View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003554 | NoesisGUI | Unity | public | 2024-07-26 17:03 | 2024-09-16 18:43 |
| Reporter | Xaron | Assigned To | sfernandez | ||
| Priority | high | Severity | crash | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.4 | ||||
| Target Version | 3.2.5 | Fixed in Version | 3.2.5 | ||
| Summary | 0003554: Noesis crashes Unity editor | ||||
| Description | We just updated from Noesis 3.2.3 to 3.2.4 and getting crashes like this one quite frequently using Unity 2022.3.22f1: =================================================================
| ||||
| Platform | Any | ||||
| related to | 0003472 | resolved | sfernandez | Random TextBlock and Visual Layout Corruption |
|
Could you please attach the crash dump generated by Unity? |
|
|
I'm sorry, of course, here it is: Editor.log (320,025 bytes)
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Martin" at "2024-07-26T13:20:18.1279218Z"
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.4+eee609c
Session Id: 1c1060d5d61449e4935580903652246d
Correlation Id: 0ecbd5e648eb25d5845937370e8212c6
External correlation Id: 4685340584258188029
Machine Id: N7HpcMuZ2epm1Izzj1i/uDBgm/Q=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Martin" (connect: 0.00s, validation: 0.01s, handshake: 1.15s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Martin-notifications" at "2024-07-26T13:20:19.2956336Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token M6Y2hOuceR...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Education' Language: 'de' Physical Memory: 49082 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-KJSR-7R3V-BYKM-KHZH-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
-projectpath
D:\projects\all-main\dev\martin\sp-noesis324
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Martin
-hubSessionId
58cc6320-453e-4b1b-a957-32d4e3609560
-accessToken
M6Y2hOuceR-qU6D86IedlZKVEE5hcR8l_fPZrDfFBTY008f
Successfully changed project path to: D:\projects\all-main\dev\martin\sp-noesis324
D:/projects/all-main/dev/martin/sp-noesis324
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-6244" after 0.6 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 67 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
[email protected] (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\[email protected])
Embedded packages:
com.noesis.noesisgui@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI)
com.arongranberg.astar@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar)
com.singularitygroup.hotreload@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.10 seconds
Refreshing native plugins compatible for Editor in 49.69 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 2.28 ms.
Initialize engine version: 2022.3.22f1 (887be4894c44)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/projects/all-main/dev/martin/sp-noesis324/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182)
Vendor: NVIDIA
VRAM: 5966 MB
Driver: 32.0.15.5612
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56244
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.013682 seconds.
- Loaded All Assemblies, in 0.456 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.449 seconds
Domain Reload Profiling: 902ms
BeginReloadAssembly (143ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (165ms)
LoadAssemblies (139ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (162ms)
TypeCache.Refresh (160ms)
TypeCache.ScanAssembly (146ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (449ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (371ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (16ms)
SetLoadedEditorAssemblies (12ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (3ms)
ProcessInitializeOnLoadAttributes (245ms)
ProcessInitializeOnLoadMethodAttributes (94ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: D:\projects\all-main\dev\martin\sp-noesis324\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 48.0829ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/projects/all-main/dev/martin/sp-noesis324
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 537.2700ms
ExitCode: 0 Duration: 4s179ms
[1146/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.78 seconds), 1 items updated, 1528 evaluated
AssetDatabase: script compilation time: 5.223643s
Begin MonoManager ReloadAssembly
Total cache size 268052768
Total cache size after purge 268052768
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.559 seconds
Refreshing native plugins compatible for Editor in 17.86 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.04 ms.
Refreshing native plugins compatible for Editor in 18.95 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 968ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 14.366 seconds
Domain Reload Profiling: 15918ms
BeginReloadAssembly (202ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (34ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (99ms)
LoadAllAssembliesAndSetupDomain (1190ms)
LoadAssemblies (804ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (500ms)
TypeCache.Refresh (413ms)
TypeCache.ScanAssembly (385ms)
ScanForSourceGeneratedMonoScriptInfo (64ms)
ResolveRequiredComponents (21ms)
FinalizeReload (14367ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (14097ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (344ms)
ProcessInitializeOnLoadAttributes (12825ms)
ProcessInitializeOnLoadMethodAttributes (892ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Asset Pipeline Refresh (id=2c467c72eb3be5c449554dc74e952d41): Total: 30.422 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=8450 ms
Asset DB Callback time: managed=95 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=16345 ms, compile time=5224 ms, other=306 ms
Project Asset Count: scripts=12907, non-scripts=18506
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.769ms
ApplyChangesToAssetFolders: 0.106ms
Scan: 4807.367ms
OnSourceAssetsModified: 0.004ms
GetAllGuidsForCategorization: 5.216ms
CategorizeAssets: 646.575ms
ImportOutOfDateAssets: 14521.635ms (9218.193ms without children)
CompileScripts: 5223.779ms
ReloadNativeAssets: 0.022ms
UnloadImportedAssets: 64.377ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.421ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 4.838ms
PostProcessAllAssets: 95.073ms
GatherAllCurrentPrimaryArtifactRevisions: 0.003ms
UnloadStreamsBegin: 15.750ms
PersistCurrentRevisions: 1.907ms
UnloadStreamsEnd: 0.194ms
GenerateScriptTypeHashes: 3.735ms
Untracked: 10327.598ms
Application.AssetDatabase Initial Refresh End
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Scanning for USB devices : 10.940ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Unloading 33 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/background.unity'
Deserialize: 4.250 ms
Integration: 364.570 ms
Integration of assets: 0.016 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 368.842 ms
Unloading 245 unused Assets / (2.0 MB). Loaded Objects now: 10804.
Memory consumption went from 448.8 MB to 446.8 MB.
Total: 11.955900 ms (FindLiveObjects: 1.064900 ms CreateObjectMapping: 0.495200 ms MarkObjects: 8.870700 ms DeleteObjects: 1.524000 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1721996686 current 1722000059
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
[Project] Loading completed in 41.173 seconds
Project init time: 36.851 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.604 seconds
Asset Database init time: 0.385 seconds
Global illumination init time: 0.005 seconds
Assemblies load time: 0.921 seconds
Unity extensions init time: 0.014 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 2.035 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"projectLoad":41.1728429,"projectInit":36.8514596,"templateInit":0.0,"packageManagerInit":0.6039776,"assetDatabaseInit":0.3849187,"globalIlluminationInit":0.0051451,"assembliesLoad":0.9213909,"unityExtensionsInit":0.013856,"assetDatabaseRefresh":0.0,"sceneOpening":2.0350237}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"editorVersion":"2022.3.22f1 (887be4894c44)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
[NOESIS] Noesis Init v3.2.4 (Windows on x86_64 Profile)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Inspector listening on port 17629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600
Created GICache directory at C:/Users/Martin/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.045s, timestamps: [41.551 - 41.596]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:03] Builtin Sky manager started.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "M6Y2hOuc"... (expires: 2025-07-26 13:21:01 GMT)
[00:00:04] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.26s wallclock)
Asset Pipeline Refresh (id=91954d96ff6878c4eb62223aecbb0f2d): Total: 0.092 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
TrimDiskCacheJob: Current cache size 226mb
Asset Pipeline Refresh (id=9bb7f8b47a15b9d4c9a6980656e374fe): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Starting new worker id: 0 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker1.log
[Licensing::Client] Successfully resolved entitlements
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker1 1
[Worker0] Start importing Assets/Scripts/Constants.cs using Guid(a5163b359dc2ea1499fa0ea91daceb73) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
[Worker0] -> (artifact id: '7550fd302baf9b47947c4dbb8c5a5c94') in 0.002608 seconds
Scanning for USB devices : 13.323ms
Scanning for USB devices : 14.046ms
Scanning for USB devices : 15.658ms
Scanning for USB devices : 15.800ms
Scanning for USB devices : 13.041ms
Scanning for USB devices : 12.581ms
Scanning for USB devices : 12.354ms
Scanning for USB devices : 13.360ms
Scanning for USB devices : 14.409ms
Scanning for USB devices : 12.137ms
[collab-accelerator] discovery started due to a new cloud project binding
Scanning for USB devices : 16.264ms
Scanning for USB devices : 14.604ms
Scanning for USB devices : 21.431ms
Scanning for USB devices : 17.587ms
Scanning for USB devices : 31.068ms
Scanning for USB devices : 13.681ms
Scanning for USB devices : 14.445ms
Scanning for USB devices : 13.952ms
Scanning for USB devices : 14.405ms
Scanning for USB devices : 14.587ms
Scanning for USB devices : 14.695ms
Scanning for USB devices : 14.270ms
Scanning for USB devices : 15.203ms
Scanning for USB devices : 14.580ms
Scanning for USB devices : 13.725ms
Scanning for USB devices : 13.550ms
Scanning for USB devices : 15.124ms
Scanning for USB devices : 17.169ms
Scanning for USB devices : 17.949ms
Scanning for USB devices : 16.631ms
Scanning for USB devices : 14.578ms
Scanning for USB devices : 14.831ms
Scanning for USB devices : 14.721ms
Scanning for USB devices : 14.889ms
Scanning for USB devices : 14.869ms
Scanning for USB devices : 9.966ms
Scanning for USB devices : 14.611ms
Scanning for USB devices : 14.937ms
Scanning for USB devices : 12.192ms
Scanning for USB devices : 11.534ms
Scanning for USB devices : 9.935ms
Scanning for USB devices : 9.594ms
Scanning for USB devices : 10.286ms
Scanning for USB devices : 10.054ms
Scanning for USB devices : 10.400ms
Scanning for USB devices : 9.964ms
Scanning for USB devices : 10.213ms
Scanning for USB devices : 11.476ms
Scanning for USB devices : 11.439ms
Scanning for USB devices : 9.319ms
Scanning for USB devices : 9.202ms
Scanning for USB devices : 10.499ms
Scanning for USB devices : 9.995ms
Scanning for USB devices : 10.972ms
Scanning for USB devices : 9.530ms
Scanning for USB devices : 10.134ms
Scanning for USB devices : 10.226ms
Scanning for USB devices : 9.413ms
Scanning for USB devices : 10.238ms
Scanning for USB devices : 9.482ms
Asset Pipeline Refresh (id=edf5fb6fe8d66124a85e1da91cd0f058): Total: 0.040 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=a7b8228107170e04190c9d7dac6cad70): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
<RI> Initialized touch support.
Opening scene 'Assets/Scenes/mission.unity'
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 32.04 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Assets/Scenes/mission.unity'
Deserialize: 497.722 ms
Integration: 476.476 ms
Integration of assets: 76.449 ms
Thread Wait Time: -0.132 ms
Total Operation Time: 1050.515 ms
Unloading 48 unused Assets / (10.3 MB). Loaded Objects now: 12785.
Memory consumption went from 0.56 GB to 0.55 GB.
Total: 24.819800 ms (FindLiveObjects: 1.288700 ms CreateObjectMapping: 0.694000 ms MarkObjects: 20.273300 ms DeleteObjects: 2.562800 ms)
<RI> Initialized touch support.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlements
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.506 seconds
Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
TypeManager.Initialize took: 815ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.342 seconds
Domain Reload Profiling: 7848ms
BeginReloadAssembly (1222ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (77ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (880ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (139ms)
LoadAssemblies (231ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (35ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (23ms)
FinalizeReload (6343ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4756ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (12ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (446ms)
ProcessInitializeOnLoadAttributes (3740ms)
ProcessInitializeOnLoadMethodAttributes (535ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (835ms)
Asset Pipeline Refresh (id=20a3118a1dfa0a44184df10c11f22d26): Total: 8.630 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=630 ms
Asset DB Callback time: managed=17 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=7981 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=12907, non-scripts=18506
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.808ms
ApplyChangesToAssetFolders: 0.102ms
Scan: 0.002ms
OnSourceAssetsModified: 0.002ms
GetAllGuidsForCategorization: 6.754ms
CategorizeAssets: 239.206ms
ImportOutOfDateAssets: 6449.233ms (6428.047ms without children)
CompileScripts: 0.027ms
CollectScriptTypesHashes: 0.663ms
ReloadNativeAssets: 1.227ms
UnloadImportedAssets: 3.400ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.963ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 6.902ms
PostProcessAllAssets: 17.306ms
GatherAllCurrentPrimaryArtifactRevisions: 1.242ms
UnloadStreamsBegin: 2.199ms
PersistCurrentRevisions: 1.362ms
UnloadStreamsEnd: 0.327ms
GenerateScriptTypeHashes: 5.813ms
Untracked: 1911.143ms
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)
[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80)
[Assets/Scripts/Steamworks.NET/SteamManager.cs line 80]
Setting breakpad minidump AppID = 1286220
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198031821417 [API loaded no]
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)
[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 18.193 ms
Integration: 2568.209 ms
Integration of assets: 0.087 ms
Thread Wait Time: -0.046 ms
Total Operation Time: 2586.444 ms
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
DEBUG: loadVegetationDistributionTextures: 10, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Loaded unit metadata in 7866ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887)
DEBUG: Loading land unit 'wp_large_pvo_airbase' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:13)
SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254)
SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102)
SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'wp_large_pvo_airbase' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:19)
SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254)
SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102)
SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>loadDEM compressed 'y2x09'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading ship 'usn_cv_kitty_hawk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_cv_kitty_hawk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>loadDEM compressed 'y3x09'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading ship 'civ_ms_bulk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'civ_ms_bulk' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading aircraft 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
The legacy Animation Clip "usn_f-14a_gear" cannot be used in the State "usn_f-14a_gear_retraction". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
[Assets/Scripts/SceneCreator.cs line 2344]
The legacy Animation Clip "usn_f-14a_hook" cannot be used in the State "usn_f-14a_arrester_hook". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
[Assets/Scripts/SceneCreator.cs line 2344]
The legacy Animation Clip "usn_f-14a_canopy" cannot be used in the State "usn_f-14a_wingfold_canopy". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
[Assets/Scripts/SceneCreator.cs line 2344]
The legacy Animation Clip "usn_f-14a_flaps_landing" cannot be used in the State "usn_f-14a_flaps_landing". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
[Assets/Scripts/SceneCreator.cs line 2344]
The legacy Animation Clip "usn_f-14a_flaps_takeoff" cannot be used in the State "usn_f-14a_flaps_takeoff". Legacy AnimationClips are not allowed in Animator Controllers.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.ResourcesAPI:Load (string,System.Type)
UnityEngine.Resources:Load (string,System.Type)
UnityEngine.Resources:Load<UnityEngine.GameObject> (string)
SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
[Assets/Scripts/SceneCreator.cs line 2344]
DEBUG: Loading aircraft 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_f-14a' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Init JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
LoadMission 8618 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/SceneCreator.cs Line: 492)
DEBUG: SessionMode not game: LoadMusicData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166)
UnityEngine.GameObject:AddComponent (System.Type)
UnityEngine.GameObject:AddComponent<SeapowerUI.ViewModels.MenuSystemViewModel> ()
SeaPower.Singleton`1<SeapowerUI.ViewModels.MenuSystemViewModel>:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166)
[NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41)
SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
1-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)
(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)
2-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)
(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)
ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
(Filename: Assets/Scripts/Utils/Log.cs Line: 98)
NullReferenceException: Object reference not set to an instance of an object
at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132)
INFO: Startup time: 16.96
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms
GC Memory: 0 MB
System Used Memory: 0 MB
Total Reserved Memory: 0 MB
GFX Used Memory: 0 MB
Texture Memory: 0 MB
Draw Calls: 0
SetPass Calls: 0
Vertices count: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)
(Filename: Assets/Scripts/Utils/Log.cs Line: 124)
DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 5.21s, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
[Licensing::Client] Successfully resolved entitlement details
[NOESIS] 'Assets/Resources/ui/fonts/#Roboto' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
DEBUG: <color=lime>requestDEM 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129)
SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>loadDEM compressed 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1887)
SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917)
Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848)
MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277)
MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943)
Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y2x10</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainManager/<>c__DisplayClass66_0:<requestDEM>b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '553a839a0c9ff969964c978cdddac1e6') in 0.023430 seconds
Refreshing native plugins compatible for Editor in 18.32 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.55 ms.
Asset Pipeline Refresh (id=dd959bf776a07d344a80528f17cf32bf): Total: 0.400 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Asset DB Process Time: managed=3 ms, native=322 ms
Asset DB Callback time: managed=43 ms, native=30 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=12907, non-scripts=18507
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ImportManagerImport: 29.441ms (5.419ms without children)
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[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 8.85s, frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadBiomes, frame: 12
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadWaterMaskTextures, frame: 14
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadWaterMaskTextures>d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '125039e59bcce7a1ba6144f999b05fe1') in 0.005251 seconds
Refreshing native plugins compatible for Editor in 22.77 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.53 ms.
Asset Pipeline Refresh (id=fd5de96a18303c54a97ee952a6b69d9e): Total: 0.238 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
DEBUG: Exit JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:32)
SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:162)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Unloading 87 Unused Serialized files (Serialized files now loaded: 0)
DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:302)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Loaded scene 'Temp/__Backupscenes/0.backup'
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Integration: 394.233 ms
Integration of assets: 0.033 ms
Thread Wait Time: -0.025 ms
Total Operation Time: 406.681 ms
Unloading 1138 unused Assets / (1.4 MB). Loaded Objects now: 17317.
Memory consumption went from 1.48 GB to 1.48 GB.
Total: 62.516100 ms (FindLiveObjects: 1.681700 ms CreateObjectMapping: 1.041600 ms MarkObjects: 58.217600 ms DeleteObjects: 1.573700 ms)
[Licensing::Client] Successfully resolved entitlements
Start importing Assets/StreamingAssets/original/config.ini using Guid(818cbeb29f7d562458b04b19b264d2c9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '366efc39e3a41e5142faf71fb71a150b') in 0.034017 seconds
Start importing Assets/StreamingAssets/original/missions/TestMissions/test-martin.ini using Guid(59a498bd5dee2164a873369154c4412b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '12ea0e3311e2388f605f82205d3afca7') in 0.008457 seconds
Start importing Assets/Logs/2024-07-26_playtime.txt using Guid(8b9c9d2f834ae574a8264c2b97efdb66) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2096ca20c9ce134747684e0b65eee13f') in 0.003145 seconds
Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e782e5df630c181b99149bad4aa75868') in 0.003176 seconds
Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.47 ms.
Asset Pipeline Refresh (id=1a5023ac82ee7814789cafcc0dee661e): Total: 0.235 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlements
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.675 seconds
Refreshing native plugins compatible for Editor in 17.71 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
TypeManager.Initialize took: 803ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.029 seconds
Domain Reload Profiling: 6704ms
BeginReloadAssembly (1412ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (65ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (1112ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (86ms)
LoadAllAssembliesAndSetupDomain (119ms)
LoadAssemblies (188ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (34ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (23ms)
FinalizeReload (5030ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3434ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (12ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (447ms)
ProcessInitializeOnLoadAttributes (2211ms)
ProcessInitializeOnLoadMethodAttributes (740ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (851ms)
Asset Pipeline Refresh (id=a8d5dedee63292649b0467de3b501c7d): Total: 7.439 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=610 ms
Asset DB Callback time: managed=16 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=6811 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=12907, non-scripts=18507
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.868ms
ApplyChangesToAssetFolders: 0.115ms
Scan: 0.002ms
OnSourceAssetsModified: 0.001ms
GetAllGuidsForCategorization: 5.065ms
CategorizeAssets: 230.629ms
ImportOutOfDateAssets: 5107.436ms (5089.790ms without children)
CompileScripts: 0.027ms
CollectScriptTypesHashes: 0.103ms
ReloadNativeAssets: 0.871ms
UnloadImportedAssets: 1.678ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.866ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 7.099ms
PostProcessAllAssets: 16.971ms
GatherAllCurrentPrimaryArtifactRevisions: 1.370ms
UnloadStreamsBegin: 1.360ms
PersistCurrentRevisions: 1.461ms
UnloadStreamsEnd: 0.306ms
GenerateScriptTypeHashes: 3.575ms
Untracked: 2073.527ms
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)
[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80)
[Assets/Scripts/Steamworks.NET/SteamManager.cs line 80]
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198031821417 [API loaded no]
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)
[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 16.855 ms
Integration: 2638.354 ms
Integration of assets: 0.035 ms
Thread Wait Time: -0.026 ms
Total Operation Time: 2655.219 ms
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
DEBUG: loadVegetationDistributionTextures: 10, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadAllTextures>d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Loaded unit metadata in 5288ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887)
DEBUG: <color=lightblue>loadDEM compressed 'y2x10'</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading ship 'usn_dd_spruance' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_dd_spruance' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: <color=lightblue>checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 1 entries: y2x10</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360)
SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218)
SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158)
SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146)
SeaPower.TerrainManager:<initDEM>b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121)
SeaPower.ThreadedDataRequester:dataThread (System.Func`1<object>,System.Action`1<object>) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65)
SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:<requestData>b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: No magazine defined for Chaff, getting ammo from own stores
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading aircraft 'usn_a-6e' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_a-6e' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42)
SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
ERROR: Cant set '[1001] Spruance DD-963' as a base for '[1002] VA-34 'Blue Blasters'' - unsupported
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ObjectBase:CanAcceptAircraft (SeaPower.ObjectBase,bool,bool) (at Assets/Scripts/Objects/ObjectBase.cs:5571)
SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2377)
SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 98)
DEBUG: Loading helicopter 'usn_sh-3h' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44)
SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629)
SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451)
SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Loading object 'usn_sh-3h' from internal resources
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088)
SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50)
SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629)
SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451)
SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: Init JobPerformer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
LoadMission 5679 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/SceneCreator.cs Line: 492)
DEBUG: SessionMode not game: LoadMusicData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166)
UnityEngine.GameObject:AddComponent (System.Type)
UnityEngine.GameObject:AddComponent<SeapowerUI.ViewModels.MenuSystemViewModel> ()
SeaPower.Singleton`1<SeapowerUI.ViewModels.MenuSystemViewModel>:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166)
[NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41)
SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
1-usn_a-6e: calculating drag power 4.921073 from speed 212.1954m/s at 10972.8m and dryThrust=82740
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78)
SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516)
SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392)
SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93)
(Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78)
ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98)
SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
(Filename: Assets/Scripts/Utils/Log.cs Line: 98)
NullReferenceException: Object reference not set to an instance of an object
at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132)
INFO: Startup time: 12.72
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms
GC Memory: 0 MB
System Used Memory: 0 MB
Total Reserved Memory: 0 MB
GFX Used Memory: 0 MB
Texture Memory: 0 MB
Draw Calls: 0
SetPass Calls: 0
Vertices count: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)
(Filename: Assets/Scripts/Utils/Log.cs Line: 124)
DEBUG: onDEMDataLoaded 'y2x10;' loaded async in 6.95s, frame: 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206)
SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)
(Filename: Assets/Scripts/Utils/Log.cs Line: 181)
[Licensing::Client] Successfully resolved entitlement details
Launched and connected shader compiler UnityShaderCompiler.exe after 0.12 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
[NOESIS] LangServer listening on socket: 127.0.0.1:16629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadVegetationDistributionTextures>d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4433c88cafdef8e35072804ab5ad94e3') in 0.022491 seconds
Refreshing native plugins compatible for Editor in 18.13 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.50 ms.
Asset Pipeline Refresh (id=4c5609ce10b97014b942c1a943a3a18f): Total: 0.276 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
DEBUG: loadBiomes, frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadBiomes>d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadWaterMaskTextures, frame: 4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadWaterMaskTextures>d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadMiscTextures, frame: 40
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 40
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 41
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 42
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader/<loadTextureFromInternal>d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SeaPower.TextureManager/<loadMiscTextures>d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:733)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 733)
[NOESIS] 'Arial' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
FPS: 20.3 | Main Thread Frame Time: 49.8 ms | Camera Render Time: 21.2 ms | GPU Frame Time: 11.8 ms
GC Memory: 2201 MB
System Used Memory: 6365 MB
Total Reserved Memory: 8710 MB
GFX Used Memory: 3351 MB
Texture Memory: 4323 MB
Draw Calls: 2390
SetPass Calls: 1523
Vertices count: 2030784
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)
(Filename: Assets/Scripts/Utils/Log.cs Line: 124)
Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96e71ffe810192aefb75d80bb103a0c9') in 0.003547 seconds
Refreshing native plugins compatible for Editor in 17.44 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.49 ms.
Asset Pipeline Refresh (id=fd9b16e28174e0f4982c85acb45951bf): Total: 0.134 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
FPS: 19.3 | Main Thread Frame Time: 51.2 ms | Camera Render Time: 21.8 ms | GPU Frame Time: 11.1 ms
GC Memory: 2201 MB
System Used Memory: 6401 MB
Total Reserved Memory: 8748 MB
GFX Used Memory: 3357 MB
Texture Memory: 4324 MB
Draw Calls: 2387
SetPass Calls: 1608
Vertices count: 1735986
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124)
SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119)
(Filename: Assets/Scripts/Utils/Log.cs Line: 124)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at Noesis.View:Noesis_View_Update <0x0010c>
at Noesis.View:Update <0x00192>
at NoesisView:UpdateInternal <0x0062a>
at NoesisView:LateUpdate <0x000da>
at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Received signal SIGSEGV
Obtained 41 stack frames
0x00007ffd2650e1d6 (Noesis) FreeString
0x00007ffd265064f3 (Noesis) FreeString
0x00007ffd26506256 (Noesis) FreeString
0x00007ffd264e1bd8 (Noesis) FreeString
0x00007ffd26552447 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26555d53 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26552025 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd26553904 (Noesis) MouseButtonEventArgs_GetClickCountHelper
0x00007ffd262b9d97 (Noesis) Int32Rect_GetStaticType
0x00007ffd263854f2 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd262c2d8e (Noesis) Int32Rect_GetStaticType
0x00007ffd263b2174 (Noesis) DragEventArgs_SetEffectsHelper
0x00007ffd263bcb54 (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bc9fb (Noesis) VisualStateChangedEventArgs_Control_get
0x00007ffd263bb093 (Noesis) VisualStateChangedEventArgs_Control_get
0x0000017269451c7d (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_Update (System.Runtime.InteropServices.HandleRef,double)
0x000001726944f263 (Mono JIT Code) Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
0x000001726926e6eb (Mono JIT Code) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508)
0x000001726926e01b (Mono JIT Code) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409)
0x00000170b1bd4b58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffd23d54c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffd23c8d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffd23c8d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff697bf0c44 (Unity) scripting_method_invoke
0x00007ff697bce9b4 (Unity) ScriptingInvocation::Invoke
0x00007ff697bb61a4 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff697bb62ca (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff69764963b (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007ff697650a0a (Unity) LateBehaviourManager::Update
0x00007ff69788570d (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward
0x00007ff697864a3c (Unity) ExecutePlayerLoop
0x00007ff697864bb0 (Unity) ExecutePlayerLoop
0x00007ff69786b445 (Unity) PlayerLoop
0x00007ff6988389ef (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff69884581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff698843b01 (Unity) Application::TickTimer
0x00007ff698cbe67a (Unity) MainMessageLoop
0x00007ff698cc3550 (Unity) WinMain
0x00007ff69a0a594e (Unity) __scrt_common_main_seh
0x00007ffe0af47374 (KERNEL32) BaseThreadInitThunk
0x00007ffe0c61cc91 (ntdll) RtlUserThreadStart
|
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Additional input. We have our own matrix implementation and changed it like that in Matrix.cs, line 214: public bool HasInverse { public void Invert() { We replaced the 0.0001f value with epsilon as we use matrices which use quite some extreme values. But we also took the function over from 3.2.2 which was wrong then and got fixed with https://www.noesisengine.com/bugs/view.php?id=3063 So actually we had line 214++ in like that: public bool HasInverse { Which is WRONG of course as it must be >= I've fixed that locally but I don't see that HasInverse is used anywhere anyway so not sure it could be a cause of crashes? |
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Ok no it still crashes. |
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We have more crashes. One of them is happening when "Attempting to expand ComboBox when bound ItemSource is Null but PropertyChanged has not been called causes fatal crash in Unity". I'm attaching the log as well as the crash dump. Editor-2.log (99,961 bytes)
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L" at "2024-09-02T14:00:27.0486544Z"
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.4+eee609c
Session Id: 9fa18730809f48eeab78b6431a0a640c
Correlation Id: a1145c0b279afb5b7c07715d51cc48ae
External correlation Id: 2119655396160142449
Machine Id: 61dAY82jY0tCtH6fyPsjpN6d5jU=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L" (connect: 0.00s, validation: 0.01s, handshake: 0.66s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-aIdSmIBOK06Yk4TFM6x1L-notifications" at "2024-09-02T14:00:27.7156188Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token 1jrRkspTsi...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 65459 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "F4-59XM-DDGC-344S-9YDG-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
-projectpath
C:\Users\don_v\Documents\seapower
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-aIdSmIBOK06Yk4TFM6x1L
-hubSessionId
6514ee53-ef0e-4eb8-93ba-5c81991cb90b
-accessToken
1jrRkspTsifRphCB4nBez35zXUGpnc9X1G5JuveN6Es008f
Successfully changed project path to: C:\Users\don_v\Documents\seapower
C:/Users/don_v/Documents/seapower
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-couExiting without the bug reporter. Application will terminate with return code 0-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [16808] Host "[IP] 192.168.1.139 [Port] 55504 [Flags] 2 [Guid] 3686350036 [EditorId] 3686350036 [Version] 1048832 [Id] WindowsEditor(7,KATAKOR-II) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [16808] Host "[IP] 192.168.1.139 [Port] 55504 [Flags] 2 [Guid] 3686350036 [EditorId] 3686350036 [Version] 1048832 [Id] WindowsEditor(7,KATAKOR-II) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-17144" after 0.3 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 67 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
[email protected] (location: C:\Users\don_v\Documents\seapower\Library\PackageCache\[email protected])
Embedded packages:
com.noesis.noesisgui@file:C:\Users\don_v\Documents\seapower\Packages\NoesisGUI (location: C:\Users\don_v\Documents\seapower\Packages\NoesisGUI)
com.arongranberg.astar@file:C:\Users\don_v\Documents\seapower\Packages\com.arongranberg.astar (location: C:\Users\don_v\Documents\seapower\Packages\com.arongranberg.astar)
com.singularitygroup.hotreload@file:C:\Users\don_v\Documents\seapower\Packages\com.singularitygroup.hotreload (location: C:\Users\don_v\Documents\seapower\Packages\com.singularitygroup.hotreload)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.07 seconds
Refreshing native plugins compatible for Editor in 38.57 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.22f1 (887be4894c44)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/don_v/Documents/seapower/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 7600 (ID=0x7480)
Vendor: ATI
VRAM: 8130 MB
Driver: 31.0.24033.1003
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56144
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006326 seconds.
- Loaded All Assemblies, in 0.250 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.250 seconds
Domain Reload Profiling: 499ms
BeginReloadAssembly (81ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (90ms)
LoadAssemblies (79ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (89ms)
TypeCache.Refresh (88ms)
TypeCache.ScanAssembly (79ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (250ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (206ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (138ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\don_v\Documents\seapower\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 33.1037ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/don_v/Documents/seapower
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 342.9277ms
ExitCode: 0 Duration: 0s534ms
[1146/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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Scanning for USB devices : 12.730ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
Unloading 32 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
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Unloading 245 unused Assets / (3.9 MB). Loaded Objects now: 10816.
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[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.
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<RI> Initialized touch support.
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New input system (experimental) initialized
Using Windows.Gaming.Input
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gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:02] Builtin Sky manager started.
[00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "1jrRkspT"... (expires: 2025-09-02 14:00:47 GMT)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
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Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 442ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
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Sea Power 0.1.1.0 (C) Triassic Games 2024
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:19)
(Filename: Assets/Scripts/UI/Background/BackgroundSceneController.cs Line: 19)
INFO: Entering Game...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:22)
(Filename: Assets/Scripts/Utils/Log.cs Line: 182)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:124)
(Filename: Assets/Scripts/Steamworks.NET/SteamManager.cs Line: 124)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.702 ms
Integration: 884.242 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 884.951 ms
LightingSettings: switching bake backend from 1 to 0.
Refreshing native plugins compatible for Editor in 15.82 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Loaded unit metadata in 2664ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:42)
(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900)
INFO: Console attached to logging process.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ConsoleView:.ctor () (at Assets/Scripts/UI/ConsoleView.xaml.cs:82)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: Assets/Scripts/UI/ConsoleView.xaml.cs Line: 82)
Loaded scene 'Assets/Scenes/console.unity'
Deserialize: 2.559 ms
Integration: 22.810 ms
Integration of assets: 0.002 ms
Thread Wait Time: 3398.472 ms
Total Operation Time: 3423.844 ms
INFO: Loading Time: 4.050293s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__29:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:103)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 103)
MainGameViewModel: uiScale=1, screenWidth=1648, screenHeight=927, resultScaleX=0.8583333, resultScaleY=0.8583333
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:171)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 171)
Loaded scene 'Assets/Scenes/main-menu.unity'
Deserialize: 7.693 ms
Integration: 11.354 ms
Integration of assets: 0.081 ms
Thread Wait Time: 79.550 ms
Total Operation Time: 98.678 ms
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/Sea_Power_Logo.png' loaded
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/triassic_logo.png' loaded
Setting up InstantAction took 0 s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.InstantActionModel:SetupInstantAction () (at Assets/Scripts/SceneEdit/Model/InstantActionModel.cs:3544)
SeaPower.InstantActionModel:GoInstantAction () (at Assets/Scripts/SceneEdit/Model/InstantActionModel.cs:338)
SeapowerUI.InstantActionView:ButtonPlay_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/InstantActionView.xaml.cs:60)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)
(Filename: Assets/Scripts/SceneEdit/Model/InstantActionModel.cs Line: 3544)
LightingSettings: switching bake backend from 1 to 0.
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735)
(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)
[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 182)
LoadMission 177 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:548)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:253)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/SceneCreator.cs Line: 548)
INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.MissionGeneration:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/Utils/MissionGeneration.cs:45)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 182)
Loaded scene 'Assets/Scenes/mission.unity'
Deserialize: 338.832 ms
Integration: 772.947 ms
Integration of assets: 8.499 ms
Thread Wait Time: 52.435 ms
Total Operation Time: 1172.712 ms
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
Host notified window close changed; DC
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.Window:HostCanCloseChanged (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:602)
SeapowerUI.Utilities.WeakEventProxy:ProxiedEventHandler (object,System.EventArgs) (at Assets/Scripts/Noesis/Utilities/WeakEventManager.cs:26)
SeapowerUI.CustomRoutedCommand:UpdateCanExecute () (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:173)
SeapowerUI.WindowHost:OpenNewWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:231)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.ToggleWindowBroker:UpdateToggleState (object,System.EventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:111)
SeapowerUI.ToggleWindowBroker:ContentChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:80)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.FrameworkElement:set_DataContext (object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/FrameworkElement.cs:534)
SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:271)
(Filename: Assets/Scripts/Noesis/Components/Controls/Window.cs Line: 602)
INFO: Startup time: 0.43
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118)
(Filename: Assets/Scripts/Utils/Log.cs Line: 182)
INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)
(Filename: Assets/Scripts/Utils/Log.cs Line: 182)
Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753)
INFO: Loading Time: 4.625734s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__29:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:103)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 103)
TrimDiskCacheJob: Current cache size 1mb
[1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 2, missionType = None
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071)
SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:481)
SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:259)
SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40)
Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)
(Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at Noesis.View:Noesis_View_MouseButtonDown <0x00112>
at Noesis.View:MouseButtonDown <0x000f2>
at NoesisView:ProcessEvent <0x00ada>
at NoesisView:OnGUI <0x0030a>
at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Received signal SIGSEGV
Obtained 51 stack frames
0x00007ffd9beda28e (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9bf0004a (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9befea0f (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9befef5e (Noesis) ManipulationDeltaEventArgs_Velocities_get
0x00007ffd9becddc6 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9becd8e5 (Noesis) String_GetStaticType
0x00007ffd9c079a79 (Noesis) TraversalRequest_FocusNavigationDirection_get
0x00007ffd9bed0ce9 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9bece353 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffd9beedbf7 (Noesis) MarkupExtensionProvider_TargetProperty
0x00007ffd9bee9f13 (Noesis) DataObjectEventArgs_CancelCommand
0x00007ffd9becd6cc (Noesis) String_GetStaticType
0x00007ffd9c0200f7 (Noesis) TouchEventArgs_GetTouchDeviceId
0x00007ffd9c01fed2 (Noesis) TouchEventArgs_GetTouchDeviceId
0x00007ffd9bedddc0 (Noesis) Size_GetStaticType
0x00007ffd9c03e0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03df22 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03d828 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03e0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03df22 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9c03a44e (Noesis) Noesis_RenderDevice_SetRenderTarget
0x00007ffd9bfafd83 (Noesis) Boxed_Matrix3D_GetStaticType
0x00007ffd9bfaea2f (Noesis) Boxed_Matrix3D_GetStaticType
0x00007ffd9c045919 (Noesis) Noesis_RenderDevice_SetRenderTarget
0x000001953dc6ce73 (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_MouseButtonDown (System.Runtime.InteropServices.HandleRef,int,int,int)
0x000001953dc6ccc3 (Mono JIT Code) Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:214)
0x000001953da1b17b (Mono JIT Code) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1743)
0x000001953da1a37b (Mono JIT Code) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863)
0x0000019331f517c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffd95cb4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffd95bed254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffd95bed3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff7003c0c44 (Unity) scripting_method_invoke
0x00007ff70039e9b4 (Unity) ScriptingInvocation::Invoke
0x00007ff700a22f2a (Unity) MonoBehaviourDoGUI
0x00007ff700a25190 (Unity) IMGUIModule::MonoBehaviourDoGUI
0x00007ff700387943 (Unity) MonoBehaviour::DoGUI
0x00007ff700a1ccd9 (Unity) GUIManager::DoGUIEvent
0x00007ff700a23d9d (Unity) GUIManager::SendQueuedEvents
0x00007ff700a1fd04 (Unity) `GUIManager::InitGUIManager'::`2'::PreUpdateIMGUISendQueuedEventsRegistrator::Forward
0x00007ff700034a3c (Unity) ExecutePlayerLoop
0x00007ff700034bb0 (Unity) ExecutePlayerLoop
0x00007ff70003b445 (Unity) PlayerLoop
0x00007ff7010089ef (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff70101581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff701013b01 (Unity) Application::TickTimer
0x00007ff70148e67a (Unity) MainMessageLoop
0x00007ff701493550 (Unity) WinMain
0x00007ff70287594e (Unity) __scrt_common_main_seh
0x00007ffe26ac7374 (KERNEL32) BaseThreadInitThunk
0x00007ffe2781cc91 (ntdll) RtlUserThreadStart
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Then there was another crash where I don't have the crash dump unfortunately, just the editor log. Both crashes happened with 3.2.3: |
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Hi, could you please open different tickets for the new crashes you found with 3.2.3 version, it would make easier to track the initial problem that way. Regarding the initial crash, I think I know the cause, I generated a patched library for you to try: |
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Thank you will do! |
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Added: https://www.noesisengine.com/bugs/view.php?id=3676 And thank you for the patch, will give it a try! |
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And https://www.noesisengine.com/bugs/view.php?id=3677 But for the last one I don't have a crash dump unfortunately. |
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Thank you, checked and it looks good! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-07-26 17:03 | Xaron | New Issue | |
| 2024-07-26 17:30 | sfernandez | Assigned To | => sfernandez |
| 2024-07-26 17:30 | sfernandez | Status | new => feedback |
| 2024-07-26 17:30 | sfernandez | Note Added: 0009838 | |
| 2024-07-26 17:41 | Xaron | Note Added: 0009839 | |
| 2024-07-26 17:41 | Xaron | File Added: crash.dmp | |
| 2024-07-26 17:41 | Xaron | File Added: Editor.log | |
| 2024-07-26 17:41 | Xaron | Status | feedback => assigned |
| 2024-07-26 20:13 | Xaron | Note Added: 0009840 | |
| 2024-07-27 11:01 | Xaron | Note Added: 0009841 | |
| 2024-07-29 14:22 | jsantos | Target Version | => 3.2.5 |
| 2024-08-28 14:32 | jsantos | Priority | normal => high |
| 2024-09-02 20:45 | Xaron | Note Added: 0009932 | |
| 2024-09-02 20:45 | Xaron | File Added: Editor-2.log | |
| 2024-09-02 20:45 | Xaron | File Added: crash-2.dmp | |
| 2024-09-02 20:46 | Xaron | Note Added: 0009933 | |
| 2024-09-02 20:46 | Xaron | File Added: Editor-prev.log | |
| 2024-09-03 10:39 | sfernandez | Status | assigned => feedback |
| 2024-09-03 10:39 | sfernandez | Note Added: 0009936 | |
| 2024-09-03 13:00 | Xaron | Note Added: 0009937 | |
| 2024-09-03 13:00 | Xaron | Status | feedback => assigned |
| 2024-09-03 13:02 | Xaron | Note Added: 0009938 | |
| 2024-09-03 13:05 | Xaron | Note Added: 0009939 | |
| 2024-09-05 12:54 | sfernandez | Relationship added | related to 0003472 |
| 2024-09-06 12:55 | Xaron | Note Added: 0009952 | |
| 2024-09-16 18:43 | sfernandez | Status | assigned => resolved |
| 2024-09-16 18:43 | sfernandez | Resolution | open => fixed |
| 2024-09-16 18:43 | sfernandez | Fixed in Version | => 3.2.5 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |