms)
	initialDomainReloadingComplete (52ms)
	LoadAllAssembliesAndSetupDomain (688ms)
		LoadAssemblies (461ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (300ms)
			TypeCache.Refresh (250ms)
				TypeCache.ScanAssembly (233ms)
			ScanForSourceGeneratedMonoScriptInfo (37ms)
			ResolveRequiredComponents (11ms)
	FinalizeReload (7511ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (7367ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (5ms)
			SetLoadedEditorAssemblies (5ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (171ms)
			ProcessInitializeOnLoadAttributes (6465ms)
			ProcessInitializeOnLoadMethodAttributes (714ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Asset Pipeline Refresh (id=9fa34125dcdf77f4ca6dd36343bb771a): Total: 12.588 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
		Imports: total=560 (actual=0, local cache=560, cache server=0)
		Asset DB Process Time: managed=0 ms, native=2751 ms
		Asset DB Callback time: managed=11 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=8643 ms, compile time=1028 ms, other=152 ms
		Project Asset Count: scripts=12995, non-scripts=20234
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.969ms
	ApplyChangesToAssetFolders: 0.070ms
	Scan: 224.701ms
	OnSourceAssetsModified: 0.003ms
	GetAllGuidsForCategorization: 4.755ms
	CategorizeAssets: 424.027ms
	ImportOutOfDateAssets: 7624.522ms (6542.555ms without children)
		CompileScripts: 1028.283ms
		ReloadNativeAssets: 0.014ms
		UnloadImportedAssets: 43.730ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.978ms
		InitializingProgressBar: 0.002ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 2.961ms
	PostProcessAllAssets: 11.360ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.002ms
	UnloadStreamsBegin: 11.292ms
	PersistCurrentRevisions: 0.788ms
	UnloadStreamsEnd: 0.124ms
	GenerateScriptTypeHashes: 2.914ms
	Untracked: 4285.612ms
Application.AssetDatabase Initial Refresh End
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Scanning for USB devices : 12.730ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/background.unity'
	Deserialize:            2.831 ms
	Integration:            227.025 ms
	Integration of assets:  0.010 ms
	Thread Wait Time:       0.006 ms
	Total Operation Time:   229.872 ms
Unloading 245 unused Assets / (3.9 MB). Loaded Objects now: 10816.
Memory consumption went from 453.0 MB to 449.1 MB.
Total: 7.394600 ms (FindLiveObjects: 0.650000 ms CreateObjectMapping: 0.241400 ms MarkObjects: 5.782900 ms  DeleteObjects: 0.719800 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1725283118 current 1725285645
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.

[Project] Loading completed in 18.923 seconds
	Project init time: 				16.488 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		0.305 seconds
		Asset Database init time: 		0.230 seconds
		Global illumination init time: 	0.002 seconds
		Assemblies load time: 			0.508 seconds
		Unity extensions init time: 	0.012 seconds
		Asset Database refresh time: 	0.000 seconds
	Scene opening time: 			0.975 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1725285645945,"processId":17144,"projectLoad":18.9226818,"projectInit":16.4883812,"templateInit":0.0,"packageManagerInit":0.3051976,"assetDatabaseInit":0.2299564,"globalIlluminationInit":0.0023921,"assembliesLoad":0.5078214,"unityExtensionsInit":0.0119761,"assetDatabaseRefresh":0.0,"sceneOpening":0.974804}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1725285645945,"processId":17144,"editorVersion":"2022.3.22f1 (887be4894c44)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
D3D11 device created for Microsoft Media Foundation video decoding.
Asset Pipeline Refresh (id=7f1e9286de44c19478b437bc80227ee9): Total: 0.065 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
EditorUpdateCheck: Failed The requested URL returned error: 503
<RI> Initialized touch support.

Created GICache directory at C:/Users/don_v/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.016s, timestamps: [19.419 - 19.436]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:02] Builtin Sky manager started.
[00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "1jrRkspT"... (expires: 2025-09-02 14:00:47 GMT)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.926 seconds
Refreshing native plugins compatible for Editor in 15.83 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 442ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  2.548 seconds
Domain Reload Profiling: 3473ms
	BeginReloadAssembly (761ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (24ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (2ms)
		CreateAndSetChildDomain (609ms)
	RebuildCommonClasses (23ms)
	RebuildNativeTypeToScriptingClass (9ms)
	initialDomainReloadingComplete (50ms)
	LoadAllAssembliesAndSetupDomain (82ms)
		LoadAssemblies (118ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (21ms)
			TypeCache.Refresh (5ms)
				TypeCache.ScanAssembly (0ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (13ms)
	FinalizeReload (2548ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (1839ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (5ms)
			SetLoadedEditorAssemblies (7ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (241ms)
			ProcessInitializeOnLoadAttributes (1280ms)
			ProcessInitializeOnLoadMethodAttributes (301ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (385ms)
Asset Pipeline Refresh (id=8b26f304357cb634ba6f55b43a9ec553): Total: 3.933 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=364 ms
		Asset DB Callback time: managed=10 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=3557 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=12995, non-scripts=20234
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.819ms
	ApplyChangesToAssetFolders: 0.059ms
	Scan: 0.001ms
	OnSourceAssetsModified: 0.001ms
	GetAllGuidsForCategorization: 3.893ms
	CategorizeAssets: 138.376ms
	ImportOutOfDateAssets: 2619.891ms (2609.459ms without children)
		CompileScripts: 0.015ms
		CollectScriptTypesHashes: 0.185ms
		ReloadNativeAssets: 0.201ms
		UnloadImportedAssets: 1.556ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.327ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.147ms
	PostProcessAllAssets: 10.029ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.555ms
	UnloadStreamsBegin: 1.209ms
	PersistCurrentRevisions: 0.783ms
	UnloadStreamsEnd: 0.178ms
	GenerateScriptTypeHashes: 1.965ms
	Untracked: 1155.849ms
Sea Power 0.1.1.0 (C) Triassic Games 2024
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:19)

(Filename: Assets/Scripts/UI/Background/BackgroundSceneController.cs Line: 19)

INFO: Entering Game...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:22)

(Filename: Assets/Scripts/Utils/Log.cs Line: 182)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:124)

(Filename: Assets/Scripts/Steamworks.NET/SteamManager.cs Line: 124)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            0.702 ms
	Integration:            884.242 ms
	Integration of assets:  0.001 ms
	Thread Wait Time:       0.006 ms
	Total Operation Time:   884.951 ms
LightingSettings: switching bake backend from 1 to 0.
Refreshing native plugins compatible for Editor in 15.82 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Loaded unit metadata in 2664ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:42)

(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900)

INFO: Console attached to logging process.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ConsoleView:.ctor () (at Assets/Scripts/UI/ConsoleView.xaml.cs:82)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: Assets/Scripts/UI/ConsoleView.xaml.cs Line: 82)

Loaded scene 'Assets/Scenes/console.unity'
	Deserialize:            2.559 ms
	Integration:            22.810 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       3398.472 ms
	Total Operation Time:   3423.844 ms
INFO: Loading Time: 4.050293s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__29:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:103)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 103)

MainGameViewModel: uiScale=1, screenWidth=1648, screenHeight=927, resultScaleX=0.8583333, resultScaleY=0.8583333
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:171)

(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 171)

Loaded scene 'Assets/Scenes/main-menu.unity'
	Deserialize:            7.693 ms
	Integration:            11.354 ms
	Integration of assets:  0.081 ms
	Thread Wait Time:       79.550 ms
	Total Operation Time:   98.678 ms
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/Sea_Power_Logo.png' loaded
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/triassic_logo.png' loaded
Setting up InstantAction took 0 s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.InstantActionModel:SetupInstantAction () (at Assets/Scripts/SceneEdit/Model/InstantActionModel.cs:3544)
SeaPower.InstantActionModel:GoInstantAction () (at Assets/Scripts/SceneEdit/Model/InstantActionModel.cs:338)
SeapowerUI.InstantActionView:ButtonPlay_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/InstantActionView.xaml.cs:60)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)

(Filename: Assets/Scripts/SceneEdit/Model/InstantActionModel.cs Line: 3544)

LightingSettings: switching bake backend from 1 to 0.
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)

(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)

Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)

Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)

(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)

[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]

INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)

(Filename: Assets/Scripts/Utils/Log.cs Line: 182)

LoadMission 177 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:548)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:253)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)

(Filename: Assets/Scripts/SceneCreator.cs Line: 548)

INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)

(Filename: Assets/Scripts/Utils/Log.cs Line: 182)

Loaded scene 'Assets/Scenes/mission.unity'
	Deserialize:            338.832 ms
	Integration:            772.947 ms
	Integration of assets:  8.499 ms
	Thread Wait Time:       52.435 ms
	Total Operation Time:   1172.712 ms
Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

Host notified window close changed; DC 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)

(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)

INFO: Startup time: 0.43
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118)

(Filename: Assets/Scripts/Utils/Log.cs Line: 182)

INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)

(Filename: Assets/Scripts/Utils/Log.cs Line: 182)

Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124)

(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753)

INFO: Loading Time: 4.625734s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__29:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:103)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 103)

TrimDiskCacheJob: Current cache size 1mb
[1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 2, missionType = None
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071)
SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:481)
SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:259)
SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40)
Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)

(Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071)


=================================================================
	Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Managed Stacktrace:
=================================================================
	  at <unknown> <0xffffffff>
	  at Noesis.View:Noesis_View_MouseButtonDown <0x00112>
	  at Noesis.View:MouseButtonDown <0x000f2>
	  at NoesisView:ProcessEvent <0x00ada>
	  at NoesisView:OnGUI <0x0030a>
	  at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Received signal SIGSEGV
Obtained 51 stack frames
0x00007ffd9beda28e (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9bf0004a (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9befea0f (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9befef5e (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9becddc6 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9becd8e5 (Noesis) String_GetStaticType
0x00007ffd9c079a79 (Noesis) TraversalRequest_FocusNavigationDirection_get
0x00007ffd9bed0ce9 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9bece353 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9beedbf7 (Noesis) MarkupExtensionProvider_TargetProperty
0x00007ffd9bee9f13 (Noesis) DataObjectEventArgs_CancelCommand
0x00007ffd9becd6cc (Noesis) String_GetStaticType
0x00007ffd9c0200f7 (Noesis) TouchEventArgs_GetTouchDeviceId
0x00007ffd9c01fed2 (Noesis) TouchEventArgs_GetTouchDeviceId
0x00007ffd9bedddc0 (Noesis) Size_GetStaticType
0x00007ffd9c03e0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03df22 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03d828 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03e0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03df22 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03a44e (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9bfafd83 (Noesis) Boxed_Matrix3D_GetStaticType
0x00007ffd9bfaea2f (Noesis) Boxed_Matrix3D_GetStaticType
0x00007ffd9c045919 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x000001953dc6ce73 (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_MouseButtonDown (System.Runtime.InteropServices.HandleRef,int,int,int)
0x000001953dc6ccc3 (Mono JIT Code) Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:214)
0x000001953da1b17b (Mono JIT Code) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1743)
0x000001953da1a37b (Mono JIT Code) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)
0x0000019331f517c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffd95cb4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffd95bed254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffd95bed3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff7003c0c44 (Unity) scripting_method_invoke
0x00007ff70039e9b4 (Unity) ScriptingInvocation::Invoke
0x00007ff700a22f2a (Unity) MonoBehaviourDoGUI
0x00007ff700a25190 (Unity) IMGUIModule::MonoBehaviourDoGUI
0x00007ff700387943 (Unity) MonoBehaviour::DoGUI
0x00007ff700a1ccd9 (Unity) GUIManager::DoGUIEvent
0x00007ff700a23d9d (Unity) GUIManager::SendQueuedEvents
0x00007ff700a1fd04 (Unity) `GUIManager::InitGUIManager'::`2'::PreUpdateIMGUISendQueuedEventsRegistrator::Forward
0x00007ff700034a3c (Unity) ExecutePlayerLoop
0x00007ff700034bb0 (Unity) ExecutePlayerLoop
0x00007ff70003b445 (Unity) PlayerLoop
0x00007ff7010089ef (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff70101581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff701013b01 (Unity) Application::TickTimer
0x00007ff70148e67a (Unity) MainMessageLoop
0x00007ff701493550 (Unity) WinMain
0x00007ff70287594e (Unity) __scrt_common_main_seh
0x00007ffe26ac7374 (KERNEL32) BaseThreadInitThunk
0x00007ffe2781cc91 (ntdll) RtlUserThreadStart

Editor-2.log (99,961 bytes)   
crash-2.dmp (3,211,140 bytes)
Xaron

Xaron

2024-09-02 20:46

reporter   ~0009933

Then there was another crash where I don't have the crash dump unfortunately, just the editor log. Both crashes happened with 3.2.3:

Editor-prev.log (1,061,830 bytes)
sfernandez

sfernandez

2024-09-03 10:39

manager   ~0009936

Hi, could you please open different tickets for the new crashes you found with 3.2.3 version, it would make easier to track the initial problem that way.

Regarding the initial crash, I think I know the cause, I generated a patched library for you to try:
https://drive.google.com/file/d/1T8WfyzXmNsBrTsv0ENybG6TvnxSVOiCO/view?usp=sharing

Xaron

Xaron

2024-09-03 13:00

reporter   ~0009937

Thank you will do!

Xaron

Xaron

2024-09-03 13:02

reporter   ~0009938

Added: https://www.noesisengine.com/bugs/view.php?id=3676

And thank you for the patch, will give it a try!

Xaron

Xaron

2024-09-03 13:05

reporter   ~0009939

And https://www.noesisengine.com/bugs/view.php?id=3677

But for the last one I don't have a crash dump unfortunately.

Xaron

Xaron

2024-09-06 12:55

reporter   ~0009952

Thank you, checked and it looks good!

Issue History

Date Modified Username Field Change
2024-07-26 17:03 Xaron New Issue
2024-07-26 17:30 sfernandez Assigned To => sfernandez
2024-07-26 17:30 sfernandez Status new => feedback
2024-07-26 17:30 sfernandez Note Added: 0009838
2024-07-26 17:41 Xaron Note Added: 0009839
2024-07-26 17:41 Xaron File Added: crash.dmp
2024-07-26 17:41 Xaron File Added: Editor.log
2024-07-26 17:41 Xaron Status feedback => assigned
2024-07-26 20:13 Xaron Note Added: 0009840
2024-07-27 11:01 Xaron Note Added: 0009841
2024-07-29 14:22 jsantos Target Version => 3.2.5
2024-08-28 14:32 jsantos Priority normal => high
2024-09-02 20:45 Xaron Note Added: 0009932
2024-09-02 20:45 Xaron File Added: Editor-2.log
2024-09-02 20:45 Xaron File Added: crash-2.dmp
2024-09-02 20:46 Xaron Note Added: 0009933
2024-09-02 20:46 Xaron File Added: Editor-prev.log
2024-09-03 10:39 sfernandez Status assigned => feedback
2024-09-03 10:39 sfernandez Note Added: 0009936
2024-09-03 13:00 Xaron Note Added: 0009937
2024-09-03 13:00 Xaron Status feedback => assigned
2024-09-03 13:02 Xaron Note Added: 0009938
2024-09-03 13:05 Xaron Note Added: 0009939
2024-09-05 12:54 sfernandez Relationship added related to 0003472
2024-09-06 12:55 Xaron Note Added: 0009952
2024-09-16 18:43 sfernandez Status assigned => resolved
2024-09-16 18:43 sfernandez Resolution open => fixed
2024-09-16 18:43 sfernandez Fixed in Version => 3.2.5
2025-10-10 13:29 jsantos Category Unity3D => Unity