View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004245 | NoesisGUI | Unity | public | 2025-06-11 17:14 | 2026-01-20 19:41 |
| Reporter | BrandonReinhart | Assigned To | jsantos | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | won't fix | ||
| Product Version | 3.2.8 | ||||
| Summary | 0004245: ClipToBounds doesn't work when injecting AfterRenderingPostProcessing | ||||
| Description | On Unity, Vulkan, Windows. URP. No other post processing features are enabled.
Since my own game uses custom post-processing shaders, I fixed this by disabling Unity's post processing and then carefully structuring my own passes to preserve the primary render target. That aside, even if you do nothing, Unity's default behavior seems to break clipping in AfterRenderingPostProcessing. | ||||
| Platform | Windows | ||||
|
Yes, this is a known issue and the only solution is using camera stacking to control exactly the order of every camera. More information here: https://www.noesisengine.com/docs/Gui.Core.Unity3DTutorial.html#universal-pipeline
Depending on the version of Unity and the platform, the injection point could work or not. In fact, we have considered removing it. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-06-11 17:14 | BrandonReinhart | New Issue | |
| 2025-06-11 17:15 | BrandonReinhart | Description Updated | |
| 2025-06-12 10:23 | jsantos | Assigned To | => jsantos |
| 2025-06-12 10:23 | jsantos | Status | new => assigned |
| 2025-06-12 10:24 | jsantos | Target Version | => 3.2.9 |
| 2025-06-12 10:25 | jsantos | Note Added: 0010816 | |
| 2025-06-12 10:26 | jsantos | Note Edited: 0010816 | |
| 2025-06-12 10:26 | jsantos | Status | assigned => feedback |
| 2025-10-02 00:48 | jsantos | Target Version | 3.2.9 => 3.2.10 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |
| 2025-10-20 18:25 | jsantos | Target Version | 3.2.10 => 3.2.11 |
| 2026-01-20 19:32 | jsantos | Target Version | 3.2.11 => 3.2.12 |
| 2026-01-20 19:41 | jsantos | Status | feedback => resolved |
| 2026-01-20 19:41 | jsantos | Resolution | open => won't fix |
| 2026-01-20 19:41 | jsantos | Target Version | 3.2.12 => |